MiG 0 Posted September 1, 2006 Scott: I've been away several months and i don't know if that feature was implemented by Zombie1. There are several types of Zombies and they should cause differente dammage in vehicles, too. Well, the regular zombies in my oppinian should cause small dammage cause they are just dead bodies. I thing we should find a way of disagregate their putrefacted bodies in such an impact, on even when shoted in different parts of the body (that small research interests me). With the mutated zombies it should be different. I think they should cause severe dammage on light vehicles. Share this post Link to post Share on other sites
mattxr 9 Posted September 1, 2006 agreed mig.. it all sounds too exciting i hope all goes well for u guys its funny when im writing this post im listerning too a Rob Zombie song Share this post Link to post Share on other sites
Texas-Ranger 0 Posted September 2, 2006 well guys i hope they are released soon , hoow many different kind of zombies are there ? Share this post Link to post Share on other sites
j w 0 Posted September 2, 2006 Many. We also don't just have zombies, there will be other.. Creatures, so to speak... JW Share this post Link to post Share on other sites
Texas-Ranger 0 Posted September 2, 2006 im curious what other type of creatures , do they have to do with zombies , why dont you guys release a beta , please .... Share this post Link to post Share on other sites
zombie1 0 Posted September 3, 2006 Well, I'm trying to tell Dave they're as good done, but he wants the weapons, etc released at the same time... EDIT: These fast zombies are great at long distance. My big brother running away from a bunch of them after I died: Share this post Link to post Share on other sites
Commando84 0 Posted September 3, 2006 hahah omg you can't outrun them with your rifle on the back! If you don't got some special script for that maybe? Share this post Link to post Share on other sites
zombie1 0 Posted September 3, 2006 He's got a handgun. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 3, 2006 What modifications have been made to the zombie mod scripts for this new mod? I'm just wondering, if you haven't changed them much, I could add new stuff, I reckon now everyone has faster PCs with 1gb of memory (for ArmA) maybe I can add new ideas to the scripts. I say, MAYBE. It's been a while since I wrote a script. The zombies following people by "smell" is definitely do-able now IMHO. It will get rid of that magical "they always know where you are" problem, and allow players to hide. Share this post Link to post Share on other sites
zombie1 0 Posted September 3, 2006 What modifications have been made to the zombie mod scripts for this new mod? I editted the scripts a bit. A few things: You can't run through a big group no more, you'll probably die. Added in some nice blood scripts. More... Share this post Link to post Share on other sites
biggerdave 56 Posted September 3, 2006 Cervantes added some new effects and some other things, can't remeber exactly what Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 3, 2006 I still hope for some _z knowsabout _t check combined with some random walkaround thingy, otherwise i have to do it myself again.. Share this post Link to post Share on other sites
biggerdave 56 Posted September 3, 2006 Why not just use a trigger for west/east/civilian/res (not anyone or the zombies will attack themselves :P ) and set it to "detacted by east, and have "GBLalltargets = thislist" Share this post Link to post Share on other sites
mattxr 9 Posted September 3, 2006 lol i cant wait.. Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 3, 2006 Why not just use a trigger for west/east/civilian/res (not anyone or the zombies will attack themselves :P ) and set it to "detacted by east, and have "GBLalltargets = thislist" Then they suddenly know about everyone Share this post Link to post Share on other sites
j w 0 Posted September 3, 2006 Yes, they can smell their way to human flesh. Especially bleeding human flesh... Share this post Link to post Share on other sites
zombie1 0 Posted September 4, 2006 Dave told me we'll release HP3 in about 1 week, maybe less! Share this post Link to post Share on other sites
mattxr 9 Posted September 4, 2006 YEY i bow to you guys Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 4, 2006 great new Share this post Link to post Share on other sites
Texas-Ranger 0 Posted September 4, 2006 guys what type of zombies are there ? is there like super zombies weak zombies ? Share this post Link to post Share on other sites
j w 0 Posted September 4, 2006 There is slow zombies... Slow braindead thingies, you know. But also there is fast zombies. And with fast, we mean fast, they run even faster then you. So tactics and firepower is vital when going against fast zombies. Also, zombie dogs will be included in HP3 Then ofcourse, there is other things, but I won't tell you all the stuff right now Share this post Link to post Share on other sites
Commando84 0 Posted September 4, 2006 ohh dark suprises await in the islands of everon and others can't wait to see how the zombie dogs will be like, if they run faster than slow zombies or not and how much harder it will be to hit them face 2 face Share this post Link to post Share on other sites