Thunnder Bunny 0 Posted January 14, 2006 It works great walmis, and you have it timed to the movement just right. Make sure to notify the SGmod, so they can incorporate some of the changes you made. I think they might be releasing a new DHD soon. thx again Share this post Link to post Share on other sites
lukemax 0 Posted January 14, 2006 This is pretty good! well done Now im gonna ba mad keen for 1.2 MP! Share this post Link to post Share on other sites
walmis 0 Posted January 14, 2006 i`m currently working on jaffa units. The mesh is complete however i`m having difficulties animating it. Could anyone help me? Share this post Link to post Share on other sites
mattxr 9 Posted January 14, 2006 wow they look cool Share this post Link to post Share on other sites
-RuN- 0 Posted January 15, 2006 I am glad that the Jaffa units are on the way and I understand that your mod is based on the TVshow and not the movie. But.. Since, while modding the units, you don`t have the same imperatives of costs that the TVshow had, why don`t you make the Jaffas from the movie which had a much more impressive helmet system? I understand that I may have open the pandora box for a profusion of arguments, and I appologize in advance for that, but I think it would be a nice occasion to bring back the fabulous warriors that were the essence of the story.(That and the flying Pyramide of course... ) Share this post Link to post Share on other sites
Bearclaw 0 Posted January 15, 2006 Wonderful units Walmis great work. Are you working on any Jaffa's without the armour? Share this post Link to post Share on other sites
walmis 0 Posted January 15, 2006 there will be two units - one with helmet and one without. Share this post Link to post Share on other sites
Commando84 0 Posted January 15, 2006 Jaffa units where some of the few things missing for me to make 'em stargate missions i liked the movie and the tv-show alot. Hope you get some help with 'em animations Share this post Link to post Share on other sites
Daniel 0 Posted January 15, 2006 Looks cool. Can't wait close the Iris on these guys. Share this post Link to post Share on other sites
lukemax 0 Posted January 16, 2006 Stargate atlantis is good, there was some guy some time ago doing something for it any update from him? Share this post Link to post Share on other sites
walmis 0 Posted January 18, 2006 update: well the model is complete (at last) although it needs a little tweaking. Here's some ingame shots: Share this post Link to post Share on other sites
Dingmatt 0 Posted January 18, 2006 Looking good, can't wait to battle these fellas. Share this post Link to post Share on other sites
Bearclaw 0 Posted January 18, 2006 Great looking units Walmis, can't wait to play with them Just a minor concern, aren't the units bodyarmour supposed to have more darker grey/metallic colour? I think they aren't grey enough. Reference pic As I said it's just a minor thing, they are fine as they are One more question, how will the Jaffa's bodyarmour be configured? Will the Jaffa's have the health equivalent to a normal soldier in OFP or will it take a couple of bursts to kill a Jaffa? Anyways great looking and thanks for making them Share this post Link to post Share on other sites
walmis 0 Posted January 18, 2006 i`m planning to make them heal themselves. Say +0.05% every second if the injuries arent very bad. As for the armor, 4-5 bullets to the chest should kill them. Share this post Link to post Share on other sites
walmis 0 Posted January 18, 2006 here's a pic of a jaffa without helmet Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted January 18, 2006 could you put llaumas heads on them? Share this post Link to post Share on other sites
lukemax 0 Posted January 18, 2006 Great looking units Walmis, can't wait to play with them Just a minor concern, aren't the units bodyarmour supposed to have more darker grey/metallic colour? I think they aren't grey enough. Reference pic As I said it's just a minor thing, they are fine as they are One more question, how will the Jaffa's bodyarmour be configured? Will the Jaffa's have the health equivalent to a normal soldier in OFP or will it take a couple of bursts to kill a Jaffa? Anyways great looking and thanks for making them It would be good to get some metal textures on them, cant you gloss up textures in PSP, i have it but use it for WW2 era pics and such Share this post Link to post Share on other sites
Dingmatt 0 Posted January 18, 2006 Stargate edited modification by DSFProductions www.DSFProductions.co.uk Well heres a little something for everyone waiting for version 1.2. This version uses code from walmis' updates: Â -New sounds: Â Â -Added "gate shutdown" sound (walmis code) Â Â -New "chevron locked" sound (walmis code) Â Â -Added "Dialing failed" sound, it can be heard when gate cannot open a wormhole. (walmis code) Â Â -Added "gate stop" sound, it can be heard when gate is stopped in mid-dial. (walmis code) Â Â -New "gate open" sound. Sound really cool (walmis code) Â Â -New "DHD" sounds. Can be heard when dhd buttons are pressed. (walmis code) Â -Misc modifications: Â Â -DHD now dials as it should (Unlike the slow dialing computer) (walmis code) Many thx to walmis, he has added alot to this mod, we had developed the same changes but he implamented them better. New DSFProductions Updates: - Added Iris open and close sounds - Added Iris splat sound - Wrong direction of travel or entering gates from behind is now fatal - The plasma (Splash) is fatal - MP Ability This version of the gates is multiplayer compatible, i have stress tested them but there are bound to be a few bugs. If you find one and would like it fixed please post a note on our sites forums about it. Note: Using the Startai function of the gate in multiplayer requires changing your initilisation line to [this,gatein,gateout,1]exec "\SG_DHD\sqs\relay.sqf", sorry about this change i'll make it compatible with the orignal at a later date. Download It here SG_MOD.rar Share this post Link to post Share on other sites
crave22 0 Posted January 19, 2006 Damn fine work, guys. Share this post Link to post Share on other sites
colonel well 0 Posted January 19, 2006 waaou !!! jaffa realese soon ? in the SGC_Pult can you make the anim "base alert" ? like this: whit sound Share this post Link to post Share on other sites
walmis 0 Posted January 19, 2006 wow, dingmatt, nice work Oh and by the way i'm planning to release jaffa this week if not today  EDIT: Found some bugs. 1. When the dhd button is pressed, a chevron locked sound can be heard 2. iris sound not synchronised with actual iris 3. when the gate is dialing and you stop it, you can hear the wormhole disengage sound, although wormhole is not established 4. On the second mission which came with the original stargate mod (xmp2), when you go to abydos, the second guy (a blackop) dies, the moment you step through the gate. EDIT: Jaffa update how's the new textures? Share this post Link to post Share on other sites
DSegrin 0 Posted January 19, 2006 Dingmatt awesome work ! only thing is im not very good at the whole programing thing Where do you place this Init line at ? Each Person ? Each DHD or Each Gate Also its asking for a .SQF file ?? Please help , i really wanna use this ! Share this post Link to post Share on other sites
lukemax 0 Posted January 19, 2006 woo mp done!!!! You sir are a ture god! Hail the DSF! Share this post Link to post Share on other sites
Dingmatt 0 Posted January 19, 2006 Dingmatt awesome work !  only thing is im not very good at the whole programing thing  Where do you place this Init line at ?  Each Person ? Each DHD or Each Gate Also its asking for a .SQF file ??  Please help , i really wanna use this !  The gates will work in MP straight from the editor, no need to add any extra code. However if you would like the gate to start dialing on its own (at the start of a mission?) then you can double click on the gate and add the line: "[this,gatein,gateout,1]exec "\SG_DHD\sqs\relay.sqf" replace the getein and gateout with the names of the relevent gates and your away. In the orignal this code was: "[this,gatein,gateout]exec "\SG_DHD\sqs\startai.sqf" I was just making people aware of the changes. Dingmatt aka FrostMan (DSFProductions) Share this post Link to post Share on other sites