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Desert-Rat

Comanche

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I think the tail rotor housing on your model is too wide. Make it JUST a bit wider than the place it joins the tail and it should look better I think. smile_o.gif

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Yes it does look better now i think smile_o.gif

uo0016.jpg

uo0017.jpg

still the thing with the bright textures  crazy_o.gif  i am remaking the textures the third time but its difficult to hit the right coloring rock.gif

to the gear it is not retrackable , because i don't know how to make this

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Just want to tell you that i make the same Helicopter again , but with animated Canopys , Gears and Baydoors

UO0038.JPG

The Fantail rotor is here on the wrong side , its already fixed , just to tell ;)

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I have a question , i use textures with 1024 and more , but the quality of them in the viewer and ingame are much worser , is there anything how i can change this?

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Well I beleive that the Objects setting determines how large the vehicle textures are.

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In photoshop goto Image>Adjustments and inside there you will find all sorts of color tools etc.

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Well i have tried everything out but it still looks horrible sad_o.gifcrazy_o.gif

uo0021.jpg

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2 things

run OFP setup, set everything to highest valiues

close OFP

copy Flashpoint.cfg from OFP dir to O2 dir.

or just edit those lines in O2 Flashpoint.cfg :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

Cockpit_Textures="1024";

Object_Textures="1024";

Landscape_Textures="1024";

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Comanche3.JPG

Thats the finished model , i just need some help in animate the canopy , baydoors and gear. I heard something that it is possible to put the sight of the gunner (if you aim with the cannon) in the MFD someone knows how?

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Thats the finished Cockpit Pilot and gunner have diffrent cockpits and MFD's

Cockpit1.JPG

Cockpit2.JPG

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unusual design but very nice biggrin_o.gif *thumbs-up*

the nose "cone" looks strange though

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the design is not free devised ;)

If i find someone who can help me by making the animated parts it could be finished in some time smile_o.gif

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thanks smile_o.gif glad to hear that from a specialist in addon making smile_o.gif

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Yeah I agree with him,it looks great,the entire model and even the texture,and cockpit. I'm guessing the facecount on that thing isn't all that high but it looks excellent,keep up the work  smile_o.gif

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it has 3900 faces so it isn't very high but its good , so it can't lag ;)

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that would be really cool if you could help me there smile_o.gif i need to animate the canopy , baydoors and gear , i tried it by my own one time but it dosn't work , i think i have made some mistakes in there sad_o.gif

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pm me and include a copy of ur cfg with things u already made il help

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