gandalf the white 0 Posted January 26, 2005 Crying in my bed why I cant have such a beautifull OFP as you guys! 1) no shadows 2) put visibility to 1400 (if you fly allot) or 900 (infantry) 3) disable the reflective water on Dxdll when you dont see it, sometimes it helps 4) check This topic 5) goto your OFP prefrences and see how much memory you are giving to OFP, decrease that number a bit. 6) check how "big" the geometry performance is, the more the slider is to the right the better your OFP will perform. (yeah, i know it sounds weird) now whipe those tears of ya Share this post Link to post Share on other sites
Placebo 29 Posted January 27, 2005 when I see that screenshots that people make I`m trying to kill myself. You do realise that often when taking screenshots people crank up the settings so that it looks pretty but it's not playable? Share this post Link to post Share on other sites
Rambi 0 Posted January 27, 2005 Thanks ill try it out! Lol Placebo is still around when I subscribed on this forum u took me out for some co-op playing but thx guys greetz Rambi Share this post Link to post Share on other sites
sputnik monroe 102 Posted January 27, 2005 Quote[/b] ]goto your OFP prefrences and see how much memory you are giving to OFP, decrease that number a bit. Decrease the memory!? What is the logic behind this? I'm going to try it out, still though how does that help? Share this post Link to post Share on other sites
gandalf the white 0 Posted January 27, 2005 Quote[/b] ]goto your OFP prefrences and see how much memory you are giving to OFP, decrease that number a bit. Decrease the memory!? What is the logic behind this? I'm going to try it out, still though how does that help? OFP + logic = CTD No really, I think it is because the ammount of memory controls what gets rendered, how fast AI makes decisions, etc. While i have 1024 MB of memory, I only allow my OFP to use 880 MB of it... It works Geometry performance slider is around 30 000 I think... Share this post Link to post Share on other sites
adumb 0 Posted January 27, 2005 My Gaming Computer AMD Athlonâ„¢ 64 processor 3200+ MSI VIA K8T800 Chipset Mainboard 2.0GB PC3200 Dual Channel DDR400 128MB ATI RADEONâ„¢ 9800 PRO 160GB Hard Drive AA and AF < Click it OFP Benchmark < Click it Video Options < Click it Flashpoint.cfg Quote[/b] ]Product="Resistance";Language="English"; HW_Type="Direct3D HW T&L"; Adapter=0; 3D_Performance="60000"; CPU_Benchmark=10000; Resolution_W="1280"; Resolution_H="1024"; Resolution_Bpp="32"; LOD=7.000001; Limit_LOD=0.000001; Shadows_LOD=0.000001; MaxObjects=256; Cockpit_Textures=2048; Landscape_Textures=2048; Object_Textures=2048; Animated_Textures=64; Textures_Drop_Down=4; Texture_Heap="16"; File_Heap="16"; Total_Memory="2048 MB"; MaxLights=32; Light_Explo=1; Light_Missile=1; Light_Static=1; Frame_Rate_Pref=500; Quality_Pref=500; refresh=75; OFP: DXDLL Llauma 1.2 FlashFx My n00b killer Share this post Link to post Share on other sites
thirtyg 0 Posted January 28, 2005 when I see that screenshots that people make I`m trying to kill myself. You do realise that often when taking screenshots people crank up the settings so that it looks pretty but it's not playable? Never!!!!!!!!!!!!!! Â 10-15 fps is still playable And Sniper Skull that looks alot like mine for some reason... wait it is mine, except for the res, 1600x1200 all the way LOL Anyway i find what he has posted with the higher res i use + DXDLL on default are good setting to run to get nice pics. Share this post Link to post Share on other sites
