ade_mcc 0 Posted March 24, 2006 Ambiance,especially amiant sounds is a great thing when implented correctly. Only problem I did encounter though was when playing one of the recent relased mission pack by WWIIEC for Liberation1941-1945. I survived a couple of waves of attack and then presumably through some trigger not triggering, nothing happened. But I could hear some not to far off shots being fired and so headed off in the general direction. Ten minutes later and realising that I was no nearer the action and that the apparent direction of the didn't change when changed direction, I realised that it was just ambiant sounds playing. It was a bit missleading, but this negative is outweighed by the atmosphere added. Share this post Link to post Share on other sites
JdB 151 Posted March 24, 2006 i know its abit late askingbut is there anychance of having commandos in the game winters?? in phase2 perhaps?? Where there Commando units involved in Operation Market Garden? If not, then you won't be seeing them at all I'm afraid. Share this post Link to post Share on other sites
sander 14 Posted March 24, 2006 Hi, Yes, some commando's were involved with Market-Garden. A number of men from No 2 (Dutch) Troop, No 10 (Interallied) Commando saw service. History of No 2 Troop (in Dutch) History of No 2 Troop (in English) 1st Battalion, the Parachute Regiment, formed from 11 SAS, had originated as No 2 Commando. There would have been former commando's in their ranks. Regards, Sander Share this post Link to post Share on other sites
OFPCAT 0 Posted March 25, 2006 Most important thing is to get the first phase released without delay... So just dont ask too much at the such moment of close time of completion of Mod! Share this post Link to post Share on other sites
Winters 1 Posted March 25, 2006 Ambiance,especially amiant sounds is a great thing when implented correctly. Â Only problem I did encounter though was when playing one of the recent relased mission pack by WWIIEC for Liberation1941-1945. Â I survived a couple of waves of attack and then presumably through some trigger not triggering, nothing happened. Â But I could hear some not to far off shots being fired and so headed off in the general direction. Â Ten minutes later and realising that I was no nearer the action and that the apparent direction of the didn't change when changed direction, I realised that it was just ambiant sounds playing.It was a bit missleading, but this negative is outweighed by the atmosphere added. In the campaign if you stray too far away from the area you are supposed to be in you will quickly become an easy target for a jerry sniper Share this post Link to post Share on other sites
POPKA 0 Posted March 25, 2006 just as in the ofp campaign when you die with an k sound when you go to far way? Share this post Link to post Share on other sites
Winters 1 Posted March 26, 2006 Yes, exactly like that. Too many missions and campaigns have been made that give you too much freedom. In an actual area of operation you wouldnt have complete freedom to wander wherever you wanted to without there being some type of consequence. Share this post Link to post Share on other sites
LYCANTHROPE 0 Posted March 28, 2006 with the ambiant sounds will you here other squads call out things like- "watch out german patrol ahead". an another thing will you be able to join other squads if to many of your guys die??? Share this post Link to post Share on other sites
Col. Rotten 0 Posted March 28, 2006 Great news about that campaign. I hate campaigns where the story is al about you instead of you beeing part of the story Looking forward to it. Greetz Rotten Share this post Link to post Share on other sites
Winters 1 Posted March 28, 2006 with the ambiant sounds will you here other squads call out things like- "watch out german patrol ahead".an another thing will you be able to join other squads if to many of your guys die??? We have sayings like: "here they come lads" and "come on you stinkin' jerries" just to quote a couple. I dont want to give too much away. We had some debate over a resistance campaign style 'lose a man and he is gone' but instead we opted to have several different "squads" the guys in your squad for one mission wont neccesarily be the same when you play that unit again. Share this post Link to post Share on other sites
LYCANTHROPE 0 Posted March 30, 2006 is there any black op style missions or just ya basic run n gun or set ambush style?? i guess it'll just be all of the above?? Share this post Link to post Share on other sites
OFPCAT 0 Posted March 31, 2006 Sounds nice. Will the first phase be released before this summer? Share this post Link to post Share on other sites
