blackdog~ 0 Posted November 16, 2005 Really needs sharp edges in o2, atm it's looking like a giant pillow gracefully floating through the battlefield. Since I can't help myself: your friend & amaetur tank crewman, blackdog Share this post Link to post Share on other sites
sparky 0 Posted November 16, 2005 thank you guys these are really usefull information. This is my first modell you know so alot of things may not be correct i'll rework it again. and when i have the Leopard ready i'll release them both with M60 needfull changes (I hope soon). But i'm note intending to low the faces till the final release, cause i have a lot of work to do with the other models. Share this post Link to post Share on other sites
Lockheed Martin-ch 0 Posted November 16, 2005 Men, I think you have courage! Courage to release SUCH a model! Hell I think, some of the people out there would like to hit you for being so crazy to do it! Sorry, but it's my opinion of this "3d-model"... Even if you add a 3rd LOD with just simply 10 thousand faces, it FAAAAAR too much!! You'd need it the other way round, 10.000 LODs with 3 faces But like that, it's not a model, it genocide!! Like hardrock said, you're faster done with a GOOD and PLAYABLE model, by deleting everything and build it up from the first Vertices on again... Crazy *can't find anymore words for it* Share this post Link to post Share on other sites
sparky 0 Posted November 16, 2005 "akouson me patajwn de" this is an ancient greek phrase, it means "you can hit me but first you have to listen". So wait a little for the changes, i think that in the end we all be huppy with the final result. And yes i'm quite crazy. Share this post Link to post Share on other sites
Silent N Deadly 0 Posted November 16, 2005 Nice model and Im sure it probaly took a fair amount of work. But even if you get it to 10K thats still alot. Try around 7k max (with LODs). That way it's playable on older computers. 10k will cause some slowdown even if you do have some lods. Nice work on the details thought, but thats not good for OFP. Share this post Link to post Share on other sites
tomcat_ 0 Posted November 16, 2005 bravo sparky...proxora..einai kalo na vlepoume ellines moders... well done sparky...carry on..it's good to see moders from greek community...:) Share this post Link to post Share on other sites
llauma 0 Posted November 16, 2005 Nice model which could serve as a 3D blue print to create a model which would work ingame. 5000 faces is something you should aim for. Anything above that is too detailed for OFP. Having a good balance with the other models in the game is the key. If everything had the same level of detail I doubt you could run it smoothly on a 10ghz CPU and a 10th generation Nvidia card. I guess you need to wait to year 2010 before some top PC's can run it. Share this post Link to post Share on other sites
sparky 0 Posted November 16, 2005 thanks tomcat, thanks to greeks OFP funs for the support. thanks Llauma for your comments but even to the final version of the mod my goal for the alternative M60 is abou 8000-10000faces. Share this post Link to post Share on other sites
sniping-jack 0 Posted November 16, 2005 Nice model which could serve as a 3D blue print to create a model which would work ingame. 5000 faces is something you should aim for. Anything above that is too detailed for OFP. Having a good balance with the other models in the game is the key. If everything had the same level of detail I doubt you could run it smoothly on a 10ghz CPU and a 10th generation Nvidia card. I guess you need to wait to year 2010 before some top PC's can run it. Jep, thats exactly what I would say, too. I my opinion too many modelers produces too much unnecessary face instead of making better textures. Better textures means NOT larger textures. Using static bumpmapping can save a lot of faces. Note: If you are struggling arround with your opponents you haven't any time to look at any detail on a model. Unnecessary Faces will not bring any bit more atmosphere into a mission. And good material for good missions should be the goal we are working for, shouldn't it? Share this post Link to post Share on other sites
sparky 0 Posted November 16, 2005 nice advice i haven't thought of that very much. Thanks alot but today i run a test of 3groups (of 4)with my M60 against 3 groups of T80 BIS and the game worked very smooth. I still understand and most of all respect those who haven't High end systems and want to play a mod even that this model isn't suitable for mp missions that's why as i said before i'll create an alternative version. Share this post Link to post Share on other sites
sniping-jack 0 Posted November 16, 2005 And on which island do you have made your test? It's highly recommended to test a usably number of a new model on nogova ore better on Mapfact-Nogova. Places like the Airport or the new Fort up to the north-east are good places to test. And it's also recommended to test with common OFP-settings to jure the ingame playability. Best tests are the tests into a running and actual mission on Nogova or a newer one from community with common settings. Â Dessert Island is only good to test the functionality of a model. Share this post Link to post Share on other sites
