Jump to content
Sign in to follow this  
Jinef

Zeus Gaming Nights

Recommended Posts

Boy, did we ever "do" Domensk biggrin_o.gif

If I am not mistaken, this was the first time the side I was on won this mission. We should thank Walker for his swift and accurate arty barrages; according to Jinef he "killed shitloads of troops". Hunting down Bravo, the lone West survior, proved to be fun as well. Enetering the townhall SWAT-stylee was quite fun, even though he wasn't there...

Even though the evening started badly, with Tipsi's squad getting taken out by an NSV before even hitting the beach and our squad getting blasted by friendly arty, we still had a lot of fun with other missions. My quadruple IED surprise on Afghanistan certainly helped in that respect wink_o.gif

Every time I get ready for the Zeus game night, I cannot help thinking "wow, we're going to play missions we should all know by heart by now, yet the experience is still going to be fresh". I think this realisation encapsulates the Zeus ideology: open-ended missions, which offer so many tactical possibilities that the same missions are never... the same.

Good games everyone!

Share this post


Link to post
Share on other sites

Hi all

After Domensk we all tried out Jinef's latest masterpiece.

A Convoy trainer.

Only one person in the convoy could see the map me as commander. All the insugents can see the map this imitates the insugents knowing the area and the convoy people not knowing it.

There are lots of AI just being civilians.

We start off I miss a turning and so continue on the long route round after a long journey I see a green car and I tell the gunners to watch him. We pass him and drive on.

Eventualy we reach a bridge I stop the convoy for the lead humvee to cross and check under and around it.

Suddenly the green car pulls up right next to my command hummer. I shout a warning to our gunner and get out intending to get clear and shoot BOOM! I am dead.

Aparently the green car had been weeving around in our convoy for some time. I did not hear anyone tell me.

Large amount of disicussion and we get attacked or maybe we panic, lots of shooting anyway I dont know I am dead.

We do a restart.

I tell everyone not to allow non convoy vehicles to drive in the convoy and to warn us if they do.

And we all turn into murderers

There is a civilian guy on a motorcycle he gets machine gunned 30 seconds in, No one will admit who did it.

We drive on. A civilian bus barrels up the road toward us there is a crash. Every one opens up. The bus gets blown to crap. The unarmed civilian driver wonders around for some minutes and then somone shoots him. No one will admit who did it. More and more confusion. I get run over by one of our trucks. Everyone starts shooting. I dont know what is happening as I am dead. As far I know there were no insurgents.

We restart.

Repeat of the previous episode but this time we dont shoot up the bus or the motorcycle but the convoy is stuck cause the front Humvee is damaged in the crash with the bus and the second Humvee is rear ended by the ammo truck.

We restart.

I tell everyone to pull off the road if we meet the bus.

We succesfuly navigate the bus. We continue on we reach the bridge. Loose crosses it and checks out underneath. Its clear we continue on toward the first check point. WE ARE AMBUSHED!

The explosion IED? RPG? fails to take out the lead Humvee I say move on 200 plus meters and turn into the buildings then everyone out.

We have a battle. I kill a couple and then I die. It continues as a normal OFP style engagement. I can not tell you much more about it as I was dead. Others may be able to.

I realy need to learn to stop fighting when I am suposed to be leading.

Interesting psychology particularly after the suicide bomber.

Kind Regards Walker

Share this post


Link to post
Share on other sites

Hereby I admit shooting the motorcycle. It started driving in between the convoy so I decided to shoot him. The guy driving it wasn't killed. I also mentioned this on the radio. When you asked something like "why did anybody shot the motorcycle?" I responded with "He was getting in between the convoy". I also thought we had direct orders to engage any vehicles which tried to get in between the convoy.

I liked the concept of the mission, but as a West soldier it's just unplayable to me. Even when turning video settings dow I still get 3 fps when driving in the convoy.

Share this post


Link to post
Share on other sites

Lol! Excellent reading Walker, too bad I missed it eventually... rofl.gif

Yeah, it was an... interesting night. Getting blasted by the arty, wondering how the hell Eizen managed to survive... and then all fails due to the BMP.

