the_shadow 0 Posted January 15, 2005 M925 V1.1 404 not found isnt ANY link working? Share this post Link to post Share on other sites
Gothico 0 Posted January 15, 2005 Sry. Misstyped... Â Anyway. Should work now. A question. Did anybody encounter problems while playing MP? Share this post Link to post Share on other sites
the_shadow 0 Posted January 15, 2005 Sry. Misstyped... Anyway. Should work now. A question. Did anybody encounter problems while playing MP? nope, more then the missing trucks... but then i havnt encountered any heavy battle yet.... just a "small" Spetsnaz infiltration mission Share this post Link to post Share on other sites
Thunderbird 0 Posted January 16, 2005 here's a new mirror for the truck pack 1.1 Download Share this post Link to post Share on other sites
Thunderbird 0 Posted January 16, 2005 You can replace : *G36 by InQ one *Su25 by Silesian one *XMS by InQ one *desert island by InQ one get it from InQ page and the Su25 get it here Share this post Link to post Share on other sites
eestikas88 0 Posted January 16, 2005 this is great! Is it possible to attach some rocket pods to BAS blackhawk?Sure it is.But need to ask BAS for permission. Share this post Link to post Share on other sites
Taconic 0 Posted January 16, 2005 this is great!Is it possible to attach some rocket pods to BAS blackhawk?Sure it is.But need to ask BAS for permission. Somebody was working on that a while back (and giving them a proper OD paint job for normal Army use.) I don't know what ever became of the project. I imagine it's dead since the thread was from the beginning of the summer, as I recall. It should be a pretty simple change for a talented modeler (read: not me. I'm still working on modeling a tire ) to make. Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 16, 2005 this is great!Is it possible to attach some rocket pods to BAS blackhawk?Sure it is.But need to ask BAS for permission. Somebody was working on that a while back (and giving them a proper OD paint job for normal Army use.) I don't know what ever became of the project. I imagine it's dead since the thread was from the beginning of the summer, as I recall. It should be a pretty simple change for a talented modeler (read: not me. I'm still working on modeling a tire ) to make. SelectThis does not want any model editing on his blackhawk model. He said retexture is ok and you must leave the 3d model as it is offcourse I edited it but only for personal use. Share this post Link to post Share on other sites
Taconic 0 Posted January 16, 2005 SelectThis does not want any model editing on his blackhawk model. He said retexture is ok and you must leave the 3d model as it is offcourse I edited it but only for personal use. Looks like you're right: http://www.flashpoint1985.com/cgi-bin....02;st=0 I guess I wasn't reading the forum when STT posted. I only saw the beginning in which he said he had BAS' permission to release it. That's a bummer. Share this post Link to post Share on other sites
DpS 0 Posted January 16, 2005 Dps Before launching the mod or playing OFP , reboot your Computer   nope, doesnt work (rebooting doesnt do stuff)... I dont think mod replacement like this will ever work on mp, it allways froze after 15 min if I use this mod. I test em out also without a mod folder, problems still exist. This also happens when I use EECP too... Anyone have similar problems?? if anyone successfully play cti without crashing when using this mod, let me know. Share this post Link to post Share on other sites
the_shadow 0 Posted January 16, 2005 for me it works as a charm.... only glitch is, sometimes (cant tell exactly at wich events becouse it varies) i get a CTD without error message.. but that only happens, like 10% of the times i start the game.... Share this post Link to post Share on other sites
