the_shadow 0 Posted August 15, 2005 you said you planned a G3A4... could you make a G3A3 with Hensholdt optics? and a plain G3A4... i can provide you with pics (Have a swedish made G3A3 with a Aimpoint) just drop me a PM if you´re interested Share this post Link to post Share on other sites
sanctuary 19 Posted August 15, 2005 Superb work, i can't believe how much quality weaponry this pack is featuring. It must have took you forever to complete it ,thanks for this fantastic release Share this post Link to post Share on other sites
W0lle 1052 Posted August 15, 2005 Great Job Jackal, now we finally got your excellent weapons in OFP as well. But as in your VBS Version, you forgot to add some M249s in the readme <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">M249 SAW (Box Mag) SJB_TOS_M249 SJB_TOS_M249_mag M249 SAW (Box Mag, M145) SJB_TOS_M249_M145 SJB_TOS_M249_mag M249 SAW (Box Mag, Aimpoint) SJB_TOS_M249_Aimpoint SJB_TOS_M249_mag M249 SAW PARA (Ammo Bag) SJB_TOS_M249_AltAmmoBag SJB_TOS_M249_mag M249 SAW PARA (Ammo Bag, M145) SJB_TOS_M249_AltAmmoBag_M145 SJB_TOS_M249_mag M249 SAW PARA (Ammo Bag, Aimpoint) SJB_TOS_M249_AltAmmoBag_Aimpoint SJB_TOS_M249_mag Yes I know... with 200+ Weapons it's hard to keep track of them Share this post Link to post Share on other sites
mr reality 0 Posted August 15, 2005 Well i'll continue with the compliments and say it's a dam fine pack Jackal. I know it's not 100% accurate (should be Diemaco)  but i've issued my Blackblood SAS with these fine instruments of death and there loving them  on a side note can anyone tell me the most uptodate sight configuration or which sight the SAS would use on the diemaco version. Share this post Link to post Share on other sites
JdB 151 Posted August 15, 2005 on a side note can anyone tell me the most uptodate sight configuration or which sight the SAS would use on the diemaco version. Elcan I guess, as the SAS uses Diemaco C7A1's and C8A1's, and those come equiped with Elcan 3.4x optical scopes. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 15, 2005 ACOGs by the looks actually: Like everyone else has said, really nice work Jackal. I like the UMPs, Glock 18c and LR300s especially. Share this post Link to post Share on other sites
JdB 151 Posted August 15, 2005 ACOGs by the looks actually: That's one picture, SAS uses everything that is good enough for them Standard the Diemaco's come with Elcan's, but of course there is a unique optic for every unique mission Share this post Link to post Share on other sites
Messiah 2 Posted August 15, 2005 ACOGs by the looks actually:http://mysite.wanadoo-members.co.uk/mlb/SAS.jpg Like everyone else has said, really nice work Jackal. I like the UMPs, Glock 18c and LR300s especially. ACOGs and ELCANS are used.... or thats what the pathfinder told me (essentially the same job and kit) Share this post Link to post Share on other sites
chevladimir 0 Posted August 15, 2005 The M16A2 (and his variants) has no shadow (I use CSLA mod). This pack is interresting, but for me, is weapons pack, I find LSR weapons pack and this interrestaing, for russian, ORCS ans RHS. It's a good release, but why all variants for M4A1 (exacly as wipman) and few variant for others weapons? (I think sig 552 for example). Share this post Link to post Share on other sites
Jackal326 1182 Posted August 15, 2005 The pack originally started out as a wapons pack for the SEALs, and as SEALs are heavily leaning towards SOPMOD M4A1s, I figured, add a 'total package' of variants. I understand people are getting tired of M4A1 variants, but I figured people were more tired of downloading dozens of single weapon addons just to play one or two missions, so decided to make an 'all-inclusive' pack, a "one-stop-shop" as someone said earlier in the thread. Other variations of currently included weapons are planned for future versions, exact details of which I'm not prepared to give out at this time, so it'll just be a case of waiting... Share this post Link to post Share on other sites
adrenaline red 0 Posted August 15, 2005 Great weapons Jackal! I really love the muzzle flash on the Glock 17C. Really nice touch. Share this post Link to post Share on other sites
BlackScorpion 0 Posted August 15, 2005 Just tested it today, no shooting tests yet tho... Works well. They all look great, and this pack will have lots of uses. But... besides already stated issues... Couldn't the M21 Camo have a suppressed version, too? And yeah, the M24 Desert camo... Anyways, great pack, could truly use atleast G3 and FAL though. Thank you! Share this post Link to post Share on other sites
fat_al 0 Posted August 15, 2005 This is a nice pack that rivals that of E&S and Laser. I've posted some pics in the CP thread... Share this post Link to post Share on other sites
