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topchris175

Military Objects Pack

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The BAS age is over; Mapfact, Combat! and RKSL has enter my favorite addon maker list smile_o.gif

Well done wink_o.gif

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The BAS age is over; Mapfact, Combat! and RKSL has enter my favorite addon maker list  smile_o.gif

Well done wink_o.gif

All addon makers that put there work in my folder are my favorite, even if its just a rifle or a object, i do miss BAS though, more than quality work they also left good memories sad_o.gif .

...i noticed that sometimes when im close to a open gate it becomes invisible and the big antena looks weird when destroyed but these are all minor, overall these objects rock!

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the object pack rocks like the rest of the mapfact stuff does.

Btw got a question: when does the ski-lift thingy going to be released? tounge_o.gif i have been wanting me one of those since before the screens was showed. biggrin_o.gif

What is the next mapfact project after this one?

i got a friend of mine that makes bases in the mission editor, he will be thrilled when he gets to use these objects wink_o.gif

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Could you (MAPFACT) release a pack with a few bunkers?

It's a LOT of work to create a good bunker with setpos commands. It severely limits the use of these sandbags, which look very good btw.

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Could you (MAPFACT) release a pack with a few bunkers?

It's a LOT of work to create a good bunker with setpos commands. It severely limits the use of these sandbags, which look very good btw.

If you do, probably better to release them as a mission with the setpos already done, and that you just Merge in, rather then make a model. Just saves on people needing another addon.

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It takes a long time to make bunkers but thats what I do. Infact I "made" a vietnam prison camp out of fences, and piers and some objects from editor upgrades.

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I had a lot of fun last night improving a compound I made with the barracks pack. Added a repair area for the vehicles, mesh gates, vehicle barriers, and a nice bunker just in case someone "accidentally" LGBs it biggrin_o.gif

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Could you (MAPFACT) release a pack with a few bunkers?

It's a LOT of work to create a good bunker with setpos commands. It severely limits the use of these sandbags, which look very good btw.

If you do, probably better to release them as a mission with the setpos already done, and that you just Merge in, rather then make a model. Just saves on people needing another addon.

even better. We could also use player input here. Reminds me of those old sandbag bunkers that were released in the beginning of OFP. All made with setpos biggrin_o.gif

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Prefabs, nice one, really good material here for them, I allways have some ready for my missions.

If I create a nice camp or base or whatever, I normally save it and use it for something ellse.

I'll have a crak at this one and see what I come out with.

Regards.

@CERO.

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@all: thx!

@hotshot: yes, it is something like a teaser ;)

@frostbite: in the update will be some example bunkers.

havn't checked your flagpole, but whats new?

what i want and will probaly do for sfp 4.0 is a flagpole that puts the flag only half, so you could make those "funerals" thingy.

Like this one i made some time ago. flagpole picture

@.granQ.: read the readme: you can put 2 flags on our flagpole (or 1 in one of the 2 positions):

Quote[/b] ]2 flags on Flag Pole:

[This,â€usa_vlajka.pacâ€,â€\Flags\NATO.jpgâ€] Exec “\MAP_MilObj-Pack\Flag_Script.sqsâ€

This is the name of the Flag Pole

usa_vlajka.pac is the path and the texture name of the upper flag

\Flags\NATO.jpg is the path and the texture name of the second flag

@all again: if you find any bugs, report 'em! we're gonna try to fix them in the update.

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Just got it, pretty nice. Although, I gotta admit... I only tried the gas-canister so far, thus, I have a question - Would it be OK if I used the explosion script from your addon in my mod?

If so, you know the deal - you'll be credited for your work and all.

By the way, Grizzlie, I think it's meant to be like that - Like the default chairs in OFP - it's made so players/AI's/whatever can sit at the table without being pushed away.

you can use this script for your mod, nemesis. the script is written by Silola, so credit him + mapfact wink_o.gif

together with the release of the XCam-Console there will be some more explosion scripts and a little tutorial how to use them.

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Great these are just what i need for my map i am making! wow_o.gif

So far the only external addons i am using are Mapfact barracken and airport addons......hell, why not add more mapfact stuff, its all awesome work crazy_o.gif

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Mapfact scores again with this release 10/10.

I am totally crap at DIY though so putting bunkers and other stuff together is a bit beyond me i'm afraid.

Parker Hale

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I am totally crap at DIY though so putting bunkers and other stuff together is a bit beyond me i'm afraid.

there'll be some example sandsack bunkers in the mil obj pack update.

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I had a lot of fun last night improving a compound I made with the barracks pack. Added a repair area for the vehicles, mesh gates, vehicle barriers, and a nice bunker just in case someone "accidentally" LGBs it biggrin_o.gif

Did you now...

Be glad to see some pre-mades in the update. crazy_o.gif

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