sparky 0 Posted November 16, 2005 on nogove off course, my goal isn't to prove you that my model is running better that others, off course it's heavy. but i cannot understand all these attcks! Share this post Link to post Share on other sites
JdB 151 Posted November 16, 2005 What kind of pc do you have XSparky? With 288.000+ poly's from the M60A3 tanks alone, you would have to have a faster computer then most company's servers... Share this post Link to post Share on other sites
sparky 0 Posted November 16, 2005 for stoping making fun of me. 3.2Ghz P4, Nvdia GForce6800 256MB Ram, 1024MB Ram, 160GB SATA HD. All the option to Max, except view distance to 911 and ground detail to LOW, i can send you a video, if you like!!!! Share this post Link to post Share on other sites
Pathy 0 Posted November 16, 2005 To be honest, looking at it i wouldnt have said it was more than 5000 faces. Shocked to see how many faces it actually is. Thats....insane......As people said, where did the polies actually go? And to think you dont even have a 2nd LOD Â Share this post Link to post Share on other sites
sniping-jack 0 Posted November 16, 2005 on nogove off course, my goal isn't to prove you that my model is running better that others, off course it's heavy.but i cannot understand all these attcks! I do not attack you. I just give some well meant advices to you, that's all. And your system is clearly on the faster side. According to the reduced range of sight and the lower terrain details i'm not wondering why it's running on your system. Adjust the range of sight to common 1500 and set the terrain to normal and you will see lags even on your system when a mission is running with your tanks. Â Share this post Link to post Share on other sites
sparky 0 Posted November 16, 2005 that's the key, answer now i can uderstand why most of you have lags. i prefer though low terrain detail and view distance to 911 thank you guys. but as i said don't worry about the much polys. i'll create and an alternative version for those who want to play with the standard polys models. Share this post Link to post Share on other sites
Ian Malcolm 0 Posted November 16, 2005 XSparky: About textures - maybe you could try read this nice tutorial by Marfy. It's exactly about what your textures are missing Share this post Link to post Share on other sites
JdB 151 Posted November 16, 2005 XSparky: About textures - maybe you could try read this nice tutorial by Marfy. It's exactly about what your textures are missing Yeah, the ''in use'' feel, that would be great Share this post Link to post Share on other sites
xnodunitx 0 Posted November 17, 2005 Really needs sharp edges in o2, atm it's looking like a giant pillow gracefully floating through the battlefield.Since I can't help myself: [imghttp://www.surfacezero.com/span/m60a1.gif[/img] your friend & amaetur tank crewman, blackdog As a tank crewman I would expect you know the difference between the tank shown in that picture and the one in the other pictures,that M60A3 has the reactive armor,refer to Desert Storm or the current Israeli M60A3. Share this post Link to post Share on other sites
blackdog~ 0 Posted November 17, 2005 Actually the M60A3 was never used by the Corps. The Army never adopted (afaik) the reactive armor for their A3's because they swapped over to the M1 too quickly. The Corps used it because they waited to see how the M1 played out before they bought it. As far as I know, reactive armor was only mounted on M60A1's and maybe A2's. Look on google images for M60A2 and M60A3. Not a single picture of a tank with reactive armor. And if you look up M60A1 almost every single picture is of a tank w/ reactive armor. Share this post Link to post Share on other sites
xnodunitx 0 Posted November 17, 2005 Seems you are correct,alright then,I appologize for the misleading information and how snotty my reply sounded. M60A1 is the one I meant so say,I got them confused,ah well,I'm guessing that since the marines are using the abrams tanks now,they must have liked what they saw. Share this post Link to post Share on other sites
sparky 0 Posted November 17, 2005 i have to thank all of you. I really need your cnstractive creatic and a big thanks to Arne for the M60-M48 manuals and to Ian Malcolm for the link to the tutorial. soon there will be the newer version that corrects most of the things you metioned above. Share this post Link to post Share on other sites
xnodunitx 0 Posted November 17, 2005 You may have already seen this but heres a website with a few M60A3 photo's,high quality and things like that http://tanxheaven.com/bso/m60a3LkptAmLg18/m60a3LkptAmLg18.htm I know of a website containing alot more but I'm still searching for it. http://www.thetankmaster.com/ENGLISH/AFV/M60A3_01.asp http://www.bmlv.gv.at/download_archiv/photos/panzer/images/m60_02.jpg woo lots of em Share this post Link to post Share on other sites