Jump to content
Sign in to follow this  
POPKA

House Divided.

Recommended Posts

Could be a feature, what with Nathen Bedford Forrest's somewhat bizaare connection with the organisation, and he was (arguably) the South's best cavalryman of the war.

From my knowledge, the Public's perception of the clan is mostly centred around the atrocities performed by the resurgent Klan in the 1920s and thereafter, which were performed out of pure xenophobic, racist maelevolance, whilst it could be argued (although with somewhat less enthusiasm) that the Klan after the Civil War was concerned to some extent to curbing the excesses of "Reconstruction", although what the bloody Southerners did next was rephrehensible...

Oy veh.

Anyway, I have no objections to the inclusion of KKK - whether it's necessary or just too controversial remains to be seen...

Share this post


Link to post
Share on other sites

Hi,

yes of course we could make an even bigger deal, please feel free to make a list of houses, buildings, vehicles, boats, ships you want to see on your map. For ww1 mod I would like to see german Schutztruppe, german askari, australian, ottoman empire, indian troops, tank crews, german reservists and so on and so on...

I had hoped that it would might be possible to expand the deal, so I started with some train station set

acwstation14os.jpg

acwstation27jp.jpg

Share this post


Link to post
Share on other sites

Glad to hear you're interested Shinkansen. Nice looking station and loco+freight car there. Maybe get rid of that (what looks like to me) platform there; the Yanks have never gone for the whole 'platform' thing.

Share this post


Link to post
Share on other sites

Wow that is totally incredible Shinkansen, In fact its totally gorgeous! Wow... let us all have a moment of silent prayer to our mod partner Shinkansen hehe

This is excellent work Shinkansen, so then this is the kind of buildings we would like.

First of our houses, these range from small shacks, to the odd farming ranch, to some larger town houses.

We need an extensive range of homes to fill our towns on the map.

Also useful are more shops, (including the tiny portable ones to some larger fancier establishments)

There are supposed to be on our map also, a docks (not enormous) but some warehouses, and also a mine believe it or not. It would be great to have some associated buildings for the 'docks' and 'mine' these form part of the campaign.

I will edit the train to include it as a raillway bound class vehicle. I love it tho wink_o.gif

The odd church of the period would be useful too, Harley could you suggest some buildings for Shinkansen too?

I will provide a full unit list of all I will make (for you to alter at the ww1 mod to your own liking) for units I am doing in return etc wink_o.gif

But keep it up shinkansen looking gorgeous.

We should consider this a firm alliance between our mods wink_o.gif

Share this post


Link to post
Share on other sites

Hey there, got another Reb company for you...

The Clinch Rifles were organized as a militia company on March 22, 1851, from the Clinch Engine Company No. 2.The company was named for General Duncan L. Clinch the commander at the Battles of Withlacoochee [December 31, 1835] and The Cove [March 31, 1836] of The Seminole Wars.The company adopted the motto “Charge Again†after General Clinch’s order at the Battle of Withlacoochee [near the present town of Dunnellon, Florida] to attack the enemy again. This second attack routed the enemy and won the battle. These guys seem to be pretty good in terms of their service record, and their uniform was rather interesting as well, seen below:

5th_GA_Clinch_Rifles.sized.jpg

I am pretty sure this is how the regiment would have appeared (albeit rather more dirty), but I have found a source which stated that they elected green as their unit colour, with 'elegant gold buttons and braid plus a French style cap'. I believe that the unit was not quite as elegant as this, considering that it was a rebel militia unit, so the picture above is probably more accurate, and includes the gold buttons which I found mentioned. The 'French-style' cap is also included, and I would be inclined to think that the regiment probably was black as pictured above. Hope that works out for you, tell me if you need any more information about the unit.

Oh and Gavin, tell me what you think about the KKK idea, if its not something you want then thats fine I just figured they were a pretty big part of life in the post-war South so should be included. Also if you have completed any of the 'special' regiments, could you post a few piccies? I'd just like to see how they are coming on lol biggrin_o.gif . Cheers,

Biv

Share this post


Link to post
Share on other sites

Oh certainly Biv, well yep, lol we can include the klan, because we do cover the post war years of that conflict (tho the conflict is our main focus.)

As regards to the atrocities of this and that, well lets face it, so long as they fired a gun, regardless of their cause, they can plausibly be included.

In anycase some of you may be concerned that i'll be working on a lot of ww1 units instead of the mod, but be not so, for while the ww1 units are my first priority right now (cos that meets our deal with the ww1 mod) you will at least have shinkansen prioritising our deal for you lot, and as you can see from his screens, it is his structures and ideas that will mostly be bringing our entire wild west island to life!

Once the ww1 unit pack is complete, for i presume their first release, i shall be returning to fix up our unit pack and adding the regiments.

Now doing the ww1 units showed me some great ideas for immense performance increases, but this is at the expense (partially however) of graphic detail.