Jimpy 0 Posted March 31, 2006 I watched the "OosterbeekTrailer". It all looks very impressive indeed. Are the British Airborne soldiers going to be revised before final release? In the video they are apparently incorrect in several respects. Share this post Link to post Share on other sites
Winters 1 Posted March 31, 2006 Jimpy, post whats wrong with them and i will forward the info along. Thanks Share this post Link to post Share on other sites
Jimpy 0 Posted March 31, 2006 The troops are very good as they are but do have some slight innaccuracies. None of the issues are very major, though, and should be simple and quick enough for you to fix. In no particular order, the observations I made while watching your "OosterbeekTrailer" are: 1. The helmet chin straps on your men are apparently the canvas webbing type. These are not typical for British airborne troops on Op. Market. At that time the vast majority of British troops were still using the second pattern all-steel jump helmet with a black leather chinstrap. Webbing chinstraps were used first by Polish, French and Canadian airborne troops and only became generally used by British troops very late in the war and post-war. I can send you pics of the correct chin strap if you need these. 2. The type of Denison smock used most commonly on Op. Market was the (so-called) second type (although a small number did still wear the earlier first pattern smocks for that operation).The texturing at the cuffs of your troops does not have a great amount of detail but it appears that all the troops appear to have green woollen cuff closures. This is not typical for the type of Denison smock most commonly used on Op. Market. Woollen cuffs on Denison smocks imply: a) A first pattern Denison smock (circa 1942) worn only by a  few individuals on Op. Market, the first pattern smocks were designed and manufactured with woollen cuff closures; or b) A second pattern smock unofficially modified by adding stocking tops to the cuff closures - although this was not a very common wartime practise at all and became more popular post-war. The wartime second pattern Denison smocks had cloth cuffs with an adjusting tab and three brass snap-fasteners to close them. This type was used most commonly on Op. Market and afterwards; or c) A postwar dated Denison smock (Denisons were worn by British troops until the end of the 1970s) which was again designed and manufactured with woollen cuff closures. Postwar Denisons can be easily differentiated from wartime Denisons by their cut and camouflage patterns. I can send pictures of the cuff closures and details of the second pattern Denison smocks if required. 4. None of the men appear to be wearing their conspicuous parachute qualification badge - it should be on the right upper arm of their Denison smock. Please advise if you need a picture of the parachute qualification badge. 5. Most wartime airborne troopers wore a green and dark- chocolate-brown coloured netting face veil as a scarf tucked inside the neck opening of the smock (this was separate from the scrim netting worn as a helmet cover). None of your troops appear to wear such a thing as far as I could see. Some men of the Glider Pilot Regt. alternatively wore a silk escape map as a scarf and others (a very few) wore green camouflage patterned scarves made from US parachute silk. 6. The men are wearing 1937 pattern webbing battle order, which is correct for the period, however their equipment order is incomplete and incorrect in some details. I noticed that their utility pouches (the two large rectangular ones at the front) appear to be too small, none carries their waterbottle (always carried in the field) and they do not have their light assault respirator cases either. Pictures of troops on Op. Market clearly show them carrying this last item sideways at the left rear of the belt (at least initially).  The entrenching tool carriers are also carried a little too high up on the belt. I have detailed pictures of the light assault respirator (Mk III) case if you require these. 7. The webbing is also not correctly coloured. Your troops wear webbing in a mixture of a green and a light golden tan colour, however, although in fact British webbing equipment at this time in the war in the E.T.O was always coloured a mid-khaki green colour by the application of a preservative paste (called "Blanco" - a there's always a but  trade name) in colour "Khaki-Green no. 3". Only commonwealth troops in this theatre wore webbing in a light tan colour (especially Canadians) and much '37 pattern webbing used today by many modern reenactors is not correctly blancoed (as it reduces the value of the pieces). I can send pictures showing the correct "Khaki-green" colour for the blancoed webbing, if required I researched all this some time ago with the intention of making some WW2 British Airborne troops, until I discoverd that you guys had it all well-covered already (I'll most likely be instead making post-war [ie. 1970s] British Paratroopers for the Northern Ireland mod). Share this post Link to post Share on other sites
