Shadow NX 1 Posted November 30, 2005 Look like the Arena just work against AI in mission editor, dont work against Player... In case you didnt read it, the system can only engage rockets that are locked on the tank, OFP AI locks on target with weapons like AT4 and such but human players dont do that usually... no clue if theres a way around this but so far noone had a idea how to detect a rocket that isnt locked on. About the donuts, strange never had that but now it was reported so often we must check if we cna find out what causes that. Share this post Link to post Share on other sites
franze 196 Posted November 30, 2005 Great tanks! They run very smooth despite how detailed they are - definately a good combination. The anti-missile defense system gets a little confusing, though. If a weapon is guided via laser to the tank, the system doesn't function. Quote[/b] ]Look like the Arena just work against AI in mission editor, dont work against Player... They worked fine for me using AT weapons against it and with AI firing weapons at me. Share this post Link to post Share on other sites
Flecktarn 0 Posted November 30, 2005 WOW, this is great early today i was testing this things a bit how good they are but i learned that 1 bwmod tank leopard1a5 can destroy t-80UK on 400m with 1-2 shots or 3 shots on 850m. I dont know how this work but i was also trying to compete this t80 with other ofp tanks this baby always gets beated to death. I realy dont know how strong are values on other tanks but i think that your team has implemented the right values for armor and ammo. Please tell me what i didnt learned how this connsistency work with other addons. sorry for any wrighting errors. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted November 30, 2005 Thanks for the very good work, RHS Team. Only thing that I don't like is the drivers and gunners "radar". MfG Lee Share this post Link to post Share on other sites
GD Mast 0 Posted November 30, 2005 Most excellent!! GD Mast Share this post Link to post Share on other sites
DPS -CCCP- 0 Posted November 30, 2005 great stuff! Good work guys, as usual! Share this post Link to post Share on other sites
Mr ThunderMakeR 0 Posted November 30, 2005 Fischkopp's LAVs have the same spinning problem. I think it might be related somehow to the landcontact lod i.e. you order the AI to go to a waypoint but in their mind they can never reach it because of the messed up land contact, so instead they just drive around in circles above it trying to reach it. Just a wild guess. Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 30, 2005 Fischkopp's LAVs have the same spinning problem. I think it might be related somehow to the landcontact lod i.e. you order the AI to go to a waypoint but in their mind they can never reach it because of the messed up land contact, so instead they just drive around in circles above it trying to reach it.Just a wild guess. Ill ask FK if he figured what the prob was. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 30, 2005 After some extensive testing, I'll report back: - Love these tanks! Very nice, don't promote lag at all. Not as polished as ORCS' T80 etc, but hey, now I can play all them missions without a lagfest! - Arena and Shtora work quite well, and don't promote a large error message like AK74's sometimes does (all respect to him, though). Though in a future version, it would be nice to see the missile exploding (that's what the Arena does, isn't it - shoots the missile down?) - Seemed to me like the suspension was a little too pronounced (when I fired, the tank left the ground a little), but works effectively and fine. Good job guys. Love your work. Share this post Link to post Share on other sites
JdB 151 Posted November 30, 2005 Though in a future version, it would be nice to see the missile exploding (that's what the Arena does, isn't it - shoots the missile down?) More on the ARENA system here Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 30, 2005 That's damn cool - thanks mate. Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 30, 2005 Not as polished as ORCS' T80 etc Can you please elaborate? Even though theire textures might look sharper they are largely ncorrect. most of the geometric shapes of their Timmas' model is also a bit incorrect. No disrespect to him, he is a very talented guy, but he did indeed misuse the polycount with some improper lod usage. Edit:Also forgot to mention that we developed a few techniques for increase detail vs increase polycount for example if u look at the wheels head on u will see them perfectly round 3D, while they waste only as much as an Octogon of the same shape. Share this post Link to post Share on other sites
