ruff 102 Posted May 1, 2005 any chance you guys giving me the config bin that fixes sanctuarys handgun 1.1 anims with this mod? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 2, 2005 Any Chance you could send me the fixed config KyleSarnik, I've tried to merge the Two but get errors trying to convert it to bin. Thanks and Great Addon @Locke! You mean the Locke+FlashFX v1.8 merged? Also, I never had any problems with sanctuary's handgun pack with the Locke mod, the problem I had before was my fault for leaving the uncrompressed (.cpp) config in my BIN folder and that screwed it up... Share this post Link to post Share on other sites
Locke@Germany 0 Posted May 2, 2005 Hi everyone. For anyone having problems with Sanctuary's great Handgun Anims, they will be included in future version's ! I've had very limited time to work on OFP the last few day's , but hope to have the update ready for Wednesday. Also the need to compile the CfgMovesMC-section (and the config it is included) will be gone in the future. Yours sincerely, Locke@Germany Share this post Link to post Share on other sites
rowdied 44 Posted May 3, 2005 Hey KyleSarnik, I figured it out. The program I used "Depbo" didn't convert from bin to cpp well enough to convert back to bin after I merged the 2 copies. I used COC's bin to cpp converter and this solved my problem. Thanks to you all the great addon makers for transforming this game into something fantabulous. Share this post Link to post Share on other sites
honchoblack 2 Posted May 21, 2005 Locke@Germany - i wondered if you could be so kind of including the just released FlashFX 2.0 in your future optional configs, since i dont want to miss either any more (Locke and FlashFX would go great together, for those who dont want the whole unit replacement deal, because they play with other units) Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 21, 2005 Locke@Germany -i wondered if you could be so kind of including the just released FlashFX 2.0 in your future optional configs, since i dont want to miss either any more (Locke and FlashFX would go great together, for those who dont want the whole unit replacement deal, because they play with other units) Â Well, honchoblack, it is rather simple to do it yourself, just copy all of the animation related parts in the Locke config.bin into the FlashFX config.bin, like what I did. But Locke@Germany, I noticed something, whever I use any of the leaning or rolling animations on MP, everyone else crashes kind of a match killer... Any ideas about the cause of the problem or a solution? Share this post Link to post Share on other sites
KeyCat 131 Posted May 21, 2005 Quote[/b] ]But Locke@Germany, I noticed something, whever I use any of the leaning or rolling animations on MP, everyone else crashes   kind of a match killer... Any ideas about the cause of the problem or a solution? @ KyleSarnik: If you are going to use Lockes anims in MP all other players must use them and if you are playing on a dedicated server it must be installed there as well. /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
honchoblack 2 Posted May 21, 2005 KyleSarnik - thank you, i will give it a try Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 21, 2005 Quote[/b] ]But Locke@Germany, I noticed something, whever I use any of the leaning or rolling animations on MP, everyone else crashes   kind of a match killer... Any ideas about the cause of the problem or a solution? @ KyleSarnik: If you are going to use Lockes anims in MP all other player must use them as well and if you are playing on a dedicted server it must be installed there as well. /Christer (a.k.a KeyCat) Yes, but I had the host download the locke pack as well and it would still crash, I think it was probably because of my custom FlashFX + Locke combined config.bin that was differeht from his. But still I hope that Locke is able to find a solution to that because not everyone has this pack. Share this post Link to post Share on other sites
Commando84 0 Posted May 21, 2005 Yeah me and a friend played of pin LAN , and we didn't have a dedicated server and both computers had the locke anim mod installed. When i did a move , like lean then my friends computer froze up totally so we had to shut down the server and ctrl + alt + del and shut down flashpointresistance.exe in the task manager so sad that this great mod doesn't work in mp we where both running snacutarys animation mod, so we thought maybe they don't match so good togheter, and we tried runnign without sanctuarys mod, ofp still frooze up on his comp. then we tried removing the locke mod and it never froze up and worked fine if you can please fix this locke Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 21, 2005 ok to spare locke the trouble im gonna be blunt: you cant fix it. the simple fact is it wont work in MP. theres no patch, theres no tweak, theres no define to make it MP compatabile. now unless BIS releases an MP code patch to make this work. it wont. its a simple fact. so if your holding out waiting for an MP compatable version. it just isnt gonna happen Share this post Link to post Share on other sites
