action man 0 Posted September 23, 2005 Excellent effort One small query so far in the DMA_libya missions_veicles_addons, which i downloded i think the hiluxmg pbo is version 2.1.However in the latest dynamic afganistan i think you have said that you need the hiluxmg v1.1 "because of no addon dependencies". Please can you tell me which one i need. Share this post Link to post Share on other sites
honchoblack 2 Posted September 23, 2005 hiluxmg v1.1 is needed, if the one included in the download is 1.2 it seems strange, since the vehicle worked in my modfolder without addondependencies Thank you for mentioning it, I will check it, to make sure EDIT: its this one I used in the mission: http://ofp.gamezone.cz/index.php?showthis=3917 Share this post Link to post Share on other sites
Acecombat 0 Posted September 23, 2005 Where do we report bugs for the Delta force(heavy) DA mission? I have problems with it , i see the intro and after the A-10 bpmbs it says THE END and i get thrown to the main OFP screen? Share this post Link to post Share on other sites
honchoblack 2 Posted September 23, 2005 Report bugs here please :DA: DELTA FORCE ADDON HEAVY The error you describe sound like a missing addon needed for the mission. The DA always showed this sympton in such a case. Share this post Link to post Share on other sites
action man 0 Posted September 23, 2005 Where do we report bugs for the Delta force(heavy) DA mission? I have problems with it , i see the intro and after the A-10 bpmbs it says THE END and i get thrown to the main OFP screen? Â Me to at first! make sure you have ALL the addons needed! The addon that i was short of was" sig old truck" or somat Moral of the story:- double make sure you read all the thread Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted September 23, 2005 holy crap ...nice.. 1 ....theres soo much i dunno where to start Share this post Link to post Share on other sites
Blackblood 0 Posted September 24, 2005 Congrats and a big floorscraping bow to the DMA team. Those templates along with MAPFACT's coming DAC release... This is why I play OFP. Â btw It's BLEED 1.0e guys - 1.0e... Â Share this post Link to post Share on other sites
honchoblack 2 Posted September 24, 2005 Thank you Blackblood, I fixed the d to an e, readme was written as 1.0d was out Share this post Link to post Share on other sites
seminara 4 Posted September 24, 2005 EDIT: Oops - I may have discovered the problem myself. The DMA Libya file contains a long list of extra addons for the mission (I'd only seen the ones for the island). I'll try that now. -- Help! Â I've just installed the various files but I'm having problems with getting any of the missions to work. Â See the following for missing addon alerts: Bleed for Oil DMA Last Fight DynaWarWest DynaWarEast runs but this is how the map looks: Map I'm sure I've cocked something up so please let me know if you can spot my error. Â Also, here's a screen of my MOD folder: folder Much appreciated if someone could lend a hand - the screenshots look excellent. Cheers Steiner Share this post Link to post Share on other sites
sanctuary 19 Posted September 24, 2005 The list of pbo you should have to make the Lybia island and the Last Fight Lybia/Bleed for oil working without problems Baracken.pbo BAS_RUSOPFOR.pbo bfv_GECKO.pbo BLB_UK.pbo CATintro.pbo F3WX_O1.pbo hiluxmg.pbo JAM_Magazines.pbo JAM_Sounds.pbo JAM_Vehicles.pbo jjr_rebels.pbo JOF_Objects1.pbo Libya_256.pbo MAP_MilObj-Pack.pbo MAP_Misc.pbo MAP_OilAddon_3D.pbo MAP_OilAddon_script.pbo MAP_OilAddon_T.pbo oilworker.pbo RKSL-L96A1.pbo rktmerlin.pbo ukf_infantry.pbo ukf_para.pbo ukf_rm.pbo ukf_slmg.pbo ukf_textuk.pbo ukf_ukweps.pbo UKF_Weapons.pbo UKF_WMIK.pbo UKFLR_90GS.pbo UKFLR110GS.pbo UKFLRGPMG.pbo UKFLRText.pbo For the DynaWarWest map , no idea as i don't have any errors, and LaserGuided is an official BIS addon. By chance, do you have some unofficial addons in the default Addons or Res\AddOns folders ? Maybe it is a conflict with an unofficial addon and why everyone should manage addons with mod folders and leave their default addons folder "clean" of unofficial stuff. For the DynaWarEast map it is normal, i left the marker there so mission maker willing to modify the template can compare with the mission without missing something. Share this post Link to post Share on other sites
honchoblack 2 Posted September 24, 2005 You have none of the addons installed, needed for the missions on the Libya map. The addons you have installed are the ones needed for the Libya map itself (objects). Read this thread to find out about the needed mission addons, or read the Readme provided with the Libya download: DMA LIBYA or download them here (but I am sure that you have most of them already, so its advised to collect the single addons in the DMA Libya thread): DMA-LIBYA MISSIONS VEHICLES ADDONS DMA-LIBYA MISSIONS TROOPS ADDONS And you can remove all .p3d files from the addons folder, these models are for modeling porpuses (not sure if they cause any trouble) Share this post Link to post Share on other sites
sanctuary 19 Posted September 24, 2005 And you can remove all .p3d files from the addons folder, these models are for modeling porpuses (not sure if they cause any trouble) They should cause no problems even if they are not supposed to be in an Addon folders. Those MLOD p3d are for modelers wanting to modify the open source DMA M202A1 addon. Share this post Link to post Share on other sites