Commando84 0 Posted August 15, 2005 this weapons pack is big.... i love all the weapon models and stuff. they feel detailed Only few problems i found was that the m4 and m16 sounds where really weak. my friends air soft rifle sounds almost harder so i would love if you beefed up the unsilenced m4 and m16 fire sounds to be more like the jam weapons sounds maybe or marine pack or laser us weapons pack  And the ak-47 and ak-74 sights are the plain bis one's and that was a bit dull, i think you should use the RHS or ORCS mod ak sights for those  they rule ! and the psg-1 was cool to see and hear its almost like the one in C-S mod for half-life 1 game,  but im not sure maybe could beef up the sound on it a lill bit. and m60 and mk43 i think it was i couldn't see any difference on them somehow it looked like the same big ass squarish shaped machinegun, wich by the way is cool but the m60E3 doesn't look at all like its real life counter part..  other than that, cool weapons so far, i loved them all , damn.. only thought there where acog, aimpoint and reflex and iron sights sights for m4    eotech and some few more i saw , wow!  I love the weapons pack and i hope that you will make next version JAM compatible so i can drop in a jam W ammo crate in a mission and load up my self with new mags when my old one's are out  and of course would be fun with some drawn out fire fights too with jam hd mags  have tested 90% of weapons , but what i have seen so far i love it but it needs a few small fixes here and there and its complete .  btw what about adding m79 grenade launcher and a carriable minigun?  there are maybe others weapons that would be cool to see in the same pack but i can't think about what they could be right now but anyways nice pack. Share this post Link to post Share on other sites
fatcroc5 0 Posted August 15, 2005 very good mate only 2 problems i can see... 1. Some names are incorrect (EDIT: i see homer already pointed them out) 2. Some sights (ACOG, ELCAN, etc) have dodgy textures on the outside. otherwise extremely good quality Share this post Link to post Share on other sites
JdB 151 Posted August 15, 2005 Quote[/b] ]and m60 and mk43 i think it was i couldn't see any difference on them somehow it looked like the same big ass squarish shaped machinegun, wich by the way is cool but the m60E3 doesn't look at all like its real life counter part.. M60E3 fires faster as the Mk43, M60E3 also has a longer barrel than the Mk43. Share this post Link to post Share on other sites
Rikki Tikki Tavi 0 Posted August 15, 2005 Yeah, when you fire a weapon in real life, it's usually REALLY loud, I guess that could be simulated a little better. Not so much that you have to wear earplugs while playing OFP, but it's a little weak as it is. Â Share this post Link to post Share on other sites
JdB 151 Posted August 15, 2005 Yeah, when you fire a weapon in real life, it's usually REALLY loud, I guess that could be simulated a little better. Not really, the sound would be so hard that your speakers would make an unbearable sound (except if you have the really expensive stuff perhaps...), and wouldn't be able to cope with the loudness of the volume of a real weapon. We had a discussion about this a while back on the Lowlands Warrior forums, but it is impossible to make it even close to as loud as real life Edit: However, when a weaponsound is clear (no background noise), it can sound relatively hard, like the sound of the M21, which sounds much harder than the M16 for example. Share this post Link to post Share on other sites
monty67t 0 Posted August 15, 2005 OK, my eyeballs are burning and my fingers are raw. Here is a description.ext that will allow you to choose any of these wonderful SJB weapons during the breifing using the 'GEAR' tab. Put this into your mission's folder (located in your USER folder) and you should have no problem. You can download it HERE, right on the home page. Monty Share this post Link to post Share on other sites
honchoblack 2 Posted August 15, 2005 Edit:Sorry SJB, I was stranded here thinking I was in the BMI BlackOps thread, your weapons just fit so good to them, that I must have thought that I am in the right thread thank you Monty67t, very appriciated I discovered a slight error in the description.ext of the WIP DESCRIPTION.EXT, included in the BMI Black Ops 1.01 pack It says <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class WIP_M4acog_acog {count = 10;}; instead of <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class WIP_M4acog {count = 10;}; Share this post Link to post Share on other sites
Mr_Tea 0 Posted August 15, 2005 Only few problems i found was that the m4 and m16 sounds where really weak. my friends air soft rifle sounds almost harder so i would love if you beefed up the unsilenced m4 and m16 fire sounds to be more like the jam weapons sounds maybe or marine pack or laser us weapons pack Everyman that had served in Military or ever shoot a real gun should know, that it is far to loud to have this sound ingame. That would blow youre speakers and can`t be good for your ears. Share this post Link to post Share on other sites
monty67t 0 Posted August 15, 2005 thank you Monty67t, very appriciated I discovered a slight error in the description.ext of the WIP DESCRIPTION.EXT, included in the 1.01 pack It says <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class WIP_M4acog_acog {count = 10;}; instead of <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class WIP_M4acog {count = 10;}; Better move over to the BMI thread for that discussion. You will find a reply there. Thanks, Monty Share this post Link to post Share on other sites
SAW25 0 Posted August 15, 2005 Great Pack, but i´m missing the GALIL assault rifle and its different versions. Share this post Link to post Share on other sites
CanadianTerror 0 Posted August 15, 2005 No one else have a crash with the Colt Commando? Share this post Link to post Share on other sites
JdB 151 Posted August 15, 2005 No one else have a crash with the Colt Commando? Nope, all fine...I removed the Tears Of The Sun Seals and their weapons, because they were causing some problem due to some duplicate classnames, maybe that is causing your problems... Share this post Link to post Share on other sites