fubar_diver 0 Posted December 31, 2004 I'm a man of few words, so here goes. Fan-bloody-tastic, keep up the great work. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted December 31, 2004 This tank is unbalanced for standart tanks  which makes it 90x more fun Not sure we get the same fun out of OFP  i like to win  Anyway, M1A2 SEP seems unbalanced when compared to BIS T-80 and M1A1 for the simple reason these tanks are 1985 area, and outdated by the today M1A2 SEP. 20 years of difference. Who is still using standart BIS tanks?  They dont fit to never tanks even for the optic aspect of it. 1) people that use Y2K3 2) people that use EECP 3) people that play BIS missions/campaigns 4) people that dont want to download 934 megs of tank addons  Share this post Link to post Share on other sites
USSRsniper 0 Posted December 31, 2004 This tank needs good enemy not that dies from one shoot it will make it more fun Share this post Link to post Share on other sites
FerretFangs 0 Posted December 31, 2004 Nah, just keep adding enemy units, and eventually the SEP Abrams player will run out of ammo. You've got to love the drama of a last, desperate stand against overwhelming odds, and a grim chance of survival. Getting through it to tell how you made it, is what makes the whole thing worthwhile. That, and completing the mission, of course. And there is also the honor and glory of making the ultimate sacrifice, and dying a hero's death in the service of your nation, fighting for a worthy cause, and for the benefit of the greater good. Remember, the mission comes first, kill as many of the enemy as you possibly can, and keep one last bullet for yourself. Don't give the bastards the satisfaction of taking you alive, and performing their unspeakable evil upon you. Share this post Link to post Share on other sites
calm_terror 0 Posted December 31, 2004 or add infantry.. this tank sucks againest infantry. Share this post Link to post Share on other sites
miles teg 1 Posted December 31, 2004 Only if they're all RPG infantryman. Â I stuck a platoon of these against 3 squads and these M1 tanks obliterated them easily. Â This M1 tank is VASTLY more powerful against infantryman compared to the original BIS M1A1. Â At least now it has a fighting chance. Â If used with realistic combined arms tactics with supporting infantry, it does very well. Â It does less well against JAM RPG gunners but thats partly because they carry way more RPG's then a RPG gunner would carry in real life (where normally a RPG rocket backpack contains 3 rockets) and they have unrealistic accuracy and reload times. Â At any rate, even against the JAM RPG-7's, these tanks can still take a beating. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Landwarrior87 0 Posted December 31, 2004 I had two BMP's and a T72 take out my Abrams and my Bradley on Afghan island, maybe it was because the BMP's were higher on land than the abrams. Share this post Link to post Share on other sites
calm_terror 0 Posted December 31, 2004 ok i guess since people don't really understandwhat i mean here.. what i mean by this tank sucks againest infantry is the fact they don't enage infantry correctly or completely ignore infantry. half the time they fiore the main gun at them usign SABOT. it just seems kinda bad when 1 infantry squad will take out an m1a2 with no one even hurt.. it needs to enage more with the MG. and see infantry better. also the tracers are pointless if they disappear after more then 2 infantry squads are on the map. I am not sure what would make the tank engage infantry better.. eh edited to be more "pc" Share this post Link to post Share on other sites
bucket man 2 Posted January 1, 2005 Overall a good tank but it dont engange infantry with the mg. It uses the anti infantry main gun ammo though and that is really devastating. Share this post Link to post Share on other sites
Guest Posted January 1, 2005 I've got to say this is one of the best addons i've ever seen, the barrel flash is just amazing and has totally changed how i play the game, i can't wait to see if there's this sort of treatment given to the T-72s and T-80s! Very well done! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted January 1, 2005 I've got to say this is one of the best addons i've ever seen, the barrel flash is just amazing and has totally changed how i play the game, i can't wait to see if there's this sort of treatment given to the T-72s and T-80s! Very well done! Â Y2K3... just released a special edition of it (update from Y2K3 6.0) that incorperates that muzzel flash (from orcs) on all main battle tanks. Share this post Link to post Share on other sites
king homer 1 Posted January 1, 2005 Happy new year boys. Update 1.1 will be ready for tomorrow evening. - fixed script bugs -> STAFF script, wrong muzzlevelocity of APFSDS, APAM and MPAT - changed tracers (now visible on low fps) - changed MG damage - zeroed MG - changed armor values -> crew won't bail out to fast Share this post Link to post Share on other sites