seminara 4 Posted September 24, 2005 Thanks fellas, as I'd mentioned in my Edit, the fault was entirely my own. Â I'd missed the section in the Read Me file which pointed to the Mission addons (I'd downloaded the Map addons and rushed off to have a go)! Â The 'laser guided' prob is a real mystery. Â LaserGuided.pbo 'should have'been in my res/addons folder but wasn't! Â Possibly deleted by another mod installer? Â Anyway - I've put it back so all's well. Â One last question since I'm here. Â A Â read me file stated a requirement for putting the 'Libya_256_Anim' folder in the Res/Addons folder and the 'anims' folder containing 'intro1.CATintro' into the main OFP addons folder. Â Is this really necessary? Â I try to keep these folders 'pure' so as to avoid conflicts. Thanks again guys for all your excellent work. Â I know what I'll be doing this weekend! Â Share this post Link to post Share on other sites
sanctuary 19 Posted September 24, 2005 The anim folders that are needed for the island custcenes in main menu (the ones that are launched everytime you exit a mission or exit the mission editor) are only working if you place them in the original Addons or Res\Addons (for the Lybia anim custcenes it is in Res\Addons folder) It never work if you place them in a mod folder , unlike it is specifically defined in the config of such mod folder (the name of the mod folder must be exactly defined there) Fortunately, and in the opposite of addons, anim folders -never- create any problem of incompatibility with anything if you place them in the original Addons or Res\Addons folder, as they are read only when the island need them in the main menu. So you can place those island cutscenes anim folders there without problems. Share this post Link to post Share on other sites
seminara 4 Posted September 24, 2005 Ah, great - that's good news. Thanks Sanctuary. Share this post Link to post Share on other sites
JGreyNemo 0 Posted September 24, 2005 Suppressed HK models replaced by suppressed M4A1 Carbines are fine with the BIS replacement soldiers. Right up to the point where you have JAM enemies shooting SD 9mm parrabellum at you from M4a1 silenced carbines. So this is a little unrealistic. Same thing for the M21. That's not so bad. But still messes with the JAM units. Should I not use JAM at all? Perhaps that's the only workaround at this stage. Can the models be reverted back to the original weapon? Overall I like the feel of this Mod. Some small inconsistencies like the weapons stated above. But I like this Mod ESPECIALLY the island. And thank you for including an ECP config. Share this post Link to post Share on other sites
sanctuary 19 Posted September 24, 2005 verall I like the feel of this Mod. Some small inconsistencies like the weapons stated above. But I like this Mod ESPECIALLY the island. And thank you for including an ECP config. Quote[/b] ]Can the models be reverted back to the original weapon? Naval or Army mini replacement mods are just bonus , gameplay and performance in mind only, keeping BIS values of damages and ranges, nothing turned to realism or destined to be an important thing and so no update will be done on those bonus modpacks. There are more serious realism modification than the DMA Army or Naval modpacks available, use them if you prefer realism. Quote[/b] ]Suppressed HK models replaced by suppressed M4A1 Carbines are fine with the BIS replacement soldiers. Right up to the point where you have JAM enemies shooting SD 9mm parrabellum at you from M4a1 silenced carbines. So this is a little unrealistic. Same thing for the M21. That's not so bad. But still messes with the JAM units. The Army modpack use the DMA Euro Guerilla in replacement of the BIS resistance , and does not use any JAM2/JAM3 weaponry, so it is balanced totally. I don't understand really your JAM messing point with the modpacks, because none of the modpacks are using JAM Quote[/b] ]Should I not use JAM at all? Perhaps that's the only workaround at this stage. You can use the standalone version of the DMA Euro guerilla from WilliEC and oppose them to other unit packs using JAM weapons, if you want to use JAM the standalone version of the DMA Euro Guerilla is totally compatile with other units packs using JAM. Share this post Link to post Share on other sites
fighter 0 Posted September 24, 2005 gr8work fighter Share this post Link to post Share on other sites
MSpencer 0 Posted September 24, 2005 I'd like to know if I've gotten a bit paranoid. I've been shooting anyone wearing a military vest with a mask on in urban situations (Because they tend to run at me even if they're unarmed), are they civilians or suicide bombers? I can't tell, because they look an awful lot like suicide bombers to me. Share this post Link to post Share on other sites
honchoblack 2 Posted September 24, 2005 First rule for urban area combat: only shoot when shot upon, soldier in case of the picture below, the two on the left seem extremly suspicious, the one on the right is just out to get his AA weapon fixed Share this post Link to post Share on other sites
sanctuary 19 Posted September 24, 2005 Maybe not a good idea to have a vest marked USA like this AA guy, if there are USSR soldiers around this location Share this post Link to post Share on other sites
Acacyn 0 Posted September 24, 2005 BTW: What will be your next project, DMA team? Share this post Link to post Share on other sites
honchoblack 2 Posted September 24, 2005 some further missions for the Libya map will follow, other plans will be kept secret for possible future suprise releases Share this post Link to post Share on other sites