Cpt. FrostBite 0 Posted January 4, 2005 I had the same problem for a long time, but since a month or two I'm again able to acces to USMC site. Before that I had this DMS lookup timeout (like almost 50% of the people trying to reach the site). I was blocked by the goverment to reach the site (no idea why), but that is now over (again no idea why) The army one looks almost the same, but the USMC one also has a gunshield and shield around turret. And it's doors are a bit different. I'll upload the story and picture somewhere and post it here. But that will be tomorrow, sincenow it too late for me and I need to go to bed  Share this post Link to post Share on other sites
calm_terror 0 Posted January 4, 2005 the best uparmoured humvees. lol [im]http://www.isayeret.com/vehicles/hummer/2.jpg[/img]>100kb [im]http://www.isayeret.com/vehicles/hummer/16.jpg[/img]>100kb even these are not as uparmoured as I have seen just can't find the images right now eh most likely the mods will be anal and say 100kb blah blah blah evne tho they ar eonly 50kbs over. Share this post Link to post Share on other sites
hmmwv 0 Posted January 4, 2005 There are a wide variety of armor kits developed for the humvee by many corporations so... Perhaps you are refering to the other israeli Plasan-Sasa modular armor kit (the new turtle armor). Bought recently by the greek army: Share this post Link to post Share on other sites
FischKopp 0 Posted January 4, 2005 BTW. I need urgently a soldier-modeller or better someone who can make for me body "selections/further LODs". I would do the other stuff "tex/1st LOD modelling" Cos I want to release with the upcoming addons the right crews. What you could expect if i found somebody would be: USMC: Men -Helipilot (woodland MARPAT) -Helipilot (desert MARPAT) -Soldier (woodland MARPAT) -Soldier (desert MARPAT) -Soldier (patrol, woodland MARPAT) -Soldier (patrol, desert MARPAT) -Tankcrew (woodland) -Tankcrew (desert MARPAT) USN: Men -Helipilot USAF: Men -Helipilot That would only a beta to have some crew´s for the vehicles. It would be nice if their is somebody out there cos it would prevent a late update in confug stuff ... and don´t forget the most of these packs will about 25 MB and higher ... yeah that´s right. Share this post Link to post Share on other sites
raedor 8 Posted January 4, 2005 just do it the way RHS did: put the main config in a separate file. Share this post Link to post Share on other sites
shinRaiden 0 Posted January 5, 2005 Amen to that. Better yet, put all the configs in seperate pbo's, as there will always be corrections and expansions down the road. Share this post Link to post Share on other sites
sanctuary 19 Posted January 5, 2005 Great to see you are always modeling FischKopp, after seeing screenshots like this one and playing with your previously realesed HMMWV , i can't wait to see more of your work. Share this post Link to post Share on other sites
Placebo 29 Posted January 5, 2005 eh most likely the mods will be anal and say 100kb blah blah blahevne tho they ar eonly 50kbs over. If you refuse to abide by the same rules as everyone else then you cannot post on these forums, it's as simple as that. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 5, 2005 Just what Placebo said!! @FK; this is the story; Quote[/b] ]26th MEU rolls hardened vehicles into serviceSubmitted by: 26th MEU Story Identification #: 20041211172617 Story by Sgt. Roman Yurek MARINE CORPS BASE CAMP LEJEUNE, N.C. (Dec. 10, 2004) -- The 26th Marine Expeditionary Unit began installing armor to its vehicle inventory Dec. 7, as it continues to prepare for deployment in support of the Global War on Terrorism. This joint effort between the Command Element, Battalion Landing Team 2nd Bn., 8th Marine Regiment and MEU Service Support Group-26 is on track to be completed by January. More than 200 MEU vehicles including humvees, seven-ton trucks, Logistic Vehicles System (LVS) and five-ton trucks will have new armor added. Of these, more than 30 were completed in the first three days of production, said Chief Warrant Officer Samuel D. Hammonds, MSSG-26 maintenance officer and the officer in charge of the project. “The Marines are constantly improving and enhancing their newly learned skills,†Hammonds added. “The task is being completed with safety first in mind. We utilized a ‘crawl, walk, run’ philosophy to ensure that the Marines became competent with a totally new armor configuration that no one in the fleet had ever seen. This enabled them to become efficient while avoiding serious injuries.