Gothico 0 Posted January 16, 2005 I asked before. Quote[/b] ]*Contrary to EECP and Y2K3, with this config it's completely possible to play in multi with those modern units without being concerned with any problem, because I kept the parameters of BIS . Do u really play MP with ExFlashFx? People who play without EFX see vehicles bouncing. People who play with EFX see vehicles float.. So... something must be wrong.. But, I LIKE the mod! Â This goes into the ECP errors we had before.. Replaced too much? Share this post Link to post Share on other sites
Reppyboyo 0 Posted January 16, 2005 I had to hunt down a crew pack (cbt i think) to make this work fine. In MP the vehicles bounce and about 10-15 minutes into the game it CTD. Rather annoying because everything looks and sounds so much better. EDIT: Also, why isnt there a single pack for this? Its rather annoying to have to download file apon file apon file, when one big RAR`d one should suffice. Share this post Link to post Share on other sites
Gothico 0 Posted January 16, 2005 Ok, thunderbird disabled the tracer_fx. I had to delete the pbo, otherwise my ofp chrashes with wrong initline due tracer_fx. division by zero... Share this post Link to post Share on other sites
hudler01 1 Posted January 16, 2005 Hello all. Could plz someone gimme a hand. I installed everything but keep getting following errors: at game-start: no entry 'config.bin.cfgaddons' in the mainmenue: no entry 'config.bin/cfgvehicles/all.transportmaxweapons' i do start with shortcut (ofp v 1.96beta..): E:\OperationFlashpoint\FLASHPOINTBETA.EXE -nosplash -mod= FlashFX I tried copying everything to folder 'res' as well as to folder 'FlashFX' but with no success - same error. Can someone give me a hint? Do I need any other addons than these mentioned in this topic (1. post)? Any comment is appreciated thx all Share this post Link to post Share on other sites
Totala 0 Posted January 16, 2005 Newbie question once again : the newest config.bin is supposed to go in FlashFX/bin to install as a mod ? Share this post Link to post Share on other sites
Gothico 0 Posted January 16, 2005 @hudler01 the truck pack 1.1 alternative link the truck pack 1.1 ORCS Rus Soldiers @totala right Share this post Link to post Share on other sites
DpS 0 Posted January 16, 2005 I asked before.Quote[/b] ]*Contrary to EECP and Y2K3, with this config it's completely possible to play in multi with those modern units without being concerned with any problem, because I kept the parameters of BIS . Do u really play MP with ExFlashFx? People who play without EFX see vehicles bouncing. People who play with EFX see vehicles float.. So... something must be wrong.. But, I LIKE the mod! Â This goes into the ECP errors we had before.. Replaced too much? Ok... is there any way that we can make it work. I loved this mod sooo much, cause less lag than any other replacement mod such as EECP(even with better units) and Y2K3, I really want it to work on mp, I am sick with BIS units and model, need it something new... Is there anyway we could actually edited the config bin without changing the parameters, or is it possible that we could just edit BIS res config bin just to change the model of units and weapon without adding anything else?? From what I looked that EXFlashFX config bin size is larger than BIS config bin size. I heard Pappy bovington also working on replacement mod without ECP or FlashFX, correct me if I am wrong Share this post Link to post Share on other sites
Pappy Boyington 0 Posted January 16, 2005 Y2K3-PE config doesnt use all the ECP effects. only the ones worth while, and in doing so i aquire the same FPS with it as i do with default, out of the box, addonless, modless, installed OFP. that aside the vehicle bouncing problem is unfixable. this is due to the center of the model in the game. for instance. in Y2K3 the P3VS is replaced by the Zil 130... in playing MP the truck is burried half deep in the ground. this is due to the Zil's higher center as opppsed to the POS, err P3VS truck being so small and low to the ground. and since the server is using Res config.bin, it is projecting the Pv3S model and config parameters. PS: dispite popular belief changing your config, say having an machine gunner have an M249 rather then an M60... wont work in MP, the server assigns you the M60 as per default BIS regs. if you mod your config to have 200 rounds of ammo for the PK and M60, the server will only allow you 100. the server overrides any changes at all. from models to ammo to ensure that you are using the same shit as everyone else. Share this post Link to post Share on other sites