-TheOne- 0 Posted March 31, 2006 Errrr, where has the inv44 site gone? Share this post Link to post Share on other sites
archsceptic 21 Posted March 31, 2006 I think 99 out of a 100 people would be willing to overlook these historical inaccuracies - for the sake of the time factor, although in a perfect world it would be nice to get things correct down to the last molecule. At this stage if in44 started saying things were going to be re-worked, a lot of people that have been following this mod from the start - & genuinely looking forward to it would start to lose the will to live (maybe an exaggeration but you get my drift). Thanks for your dedication Winters. Share this post Link to post Share on other sites
JdB 151 Posted March 31, 2006 @ Mar. 31 2006,23:41)]Errrr, where has the inv44 site gone? Read the last few pages of a topic before asking questions that have been talked about already Quote[/b] ]We will be back up soon once we finish moving. Share this post Link to post Share on other sites
Winters 1 Posted April 1, 2006 @ Mar. 31 2006,17:41)]Errrr, where has the inv44 site gone? We got the site moved and most of the forum made, should only be a day or two. I was tempted to add a forum to the pub as a temporary place to gather (especially voice actors) but Marss told me ours is just about ready (just need to settle on the categories i believe) to go. @ Jimpy thanks, i will compare the ones in the trailer to the newly made ones and see whats what. @ Lycanthrope go to this site: http://www.arnhemarchive.org/frames.htm click on "indepth" and start reading from "the plan" that will tell you whats going to be in the campaign, although not EVERYTHING in that outline is included all of the campaign missions are born out of it. @ OFPCAT We are trying, we really are. @ archsceptic Thanks, i only wish i could do more to get it finshed faster. Share this post Link to post Share on other sites
LYCANTHROPE 0 Posted April 1, 2006 sorry for asking some many questions well towards the end of the first phase. but will the campaign concentrate on one particular solider or will it be on many like c.w.c??? sorry again Share this post Link to post Share on other sites
OFPCAT 0 Posted April 1, 2006 Repeat again, dont ask for too much just before the release of any Mod. Just wait and see what will come in. Personally, I think Invasion 44's release should be nice! Any modification could be made in later... By way, I also made some new updated 43 russian men for matching Invasion 44's SS troops. Winter I think you would release those nice SS men as well in the first phase of Garden Action? My russian men in later war... Share this post Link to post Share on other sites
imutep 0 Posted April 1, 2006 WOW, the pics looks very nice Hope the release is not far Great work! Greetings Imutep Share this post Link to post Share on other sites
Winters 1 Posted April 1, 2006 @ Lycanthrope, The campaign focuses on the units involved, you will play a different guy depending on the unit (Pathfinder, 7th KOSB, etc) thats in the current mission. @ OFPCAT Nice pics, our SS will be in phase 1 along with Wehrmacht and Luftwaffe ground troops. We are also going to include units from the demo (Falschirmjaegers, Willys Jeep, M3 Halftrack, 82nd AB troops) that wouldnt have been involved in the fighting at Oosterbeek as a bonus. This will kill the demo campaign and missions but i will update them to make them work again. Share this post Link to post Share on other sites
Marss911 0 Posted April 1, 2006 The troops are very good as they are but do have some slight innaccuracies. None of the issues are very major, though, and should be simple and quick enough for you to fix. In no particular order, the observations I made while watching your "OosterbeekTrailer" are: etc. etc.... @Jimpy I think you based your comments on the Alpha screens and movies you saw. These were made for a quick ingame look, and quickly released for the team for the Campaign etc. We currently got complete reworked soldiers, nothing of these guys you saw are left in the new model. And I did my research... as some of my friends are collectors of the real deal, anyway thats all I wanted to share. Share this post Link to post Share on other sites
-TheOne- 0 Posted April 1, 2006 @JdB Sorry, missed that. Share this post Link to post Share on other sites