Benthenoob 0 Posted April 18, 2006 they are absoloutley amazing whats the percentage done on them ships and the others Share this post Link to post Share on other sites
tankieboy 0 Posted April 18, 2006 Fantastic work. Looking forward to them. Share this post Link to post Share on other sites
Stewy 1 Posted April 18, 2006 Quote[/b] ]Near ready for release ............... ...Music to my ears Sir - can't wait for that Perry! Is the 688 boat included in the pack too Sir, or is that a later pack? Share this post Link to post Share on other sites
Twinke Masta 0 Posted April 19, 2006 i am getting cracking with the cockpit Share this post Link to post Share on other sites
-Soviet- 0 Posted April 19, 2006 Very nice Neustrashimy frigate. Will you make soviet landing ship too? Project 1171 Tapir or Project 775 Ropucha Share this post Link to post Share on other sites
23-Down 0 Posted April 20, 2006 Argh dont give him so much work or we will never see this beautiful ships by him. Share this post Link to post Share on other sites
Shashman 0 Posted April 20, 2006 Excellent work, man! Not only do they look the part, but they ARE the part, with all these functional weapon systems! One important suggestion, that I made to punkrocker for his Pauk class ship too, is to include a launch or other small craft, otherwise it would be a bit of a job embarking and disembarking from these beautiful ships. If you take a look at Mapfact's oil tanker, it has the ability to launch small speedboats. Perhaps add this capability Not only does it add functionality to your ship, but it opens up other mission possibilities too Share this post Link to post Share on other sites
23-Down 0 Posted April 20, 2006 Yeah thats a nice idea Shashman... what did ya think about this [APS]gnat? but as i said better we dont give u so much work.. i'm sure u are full of work atm. Share this post Link to post Share on other sites
furia 10 Posted April 21, 2006 One important suggestion, that I made to punkrocker for his Pauk class ship too, is to include a launch or other small craft, otherwise it would be a bit of a job embarking and disembarking from these beautiful ships. If you take a look at Mapfact's oil tanker, it has the ability to launch small speedboats. Perhaps add this capability Not only does it add functionality to your ship, but it opens up other mission possibilities too  Yes Shash. Really a good and original idea Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 21, 2006 Yes Shash.Really a good and original idea  hehe ... well, not so original (although I never knew about the Tanker having speedboats) I had been working on just this very thing. I had 2 working versions, a Setpos zodiac or a Settexture zodiac. The Setpos has the advantage of the zodiac being created when the ship is first created (no createvehicle lag) but has to be "held" in place on the ship like the extra ship weapons when its "docked" to the frigate. The Settexture method has the advantage of not needing to "hold" a zodiac in place on the ship, just making the zodiac (really just part of the main ship) visible or invisible. But the disadvantage is a zodiac has to be "createvehicle" and "deletevehicle" each time the zodiac is undocked / docked to the Frigate. This tends to be "crude" and produces some lag. Decisions, decisions ........... I hadn't mentioned it before cuz I wasnt sure if it would be in the first release. FYI, as I previously mentioned, with any smaller boat you can pull alongside the rear of the frigate and you will get a "Board" option. "Boarding" the ship cases you and you team to be transfered and become cargo in the frigate. No wet feet. Share this post Link to post Share on other sites
zerg63 1 Posted April 22, 2006 start modeling..  but, i don't know how to make battle ship script   Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 22, 2006 but, i don't know how to make battle ship script   No problem Zerg, once it floats in OFP, we can add some scripted weapons Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted April 22, 2006 Fair play to you Gnat, and Zerg for making a good start. Can't wait to add this new dimension to OFP. *Still holding out for a P51 though Cough* Share this post Link to post Share on other sites
zerg63 1 Posted April 22, 2006 model test.. with lynx.. Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 22, 2006 LOL ... nice, OK it floats ..... but a little more work is needed before we add weapons Share this post Link to post Share on other sites
-Snafu- 78 Posted May 17, 2006 Your ships look very good! Looking forward to the release. Share this post Link to post Share on other sites
23-Down 0 Posted May 25, 2006 i think he has no more time to build on his project and for ofp... i wrote him a message... there came no response... and thats 1 month ago now... looks like so that he's Missing in Action. Share this post Link to post Share on other sites
-Snafu- 78 Posted May 25, 2006 gnat is not MIA as he just posted in the CarWars2 forum but maybe he has stopped work on it. Share this post Link to post Share on other sites
23-Down 0 Posted May 27, 2006 Hm then i'm sure he will release his boats for arma with multiple gunner positions etc... i think a small statement by him for his fans for this project would be nice. Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 27, 2006 Sorry guys, been very busy with RL stuff (although its about to slow down now ). I have still been doing a little work in my hotel room, the frigates now have launchable/dockable Zodiacs works real nice. I will release for OFP (and ArmA) if ArmA doesnt release first .... which is probably unlikely Share this post Link to post Share on other sites
havocsquad 0 Posted July 27, 2006 Hey Gnat, any progress or updates yet on your project? Havoc. Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 28, 2006 Gday Havoc Yeh, was trying to get Multigun to work smoothly in MP .... it won't so I'm just tiding a few minor items and I should be able to release both frigates within 3 weeks about. Followed short there-after by 2 subs armed with torpedos. As Multigun won't work in MP, I'm toying with the idea of having a STATIC frigate version available for MP, armed with all the guns .... that at least I can do. Worth while you think ? Share this post Link to post Share on other sites
franze 196 Posted July 28, 2006 Gnat, Why won't multiple guns work in MP? What's the issue? Share this post Link to post Share on other sites
j w 0 Posted July 28, 2006 Why try and fiddle with it now, instead of waiting for ArmA (wich will support multiple gun positions in vehicles), and make even better models (and textures) for ArmA? Just my point of view Share this post Link to post Share on other sites