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AEF-Campaign: Train Addon FINISHED

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BUZZARD @ Nov. 22 2004,21:08)]Ahhhh... finally... what a great addon! Thank you AEF!!!

Well, just wanted to say it's all we've been expecting, very nice! biggrin_o.gif

I just had that funny black screen after pressing continue after finishing the 1st lesson mission... strange... and yes I used v1.11 of the train... oh well... just demonstrates nothing's perfect, but this comes close!!! biggrin_o.gif

thats a bug in the mission or AEF_Treben_Anim

on my pc the AEF_Treben_anim only works on RES addon folder, i tried in normal addon, mod folder addon...only RES

but really, im not fussed about the anim... biggrin_o.gif

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I just tried the demo mission and I must say I'm impressed!

But after trying to make the AI use it, I'm sorry to say that I'm dissapointed.

For one, they sometimes dont move after you give them a waypoint, they just sit there.

For two, sometimes when they do move they stop and backup, or go forward then backup etc.

For three, they seem to have some sort of trouble going downhill.

I had one going downhill and he stopped and just sat there.

For four, I gave one a waypoint just ahead of him and he went backwards?!

The train definatley needs improving AI wise, I hope these problems can be put to history!

Besides those, it's an awesome addon! Good job.

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BUZZARD @ Nov. 22 2004,21:08)]Ahhhh... finally... what a great addon! Thank you AEF!!!

Well, just wanted to say it's all we've been expecting, very nice! biggrin_o.gif

I just had that funny black screen after pressing continue after finishing the 1st lesson mission... strange... and yes I used v1.11 of the train... oh well... just demonstrates nothing's perfect, but this comes close!!! biggrin_o.gif

thats a bug in the mission or AEF_Treben_Anim

on my pc the AEF_Treben_anim only works on RES addon folder, i tried in normal addon, mod folder addon...only RES

but really, im not fussed about the anim... biggrin_o.gif

same here.

but that's nothing special, i copied that from treben's config:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cutscenes[]={"..\Res\Addons\AEF_Treben_Anim\intro"};

wink_o.gif

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MP version coming soon with Phoenix Island.

Cool! ........ anmirish.gif

soon is meant as a "when it's done" i guess. so it's not like 1 or two weeks  sad_o.gif

Or three or four..... tounge_o.gif

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soon is meant as a "when it's done" i guess. so it's not like 1 or two weeks sad_o.gif

Arg ... don't destroy my illusions crazy_o.gifwink_o.gif

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Heres a nice little bug..

Once the engine goes off the track,the wheels disapper and move on thier own!The wheels seperate from the engine!~ wow_o.gif

EDIT:And the engine looks like its flying

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Wonderful work guys!!!! I'm about to start downloading, but I must say thanks for all your hard work!!! Let a new chapter of OFP start again!!! Very nice to see that you're still at it Dschulle smile_o.gif

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Ok,

Q:

AI is driving forward-> backward -> forward -> ...

A:

Lay more Waypoints then the normaly AI (like you tell someone the way, but you better tell him all Curves ;))+ Set Speed to Full

Q:

Train/Bogey dosnt derail after crashing in Ramp/Trackend

A:

why to hell do you drive also with a high speed into a buffer-stop? :P

No. We try to fix this problem.

Q:

AEF_Treben Anim wont work.

A:

Put the AnimFiles in : "OFP\Res\Addons"

Q:

Wich kind of new Waggon will be released ?

A:

some (like Tank Transporter, other Passenger Waggons) i cant and i wont tell more ;)

Q:

Is it possible to add more engine´s ?

A:

Yes ! Dschulle/Lester will make a little ReadMe.

I hope now are the most questions answered.

Greetz AEF-Team

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Quote[/b] ]Q:

Train/Bogey dosnt derail after crashing in Ramp/Trackend

A:

why to hell do you drive also with a high speed into a buffer-stop? :P

No. We try to fix this problem.

Mine, when hits the buffer at high speeds, the trains moves over off the track and the wheels remains on the track. Then I can move forward with the wheels next the the train.

Image:

[im]http://img112.exs.cx/img112/470/train.jpg[/img]>100kb

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Um... question... I don't think anyone has asked this one, but its kind of a biggie... Can you put the tracks on different islands? I have looked all over the map editor, read the readme files, but can not find any track objects to make my own train routes. Is this possible or is it something that is coded into the island?

If it is possible, I highly recommend that you update the addon to include the track objects into the map editor.