†The enhancements include armored doors, side panels, roof, backplate, undercarriage, ballistic glass, improved suspension springs and an air-conditioning system. Specific to the MEU's humvees is the installation of the Marine Armor Kit (MAK), a uniquely Marine product developed by Marine Corps Systems Command and Marine Corps Logistics Command. The kit, adaptable to two or four-door humvees gives the Marine Corps “a universally applicable humvee armor solution to help shield them from the effects of improvised explosive devices and other ballistic battlefield dangers,†according to a recent press release from Marine Corps Systems Command. Due to this initiative, the 26th MEU will deploy with the full measure of protection afforded by the latest generation of military vehicle armor helping ensure battlefield success overseas. The Commanding General of II Marine Expeditionary Force, Lt. Gen. James F. Amos, ordered the start of the hardening process when the word came down for all Marine units to begin the transition in January. The 26th MEU was given top priority in the MEF given their approaching deployment date. Since the process began, a work detail consisting of BLT Marines, MSSG Marines and civilian contractors has been working in 30-man shifts 24 hours a day in order to ensure the all the vehicles are fully armored long before heading overseas. Hammonds explained that he wants the “majority of the equipment completed prior to the Christmas holidays in order for the Marines to enjoy the holiday.†Here's the picture. Full size, I thought is was bigger, but the filesize was actually quite small. Although still too big for the forum rules, so that's why I do post a link instead of the picture; http://img.photobucket.com/albums....006.jpg Share this post Link to post Share on other sites
wipman 1 Posted January 5, 2005 Hi, i think that will be better to put each config in it's own .pbo, i mean.. a unit with it's config inside the .pbo; so all the addons will work by themselves. This will help too the players, to choose what units/vehicles they need or just wich ones they like. And now... a few questions; what's up with the USMC Addon Studio?, why so many threads about the same? it's hard to follow the progress when you have 5 threads related to the same thing. There's any plan about make: AH1's W, AH1's Y, UH1's N or UH1's Y? . If i can help in something to speed up a bit the release of things, just let me know. Let's cu. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 5, 2005 Hi, i think that will be better to put each config in it's own .pbo, i mean.. a unit with it's config inside the .pbo; so all the addons will work by themselves. This will help too the players, to choose what units/vehicles they need or just wich ones they like.And now... a few questions; what's up with the USMC Addon Studio?, why so many threads about the same? it's hard to follow the progress when you have 5 threads related to the same thing. There's any plan about make: AH1's W, AH1's Y, UH1's N or UH1's Y? . If i can help in something to speed up a bit the release of things, just let me know. Let's cu. AFAIK the story is like this; -first FK was independant. -Than he joined the USMC mod -Than he stepped out again, being too bussy with RL (if I remebmber correctly) -And now he started his own mod which has little or nothing to do with the USMC mod. Most of the addons discussed in the USMC thread were made by FK, so that's why they all appear here again. Share this post Link to post Share on other sites
wipman 1 Posted January 7, 2005 Hi, i made a custom IFV sight for the CAF LAV-25III that i use in some reworked missions to play 'em with the E&S USMC Addon 1.0, i done it from a screenshot that i took when i was playin' to the AAO; i like it. Do u think that with other (a realistic) aim cross it could serve to your LAV's, fischkopp?. Let's cu. IFV Sight: Better than that black edges in the tank sights Share this post Link to post Share on other sites
sv5000 127 Posted January 8, 2005 I like that sight, it looks tops, feel free to send it to me Share this post Link to post Share on other sites
SM_Azazel 0 Posted January 8, 2005 um huge problem with that sight. that sight is ONLY used by the army and only on the stryker IFV. the sights for any other LAV would most likely be more like that Bradley sights... and also techically that is not an gunner sight it is actually the commander sight since he acts as gunner as well. it is actually just an video screen feed via camera. and only used on the stryker with the remote turret. Share this post Link to post Share on other sites
Spark 0 Posted January 8, 2005 For the Hmmwv. Do you make the version with 25mm Bushmaster on top? Like this Share this post Link to post Share on other sites
FischKopp 0 Posted January 8, 2005 lol ... i know it but it´would not possible - engine limitation. And i think aslo MCAR could not help here to much. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 8, 2005 For the Hmmwv. Do you make the version with 25mm Bushmaster on top?Like this Nice tamiya model. AFAIK this version is not used by US forces. It was considered, but never made it. The 25mm Bushmaster is a very powerfull weapon and it the same weapon as used on the bradley. With the newer types of ammunition it's capable of defeating the armor of some of the older russian tanks. For a light vehicle like the HMMWV this would make it a very powerfull hit&run vehicle. edit; FK; it is possible, but it has some drawbacks. You can't really have a gunnersight and the player would only be able to use the weapon in third person, but the AI would be able to use it perfectly. Share this post Link to post Share on other sites
