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POPKA

House Divided.

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Well Bigus sure, the map for the house divided mod is a mod map specific for its campaign, and its tied to different pbos in the mod folder, so basically these are objects for the mod itself. but if other mods or individual artists wanted to use them, they'd be welcome to talk to us etc

We're not so concerned about portability cos the mod itself will be a one big download file executable, and naturally if you use the game graphics you do save file size, but at the obvious expense of new artwork, graphics and models and well originality, which is very important for our mod.

Naturally though, a lot of the cwmod maps you guys have over there, are battlefields, which pretty much are 'fields, tracks' and the odd farm or river etc, so perhaps bis stuff is more appropriate wink_o.gif

Anyway im waffling on lol

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is that submarine the one that sunk?

Yes, more then once tounge2.gif

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Nice work Lt HuNTeR. Looks very useful <<contemplates placing Robert Lee in centre of fort and surrounding with the G.A.R.>>. smile_o.gif.

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Hey Gavin have you got any unit shots you could post? Pretty please... biggrin_o.gif

Biv

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Ah soon Daniel-San (er Biv) very soon, you will get blasted by a good full forum page of new screenshots wink_o.gif

Rest assured, there is a biiiig surprise coming soon on that score, and if that builds up the hype lol, then kill me if i fail up to it muahaha, cos trust me, i think you'll be pleased very soon.

But till then you must wait just another week or 2 my friend wink_o.gif

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that defensive fortress brings reminders of Petersburg and Richmond, yay

And Washington, as that is what the model is based on wink_o.gif

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Sigh, hopefully one day someone'll make some British redcoats so they can whip the damnyankees along with the Rebs...

<cue Rebel Yell>

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Sigh, hopefully one day someone'll make some British redcoats so they can whip the damnyankees along with the Rebs...

<cue Rebel Yell>

If only y'all had helped us back then... banghead.gif

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Seriously, if Palmerston (who has a whole political school of thought named after him) had been Prime Minister instead of Russell we would have helped y'all fight for independence. Instead, Palmerston was kicked around and made inaccessible when the Yankees seized that British ship with the Confederate Commissioners...

Not that I ascribe to slavery, but a British-advised end to servitude might have succeeded instead of the screw-up during "Reconstruction", which hurt a damn site more than it helped.

I'll make a campaign where the Confederates and British march from Richmond and Montreal and conveniently force the U.S. army into a pocket around a place called Yorktown. whistle.gif.

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Quote[/b] ]Sigh, hopefully one day someone'll make some British redcoats so they can whip the damnyankees along with the Rebs...

Long Live The North.  welcome.gif

EDIT: If you want Brits, dont forget to make some frenchies too. It wouldnt be a party without them.

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I'll make a campaign where the Confederates and British march from Richmond and Montreal and conveniently force the U.S. army into a pocket around a place called Yorktown. whistle.gif.

notworthy.gif And I will gladly, GLADLY play it! notworthy.gif

Really, it sounds pretty good! Fresh and unique! welcome.gif

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To clarify: Harley was just joking rofl.gif

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Of course, should there be support for such a campaign amongst the masses, I'm sure something can be worked out to the benefit of all. There's nothing wrong with a little bit of Historical revisionism, a la Harry Turtledove!

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Ok, i've been doing work on a fort. I've made some changes to the typical design to make it more interesting gameplay wise. Of course it has good lods, so the insane amount of detail in these 1st LOD models will not hurt your performance one bit (verticecount drops from 9.600 to 700 between the 1st and 2nd resolution lod). The ''textures'' are temporary until Gavin is finished with his school stuff. Some changes have been made in the interiour.

Also, if you are wondering why there are ramps instead of ladders in the fort: that is because getting up a ladder in OFP takes long enough to make no one want to go up in such an exposed position (above mentioned gameplay issues). Also there are a few more positions to shoot from to make you never feel safe whether inside or outside the fort whistle.gif

HDV_Fort2.jpg

HDV_Fort3.jpg

Edit: also some changes have been made to the interiour of the fort since that render.

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Yey and hurrah, we'll give it some nice licks o' paint, but its looking great! Especially that fabulous name! lol yey

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Another pic:

HDV_Fort4.jpg

We are also looking for talented addonmakers (2D, 3D & scripting) to join our ranks (I know, every mod is whistle.gif ). So if you are interested (and able) to help us, send a PM to me or Gavin(thecat) thumbs-up.gif

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I didn't know you were camp, Gavin rofl.gif.  Oh, I'm sorry.  Just couldn't resist that one. Aha. Ah.

Nice fort colour Lt.  Looks ready for the frontier already (just get rid of that name! ).

And may you be swamped with requests to make addons for the mod!

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i have two questions when will it be out? and are you still accepting units?

so far the game looks awsome keep up the good work! yay.gif

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