adumb 0 Posted January 28, 2005 Quote[/b] ]except for the res, 1600x1200 all the way LOL 1280x1024 is the max for my monitor Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 29, 2005 Flashpoint.cfgQuote[/b] ]Product="Resistance";Language="English"; HW_Type="Direct3D HW T&L"; Adapter=0; 3D_Performance="60000"; CPU_Benchmark=10000; Resolution_W="1280"; Resolution_H="1024"; Resolution_Bpp="32"; LOD=7.000001; <------- You can change "7" to "0" Limit_LOD=0.000001; Shadows_LOD=0.000001; MaxObjects=256; Cockpit_Textures=2048; Landscape_Textures=2048; Object_Textures=2048; Animated_Textures=64; <------- You can change "64" to "2048" Textures_Drop_Down=4; <------- You can change "4" to "0" Texture_Heap="16"; <------- You can change "16" to "0" File_Heap="16"; <------- You can change "16" to "0" Total_Memory="2048 MB"; MaxLights=32; Light_Explo=1; Light_Missile=1; Light_Static=1; Frame_Rate_Pref=500; Quality_Pref=500; refresh=75; Maybe you can try. MfG Lee Share this post Link to post Share on other sites
Blue_Flight 0 Posted January 29, 2005 After seeing Sniper Skulls´s screenie about the ofp benchmark with a cpu-benchmark result from 10000 i ask myself if it´s normal to get a result from 6849 with a AMD FX-53 cpu? I only have 1023 MB Ram but it shouldn´t affect it so much?! I´am overall not pleased with my performance. Grafic card is a AX-800 Pro. Has anyone an idea? Share this post Link to post Share on other sites
dm 9 Posted January 29, 2005 After seeing Sniper Skulls´s screenie about the ofp benchmark with a cpu-benchmark result from 10000 i ask myself if it´s normal to get a result from 6849 with a AMD FX-53 cpu? What you are seeing is the "actual" benchmark, common practice is to "overclock" the benchmark by editing it in the config. However, I get an "actual" benchmark of ~7000 in my Resistance preferences (P4 3.06GHz HT, w/ 1024 of DDR333), so yes that score does seem a little low for an FX-53. Share this post Link to post Share on other sites
Blue_Flight 0 Posted January 29, 2005 Is this "overclocking" useful or only for show ? Share this post Link to post Share on other sites
adumb 0 Posted January 30, 2005 Flashpoint.cfgQuote[/b] ]Product="Resistance";Language="English"; HW_Type="Direct3D HW T&L"; Adapter=0; 3D_Performance="60000"; CPU_Benchmark=10000; Resolution_W="1280"; Resolution_H="1024"; Resolution_Bpp="32"; LOD=7.000001; <------- You can change "7" to "0" Limit_LOD=0.000001; Shadows_LOD=0.000001; MaxObjects=256; Cockpit_Textures=2048; Landscape_Textures=2048; Object_Textures=2048; Animated_Textures=64; <------- You can change "64" to "2048" Textures_Drop_Down=4; <------- You can change "4" to "0" Texture_Heap="16"; <------- You can change "16" to "0" File_Heap="16"; <------- You can change "16" to "0" Total_Memory="2048 MB"; MaxLights=32; Light_Explo=1; Light_Missile=1; Light_Static=1; Frame_Rate_Pref=500; Quality_Pref=500; refresh=75; Maybe you can try. MfG Lee looks the same Quote[/b] ]Is this "overclocking" useful or only for show why not overclock it some and test it Share this post Link to post Share on other sites
Master_Chief 0 Posted January 30, 2005 my old system that I've been playing ofp on for the last few years: PIII 650 mhz 256 mb ram 32mb nvidia tnt2 card 2 x 20gb hd dvd rom cd burner some generic sound card ofp benchmark 1119 my new system aka my ofp2 system P4 3.4ghz 1024mb ram 256mb radeon x300 card 120gb hd dvd burner sb audigy 2 zs 7.1 surround ofp benchmark 7049 I have the graphics maxed out so that there aren't any visible mipmap changes or low res textures. I have the view distance at 1500 not because it lags otherwise but because ofp's tiled ground textures look really bad when you can see the whole island, especially on high res islands. dxdll doesn't even touch my framerate, but I turned off reflected objects simply because the effect looks sloppy when you change the view quickly. I also use the flashfx mod with no reduction in fps. The hardest thing to get used to is ofp NOT crashing and giving me errors Share this post Link to post Share on other sites