Acro 0 Posted July 19, 2004 I can confirm that. If you place AI car on the water in the editor you can see this abnormal floating ability. Share this post Link to post Share on other sites
feersum.endjinn 6 Posted July 19, 2004 Well, I've got a fix: how about that you don't place any cars on the water? Share this post Link to post Share on other sites
Gollum1 0 Posted July 19, 2004 Well, I've got a fix: how about that you don't place any cars on the water? Ahem, good one Share this post Link to post Share on other sites
shinRaiden 0 Posted July 19, 2004 Maybe a complication between the landcontact memory points and however the variable water (with tides) is handled? Possible option would be that if there is a seperate physics model for boats and landvehicles, that placing a object where it would automagically get handled as a boat model, regardless of whether it has such inheritance defined. Share this post Link to post Share on other sites
mr burns 133 Posted July 19, 2004 Well, I've got a fix: how about that you don't place any cars on the water? still wonder when this feature got introduced  Share this post Link to post Share on other sites
ExtracTioN 0 Posted July 19, 2004 Not a big problem to ask BIS for a fix Which genius palce a car in water So if you ask me it is not a serious bug when you place a car on land and drive in water you get drown so not a big problem. Think if BIS release a new patch new problems will come with other things so I say BIS leave it as it is Share this post Link to post Share on other sites
Milkman 1 Posted July 19, 2004 So if you are in the car or if the car moves it still sinks right? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted July 19, 2004 Correct, when it moves, player get's in or when you shoot at it (and actually hit it) it still sinks. Old bug. Share this post Link to post Share on other sites
Mister Frag 0 Posted July 20, 2004 Define "Original OFP", because OFP doesn't include that island or the bridge object -- both were introduced with Resistance (V1.75). Share this post Link to post Share on other sites
Nemesis6 0 Posted July 20, 2004 Define "Original OFP", because OFP doesn't include that island or the bridge object -- both were introduced with Resistance (V1.75). I was thinking the very same thing... /me is confused. Share this post Link to post Share on other sites
shinRaiden 0 Posted July 20, 2004 Correct, when it moves, player get's in or when you shoot at it (and actually hit it) it still sinks. Old bug. That tracks. I bet that it is a mis-assumed physics model shortcut, ie it is on the water therefore it 'must' be a boat, so auto-load the boat model. But when it tries to go into a motion loop, it's missing needed or expected information, so to davy jones they goes. Share this post Link to post Share on other sites
fighter 0 Posted July 20, 2004 Quote[/b] ]Define "Original OFP", because OFP doesn't include that island or the bridge object -- both were introduced with Resistance (V1.75). Operation Flashpoint v.1.96 without unofficial addons and improvements. Quote[/b] ]Correct, when it moves, player get's in or when you shoot at it (and actually hit it) it still sinks. Old bug. Oki >>> OLD BUG, maybe non-serious bug, but BUG , sorry. Quote[/b] ]Not a big problem to ask BIS for a fix I hope, that guys from BIS sometimes look on their FORUMS. fighter Share this post Link to post Share on other sites
Placebo 29 Posted July 20, 2004 Sometimes Thanks for taking the time to provide photographic evidence of this automobile catastrophe Share this post Link to post Share on other sites