KeyCat 131 Posted May 22, 2005 the simple fact is it wont work in MP. theres no patch, theres no tweak, theres no define to make it MP compatabile. Thats quite strange since we have it working perfectly fine here in our MP tests, not a single problem if everyone has it loaded! Are you sure you are all using the same version of the Locke's mod? /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
honchoblack 2 Posted May 22, 2005 KeyCat - this is good news could you state under what condition you test it (lan/internet, how many players, which version of the mod, which config of the mod, and maybe even what missions) would be nice to get some feedback gathered to narrow problems down Share this post Link to post Share on other sites
KeyCat 131 Posted May 22, 2005 We have tested Lockes animation mod 0.52 Beta and 0.54 Beta and implemented it in our own CONFIG-file. No other animation mods was used. I just copied and pasted Lockes CfgMovesMC section and everything worked fine when testing with two players on non-dedicated (i.e one of us was hosting) as well as dedicated server over Internet. /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Nemesis6 0 Posted May 22, 2005 http://dl2.rapidshare.de/files/1912370/21935939/LockeAnimConfigs.zip OFP Animation Enhancement compatible FlashFX configs. Both new moves and new moves + crouched walking. Share this post Link to post Share on other sites
Tomislav 0 Posted May 22, 2005 yes, that saves me some time , has someone been in contact with locke lately? Share this post Link to post Share on other sites
Commando84 0 Posted May 23, 2005 if i want sanctuarys patrol walk anim and locke anims config, how do i do? never done any config editing but i guess there is a first time for everything right Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 23, 2005 yes, that saves me some time  , has someone been in contact with locke lately? he's been very busy. hasnt worked on it in awhile but my preminition tells me that patiance you must have. soon the fate of this mod will be decided. want for release is a path that leads to the dark side..... hmmm. posting messages on a public forum shortly after seeing star wars, bad idea it was. Share this post Link to post Share on other sites
Rommel 2 Posted May 23, 2005 BUG REPORT (havent checked if this has been reported or not before this) - It says something about BIS 1.91 in the config, I check it, and nothing there??? Nothing about BIS 1.91? Any ideas. I am running patch 1.96 Share this post Link to post Share on other sites
granQ 293 Posted May 27, 2005 Itweas movements video <- trying to take credits from Locke? check: www.ofp.info Share this post Link to post Share on other sites
honchoblack 2 Posted May 27, 2005 not at all, all of his moves are custom made, i specially like the idea of the hit the dirt move, its not perfect from the animation, but the idea is very good for stand to lying animation Share this post Link to post Share on other sites
4 IN 1 0 Posted May 27, 2005 not at all, all of his moves are custom made, i specially like the idea of the hit the dirt move, its not perfect from the animation, but the idea is very good for stand to lying animation  i dont really like that part....its just looks like a piece of meat falls on the ground and being draged by a car or something, sanctuarys anime is much more like what you will do in combat, and i do like role left and right instead of leaning when in prone(i do however liked the part of the change from crouch to crouched walking, also the leaning anime looks better IMO) Share this post Link to post Share on other sites
krillekivik 0 Posted May 30, 2005 Hey guys this addon is a must have! I have a request for anyone who is willing to help me implementing this into a Dynamic Range ECP config and send it to me, since I cant fix this myself. Thanks in advance! Share this post Link to post Share on other sites
Locke@Germany 0 Posted May 30, 2005 Hello everyone. Â Don't have much time, just wanted to inform that i've made conntact with Itweas. Maybe the next "big" update isn't to far away... Locke. Â Share this post Link to post Share on other sites