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[aps]gnat

B52 Textures

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Anyone got a link or source for some nice usable art/photos/textures to fix up this B52 ?

I've searched the web images ..... not many good top-down or side profiles sad_o.gif ........ books may have better.

Yes, its the beta one by Zak, years ago it seems smile_o.gif

B52_1.jpg

.

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yeah

newer versions are dark grey

whilest nam era b52´s were in a low vis camo scheme

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  (BlackScorpion @ Feb. 19 2005,21:47) said:
If you have FS2004 there's a nice B52 pack that holds pretty many textures...

And when you use them, the mob(bad part of the community) comes to flame you like hell.

Like they did with Martin. mad_o.gif

MfG Lee wink_o.gif

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  (Lee_H._Oswald @ Feb. 19 2005,23:15) said:
  (BlackScorpion @ Feb. 19 2005,21:47) said:
If you have FS2004 there's a nice B52 pack that holds pretty many textures...

And when you use them, the mob(bad part of the community) comes to flame you like hell.

Like they did with Martin. mad_o.gif

MfG Lee wink_o.gif

Since then there have been dozens of addons with textures imported from FS2004. I don't think anybody cares about it anymore.

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Gettin there ...... my first Texture job ever biggrin_o.gif ..... not even close to a Footmunch or TomiD project .... lol

Might have to move the textures up to 512 from 256, to thin down those lines, they are a bit chunky as is ..........

B52_2.jpg

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For something as big as a B-52, you may want to consider 2048 textures.. I don't think anyone would hold it against you. tounge_o.gif

But then, what do I know about texturing sad_o.gif

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Gnat, I like the wing textures on that first picture you posted up at the top of the thread. It would look better if you could make the entire plane have similar looking textures.   But also keep in mind that all of the later B-52's are painted very dark grey.  The shiny grey or silver ones were all from the 1950's-60's era.   They later then switched to a cammo pattern in the Vietnam War before finally going to the dark grey.

Chris G.

aka-Miles Teg<GD>

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but on the first pic in this thread it looks, as if the wings have to me moved a bit, looks like three parts no like one plane

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  (Miles Teg @ Feb. 20 2005,23:33) said:
Gnat, I like the wing textures on that first picture you posted up at the top of the thread.  It would look better if you could make the entire plane have similar looking textures.

Yeh ..... looks better Miles, and I could easily darken it, BUT ... big But ..... this was from only one %$#%$ photo. Thats all I could find that was remotely usable out of 100's of B-52 photos. It was a "near top-down" shot, low resolution and no other shots of the same paint scheme of the sides.

As I'm no artist, I could not get enough usable material out of that photo to do the rest of the bomber .......... hence why are looked / asked elsewhere sad_o.gif

You'll even notice in the photo version (first pic) that the engine struts are MILES away from the actual struts .... I'm sure someone out there may be able to create a masterpeice out of one photo ...... but not me.

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Make sure to put quick reload time for bombs. I tried lots of aircrafts and 0.5 sec is best reloading time that allows pilot to drop a most of his bombs in one pass over target.

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  (Lee_H._Oswald @ Feb. 19 2005,17:15) said:
  (BlackScorpion @ Feb. 19 2005,21:47) said:
If you have FS2004 there's a nice B52 pack that holds pretty many textures...

And when you use them, the mob(bad part of the community) comes to flame you like hell.

Like they did with Martin. mad_o.gif

MfG Lee wink_o.gif

they do and we say "kiss our ass" smile_o.giftounge_o.gif

  [b said:
Quote[/b] ]may want to consider 2048 textures

what in the hell are you smoking? rock.gif i have a certian unreleased addon on my HD right now, that has textures of that size over the whole thing... frame rate drops to 15 (from 35-38) on the desert island with this addon ONLY!

ANYONE that thinks this texture size is "playable" should really stop and think. crazy_o.gif

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  (Pappy Boyington @ Feb. 21 2005,00:42) said:
  [b said:
Quote[/b] ]may want to consider 2048 textures

what in the hell are you smoking?  rock.gif  i have a certian unreleased addon on my HD right now, that has textures of that size over the whole thing... frame rate drops to 15 (from 35-38) on the desert island with this addon ONLY!

ANYONE that thinks this texture size is "playable" should really stop and think.  crazy_o.gif

It only depends how many of these textures you're using at the moment. Besides, to texture something that long you'd need, let's say 2048x256 texture. It's nearly the same as if you use 1024x512 texture, which is not all that bad.

Another fact to consider is that many players have max texture size set to 1024x1024 and therefore it'd better to split up those 2048 textures in 2x 1024.

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Is it better to use a bunch of small files (like 128x128 or 64x64) or squeeze as much as possible into a 1024x1024 ?

ie, one large texture file vs several smaller texture files?

BIS seem to stuff as much as possible (ie parts/faces of items) into any one graphics file, not make lots of small files. I suspect this is better from a HD space point of view, but is it better from a CPU load / frame rate display point of view ?

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thanks shinRaiden. I also found a guy in the OFPEC forums who was collecting heaps of material for someone to make the addon .... talk about good timing biggrin_o.gif

FYI, managed to disable the standard OFP AI swoop/divebomb attack profile ...... now TRUE Carpet Bombing is much much nearer smile_o.gif

And yes, now each "bomb drop" is actually a 10 bomb burst.

B52_3.jpg

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  ([APS said:
Gnat @ Feb. 21 2005,02:22)]Is it better to use a bunch of small files (like 128x128 or 64x64) or squeeze as much as possible into a 1024x1024 ?

ie, one large texture file vs several smaller texture files?

BIS seem to stuff as much as possible (ie parts/faces of items) into any one graphics file, not make lots of small files. I suspect this is better from a HD space point of view, but is it better from a CPU load / frame rate display point of view ?

Performance-wise it's much better to use small number of large textures.

Here's a good read about it.  smile_o.gif

Just an extract from that thread:

  [b said:
Quote[/b] ]To give an example of a good combination of usage would be a 10,000-15,000 Hind with fewer but

larger textures. It's much easier for a computer to load a 10,000 polygon model and put 3-5 textures

on it then load a 25,000 polygon Hind with 20-40 textures or even say a 4,000 polygon Hind with

50-80 detailed textures. Textures can not make up for lack of model and more model can't always make

up for lack of texture. A balance must be found. A 2,000 polygon model with 8-15 Good high detail

textures in a large format are equivalent of a 10,000 polygon model with 2-5 Good high detail textures

in a large format.

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  (Pappy Boyington @ Feb. 21 2005,00:42) said:
  [b said:
Quote[/b] ]may want to consider 2048 textures

what in the hell are you smoking? rock.gif i have a certian unreleased addon on my HD right now, that has textures of that size over the whole thing... frame rate drops to 15 (from 35-38) on the desert island with this addon ONLY!

ANYONE that thinks this texture size is "playable" should really stop and think. crazy_o.gif

A single 2048 texture for the entire B52 would not make much of an impact, and I am reliably informed that the greatest strain on a computer's performance is not using 1-2 textures but having to use many. So using 1 large texture is better than using several smaller ones.

but hell, keep up the insulting tone if you wish. rock.gif

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oh this is certainly very cool!

carpet bombing omg that would rock in vietnam missions! blues.gif

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Because we will never (I know, I know... never say never with THIS community  smile_o.gif ) have the altitude to allow the dropped bombs to disperse, would it be possible for someone to randomize a slightly different drop angle for each bomb?  That way we wouldn't have laser straight rows of craters

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