![](https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/183abb91ad843dfb3cdced0066fe0121?d=https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
xawery
Member-
Content Count
630 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout xawery
-
Rank
Master Sergeant
core_pfieldgroups_3
-
Interests
In specific disorder: whisky (no whiskey or any of that bourbon shite), beer (Belgian & Dutch, preferabely no pilsner), intelligent people, politics, literature, finance, history, art, drawing, satire, writing, linguistics, philosophy, and, um, cheese.
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
xawery started following DynaSound 2.0 by LAxemann and Jokoho482, CBA - Community Base Addons - ARMA 3, ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA) and and 2 others
-
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
xawery replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, Quick question - is the issue between ALiVE and the latest release of CBA solved? Or is it something that can be solved manually? -
Hey Duda, Thanks for a great mod! I quickly made a platoon vs platoon mission with it, and had a blast in MP playing Arma like an RTS with a friend :) Having faffed around with it a bit leads me to the following questions and suggestions: Questions 1: spotted enemies shown on map My units don't seem to be spotting enemies, or at least it's not represented on the map (as NATO symbols, like in original HC). This makes it quite hard to adjust tactics and the plan. Am I missing something or is that not a feature yet? Question 2: symbols in 3d The original HC showed the NATO symbols in the 3d environment, to get a better idea of positioning etc. Is that possible with your mod or not yet a feature? Suggestion 1: timing of orders It would be great to have the possibility of synchronising/timing orders for multiple units, to ensure that they e.g. arrive somewhere at the same time or start moving simultaneously. This is essential for coordinating attacks. Thanks!
-
xawery started following ARMA 3 - OFFICIAL MISSIONS
-
DynaSound - A sound mod by LAxemann (Release)
xawery replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ditto :) -
-
[SP]Dynamic Universal War System (DUWS alpha0.1)
xawery replied to kibot's topic in ARMA 3 - USER MISSIONS
Really great stuff in MP as well! It would be great to be able to see other players on the map as well, to make cooperation easier. I have a problem though. Has anyone had trouble with continuing a game in MP? When I try to resume (on a listening server of course), I get an error saying I can't continue because content had been deleted (A3_module_UAV or some such). The content of the Arma folders hadn't been modified at all, as I tried resuming the MP game shortly after saving it (as SITREP). -
[SP]Dynamic Universal War System (DUWS alpha0.1)
xawery replied to kibot's topic in ARMA 3 - USER MISSIONS
Indeed, just figured it out :) thanks! -
[SP]Dynamic Universal War System (DUWS alpha0.1)
xawery replied to kibot's topic in ARMA 3 - USER MISSIONS
Hi all, first of all: great mission! I have a small question. I've searched the topic but haven't come across an earlier mention, so here goes. I've just captured my first outpost, and want to place an FOB now (as suggested by the mission help pop ups). However, my entire "Supports" section of the menu is empty. I'm playing in SP, latest version from Steamworks. Any idea on what I'm doing wrong? Thanks in advance! -
A.C.E. Advanced Combat Environment - Public Beta *2*!
xawery replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey guys, First off: awesome, awesome mod. Really loving it, and I've only begun to scratch at the surface! One question though: under ACE2, ARMA 2's command module does not seem to work. I've tried searching the forum/thread for some more info, but didn't find anything. Am I doing anything wrong or is this a known bug? Regards, X. -
How is it cheaper to buy games in a store? New games are still ca. 50 EUR. I really loved Steam, and digital distribution in general. No hassle with CDs/DVDs in the drive, no DRM, automatic updates and thanks to the excellent servers it took less time to download a game than to pop out to a shop. Valve must have realised that the threshold for tax-free online shopping had been raised from 22 to 150 EUR in the EU. The price hike actually has a net result of zero to the end user (or close to that) thanks to that. Perhaps Valve thought no-one would notice...
