Fragster 0 Posted June 6, 2005 Do you have an ETA on the releases? (or round about) Share this post Link to post Share on other sites
csj 0 Posted June 7, 2005 Quote[/b] ]Do you have an ETA on the releases? Nothing definite atm, sorry. It seems there is always something new to be added or changed. For me this has been a massive project and learning curve which is good but can way heavy at times. Should not be too far off. Like wise Medevac/Dustoff pack, UNN has been kind enough to rework the winch script for stokes litter which had a few troubles it's infancy and assist on other scripting matters. Share this post Link to post Share on other sites
csj 0 Posted June 18, 2005 Updated "Iroquois (Hueys) pack" and released "Crashed Iroquois pack" both available from OfpBase Updated Hueys Huey wrecks *"Crashed Iroquois pack" needs "Iroquois (Hueys) pack". Made a lot of changes to Hueys, a mix of what others had suggested to me and what I wanted myself. I did have changes list but lost in pc crash but some changes include fixed model faces, some textures added ,thro smoke and hand grenades, new cargo positions  through to new cargo animations and new models ie: flat deck slicks. * Important * Remove all old CSJUH1 or CSJHueyD files from OFP directory. (Delete or backup because they will clash) * Re pre-made missions * The only err that may show is CSJHueyD not found. - Fix - Just open mission.sqm file and replace all references to CSJHeuyD to CSJUH1.  I use notepad "replace" function, very easy. If any other err let me know and I can get new update name of model for you. **MODELS ** Bushranger A2 Bushranger UH1-H A2 Slick Huey XM213 XM213 Slick VNAF Slick Huey M260 Huey M261 UH1-D Slick UH1-D M260 UH1-D M261 UH1 _ Slick _ A2 Slick _ Huey XM213 _ XM213 _ VNAF Slick _ UH1-D Slick _ UH1-C Uh1-C M6 7 Uh1-C M6 Uh1-C M134 Uh1-C M21 7 Uh1-C M21 19 Uh1-C M3 Uh1-C Super Uh1-C M22 Charlie slick Uh1-B slick A2 Uh1-B slick Navy-B slick Uh1-B M6 Uh1-B M21 7 Navy-B M21 7 Navy-B M21 19 Navy-B M3 ***Note flat deck or clear deck models are listed as "_" after the model name. ie: the difference between a "Slick" and a "Slick _"  is the "Slick _" has no seats. Very big thanks to Sanctuary for several new cargo animations. MedEvac (Dust Off) pack will not be far away. Share this post Link to post Share on other sites
StealthTiger 0 Posted June 18, 2005 High speed data transfer mirrors from Stealth-Net: Huey Pack (Updated) Huey Wrecks Enjoy! Share this post Link to post Share on other sites
SFWanabe 0 Posted June 18, 2005 Looking good CSJ!!! Share this post Link to post Share on other sites
harley 3 1185 0 Posted June 18, 2005 Eee, those Hueys'll look good parked next to my Blackhawks, Kiowas and Little Birds. . Do they come in Battleship Grey ? Share this post Link to post Share on other sites
@cero 0 Posted June 18, 2005 Ah, finally, great, downloading now. Good work mate. Regards. @CERO. Share this post Link to post Share on other sites
BATPBC 0 Posted June 19, 2005 Great work One question, is the UH-1H not supposed to have any US army markings? If so can you make one with? Or may we edit the config to add it? Adn if so can you give me a rough idea where that is located. Thank you in advance P.S. did I see that you gave permission to make a AA (Air America) varient? And if so who was up for the callenge Share this post Link to post Share on other sites
Gedis 0 Posted June 19, 2005 some test results... uh-1b and uh-1d has uh-1c new pilot tube front antena texture... uh-1b equiped with M6 system has no rocket pods... Uh-1B M6 and ? forgot to look at the Uh-1b and Uh-1c blade antenna, they should be bit different; forgot to look at synchronized elevators, uh-1c/d/h/... had bigger elevators than uh-1b; forgot to look also to the main rotor, uh-1c and later mods. had new one and also to check fm antenna near the rear rotor... Share this post Link to post Share on other sites
csj 0 Posted June 19, 2005 @BATPBC No it was not meant to, I did not think it was needed. @Gedis These are a general representation of the craft to be used in the game for fun. They are not intended to be exact replicas of each and every model used in Vietnam. Quote[/b] ]uh-1b equiped with M6 system has no rocket pods... that is correct. If it had rocket pods it would be noted as a UH-1B M6 7. If you want guns and rockets use the Uh1-B M21 7 Share this post Link to post Share on other sites
