Jimpy 0 Posted May 7, 2006 Yes, it looks nice but it isn't entirely correct. Do you mind if I make some suggestions on possible improvements? If that's supposed to be the No. 32 Mk. 1 sighting telescope then it is badly out of scale (too thin), is wrongly positioned on the rifle (way too far back) and the pads and turrets are incorrectly shaped. Also bear in mind that the real No. 32 telescope was made of heavy brass, so when the paint scratches off it, it looks a characteristic "golden colour", not a "silvery-white" colour like you have there. The heavy mounting bracket (on the left hand side) was cast iron. Also, all No. 4 rifles that were converted to the (T) variant had the battle sight aperture milled off - your model still has it (digging into the 'scope tube, it looks like). Your rifle is also apparently missing its foresight - I presume you have this in the "pilot-view" though. Sometimes users found that the standard foresight blade reflected light into the telescope and unit armourers made adjustments to prevent this, but the foresight was never removed entirely. Apart from those small niggles, I must say that it's jolly good work overall. Always nice to see British stuff being done so well. Share this post Link to post Share on other sites
Col. Rotten 0 Posted May 7, 2006 Great news to hear that you guys are making such good progress lately. It makes me very happy and I am still looking forward to the release of the mod. And about that Oosterbeek footage, I don't know who made it but I am sure it was released 6 months ago or something. It seems to be on the island a (former, not sure about that)member Jaakko was building. Anyways ,it is good to see it back again and if I am right, it was one of the first movies released with the british paratroopers in it. Greetz Rotten Ps. That rifle looks really awesome. The quality keeps getting better and better. Keep up the good work guys Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 7, 2006 The pics look very good. Just hope you'll release it before I grow old and die If the campaign is as good as/better than CWC/Resistance then I guees it's worth the long wait. Share this post Link to post Share on other sites
maatz 1 Posted May 7, 2006 great work guys! nice to hear from you! Share this post Link to post Share on other sites
OFPCAT 0 Posted May 8, 2006 Better to have no screenshoots just before releasing of a Mod. Otherwise, some " positive suggestions " from some ardent guys would delay a nice Mod forever... Share this post Link to post Share on other sites
belgerot 33 Posted May 8, 2006 Personally, I feel it isn't a bad idea to release screenshots, even if it is on the eve of the mods release. It depends on how each person reacts, but I find it pleasing to see the progress done on models, weapons and so forth. In any case, the fellow was pointing out things which Inv'44 may find useful. Even if it is not implemented right away, what is there to do? Share this post Link to post Share on other sites
jarvo9 0 Posted June 8, 2006 Hmmmm...little to quiet in here..... Share this post Link to post Share on other sites
JdB 151 Posted June 8, 2006 Hmmmm...little to quiet in here..... Quote[/b] ]We will be having an exclusive interview with OFP.info in the near future, where we will reveal more about Invasion 1944 - Phase 1: Oosterbeek. Marcel, the mod leader is working on the interview, but he has alot of school projects that need to be finished first. Share this post Link to post Share on other sites
JdB 151 Posted August 8, 2006 @ Aug. 08 2006,11:23)]Any updates? I check OFP.info every day, and I haven't seen an interview posted there yet, so no. Most of us are working all day, on vacation, moving from one place to another etc. From Winters: Quote[/b] ]Hello all, i wanted to let everyone know that i have been without internet access since i moved to a new house but i will back online 1 week from tuesday (thats wednesday for those of you across the pond living in the future) and that i have been working on the campaign all this time i have been away. As soon as i am back online i will have a new version for the team to test out and i am also working on a new video trailer that i will release here when my nets' back up. Again, quoting Winters: Quote[/b] ]As most of the team is away for the summer it wont be as soon as we all hope. But its coming, trust me it is coming. Quote from me: Quote[/b] ]I was in the secret Invasion 1944 Development Bunker today, I was doing promotional work at the time, so I had my camera with me. One scene was really impresive, so I took a picture of that. Totally out of the blue my camera malfunctioned (being 1940's technology and all), and the picture came out very blurred unfortunatly. I hope we can bring you a better looking result after some good old restoring processes [bad picture] Share this post Link to post Share on other sites
