Raptor 10 Posted July 23, 2005 here: Berghoff Natur pack v.0.90 sponsored from OFPCenter Raptor Share this post Link to post Share on other sites
Thunderbird 0 Posted July 23, 2005 Thanks Raptor [bLN], btw I don't wanna push my luck too far but is it possible to fix this link too though ? -> http://www.tacticalblunder.com/~upload....nds.rar Thanks a lot Regards Thunderbird Share this post Link to post Share on other sites
Raptor 10 Posted July 23, 2005 sorry but i was in holiday at the release, so i can't upload it. if there was another link which i can download it i would uplaod it for you . Raptor Share this post Link to post Share on other sites
StealthTiger 0 Posted July 23, 2005 Here ya go TB: Nature Pack v0.90 Share this post Link to post Share on other sites
mr burns 132 Posted July 23, 2005 I´m uploading it to our server aswell. Is the older version still needed ? Otherwise i´d delete it for the sake of tidiness. Will edit my post when the file is up. Share this post Link to post Share on other sites
Raptor 10 Posted July 23, 2005 thanks Burns, thats Teamwork Raptor Share this post Link to post Share on other sites
Thunderbird 0 Posted July 23, 2005 Thank you mates , can't wait to grab it Share this post Link to post Share on other sites
StealthTiger 0 Posted July 23, 2005 The older version is no longer needed. Share this post Link to post Share on other sites
StealthTiger 0 Posted July 23, 2005 Thank you mates , can't wait to grab it You're also . Share this post Link to post Share on other sites
mr burns 132 Posted July 23, 2005 Here we go: <s>wgl_islands.rar</s> sorry for the counter thingy edit: file removed on Q´s request. Share this post Link to post Share on other sites
Guest major gandhi Posted July 23, 2005 do i need any file from the Wargames Addon Pack to run this island? Share this post Link to post Share on other sites
mr burns 132 Posted July 23, 2005 Nope, required addons are included with the islands. Share this post Link to post Share on other sites
.kju 3244 Posted July 23, 2005 PM Mr Burns about it too. plz dont make additional links to the WGL islands yet ! tacticalblunder seems to be down at the moment, still dont do it please. there are reasons why i asked not to make it  Share this post Link to post Share on other sites
russin 0 Posted July 25, 2005 please PM me Q when we can DL this island im eager to check it out Share this post Link to post Share on other sites
.kju 3244 Posted July 25, 2005 ok here we go again  See first and second post of the thread ! WGL Kolgujev added. its a master piece in my view ! have fun  --- info and request still vaild, so posting again  Quote[/b] ]Try replacing the forests in the config to correctly place them, WRPtool Manual (v2.7) pg's 50 and 51. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Resistance does have one quirk though. You can not just directly place O\ forests and expect it to look good like with Data3d\ forests. You need to add a special 'ReplaceObjects()' class to your addon\config.cpp\addon.defaultworld.cfgworlds that replaces Forest (X) with Forest (X) or some other forest. If you do not, then these Resistance forest sections will not properly wrap to your terrain, floating flat at the elevation point of the hotspot. hm need help here - i dont get it or how is it done as we do only replace the default wrp file, we dont have a config enclosed with it - so how to ? --- well hopefully you guys can give us some input here  we do also want to replace buildings and streets. are there any other quality and useful packs out there besides: Farmland MOD 01.jpg 02.jpg Third World Explosion Team (3WX Team) 07.jpg 08.jpg 09.jpg Mapfact barracks V 1.5 06.jpg 10.jpg 11.jpg 12.jpg 13.jpg 14.jpg Nomad 15.jpg 16.jpg to sum it up: we are looking for other buildings. any other streets (farmland) available ? 03.jpg 04.jpg 05.jpg or stones ? 17.jpg (default BIS) suggestions very much appreciated ! --- hopefully someone can help us here. we cant figure out the reason for this: 01.jpg 02.jpg 03.jpg 04.jpg 05.jpg 06.jpg 07.jpg could high terrain details setting the cause ? or are the transitions faulty ? that strange thing its no always there - most times we didnt notice it at all  Share this post Link to post Share on other sites
raedor 8 Posted July 25, 2005 i asked someone who maybe knows that. Share this post Link to post Share on other sites
russin 0 Posted July 25, 2005 outstanding thanks Q you are welcome for the hosting keep up the good work Share this post Link to post Share on other sites
Thunderbird 0 Posted July 25, 2005 Unbelievabe !!!, That's really amazing... Thank you for the hard work Share this post Link to post Share on other sites
the_shadow 0 Posted July 25, 2005 i just tested the new Kolgujev, and i can only say one thing... MAN that island feels dead and deserted, it feels as the nature is starting to take back the island from the humans we could say that it´s an old russian military island that due to a accident was evacuated and sealed,and it has now been like 50 years since anyone last set foot on it... now we only need a lot of grass to cover the roads so that it looks really "grown over" Share this post Link to post Share on other sites
lee_h._oswald 0 Posted July 25, 2005 WGL Kolgujev added. its a master piece in my view ! It IS a masterpiece! http://lee.plankton.ch/Cain_New.jpg Great! MfG Lee Share this post Link to post Share on other sites
Katzelowski 0 Posted July 25, 2005 Is it planned to add grass to the ground like in inv44? (Maybe also some argrian stuff?) Share this post Link to post Share on other sites
berghoff 11 Posted July 25, 2005 WGL Kolgujev added. its a master piece in my view ! It IS a masterpiece! http://lee.plankton.ch/Cain_New.jpg Great! MfG Lee Hehe looks sharp =) Love the textures. I'm hoping to release the update to v1.00 later this day. Share this post Link to post Share on other sites
Katzelowski 0 Posted July 25, 2005 hopefully someone can help us here. we cant figure out the reason for this: could high terrain details setting the cause ? or are the transitions faulty ? that strange thing its no always there - most times we didnt notice it at all You are right. You'll have to rework the edges of the textures so they fit to each other. The transitions aren't fitting. Share this post Link to post Share on other sites
Thunderbird 0 Posted July 25, 2005 FFUR will use all these AMAZING islands for the incoming woodland pack in the goal to replace BIS islands without overwriting'em Share this post Link to post Share on other sites