sanctuary 19 Posted June 19, 2005 Nice collection of hueys, it gives me many ideas of missions with my Sebnam mod folder. Great job CSJ Share this post Link to post Share on other sites
Gedis 0 Posted June 19, 2005 CSJ, but what to do, when i don't want to use M21 minigun and 7 tube rocket laucher... i want to use dual M60 maschine guns with rocket tubes? as i looked, this version is not included with b version gunships... hm... i want to be this helicopter pack as much real as pc allows it i think on monday i will give whole list what shoud be corrected and added you see, huey is a legend, it's worth my time of searching vids, and other informative stuff... i think you are bored making this huey pack, but you are on the right way! they look as best as they could be for now... you just need to correct some things... Share this post Link to post Share on other sites
-HC-Para 0 Posted June 28, 2005 Bonza Mate! My god, you have been *busy* lately.... EDIT: Any chance of implementing a system by which the noseart could be altered? Such as that used on the NP2 Hueys. I want to change "BUSH RANGER" to "NED KELLY" of course [lightbulb] Then again.... If I wish hard enough, be good, do all my chores, walk old ladies across the street, etc, etc, etc - is there any chance of the prototype "theory tester" gunship being included? I believe aircraft serial A2-1025, UH1-B. [/lightbulb] Share this post Link to post Share on other sites
Bobcatt666 0 Posted June 28, 2005 Like the update, main complaint is the start up is still out of order once the engine is going you will hear the engine shut down like you got a failuer to start the turbine. Updates on the model were very good. Other than the crunch sound made when they crash or catch fire and the sounds like one going into a metal shreeader. Share this post Link to post Share on other sites
Gedis 0 Posted June 28, 2005 oh yeah, the Nose Arts! somewhere i held whole collection of them... but maybe after formating hdd i forgot to move them to safe area :/ oh well, there still is huge collection in the internet... especialy i like 174ahc or something like that, "Shark gunships"; seawolfs, 147ach... nose, door, tail arts would be huge feature!!! I would be very glad, because it would be first time, when vietnam huey nose arts would be put in game heh, huey remembers me the: Â Â -= _ Airmobile _ =- Share this post Link to post Share on other sites
Fragster 0 Posted July 1, 2005 Any news on the Medivac choppers? Share this post Link to post Share on other sites
csj 0 Posted July 5, 2005 Quote[/b] ]Any news on the Medivac choppers? Should be in week or two, been out of OFP action for a week, daughter rolled her car (she is fine) have been busy with that and other things. Share this post Link to post Share on other sites
Gedis 0 Posted July 5, 2005 good, thnx god she is safe well... you have your own life, so i'm not mad at you... oh, good, dustoff will cover the skyes of the ofp vietnam, saving many lifes!!! and i think they will save mine's too Share this post Link to post Share on other sites
csj 0 Posted July 22, 2005 Medevac /Dustoffs now available Australian and US Â B, C, D and H models some with stokes litter and winch. Big thanks to UNN for work on the scripts, very cool. pic by Hotshot Also updated CSJuh1.pbo, found some small problems in scripts, fixed xternal camera etc Updated CSJUH1.pbo and CSJMedevac.pbo have included demo mission to show Medevac and winching sqs's Share this post Link to post Share on other sites
exigent 0 Posted July 22, 2005 hey how could you do that with two guys carrying the stretcher. Share this post Link to post Share on other sites
Guest major gandhi Posted July 23, 2005 ahhhh the scripts are totally awesome very good work, thanks for this addon Share this post Link to post Share on other sites
Raptor 10 Posted July 23, 2005 thanks CSJ, Mirror from OFPcenter Raptor Share this post Link to post Share on other sites
UNN 0 Posted July 23, 2005 Hi, Quote[/b] ]hey how could you do that with two guys carrying the stretcher. The stretcher scripts are based on Alimag's originals. Apart from a couple of fixes, they still stand the test of time. It's all down to his clever use of getRelPos.sqf Stretcher simulation script by Alimag Cheers Share this post Link to post Share on other sites
john_mcclane 0 Posted July 24, 2005 Great Huey pack, CSJ. The only thing I've noticed that I hope will be fixed sometime is the blinking/flashing textures when viewed externally from above while the rotors are turning. Share this post Link to post Share on other sites