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igor drukov

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About igor drukov

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  1. igor drukov

    Faction restrictions

    Creating a BLUFOR group linked to an OPFOR leader with a 0% probability of presence will make that group OPFOR. Giving units a negative score with AddScore will make them the target of everyone on the map.
  2. igor drukov

    A few no-respawn COOP missions

    Hey y'all First, thanks a lot Variable and aliascartoons for your reviews and constructive criticisms: they're invaluable. Thank you for taking the time. Pack v5.0 now out: LRPP Ops has been fixed (hopefully) and streamlined. A new mission has been released: Data Raze. See first post for details. To be done: fixing the spawn issue in One Hell Swoop more missions! Hoping some of you will enjoy this, Igor
  3. __CUR_MP is the default name of .pbo'ed missions in MP. Back in the days, giving them a name in the advanced intel section solved this - no longer, it seems. Anyway, nothing to worry about: the scripts are correctly accessed :)
  4. igor drukov

    A few no-respawn COOP missions

    Hi The pack's been updated with a new mission for 10 players, LRPP OPs. Regards, Igor.
  5. igor drukov

    A few no-respawn COOP missions

    Hi What else to say than I'm grateful for those comments - really grateful. Thank you so much for taking the time to phrase them. Version 3.0 of the pack is now ready: missions have been fitted with Psycho's revive system, character customization (after Dsylexci's dialog), some streamlining, some major overhaul (Flare Woves) and, last but not least,a new mission , One Hell Swoop. Please see the first post for details. I'm hoping a few no-respawn coop players will like this - we know who we are :)
  6. igor drukov

    The all new: Ask a moderator about the forum & rules

    Hi This is bound to have been asked before, but I genuinely can't find the answer - how can I rename a thread I've created? Thanks, Igor
  7. Just to confirm - it's all fixed (dedi tested). Thank you so much!
  8. We're experiencing reduplication with default implementation on our end too :) Thanks for this great script mate, Igor.
  9. Hi I'm running a dedicated server and it seems CBA_A3 overrides the ArmA3Profile settings. The server.ArmA3Profile is set to disable all HUD information, including weapon crosshair and MP statistics, at all difficulty settings (everything is set to 0 in the profile). Without CBA, it works like a charm. But when loading CBA (either beta4 or beta5), and CBA alone, we get weapon crosshairs and MP statistics even at elite level. I'm quite certain this issue arose with the new patch, so my assumption would be that it is a compatibility problem between the patch and the latest CBA version. However, I haven't found anyone else experiencing the same problem. Am I doing anything wrong, am I missing something? Thanks in advance for your help, Igor Problem solved: had forgotten -name=XXX in the command line. Cheers!
  10. igor drukov

    A few no-respawn COOP missions

    Gentlemen Sorry for the late reply, real life has got the better of me, lately. @Variable: Awesome video, Variable, it looked like great fun! Thanks for the reference to Psycho's set of scripts, which I didn't know - I've actually been reworking the missions with another revive system, but your input convinces me to make further changes... As to Hack n' Blast: @GiorgyGR The missions are designed and tested to be played on a dedicated server at elite level with default settings, and no addons. I aim at both enjoyable gaming experience and plug n' play comfort. This of course does not mean that other mods cannot enhance gameplay, but I can't test them all, and I also suspect some scriptings conflicts might arise. But Variable and CiA seem to have used at least two without any issues - so it seems to be working! @Günter Severloh I do tweak the AI. Definitely. About every setting I can tweak. My aim being - an enjoyable mission that's challenging, cooperative and plug n' play - on default at elite, basically (see post to GiorgyGR). This of course means defeating aimbots, so by all means have a look at what I tried to achieve, and see for yourself. That's the philosophy (its application, well, is another matter for you to judge :)). As to revive... I'm mostly implementing it for the friends I play with. In my heart of hearts... I don't like it. The best formula in my very humble opinion is no revive, some sort of complex medical system, and, of course, no über-AI shooting you in the head through a thick bush with their back on you from 700m. with no optic (the one massive showstopper of this game, no doubt). This is also the reason why I'm hugely interested in Psycho's system (thanks again Variable for the reference!). Thanks for reading me, hopefully an update and some new stuff will be released soon. Igor
  11. igor drukov

    A few no-respawn COOP missions

    Gentlemen Thanks a lot for your comments and feedback - they are hugely appreciated. Hopefully the new changes below will have taken your remarks into account. Version 2.0 is now out. The biggest changes are that JIP has been implemented, and the option to have one revive is available in the MP lobby (some compromise can't hurt, can it?). Credits for that go to =BTC=- revive script. The player slot has also been reimplemented. See the first post for a more detailed change log and the link to the missions. @Variable: the briefing should be slightly clearer in v2.0 - you need to destroy all three generators to complete the objectives. Was that the case? Hoping a few of you will have as good a time as my friends and I (especially rickydrier) had testing, retesting and reretesting the pack, Igor
  12. igor drukov

    A few no-respawn COOP missions

    Hey ck-claw Thanks a lot for the invitation! If all goes well, I should be able to join a game before Xmas - can't wait! Your compliments mean a lot to me. Thank you, Sergeant Rock.
  13. igor drukov

    A few no-respawn COOP missions

    These missions being quite challenging (especially for players not used to playing together), I've added a few tips/spoilers below each mission in the first post. How funny! Precisely the point I was making in another thread... Don't expect anything tomorrow, but you've got it! Believe it or not, I have been considering joining since maybe day 1 - but RL was always in the way... Thanks a lot for the invitation, I'm hoping this will soon possible!
  14. igor drukov

    Multiplayer dying fast??

    Not that I want to enter the fray or anything - just throwing in my half a penny (I am well aware my opinion is a bit extreme, so be warned!): As much as I endorse every single claim listed by Bvrettski, I can't help thinking - as a self-conscious and outdated vet from an older generation - that one other reason why the game is generally underrated and unfairly dissed is the following: the sort of typical gameplay (in my very humble opinion) OFP offered - at least the one that got me hooked as opposed to Counter-Strike or the other popular FPS of the time - was absence of JIP and limited respawning options. Waiting for everybody (friends and good-willed strangers alike) to be ready before you started the mission and feeling your heart beat for fear of dying helped create the sense of brotherhood I have never ceased to like and look for. I'm quite fascinated by the discrepancy between the number of people asking for more realism and the missions these people play, which more often than not feature unlimlited respawn and a sort of gameplay which other games, frankly, do better. If this game is what it is supposed to be - an affordable infantry simulation - then somebody has got to explain to me why having someone pop in your squad while in the middle of an operation, or why getting slaughtered somewhere and reappearing in full gear some five clicks away 10 seconds later, contributes anything to enhancing realism. I do respect all sorts of gameplay, and of course their fans (and by all means I do not intend to start some sort of flaming war), and clearly the fact that BIS games can offer so many different sorts of gameplay is to be commended - but I for one think that if there's anything this game does best (because that's what it was created for in the first place, and no other game does it) - that's P v P, T v T or COOP with no respawn. And that's the sort of missions BIS should make and offer, because that's where its edge is.
  15. igor drukov

    A few no-respawn COOP missions

    Gentlemen, Thanks a lot for your interest, it's much, much, much appreciated! Black Sword it was indeed - my 15 minutes of fame, I guess: these missions are nothing like it, and unlikely to be as popular. They're just missions corresponding to how I like playing (with team spirit and fear of death), and to how ArmA3 is meant to be played (imho): with NO RESPAWN! Finally: how many playable slots would you CiA guys like to have? Play hard and die hard, Igor