Winters 1 Posted August 14, 2006 As promised a new peek into the kampaign, this features some footage from the later parts, enjoy. Some spelling errors (sergeant) sneaked by but will be fixed before release. I44 Oosterbeek 2 Share this post Link to post Share on other sites
jarvo9 0 Posted August 15, 2006 Outstanding piece of work gents! Good things come to those that wait.... Share this post Link to post Share on other sites
belgerot 33 Posted August 15, 2006 Agreed! That video was a great piece, well worth the wait. Share this post Link to post Share on other sites
olemissrebel 0 Posted August 15, 2006 you turds better release it on the anniversary! Share this post Link to post Share on other sites
nephilim 0 Posted August 15, 2006 you think threatening them will make them release it faster? hmm Share this post Link to post Share on other sites
Deathstruck 375 Posted August 15, 2006 you turds better release it on the anniversary! lol Share this post Link to post Share on other sites
JdB 151 Posted August 15, 2006 you think threatening them will make them release it faster?hmm People said the same in September of last year, and we didn't release then, as we don't release unfinished projects, which is apperantly too much for non-modmakers to comprehend... Share this post Link to post Share on other sites
Deathstruck 375 Posted August 15, 2006 will be included some little things like Bolt actions,dynamic anims.,lean..... etc? Share this post Link to post Share on other sites
Gold Glover 0 Posted August 15, 2006 I've watched the trailer, and I must say: That's sweeeeeet! Share this post Link to post Share on other sites
JdB 151 Posted August 15, 2006 will be included some little things like Bolt actions,dynamic anims.,lean..... etc? Weapon animations are not possible (or at least nowhere near perfect) in OFP, yes, no. Share this post Link to post Share on other sites
Deathstruck 375 Posted August 15, 2006 will be included some little things like Bolt actions,dynamic anims.,lean..... etc? Weapon animations are not possible (or at least nowhere near perfect) in OFP, yes, no. weap.anims ARE possible,download LIBERATION Patch 1.07 Its working great Share this post Link to post Share on other sites
olemissrebel 0 Posted August 15, 2006 indeed, and the turd thing was a joke...i've been following I44 since the first demo, and was on their old forum Share this post Link to post Share on other sites
OFPCAT 0 Posted August 15, 2006 I think it will be extremely time consuming to make a perfect Mod. You guys seem to seek for such perfect... So just suggest whether you could release some addons separately first and leave the missions in later release. You know, so many guys are thirsty to get something from you soon after almost three years waiting from your last release years ago... Share this post Link to post Share on other sites
JdB 151 Posted August 15, 2006 will be included some little things like Bolt actions,dynamic anims.,lean..... etc? Weapon animations are not possible (or at least nowhere near perfect) in OFP, yes, no. weap.anims ARE possible,download LIBERATION Patch 1.07 Its working great Weapon "animations" are put into OFP by using workarounds, not hardcoded like in UT2004, BF2 or HL2, that support all kinds of custom animations to make up for lousy gameplay. We don't have many of these "oh look, that tiny little thing is moving" as they do nothing to improve gameplay, only the looks are improved by things like ejectorports opening and closing etc. The chances in OFP where you actually get a chance to see those kinds of details are few and far in between, not worth spending too much development time on. Weapon animations are considered opening a MG up and putting in a new belt, inserting/removing a mag by actually grabbing it and replacing it, having the hand adjust a setting on the scope etc, "zasleh" tricks with parts of the model making it appear like it moves are not weapon animations. Share this post Link to post Share on other sites
JdB 151 Posted September 4, 2006 The interview with OFP.info has been posted. If you are unable to open the OFP.info interview, you will need to download Adobe Reader from the Adobe site here: http://www.adobe.com/ (untick the "Adobe Yahoo! Toolbar" and "Adobe Photoshop® Album Starter Edition" before downloading it). Edit: the nice interview layout was done by Marcel. Share this post Link to post Share on other sites