Thunderbird 0 Posted January 16, 2005 Everything works online with this config on my computer , please check all patchs , put all in Res/addons directory or in your addons repertory ,I've replaced BIS config with mine , and everything functions... I really don't know why you get a CTD...But I'll remove some FlashFX scripts , and if it won't function , I'll use BIS config to do new modifications... My real Objectif is to be able to play online with new addons I'll do all efforts to accomplish that Share this post Link to post Share on other sites
sputnik monroe 102 Posted January 16, 2005 Do you think you could update the begining of this thread with an updated list of units changes and added effects, plus a link to the newest version? Also do you include a unbinarized version of the config cpp for editing? Share this post Link to post Share on other sites
Totala 0 Posted January 16, 2005 Ooops, latest config.bin gives me a CTD ... I probably missed an addon somewhere since I installed FFX-UR from the very first day it was available. Maybe I should re-install the whole stuff. I'll tell you what, it would be SOOO nice if some gentleman could make a simple readme.txt with simply where to copy which files.... a bit like this : FlashFX/addons : C8X_russ.pbo C8X_usmc.pbo c8Xmag.pbo CBT_mag.pbo [...] TACTEevents.pbo FlashFX/bin : config.bin configECPexplosions.bin configOldExplosions.bin It would somehow be the newbie's highway (or at least mine) to OFP FFX-UR's heaven Share this post Link to post Share on other sites
hudler01 1 Posted January 16, 2005 @gothico: thx, but i already had the correct file. I tempered around with the mess and it worked after a complete rollback. The trick: i added config.cpp (from marine assault pack: ConfigMAP5.zip at digitalgranade) to the bin-dir. I wonder why it it works, but no more 'no entrys anymore'. Is there another config.cpp that i should use? thx anyway for the hint, mate @ totala: i am to lazy and to confused to write a whole new installation manual. Doublecheck if u have ALL files !!! SOmewhere i found another place with (maybe an older) filelist for flashfx-mod and I had to download some additional files. Now here is something more substantial: I did not copy anything to ras-folders but al to my brandnew flashfx-folder (the pro's would call ist mod-installation... i guess). I made a dir-printout for u to check f u have all in the right place - as far as i can tell Dont wonder, some words in german... hope, it helps anyway Greets Hudler01 Here we go: Datentr„ger in Laufwerk E: hat keine Bezeichnung. Datentr„gernummer: 067A-0FC4 Verzeichnis von E:\OPERAT~1\FlashFX 16.01.2005 22:06 <DIR> . 16.01.2005 22:06 <DIR> .. 16.01.2005 22:06 <DIR> Dta 16.01.2005 22:06 <DIR> Bin 16.01.2005 22:06 <DIR> AddOns 16.01.2005 22:39 0 liste.txt 1 Datei(en) 0 Bytes Verzeichnis von E:\OPERAT~1\FlashFX\Dta 16.01.2005 22:06 <DIR> . 16.01.2005 22:06 <DIR> .. 11.01.2005 05:23 7.835.309 Anim.pbo 1 Datei(en) 7.835.309 Bytes Verzeichnis von E:\OPERAT~1\FlashFX\Bin 16.01.2005 22:06 <DIR> . 16.01.2005 22:06 <DIR> .. 11.12.2004 01:07 340.036 configECPexplosions.bin 11.12.2004 00:35 339.721 configOldExplosions.bin 15.01.2005 10:23 358.464 config.bin 09.11.2004 05:04 735.174 Config.cpp 4 Datei(en) 1.773.395 Bytes Verzeichnis von E:\OPERAT~1\FlashFX\AddOns 16.01.2005 22:06 <DIR> . 16.01.2005 22:06 <DIR> .. 