Commando84 0 Posted December 1, 2005 Given the t-80's some testing luv now Wow many versions of the tank! I don't know much about the russian or american tanks but it felt nice to have a big variety of units to select in the editor. Only one tiny thing i wish for a future update and that is arctic and desert versions of the tanks cause im doing a mission on winter nogova and its easy to spot 'em dark green tanks Tried being a ranger and setup a small one man ambush on these guys and wow, they where just as good like the bis t-80's in armor and reaction time i think. Thats good maybe a few days i will post up my "fuel depot take down" mission on rapidshare or something Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 1, 2005 Given the t-80's some testing luv now Wow many versions of the tank! I don't know much about the russian or american tanks but it felt nice to have a big variety of units to select in the editor. Only one tiny thing i wish for a future update and that is arctic and desert versions of the tanks cause im doing a mission on winter nogova and its easy to spot 'em dark green tanks Tried being a ranger and setup a small one man ambush on these guys and wow, they where just as good like the bis t-80's in armor and reaction time i think. Thats good maybe a few days i will post up my "fuel depot take down" mission on rapidshare or something well there isnt an official winter caouflage for armour in RF at the moment, maybe we'll add some snow covered versions later. But it is so, usually they will be plain green even in winter in chechniya. Share this post Link to post Share on other sites
t80 0 Posted December 1, 2005 Quote[/b] ]Shadow NX Umbra Festinatio Group: Members Posts: 1011 Joined: Sep. 2002 Posted: Nov. 30 2005,23:05 -------------------------------------------------------------------------------- Quote (t80 @ Nov. 30 2005,22:54) Look like the Arena just work against AI in mission editor, dont work against Player... In case you didnt read it, the system can only engage rockets that are locked on the tank, OFP AI locks on target with weapons like AT4 and such but human players dont do that usually... no clue if theres a way around this but so far noone had a idea how to detect a rocket that isnt locked on. Yeah, its the same thing with, vits BMP, just tried it, anyway with Ai attacking, both Shora and arena works realistic i think. and very nice glow on those jammers. Share this post Link to post Share on other sites
Messiah 2 Posted December 1, 2005 the glow on the Jammers are a very nice touch - quite eeiry to look at too Share this post Link to post Share on other sites
bonko the sane 2 Posted December 1, 2005 finally, new month...new bandwidth limit Thank you for this release, cant wait to use them Share this post Link to post Share on other sites
.COMmunist 0 Posted December 1, 2005 I kind of have a problem with all the large caliber MG's that addonmakers put on their tanks. Did anyone of you ever shot the real Dshk that these tanks use (the one on the top for AA cover)? One time in the military we had a chance to just fuck arround with it. When the bullet strikes the ground it explodes the dirt. We shot at rock formations and bolders, size of the basketball, were flying everywhere. We knocked several trees down. Next day I had to wash bathrooms all day long and than stay guard all night long, but it was worth the fun! In OFP when Dshk hits the ground, it looks more like dog pissing on the bush. Where are those cool effects of flying dirt and falling trees? Is it impossible to implement or ppl just don't know what it should look like? Share this post Link to post Share on other sites
Thunderbird 0 Posted December 1, 2005 Quote[/b] ]Is it impossible to implement or ppl just don't know what it should look like? Increasing the DSHK ammunition value in order to shoot down trees would make it too powerful, so 1 bullet might take out an MBT. This problem's simply due to OFP's engine and there's nothing people can do, except maybe a complex scripting work that would use a lot of lagy 'nearest' commands. Regards Thunderbird84 Share this post Link to post Share on other sites
.COMmunist 0 Posted December 1, 2005 Thanks for that answer Thunderbird. The more we play the OFP, the more we hate the OFP engine... I guess I was washing those bathrooms for nothing Share this post Link to post Share on other sites
clausewitz 1 Posted December 1, 2005 A videoclip I found at the internet showing a firing KORD hmg. This is a .50 caliber (12.7 mm) and not 14.5 mm like NSV. But impacts are quite impressive. 1.4 MB http://rapidshare.de/files/8414176/IDEX_Kord1.mpg.html Share this post Link to post Share on other sites
Gedis 0 Posted December 1, 2005 haha, lol! NSV is 12.7(not 14.5)cal, just like KORD, but kord has some small visual differences... and major technical differences Share this post Link to post Share on other sites
Messiah 2 Posted December 1, 2005 i have a video of a bloke firing a 50 cal against a cliff/tree line - it tears the place apart Share this post Link to post Share on other sites
t80 0 Posted December 1, 2005 Quote[/b] ]im doing a mission on winter nogova maybe a few days i will post up my "fuel depot take down" mission on rapidshare or something Waiting for this... can the mission be played on, the BIS nogova island?? can u copy the mission to bis nogova. and it still work? Share this post Link to post Share on other sites
wolfbite 8 Posted December 1, 2005 Im sorry but while were talking video's here's a t-90 with the hawai five oh theme tune   takes a bit of time to load. ANy chance rhs??  Hawai five oh death Share this post Link to post Share on other sites