-
Blur would be a good idea for explosions - after all, I can only imagine the disorientation. For bullets, however, I would prefer to see the system used in Red Orchestra: the supershort blacking out of the screen to simulate blinking. Absolutely fantastic. It also would be good if the simulated suppression effects were tied to the experience level - a buck private will react differently to an experienced marine.
-
Buy ArmA. There are some verrrrrrrrry interesting mods in the pipeline, which make up for almost all the shortcomings ArmA displays. Both in MP and SP.
-
Anyone remember Abandoned Armies by THobson? That was a persistant, dynamic campaign if I've ever seen one. I don't see why creating something similar for ArmA 2, or ArmA1 for that matter shouldn't be possible. Except perhaps for the insane amount of manhours that went into creating Abandoned Armies.
-
I'm posting this in two threads, as this pertains to the interaction between two addons. I have created a mission where blufor units (placed in editor) assault a town swarming with insurgents (DAC generated). To enhance the atmosphere, I wanted to use DSAI (Dynamic Speaking AI). However, for some unknown reason, the insurgents (which are on the redfor side), refuse to utter a single sound. Would you have any idea what might be causing this? This is what's in my init.sqf btw: Thanks in advance, Xawery
-
Mapfact releases DAC 2.0 for ArmA
xawery replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
I'm posting this in two threads, as this pertains to the interaction between two addons. I have created a mission where blufor units (placed in editor) assault a town swarming with insurgents (DAC generated). To enhance the atmosphere, I wanted to use DSAI (Dynamic Speaking AI). However, for some unknown reason, the insurgents (which are on the redfor side), refuse to utter a single sound. Would you have any idea what might be causing this? This is what's in my init.sqf btw: Thanks in advance, Xawery- 376 replies
-
- dac
- dynamic ai creator
-
(and 2 more)
Tagged with:
-
Hey lads, in my new mission, one of the objectives is to clear a multi-story building occupied by the enemy. If I give the AI a simple waypoint placed on the building (an ArmA stock factory building, the one that was also present in OFP), the leader just enters the doorway while the rest of the AI mill around the building. Is there a function, or perhaps a script, which orders the ai to sweep the building? By that I mean reach the highest floor to make sure there are no enemies inside. Naturally, I did a search first but didn't find anything useful. Many thanks in advance! Regards, Xawery
-
Heh, what about the Polish-Soviet War of 1919-21? Lloyd George was pressuring the Poles to sing a peace agreement on unfavourable terms, as he was looking forward to a trade agreement with the Bolsheviks. British labourers went on strike, refusing to support "reactionary Poland", so this sentiment wasn't limited to a certain social class. How shortsighted... Can you imagine what would have happened if Poland hadn't retained its independence? The KPD would have surely been more successful with the Red Army at Germany's borders... no wonder historians agree that the outcome of this war delayed Soviet expansionism by 20 years. Anyway, back on topic (how did we get here??). I, for one, am in favour of recognising Abkhazia and S-Ossetia as independent states. They have been just that for over a decade; bringing them back under Georgian control (and peacefully, at that! was little more than an empty election promise by Saakasjvili. Bringing the 'rebel' provinces to heel is not in the West's interest; ending the border conflicts is. As soon as that happens Georgia can become a member of NATO, thus securing a safe passage for energy to Europe. And let's be frank, that's what we Westerners want. We don't really care about territorial integrity or "dzala ertobashia": it's the Kaspian oil we're interested in. This little war should have been an eye opener for Georgian powers-that-be as well: they are quite obviously vulnerable to Russian influence; joining NATO at the cost of those oh-so-coveted provinces should be a priority to them. It would be interesting to see Western powers suddenly agree with Russia and recognise the two provinces as independent states. Unfortunately, Russia is still in the position to prolong the border conflict on a low intensity level, thus complicating Georgia's accession to Nato. I just can't wrap my head around Russia's decision to recognise Abkhazia and S-Ossetia as independent states. They were so furious about the supposed precedent being set by the independence of Kosovo, and now they suddenly create the precedent themselves? Odd.