18.12.2003 21:35 7.443.736 c8xmag.pbo 19.12.2003 14:39 8.028.742 C8X_russ.pbo 19.12.2003 14:48 14.668.416 C8X_usmc.pbo 06.10.2004 13:51 30.879.941 CBT_Brad.pbo 06.10.2004 13:20 52.179 CBT_Brad_Scripts.pbo 25.05.2004 12:19 12.467.609 CBT_Crew.pbo 06.10.2004 16:13 30.357.732 CBT_HMMWV.pbo 07.10.2004 07:32 12.553.847 CBT_M113a.pbo 06.10.2004 13:20 237.277 CBT_M113a_Scripts.pbo 06.10.2004 13:35 10.766.198 CBT_M977.pbo 06.10.2004 13:23 1.424.782 CBT_M978.pbo 06.10.2004 13:23 7.025.076 CBT_Misc.pbo 18.12.2001 18:10 895.929 CRLcamoPBR.pbo 18.11.2004 04:10 462.451 csla.pbo 01.06.2004 07:48 5.250.993 csla_air.pbo 01.06.2004 07:55 7.181.133 csla_arm.pbo 18.11.2004 04:12 2.953.111 csla_car.pbo 08.11.2004 20:39 11.948.201 DanM14.pbo 01.11.2003 13:48 11.817.437 EDG_res.pbo 04.01.2005 18:03 5.508.562 EECP_RSC.pbo 01.02.2004 02:20 9.094.257 EffectPack.pbo 17.03.2004 17:22 1.026.159 G36a.pbo 08.01.2005 05:34 625.022 GITGP_Ssniper.pbo 15.11.2004 23:27 3.815.552 HYK_Infantry.Abel.pbo 15.11.2004 23:27 389.372 HYK_Revenge.Abel.pbo 16.11.2004 07:49 42.263.750 HYK_USsol.pbo 02.11.2004 00:49 5.506.231 ICPrpg7.pbo 07.01.2005 01:23 28.792.033 icp_inf.pbo 14.01.2005 01:50 7.814.413 icp_kzm.pbo 23.12.2004 04:05 30.549.180 ICP_rfwp.pbo 28.12.2004 00:17 8.532.422 INQ_M1.pbo 24.11.2004 22:08 2.769.622 INQ_M60.pbo 20.06.2003 15:26 3.910.362 INQ_Soldiers.pbo 17.03.2004 16:48 34.712.518 INQ_WeaponPack.pbo 15.11.2004 10:23 7.277.051 JAM_Magazines.pbo 04.10.2003 12:02 4.999.440 JAM_Sounds.pbo 13.10.2003 17:49 3.192 KTE_grenades.pbo 11.01.2005 19:25 3.577.070 LWP_ural.pbo 13.01.2005 17:20 2.283.012 Mp_artic5t.pbo 13.01.2005 16:02 2.210.313 Mp_desert5t.pbo 13.01.2005 16:27 2.358.080 Mp_nato5t.pbo 11.12.2004 00:12 103.507 nmod_effects.pbo 20.05.2003 21:59 14.640 OFPEC_Blood.pbo 29.09.2004 00:07 9.054.868 RHS_Crew.pbo 29.09.2004 00:07 8.310 RHS_CrewPack_Scripts.pbo 29.09.2004 00:07 1.109.190 RHS_Misc.pbo 29.09.2004 00:07 16.681.147 RHS_T55.pbo 29.09.2004 00:07 7.466.578 RHS_T55d.pbo 29.09.2004 00:07 62.211 RHS_T55Pack_Scripts.pbo 29.09.2004 00:07 6.024.203 RHS_T55w.pbo 29.09.2004 00:07 1.179.573 RHS_T55wreck.pbo 26.09.2004 23:35 9.097.315 RHS_Weap.pbo 26.09.2004 23:35 11.051 RHS_WeapPack_Scripts.pbo 13.01.2004 10:36 3.749.934 SIG_M1.pbo 13.01.2004 10:34 1.584.313 SIG_M1green.pbo 13.01.2004 10:34 1.544.125 SIG_M60.pbo 13.01.2004 10:36 2.873.461 SIG_MN.pbo 17.01.2003 07:23 8.674.917 SIG_T72B.pbo 17.01.2003 18:09 2.461.278 SIG_T72M1I.pbo 16.01.2003 20:50 3.771.684 SIG_T80.pbo 17.01.2003 22:18 2.504.760 SIG_Type98.pbo 17.01.2003 22:21 245.597 SIG_UStank.pbo 14.01.2005 07:44 2.055.286 SPDgs.pbo 20.11.2003 14:45 3.758.398 su25.pbo 19.12.2003 14:53 9.588.055 SUCHrus.pbo 19.12.2003 14:58 11.213.766 SUCHusmc.pbo 28.01.2002 17:29 706.278 SVDCobraJungle.pbo 14.12.2003 15:50 8.157 TACTEvents for Mission Editors.htm 19.12.2003 14:58 146.111 TACTEvents.pbo 69 Datei(en) 490.131.116 Bytes Anzahl der angezeigten Dateien: 75 Datei(en) 499.739.820 Bytes 11 Verzeichnis(se), 14.943.731.712 Bytes frei Share this post Link to post Share on other sites
sanctuary 19 Posted January 16, 2005 @gothico: thx, but i already had the correct file. I tempered around with the mess and it worked after a complete rollback. The trick: i added config.cpp (from marine assault pack: ConfigMAP5.zip at digitalgranade) to the bin-dir. I wonder why it it works, but no more 'no entrys anymore'. Is there another config.cpp that i should use?thx anyway for the hint, mate I think you misunderstood something , you can't use my config from the Marine Assault Pack unit replacement mod you found on digitalgrenade to play the mod from this thread. My mod is different from the mod of this thread (or Y2K3, or E:ECP) and so use a different config file The only explanation you don't have any error while using my config is because apparently you have the Marine Assault Pack files in your Addons folder (TACTEvents.pbo, c8xmag.pbo,C8X_russ.pbo, C8X_usmc.pbo, SUCHusmc.pbo, SUCHrus.pbo) and so in fact by using my config you are playing with my replacement mod instead of the mod from this thread . If you have an error with mod from this thread, it can be a missing addon file (that is the most common error, on E:ECP i had such errors by forgetting to include a file) or a problem in the author of this mod own config.bin/config.cpp. Share this post Link to post Share on other sites
Thunderbird 0 Posted January 16, 2005 Quote[/b] ]or a problem in the author of this mod own config.bin/config.cpp. Everything works correctly on my computer Share this post Link to post Share on other sites