Guest Posted January 1, 2005 I've got to say this is one of the best addons i've ever seen, the barrel flash is just amazing and has totally changed how i play the game, i can't wait to see if there's this sort of treatment given to the T-72s and T-80s! Very well done! Â Y2K3... just released a special edition of it (update from Y2K3 6.0) that incorperates that muzzel flash (from orcs) on all main battle tanks. Where can i find the Y2K3 update? Any help would be much much appreciated! Share this post Link to post Share on other sites
miles teg 1 Posted January 1, 2005 Happy New Years Homer! Sounds great! By the way did ya try out Wolfsbane's tracer system that he just released? It is absolutely amazing! The tracer rounds even ricochet off the ground just like in real life. I would highly recommend that you see about incorporating it into your tanks! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Mr_Tea 0 Posted January 1, 2005 Where can i find the Y2K3 update? Any help would be much much appreciated! Â Look here. http://ofp.gamezone.cz/_hosted....2K3.rar Share this post Link to post Share on other sites
AimPoint 0 Posted January 1, 2005 Great news...thx Homer Share this post Link to post Share on other sites
galbaldy 0 Posted January 1, 2005 Will the tracer color be changed to red? Share this post Link to post Share on other sites
calm_terror 0 Posted January 1, 2005 red tracers are only for m16/4's not mg's.. i noticed soemthign else that kinda is nto right. int he loader's position the ammo storage behide him. is open that door should be closed. no gunner would leave it open for longer then to get the round out... i know you did it for detail butit really should be closed. Share this post Link to post Share on other sites
king homer 1 Posted January 1, 2005 red tracers are only for m16/4's not mg's..i noticed soemthign else that kinda is nto right. int he loader's position the ammo storage behide him. is open that door should be closed. no gunner would leave it open for longer then to get the round out... i know you did it for detail butit really should be closed. Oh my dear.... If closed or not whats the difference? It's just a game, and I'm not going to change a texture because it's unrealistic. So the door would be closed when the gunner is reloading....yeah and that's more realistic I know. 1. If you don't like it, don't use it 2. Go and make it better... And yes we've changed the tracer color to darkorange ... And no we won't use wolfbanes tracer script cuz we've find a way to get the script working on low fps. Share this post Link to post Share on other sites
Bobcatt666 0 Posted January 1, 2005 I was thinking more off being animated seeing the loaders postion is usable. blast door is operated with a knee switch each time the loader gets a round out of the ammo storage area, one of the main reasons the M1 is a much safer tanks is the crew are protected against an ammo cook off as long as the bast door remains shut. The interior is too clean, most tanks are filty inside of them.. Share this post Link to post Share on other sites
TDogg 0 Posted January 2, 2005 red tracers are only for m16/4's not mg's.. Not true I have seen the coaxle m240mg fire red tracers and also the m2 .50cal mg on the abrams. I'm pretty sure the only color tracer round that the coaxle m240 mg on the Abrams uses is red. Share this post Link to post Share on other sites
TermiPete 0 Posted January 2, 2005 What are you going to change the armour values to? Cheers TP Share this post Link to post Share on other sites
Pappy Boyington 0 Posted January 2, 2005 Happy new year boys. Update 1.1 will be ready for tomorrow evening. - fixed script bugs  -> STAFF script, wrong muzzlevelocity of APFSDS, APAM and MPAT - changed tracers (now visible on low fps) - changed MG damage - zeroed MG - changed armor values  -> crew won't bail out to fast please tell me that the script paths are the same and that in the terms of my using it in Y2K3 wont require any editing as long as they were script fixes i be a happy boy Share this post Link to post Share on other sites
king homer 1 Posted January 2, 2005 Happy new year boys. Update 1.1 will be ready for tomorrow evening. - fixed script bugs -> STAFF script, wrong muzzlevelocity of APFSDS, APAM and MPAT - changed tracers (now visible on low fps) - changed MG damage - zeroed MG - changed armor values -> crew won't bail out to fast please tell me that the script paths are the same and that in the terms of my using it in Y2K3 wont require any editing as long as they were script fixes i be a happy boy That for sure Share this post Link to post Share on other sites
king homer 1 Posted January 2, 2005 Oh Pappy, I've noticed we added a new sqf file! Is that a problem? Share this post Link to post Share on other sites