zayfod 1 Posted December 24, 2004 First of all, Merry Christmas everyone ! So, whats new? Well, the time has come, the ECP project is near trial release. Our beta trials are near completion. Our coders have been hard at work,the seeds are sown, the deed is done... ...let the countdown begin. DOWNLOAD (FTP#1) - ECP Teaser - High Res [68 MB] DOWNLOAD (FTP#2) - ECP Teaser - High Res [68 MB] DOWNLOAD (FTP#1) - ECP Teaser - Low Res [21 MB] DOWNLOAD (FTP#2) - ECP Teaser - Low Res [21 MB] Yup click em and they should work. Thanks to www.gotf.net , operationflashpoint.filefront.com ,  www.ofpbase.com , and ofp.gamezone.cz for hosting our pics and avi files while ofpec is offline. Cheers guys. The video is 5mins 39 seconds and requires the DIVX 3.11 alpha codec. Go here to read about the codec: http://www.divx-digest.com/index.html and go here to get it  http://www.divx-digest.com/software/divxcodec.html extremely easy to install/uninstall  and is compatible with all versions of Windows. Now.... the high res version is 69,568KB the low res version is 21,892KB. I really recommend you watch the high res version, it shows a heck of a lot more detail and is well worth the download wait imo.  E.T.A? Days... Stay tuned and watch this space. This is the exclusive launch thread. Pics, news, and updates will be posted here first. Our Team is very hard at work touching up the beta, please do not be upset if we fail to reply to you at this stage. This opening thread will be updated regularly. And yes, a second video is on the way.  Quote[/b] ]ECP Change Log -=- ECP Mod --------------------------  See individual change logs (addons) or header of .cpp files for detailed changes.  1.074b - 04/12/04 (Zayfod) - DEV VERSION Due to the size of the 1.074b update this table of contents may help. 1.075 updates TBA. * CONTENTS * 1.074b Generic Update (for end users) - explosion FX - suppression - helo commands - AI suppressing fire - smarter AI - A.A.D (Adaptive Ally Detection) - singing large churches - new fountains - new street lamps - new ECP architecture - new addon support - new weather - new lighthouse effects - new sandbag config settings - bouncing grenades - bouncing/floating smoke grenades (AI view blocking) - radio chatter - enhanced MP reliability - Burning houses watch this space ================================================== ==== 1.074b Generic Update Description Begins ==== ================================================== * THE NEXT GENERATION ECP BEGINS! * complete rewrite - many bugs fixed and many new features added, to name but a few: * new explosion FX from All ordinance - soil thrown up - shock waves - large armour shrapnel and stones fly through the air - water splashes and sprays - engulfing dust waves that'll make you choke - smouldering debri and crater holes - ongoing secondary explosions, ammo cooking off streams through the air. - large magazine explosions that'll make your ears bleed. * new suppression from ALL ordinance. - Ear ringing - White out * new helo commands including onmapsingleclick - command AI helos for simultaneous fast insertions (as many as you like) - have multiple AI helos standing by waiting for your "GO!" - call for extraction (day time pop smoke, night time use strobe) - order AI to fly low and skim the tree tops or go high for a HALO drop - order emergency landings (remotely or while in helo) * new AI suppressing fire - crawl below sandbags and hear the bullets fly over you (alpha code, under development). * new smarter AI -- And I mean they are bitchen smarter than before. - AI hear better - AI see better - AI share information with surrounding allies (see A.A.D) - AI information shared between all vehicle types. Air/Sea/Land. - AI memory degrades - AI may call for support - AI group spacing increased - AI throw smoke when retreating - AI fire flares at night upon contact. - AI accuracy decreased to more realistic values - AI rate of fire increased (machine guns now open up) - AI now fire over non destroyed sandbags at close range - AI Artillery support is under development * new A.A.D (Adaptive Ally Detection) Revolutionary! - ECP now determines who Resistance is allied with and thus AI will share information with appropriate allies. * new singing large churches - light up at night - Monks inside sing ancient Gregorian chants - Works with large churches made using createvehicle command in game * new fountains - light up at night with water sound FX on all islands - water DROP FX - Works with fountains made using createvehicle command in game * new street lamps (realistic reduced brightness on all islands) - Finally, no longer will one single lamp flood light an entire town like it used to. * new ECP architecture (performance enhancements like you wouldn't believe) - Our entire architecture has been completely re-written - All scripts and functions condensed and optimised for maximum performance - High number of old scripts converted to functions - The "Save Game" bug has been solved! (fingers crossed) - D.G.A.S (Dynamic Global Array System) Revolutionary! - D.G.A.S keeps all Functions, Variables, Strings and Bools in only four single global arrays - D.G.A.S is self adjusting and adapts constantly during the game.  - D.G.A.S offers a massive performance increase. * new addon support! (regardless of gun name, ammo name, or vehicle name) - many ECP FX no longer require constant updating due new addons being introduced. * new weather -- island specific - optional heavy rain down pours that remain constant. - Ability to set random/constant FOG now works correctly * new lighthouse effects - Nogova light houses now work - hear the light house horns at night - Lighthouse doors are lamp lit * new sandbag config settings - AI will now fire over sandbags in front of them without the need to detroy the sandbags. Note, AI have not been coded as such to "use" the sandbags. (Well, not yet at least  ) However, they will now fire over them if they are standing up next to them or they are crouched next to them. Prior to this the sandbags needed to be destroyed. * new animated bouncing grenades. Revolutionary! - New High detail grenade Model - Pin flys out when thrown - They splash when they hit water - They thud when they hit the ground - They bounce off objects, tumble and roll * new animated bouncing/floating smoke grenades that AI can't see through! - New High detail smoke grenade Models - Pin flys out when thrown - They splash when they hit water - They thud when they hit the ground - They bounce, tumble and roll - Reworked smoke DROP FX gives very realistic looking smoke - AI View is Blocked accurately, exactly where the smoke drifts to according to the wind. - Smoke canister Sound FX * new radio chatter while in armour and aircraft. - Hear actual real life recordings of sorties, engagements, and air traffic control in US English and Russian--adds fantastic atmosphere * new enhanced MP reliability! - Proven MFCTI stability - Proven better MP code - Many resource leaks fixed - Many existing bugs fixed * Burning houses - Houses burn according to how large they are and their type. - ECP adjusts for new house addons automatically watch this space ================================================ ==== 1.074b Generic Update Description Ends ==== ================================================ Some preview pics.... 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zayfod 1 Posted December 24, 2004 ...and this is just a taste. It begins. Zay Share this post Link to post Share on other sites
Hawkeye 1985 0 Posted December 24, 2004 Very good News ! I can't await your new ECP Version It's one of the biggest X-Mas Gift for me today Share this post Link to post Share on other sites
Antaris 0 Posted December 24, 2004 Sweet! Can't wait!! Share this post Link to post Share on other sites
Sole 0 Posted December 24, 2004 Now this is a nice surprise! This new version looks like an absolut must-have. Rock on guys! Share this post Link to post Share on other sites
tak 0 Posted December 24, 2004 Yikes, finally!! This is more than that I've expected..can't wait. Guys It's a great suprise! Share this post Link to post Share on other sites
Gollum1 0 Posted December 24, 2004 Wow.... This looks amazing, I thought ECP was dead because of the long silence! Quite the opposite! Share this post Link to post Share on other sites
sanctuary 19 Posted December 24, 2004 Last song played : Sanctuary - Drooling in front of ECP 1.075.mp3 Share this post Link to post Share on other sites
shadow 6 Posted December 24, 2004 Nice pics. Downloading the video now. Thanks for the Christmas treat Share this post Link to post Share on other sites
Franz_Schall -SWAF- 0 Posted December 24, 2004 Indeed, it looks pretty decent and very promising. Hopefully its full graphic beauty doesn't slow down my rig too much. ;) Merry X-Mas. Share this post Link to post Share on other sites
berghoff 11 Posted December 24, 2004 Nice movie, especially when he trows the grenade. Very nice special effects. Share this post Link to post Share on other sites
bonko the sane 2 Posted December 24, 2004 wahey, lovely video, the effects and action menu look very promising Share this post Link to post Share on other sites
shinRaiden 0 Posted December 24, 2004 mphm... anybody see where my jaw went? it fell off and now I can't find it... Absolutely incredible. Share this post Link to post Share on other sites
DeutschesWassser 0 Posted December 24, 2004 Wahhh make my dreams come true an realese it! I want it and when i want it i get it xD. So,hopefully it doesn't take too long time to realese ist. So merry Christmas and please realese the Addon or the holy Lord will come and... Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted December 24, 2004 wow this looks amazing.. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted December 24, 2004 That video is pure magic! MfG Lee Share this post Link to post Share on other sites
Mr_Tea 0 Posted December 24, 2004 Could you please provide a download link for the videos. For some reason my player didn`t get any data. Checked firewall and everything, normaly it should work. Share this post Link to post Share on other sites
sanctuary 19 Posted December 24, 2004 Make a right click and "Save the Target As" on the banner corresponding to the video quality you want (the low quality or high quality one), then play the video when you will have finished to download it. Share this post Link to post Share on other sites