The Domensk was interesting once more, me as the sniper spotter... bad thing was that I had the wrong version of the map and at one point was atleast 50m above my squadleader. whistle.gif

Share this post


Link to post
Share on other sites

Sorry I crapped out before the Domensk battle, I have no idea what happened, but it just kicked me out while I was typing, maybe I accidently pressed something confused_o.gif

Share this post


Link to post
Share on other sites
Lol! Excellent reading Walker, too bad I missed it eventually... rofl.gif

Yeah, it was an... interesting night. Getting blasted by the arty, wondering how the hell Eizen managed to survive... and then all fails due to the BMP.

The Domensk was interesting once more, me as the sniper spotter... bad thing was that I had the wrong version of the map and at one point was atleast 50m above my squadleader. whistle.gif

This was my first night at Zeus server, was really fun. Hoping that i can join next time too.

Well, about the game my surviving was luck. I just saw smoke around me and people dying. I started running and somehow i managed to survive.

Before we started playing I read forums and saw that people talking much about "Domensk". I was really interested about this map and it was more interesting to play it. Too bad that Blackscorpy was walking at sky and Bradley shot me banghead.gif

Oh yeah, i took picture about Blackscorpy. Here is direct link to image http://img211.imageshack.us/img211/5616/oolz6.jpg

Share this post


Link to post
Share on other sites

Hi all

@ kakagoegie I realise that it was my failure to give clear direction as to what to do in that situation, I made an ass of us both by assuming. I was not having a go at you. I just did not hear you in the comms too much going on. Also soon after I was dealing with the bus crash and aftermath.

It shows why soldiers orders have to be so explicit and the importance of Rules Of Engagement (ROE), Standard Operating Procedures (SOP) Action On Contact (AOC) drills etc.

What was interesting though was the psycholgical insight the mission gives. One Suicide Bomber and we all become paranoid shooting at ghosts and how orders can be interpreted and their results viewed in the confusion. As a mission I think the concept is excelent. The boredom for the guys in the escort truck: 99% of the time nothing to do, no idea where you are followed by 3 minutes of complete confused madness.

The degree to which we mimicked errors made in real life was quite impressive. Errors in command, errors in navigation, errors in procedure, failing to have SOPs, failure to explain the SOPs, failure to communicate, communication overload, impropper coms practice, no ROEs, no AOC drills, people blaiming each other and misinterpreting etc, etc.

It is all that stuff that makes OFP great.

I do not think anyone did anything wrong I think we just did what humans do. The mission is great for showing what FUBAR realy means.

I understand Jinef is going to improve the lag on the mission.

There is a certan island that WGL came up with that I think would be excelent for this as it is low lag.

Maybe Jinef should take the oportunity to rename it: "Convoy Trainer or FUBAR 101"

@ Eizen You did exactly the only thing you can when WP is about; run away. As an Area denial weapon it is quite good.

Kind Regards Walker

Share this post


Link to post
Share on other sites

I am going to update this mission a bit too improve framerate. I myself had like 10 fps throughout and some connection issues too.

The mission is not intended for many more than 20 people. I tried to expand it a bit for the peeps playing however unsuccessfully. Sorry.

Changes:

Terrain Grid Lower.

ViewDistance Lower.

Removal of Random Weather.

Ready to Implement Terox Spare Tyres/Fuel Canisters.

Set it so vehicles require refuel somewhere half way.

Added Medic To Convoy

Removed Playable Truck Infantry

Share this post


Link to post
Share on other sites

It should be a lot more interesting next thursday.

When I get Convoy Duty to a state I am happy with I will update Domensk to be more interesting too.

I am currently thinking of a way to reprimand west for killing civvies mindlessly, maybe by giving the resistance very good intel on where the convoy is, to simulate a crude population support/intel network thing.

I will then make another mission on demand, either a small TDM style A&D, a normal A&D or another convoy mission on a different island.

Share this post


Link to post
Share on other sites

very good mission concept, and ill be looking forward to play it, as it demands lots of team work, reminds me of a (oldie) WGL league match, (SWAF vs LDD Killikki), the mission was to get a convoy across the island in Nogova, needless to say, the ambushing forces won goodnight.gif

Share this post


Link to post
Share on other sites

@ jinef. I think I have a great idea for your convoy mission. It's something Terox came up with a while ago but I think he didn't have any time to "built" it.

The idea was that the attacking force got a few "car traps". The car traps would be made of some kind of trigger which if it was activated by a vehicle would cause the tires of the car do deflate.

I don't know if it is possible to implement in OFP but I think it will add a little atmosphere to your mission if used with Terox's tire change system.

