DKM Jaguar 0 Posted May 12, 2005 I think the tail rotor housing on your model is too wide. Make it JUST a bit wider than the place it joins the tail and it should look better I think. Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 13, 2005 Yes it does look better now i think still the thing with the bright textures   i am remaking the textures the third time but its difficult to hit the right coloring to the gear it is not retrackable , because i don't know how to make this Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 14, 2005 Just want to tell you that i make the same Helicopter again , but with animated Canopys , Gears and Baydoors The Fantail rotor is here on the wrong side , its already fixed , just to tell ;) Share this post Link to post Share on other sites
Tomislav 0 Posted May 14, 2005 can the little rotor on the back move? Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 14, 2005 I have a question , i use textures with 1024 and more , but the quality of them in the viewer and ingame are much worser , is there anything how i can change this? Share this post Link to post Share on other sites
mechastalin 0 Posted May 15, 2005 Do you have your texture sizes set down in the OFP preferances? Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 15, 2005 Yes i use 256 , 128 , 512 , 1024 etc Share this post Link to post Share on other sites
mechastalin 0 Posted May 15, 2005 Well I beleive that the Objects setting determines how large the vehicle textures are. Share this post Link to post Share on other sites
PRiME 1 Posted May 15, 2005 In photoshop goto Image>Adjustments and inside there you will find all sorts of color tools etc. Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 15, 2005 Well i have tried everything out but it still looks horrible Share this post Link to post Share on other sites
offtime 0 Posted May 15, 2005 2 things run OFP setup, set everything to highest valiues close OFP copy Flashpoint.cfg from OFP dir to O2 dir. or just edit those lines in O2 Flashpoint.cfg : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Cockpit_Textures="1024"; Object_Textures="1024"; Landscape_Textures="1024"; Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 15, 2005 Wow great it works thank you very much Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 15, 2005 Ok now the textures are alot better then before Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 15, 2005 Thats the finished model , i just need some help in animate the canopy , baydoors and gear. I heard something that it is possible to put the sight of the gunner (if you aim with the cannon) in the MFD someone knows how? Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 16, 2005 Thats the finished Cockpit Pilot and gunner have diffrent cockpits and MFD's Share this post Link to post Share on other sites
nephilim 0 Posted May 16, 2005 unusual design but very nice *thumbs-up* the nose "cone" looks strange though Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 16, 2005 the design is not free devised ;) If i find someone who can help me by making the animated parts it could be finished in some time Share this post Link to post Share on other sites
Vit-Vit Labs 0 Posted May 19, 2005 looking good job man.. for first add-on its great Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 19, 2005 thanks glad to hear that from a specialist in addon making Share this post Link to post Share on other sites
xnodunitx 0 Posted May 20, 2005 Yeah I agree with him,it looks great,the entire model and even the texture,and cockpit. I'm guessing the facecount on that thing isn't all that high but it looks excellent,keep up the work  Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 20, 2005 it has 3900 faces so it isn't very high but its good , so it can't lag ;) Share this post Link to post Share on other sites
nephilim 0 Posted May 20, 2005 wot probs u got with animating it? shall i help out? Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 20, 2005 that would be really cool if you could help me there i need to animate the canopy , baydoors and gear , i tried it by my own one time but it dosn't work , i think i have made some mistakes in there Share this post Link to post Share on other sites
nephilim 0 Posted May 20, 2005 pm me and include a copy of ur cfg with things u already made il help Share this post Link to post Share on other sites