My thoughts are therefore this, which is to mantain high resolution 1024 textures in the first lods, 128 second lod, and a straight distanst lod for the third (3 lods, but with proper distances configured naturally) for the fancy regiments, and for the normal joes, 512, 128 and distance texture sizes for its corresponding 3 lods (instead of 4)

While this is somewhat radical, it will ensure that normal guys will be useable 'en masse' and will look decent, while fancy regiments (some 40% of our units in the packs) will look even nicer and more detail, due to their higher first lod texture resolutions.

I hope this meets with yer approval boys, for if we do this, it will allow for company vs company engagement scales, with scripts and injuries, and is playable and will run fine. wink_o.gif

I'd also like you all to comment on shinkansen on his work and encourage him in every opportunity, as modelling buildings is exhausting mentally as well as challenging to model.

B1.jpg

Share this post


Link to post
Share on other sites

So, while Gavin is renting out his body to other mods...

Gatling lods

Coehorn mortar

Dictator heavy siege mortar

The final meshes are improved, so with the same amount of detail, but with less poly's thumbs-up.gif

The Coehorn and Dictator are going to be textured in the near future, as is the Gatling, but the other two are a slightly higher priority.

Share this post


Link to post
Share on other sites

Very impressive job on those cannons, especially the gatling gun smile_o.gif

Share this post


Link to post
Share on other sites

hey the thread has been quiet for a while... any news? whistle.gif

Share this post


Link to post
Share on other sites

Your right it has been a little quiet! Lets see some more stuff shinkansen muhahahaha lol, i will post some exciting new groovy stuff ive been working on too supa soon wink_o.gif

Share this post


Link to post
Share on other sites

Wow thats impressive and wonderful!

Definately I will be making some sailor units for these (of some mixed varieties) as we can all see now that they would be an excellent addition for these glorious ships!

In other news a scripter who is called majoris has accomodated our asking to develop a battle line script that hopefully if it goes to plan will be activated via the eventhandler of a certain class of units (to be deployed in the group edtior) that are ready for 'battle fighting' as in formation etc.

So less scripting for the mission maker the better i say wink_o.gif Hence that is gonna rock too wink_o.gif damn great work shinkansen as always i admire your work wink_o.gif

Share this post


Link to post
Share on other sites

ah bigus welcome to the house divided thread lol, Well yep basically with all the ships i will be applying a variant of the col klink multi turret script (I will pester klinky for some advice on that matter too)

So the plan being we can have these ships act in a manner appropriate to their grandeur.

Share this post


Link to post
Share on other sites

Hey guys a few of you are a little worried cos of the lack of updates, don't be my comrades, its just cos ive got exams on right now, while others apart from me are continuing to make positive contributions.

Basically during the Xmas holidays is where we shall make a team beta release, and yes that can include a lot of u dudes on this thread, don't ask yet to be added to the testing list, details of that will be up in December wink_o.gif

Share this post


Link to post
Share on other sites

Gavin is quite busy with school, so don't expect to see too much updates for a while...

We were missing an essential island element: bridges. More bridges will be built, the first one I made is a stone example.

[Pic]

Share this post


Link to post
Share on other sites
any idea when it'll be done.

When the island is done wink_o.gif

Coincidentally the bridge is modelled after the bridge in the 1st Battle of Bull Run tounge2.gif

Share this post


Link to post
Share on other sites

Nice bridge man, looks like it'll be pretty fun to play with... biggrin_o.gif

Ahhhhhhhh... so nice to hear some news after that period of silence lol...

Biv

Share this post


Link to post
Share on other sites

lol sure bigus if u make 3 fence models and use the rest of bis old stuff its eeeasier to make a map quicker muhaahahhaha

lol anyway, nice to see yer on the thread wink_o.gif Yup update coming soon, and we expect masses of the mod to get done on december holidays after the exams im doing.

We have already achieved so much so far, and we also have had some amazing help from scriptors too for developing 'line' battle scripts for those who want groups to fight in this way.

Essentially we have the basics covered, high quality units, map objects and guis etc etc, its the attempt to further enhance the gameplay experience, coding and such like which is (and will take time) once im able to help fully again.

But rest assured, with over 160+ Civil war units (soldiers alone now!wink_o.gif and some 60 civilians and cowboys, its safe to say it will be theeee most detailed historical civil war experience yet.

Edit and ugh! Must fix me times its 2:45 still late (but hey we we're watching evil dead movies?) Where do i change this hrmph lol

Share this post


Link to post
Share on other sites
lol sure bigus if u make 3 fence models and use the rest of bis old stuff its eeeasier to make a map quicker

Yes and I did this for a reason. (portability)

right now you need Migs Farmland pbo and CWbridges pbo (not CWMod) to play on the maps. If I could have I would have used all Bis stuff. So when your stuff get released and I like them .......I can make missions on my map. xmas_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×