Share this post


Link to post
Share on other sites

I am slightly chuffed now cause I got civvys to report the convoy movements to the resistance every so often and also if west kills civvys the resistance are bound to hear about it. This makes it very very very difficult for west to sneak by the res on the island.

I still need to do some more stuff on the convoy organisation, but that is for tommorow.

CoC_NS is really good btw. All MP mission makers should read on the basics of it.

Share this post


Link to post
Share on other sites

Hahaha, what a game that was! I can't believe East actually won... I must remember to thank Cibit for that time limit wink_o.gif

IIRC, this was the first time any significant fighting occured around the factory... I never thought an amphibious assault would succeed, what with the m113's painfully low speed. Ryan and I managed to hold off a few waves of infantry, but eventually succumbed to their superior numbers...

Screenshot of the final results

Take a look at that casualty rate... Hehehe...

Good game everyone smile_o.gif

Share this post


Link to post
Share on other sites

NEW TEAMSPEAK PROTOCOL

In order to get the most out of Zeus it is advised you use teamspeak 2. You can download it here: http://www.goteamspeak.com/

The following post outlines a new teamspeak protocol that will be bought into effect ASAP.

This protocol's intent will be to minimise wait times between missions and make more complex teamspeak comms much easier.

The protocol is based on the teamspeak key-binding feature. It is strongly recommended that you follow this tutorial to the letter so everyone is on the same page. If you do not follow this protocol, please do not expect people to alt tab and drag you around.

If you are lazy you can download the keybindings and use the import funtion.

http://download.yousendit.com/98BE09CE04E9FBD7

The protocol will use the Right Shift, Right Control and the Numpad Keys.

These will be referred to as:

Shift

Ctrl

Num

Quote ]

> Open Your Teamspeak Client

> Go To Settings

> Go To Key Settings

> Click 'Add'

The following format will be used to guide you when adding keys.

KEY BIND / ACTION / SPECIFIC FIELD

Shift & Num 0 / Switch To Channel / < BLUFOR >

Shift & Num 1 / Switch To Channel / {B} Alpha

Shift & Num 2 / Switch To Channel / {B} Bravo

Shift & Num 3 / Switch To Channel / {B} Charlie

Shift & Num 4 / Switch To Channel / {B} Delta

Ctrl & Num 0 / Switch To Channel / < REDFOR >

Ctrl & Num 1 / Switch To Channel / {R} Alpha

Ctrl & Num 2 / Switch To Channel / {R} Bravo

Ctrl & Num 3 / Switch To Channel / {R} Charlie

Ctrl & Num 4 / Switch To Channel / {R} Delta

Shift & Num * / Toggle / Channel Commander

Tab / Whisper To Channel Commander / In Channel Family

Shift & Num + / Set Volume 10% Up

Shift & Num - / Set Volume 10% Down

Quote[/b] ]

NOTES ON USAGE:

Channel Switching:

If you are in any BLUFOR channel you cannot switch to a REDFOR sub-channel. You must switch to the REDFOR parent channel and from then on to sub channels. E.G. If you are in REDFOR DELTA and the mission ends and we merging everyone into BLUFOR ALPHA (We wouldn't but play along) you must first press SHIFT + NUM 0 and then press SHIFT + NUM 1.

Channel Commander:

In the course of the gameplay on Zeus leaders are assigned. If you are a squad leader in a game where channels are split it is highly likely that you and your second in command will be requested to go on to the commander channel so you can comm with other squads.

You would first press SHIFT + NUM * to turn on channel commander for yourself. You will now be able to hear what other channel commanders in your parent channel (EITHER BLUFOR OR REDFOR) are saying. If you want to transmit, press the TAB button.

The Teamspeak channels on our server have been set up using this protocol.

Visit our forums on www.ofp-zeus.com for more information.

EDIT: TS2 PROTOCOL SIMPLIFIED

</b>

Share this post


Link to post
Share on other sites

In the first two games I died in the first 5 minutes without seeing any action sad_o.gif

I hope I'm having more luck next time.

Share this post


Link to post
Share on other sites

AAR, Mortar Pit, Thursday 28th Sep/06.

2 Sections of resistance fighters are commanded by Corporal Jinef and Sergeant Looz. The plan was simple, Cpl Jinef's section was to move onto the adjacent hilltop and put down a suppressive fire base while Sgt Looz's section would approach from the low ground and assault the hill top.