hellfish6 7 Posted January 8, 2005 For the Hmmwv. Do you make the version with 25mm Bushmaster on top?Like this That Humvee was designed for use with the 9th Infantry Division in the '80s, IIRC, as they were a test division for a new motorized infantry division concept - they used humvees and FAVs in two of their brigades (the 3rd Brigade was a normal mech brigade from the National Guard with M-60A1s and M113s). Basically it was an early version of the Stryker brigades but they used humvees instead of Strykers. Either way, the test was unsuccessful and the 9th ID was disbanded. Share this post Link to post Share on other sites
sa8gecko 0 Posted January 8, 2005 Quote[/b] ]FK; it is possible, but it has some drawbacks. You can't really have a gunnersight and the player would only be able to use the weapon in third person, but the AI would be able to use it perfectly. Cpt. FrostBite is almost right. If you make the Stryker a car class, of course. The physical location of the gunner (that is, where the bullets will damage him and where it can be viewed in third person view or from outside the vehicle) would be inside the vehicle, but his view, as defined in the view cargo lod could be attached to the otochlaven. The AI will use it perfectly. The human player would better use the optics, otherwise he would see himself sitted on the turret. Other people crewing the vehicle will see him not in his place inside the vehicle, but sitting on the turret. Really, this would only bother if there would be soldiers sitting as cargo on top of the vehicle, like in VIT's BTR-80. Other people outside the vehicle (that is, not part of the crew) won't see him at all, if his proxy is placed inside the vehicle in the various view lods. Also,remember to set opticsColor (or something like that) to [1,1,1,1], otherwise that screen will look monochromatic. Share this post Link to post Share on other sites
FischKopp 0 Posted January 8, 2005 I know this possiblity but it´s ugly and therefore i would never use it. Share this post Link to post Share on other sites
Wick_105 0 Posted January 8, 2005 I like the looks of all of this stuff great work. and keep the sight for the lav25 as it is the same style of sight used in every lav turret for the last 30+ years. Share this post Link to post Share on other sites
wipman 1 Posted January 9, 2005 Hi, i was looking for some USMC helos photos when i spotted this page, there'r real squad logos for flying vehicles aswell as for land vehicles; & i thinked that this may serve you, fishkopp, for something; maybe. Let's cu. http://www.glasstattoo.net/USMCSq.htm Share this post Link to post Share on other sites
FireflyPL 0 Posted January 9, 2005 Any ETA for this addons? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 9, 2005 Quote[/b] ]FK; it is possible, but it has some drawbacks. You can't really have a gunnersight and the player would only be able to use the weapon in third person, but the AI would be able to use it perfectly. Cpt. FrostBite is almost right. If you make the Stryker a car class, of course. The physical location of the gunner (that is, where the bullets will damage him and where it can be viewed in third person view or from outside the vehicle) would be inside the vehicle, but his view, as defined in the view cargo lod could be attached to the otochlaven. The AI will use it perfectly. The human player would better use the optics, otherwise he would see himself sitted on the turret. Other people crewing the vehicle will see him not in his place inside the vehicle, but sitting on the turret. Really, this would only bother if there would be soldiers sitting as cargo on top of the vehicle, like in VIT's BTR-80. Other people outside the vehicle (that is, not part of the crew) won't see him at all, if his proxy is placed inside the vehicle in the various view lods. Also,remember to set opticsColor (or something like that) to [1,1,1,1], otherwise that screen will look monochromatic. what the hell are you talking about? The gunner is simply sitting somewhere in the vehicle (in the right place or wherever you want him). He's not included in the selections for the turret. in the Class_viewgunner you can set the view for +/- 360 degrees and there you go; the gun will follow where you look as the gunner. Now if this is the stryker, you have a problem, because you're inside the vehicle and don't see shit (just the inside of the vehicle). So the player won't be able to use it unless he uses third person view. But the AI will be possible to use it. The gunner is simply sitting in a normal position and the cargo-pos will also see him sitting there. btw; I didn't know how to do this, but my modleader Matthijs figured this out. Share this post Link to post Share on other sites
sa8gecko 0 Posted January 9, 2005 Calm down, Cpt. Frostbite. I'm not talking bullshit. I can PM you a link to see what I mean, if you are interested. Not here cause I don't want to spam Fischkopp thread. Share this post Link to post Share on other sites