Aside from that however I must say that this is a really amazing addon! I hope to include some tracks on my mod team's upcoming map.

Keep up the outstanding work!

Chris G.

aka-Miles Teg<GD>

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Um... question...  I don't think anyone has asked this one, but its kind of a biggie...   Can you put the tracks on different islands?  I have looked all over the map editor, read the readme files, but can not find any track objects to make my own train routes.  Is this possible or is it something that is coded into the island?  

If it is possible, I highly recommend that you update the addon to include the track objects into the map editor.

Aside from that however I must say that this is a really amazing addon!  I hope to include some tracks on my mod team's upcoming map.    

Keep up the outstanding work!  

Chris G.

aka-Miles Teg<GD>

Placing them inside editor is very hard, since they have to match well to look good and to keep the script functional.

We do have an old script, which lets you place tracks on the island along WP's, but I have to check if it's still functional.

We'll keep you informed, maybe it's allready included in the next tutorial ;)

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Um... question...  I don't think anyone has asked this one, but its kind of a biggie...   Can you put the tracks on different islands?  I have looked all over the map editor, read the readme files, but can not find any track objects to make my own train routes.  Is this possible or is it something that is coded into the island?  

If it is possible, I highly recommend that you update the addon to include the track objects into the map editor.

Aside from that however I must say that this is a really amazing addon!  I hope to include some tracks on my mod team's upcoming map.    

Keep up the outstanding work!  

Chris G.

aka-Miles Teg<GD>

Yeah you can find the track sections under Empty>AEF_Treben although it would be hell placing that many track sections it would take aaages and they would all have to be perfectly aligned crazy_o.gif

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Thanks for the info. I don't have any Empty>AEF_Treben category on my map editor. Only the Empty>AEF_Train section which just has the trains and carriages.

That's good news about the possible scripting method of laying tracks along waypoints. That would be awesome if you guys could release something like that.

I did find a round-about way of laying tracks. I went into a mission.sqm file and simply renamed another object as the track name. However I see what you mean about the need for the tracks to match up exactly. In a few spots, even though they look matched, the train gets stuck. sad_o.gif

So yeah it definitely will need a script unless I carefully match every single track through trial and error.

Here's another idea.... perhaps release track sections in different sizes? That would make it ALOT easier.

For example have some really long track sections, some medium size sections, and then the current short sections. Also there could be pre-made circular turn around sections with a switcher attached.

That would help out mission makers tremendously and make it alot easier to put these tracks on different maps.

smile_o.gif

Chris G.

aka-Miles Teg<GD>

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When i Put the ramp down and drive onto the train with stakes i drive away and the jeep stays in the air.

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Its...amazing wow_o.gif , so much better than i ever imagined, i like the dust from the train sections when it moves, i hope to see more new wagons and engines and islands with this.

2 years work delivered something fantastic, well done AEF smile_o.gif .

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For the time being, for those that might want to blow a train or two on other islands, there is an easy way to lay long stretches of straight tracks : by using an old script of mine (I knew it might be of some use someday, lol).

Each portion (typeOf = "AEF_T00152") of track is 15 meters long. The distance between the first and the last portion must therefore be dividable by 15.

Find an example mission, on desert island, here.

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When i Put the ramp down and drive onto the train with stakes i drive away and the jeep stays in the air.

As I meantioned in my first post:

Please read the ReadMe smile_o.gif

You have to active the scripts, for transport, for each wagon, because it costs performance. But it works great, you can drive with a full truck of soldiers on it and the train will drive you around.

You can use these tracks where ever you want, just ask us if you want to modify them. Soon, there'll be and tutorial how to make new trains and include them.

@Diffrent track section; longer and shorter tracks:

We already talked about that in the team, and it's much to complecated for the script to run ;)

Ah, and for all:

I think you know quiet well, what it means when we say soon. ^^

(we just have another definition of it smile_o.gif )

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lol uh..

this one appeared when i put a train between two tracks.. apparently they're both magnetic and took one set of wheels for themselves

[ig]http://img.photobucket.com/albums/v515/neoshi/whoops.jpg[/img]>100kb

this one.. i placed 4 engines but there were 5 when the mission started, i drove forward, only to leave all their wheels behind.. oh, sometimes i can't detach engines from each other

yaynowheels.jpg

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anyone know a script or trick to get an entire ai train (engine+wagons) to connect easily? I have having trouble getting ai to form an entire connected train to move around.

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