The mission starts and there is little confusion, everyone knows their roles and their leaders. Cpl Jinef's section quickly moves into position overlooking the enemy positions and sets up a medium machine gun, RPG and 3 riflemen. Just before we were ready to fire a nervous king tubby in Sgt Looz's section has an ND (negligent discharge) and the enemy is alerted to their presence. A frantic corporal Jinef screams at his section to begin firing only to get a bewildered response from Pvt. Errpa "Shoot at where Sir?". In a fit of rage Cpl Jinef screams "AT THE HILL IN FRONT OF US FOR CHRIST'S SAKE!!!" and promptly unloads a magazine into the hilltop ruins. Soon a crescendo of fire erupts as the medium MG opens up, RPGs are launched one after another and the riflemen unload their 30 round clips.

About half a minute passes by when Cpl Jinef hears over the net in a faint Germanic accent: "Section 2 hold your fire, friendlies on the hill." Cpl Jinef shouts "Cease Fire Cease Fire" and the gunfire dies away. The sound of gunfire can be heard behind the enemy position, and a few explosions. Cpl Jinef then orders for his section to pack up and get ready to move, feeling vulnerable at this point he orders his machine gunner, Pvt Errpa, to continue watching the hill and to shoot at anything that approaches. Cpl Jinef turns around for a second to see how his riflemen are doing when suddenly Pvt Errpa lets rip with a 10 round burst. "AHH CEASE FIRING, YOUR SHOOTING AT US YOU IDIOTS!" comes over the net very clearly. Fortunately noone was hurt.

The last survivor is overun by Sgt Looz's section and the resistance are victorious.

During the assault Sgt Looz's section had lost one man, while every enemy soldier was killed, a truly textbook assault.

Share this post


Link to post
Share on other sites
Quote[/b] ]The last survivor is overun by Sgt Looz's section and the resistance are victorious.

During the assault Sgt Looz's section had lost one man, while every enemy soldier was killed, a truly textbook assault.

I was on Jinefs side and Id say that: yes, textbook assault, but thats the equivalent of saying "I kicked someones arse today", when that arse was really just your imagination running loose or your 8 year old brother.

There is no defense to speak of on that hill. Its basically suicide to stay there at all. One can be blindsided with no effort on part of the assaulters. No compass or map for the 90 percent of the defenders. The mortars in totally unprotected position (ok, those silly little midget sandbags dont count).

Textbook with rather little text id say. Rather a childrens picture book wink_o.gif

Oh and that quote by "Someone" is Ambrose Bierce. whistle.gif

Sry Jinef. (its all good, you know the public like a bit of smack talk)

Share this post


Link to post
Share on other sites
Oh and that quote by "Someone" is Ambrose Bierce. whistle.gif

Hahaha, when I PM'ed Jinef about the author of the quote, he replied:

faaaaaark offfff

Temper temper Mr. man! wink_o.gif

Share this post


Link to post
Share on other sites

Ah yes, that mortar pit mission was a bad one for me..

I accidentially touched the mousebutton there and fired a shot. It took about a second before I realized what I had done and I felt kind of stupid afterwards, especially since I never do any rambostuff normally like running off, firing when not supposed to and so on.

To make matters worse, I was that single casualty from looz´s squad. I was clearing out the hill with the rest of the guys there and people were saying "all clear" and I didn´t see any enemies up there. I walk through a hole in one of the ruined walls and it just turns white...

I also realized last night that I have a microphone somewhere, I just can´t find it. If I do however, I´ll be chatting away on ts next time. Having to type everything is getting quite frustrating...

Share this post


Link to post
Share on other sites

Indeed, I noticed that on Blue Quartz. Your position in forest 1 was a vital one, and having to type your reports couldn't have been very good for your squad's odds of survival...

Share this post


Link to post
Share on other sites

Well, in Blue Quartz a microphone wouldn´t have helped since the enemy had somehow gotten past Dethleffs and came up behind me. With that shitty viewdistance I had a hard time seing them while they had already spotted my whole squad.

When I fell back I got shot by someone who had gotten a sniperrifle and just picked me off. I forgot who it was though but it doesnt matter..

Share this post


Link to post
Share on other sites

Hi Jinef

If I might suggest export your Keybindings from the settings/keybindings menu. Then place the file as a download on the Zeus forums.

People are more likely to use it then wink_o.gif

Kind Regards Walker

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×