da_ofp_man 0 Posted May 27, 2004 Brdm-1 pack by Spetsnaz Mod is released you can get it HERE!! The pack contains one demo mission and few variants of the vehicle. EDIT:here you go Share this post Link to post Share on other sites
Kuba 0 Posted May 27, 2004 Hoooray! At least we have normal BRDM, one of the most popular vehicles in Russian army. More screens! Share this post Link to post Share on other sites
Metalmalte 0 Posted May 27, 2004 yeah! i've waited so long for a release from the SM (Spetsnaz Mod) Share this post Link to post Share on other sites
MEDICUS 0 Posted May 27, 2004 Finaly  Very nice! Thx a lot guys! Mfg MEDICUS  Share this post Link to post Share on other sites
Milkman 1 Posted May 27, 2004 They are nice but they wont engage soldiers for some reason. Share this post Link to post Share on other sites
the editing man 0 Posted May 27, 2004 Looks good downloading now! Â Share this post Link to post Share on other sites
Kuba 0 Posted May 27, 2004 Gunner is not moving, when you move gun Share this post Link to post Share on other sites
@cero 0 Posted May 27, 2004 The readme its in Russian, I wish I knew it uses RHS crew @CERO Share this post Link to post Share on other sites
soul_assassin 1750 Posted May 27, 2004 Just a little note were proud to tell u that in a short while Speznaz MOD will become part of Red Hammer Studios so we can work together for the same cause. Russian Fed. rules great job on the release. Share this post Link to post Share on other sites
ni-mh 0 Posted May 27, 2004 They are nice but they wont engage soldiers for some reason. same here, it seems that the targeting box isnt coming out. other than that, beatifully done ! edit: found the cause of the problem under class cfgweapons, scopeweapon should be corrected from 0 to 2 Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted May 28, 2004 Can somebody post a link to the needed "RHS_Crew", please!?! Greetz Plage Share this post Link to post Share on other sites
Shadow NX 1 Posted May 28, 2004 Click Soul Assasins banner or mine, maybe that could help  Is our crew really needed? wonder why since it has normal soldiers as crew Share this post Link to post Share on other sites
Bobcatt666 0 Posted May 28, 2004 Gunner is not moving, when you move gun First of all the gunner stands in one pistion when in the real vehicle using the seat as his, the vehicle uses a a rather odd flex mount so the guner can still fire while using the vehicle hull as protection. But like the BTR152 the design fails cause a grenade can be thrown inside the crew compartment fairly easilly tthe hull was changed to the BRDM-2 config, offtering better protection from arty and grenade attacks. due to clipping issues its better to leave the gunner unable to swing with the weapons otherwise you loose weapon traverse up down, side to side cause the gunner would have his movements restriced to not pass through the hull of the vehicle. Due to game engine limitations and making the same vehicle a few times over no easy work around. In other words live with it.. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted May 28, 2004 Gunner is not moving, when you move gun First of all the gunner stands in one pistion when in the real vehicle using the seat as his, the vehicle uses a a rather odd flex mount so the guner can still fire while using the vehicle hull as protection.  But like the BTR152 the design fails cause a grenade can be thrown inside  the crew compartment fairly easilly tthe hull was changed to the BRDM-2 config, offtering better protection from arty and grenade attacks.  due to clipping issues its better to leave the gunner unable to swing with the weapons otherwise you loose weapon traverse up down, side to side cause the gunner would have his movements restriced to not pass through the hull of the vehicle.  Due to game engine limitations and making the same vehicle a few times over no easy work around.  In other words live with it.. The up-down mevement shouldn't be a prob. Simpely don't add the proxy to the up-down movement. The side-to side movement could indeed cause a prob with clipping. I wasn't able to DL it yet, but I sure will. Looks like a very nice vehicle Quote[/b] ]They are nice but they wont engage soldiers for some reason Not nice if this is true, but only a config issue. Can be solved easily. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted May 28, 2004 I like the pack, but vehicles have no shadows. So much love to detail and no shadows.... MfG Lee Share this post Link to post Share on other sites
void_false 1 Posted May 28, 2004 Is it first release of Spetznaz Mod? If i remember it says version 0.5 in readme. so it is not final Then lets wish luck to these guys Share this post Link to post Share on other sites
orson 0 Posted May 28, 2004 Please add the LOD no-shadow ASAP so i can use these in a serious game. No time to test for u but they look REALLY well made and will deffinatly be residing on my HD upon release of the fixed BETA. Very sexy looking , in an armoured way Have you been in touch with the missiles on cars project so you can make an AT version ? http://www.fas.org/man/dod-101/sys/land/row/brdm-1.htm Share this post Link to post Share on other sites
MikkoFin 0 Posted May 28, 2004 The vehicle has LODNOSHADOW 1 property in EVERY lod, but lods are bit.. ehh odd. Last 2 lods, 12.00 and 22.00 have only few points, not any model. So the vehicle won't show up if it is too far away or your comp has low lodsettings. And even if those 2 lods wouldn't be there and the last lod wouldn't have lodnoshadow, it wouldn't work cause the lod has more 450 faces. So what the model needs, is a complete redone for the hull (Copypaste and deleting details won't do it) @few last lods and no lodnoshadow 1 at the last lod. And offcourse those 2 lods deleted. Share this post Link to post Share on other sites
da_ofp_man 0 Posted May 29, 2004 Well this is the first release of this pack and it says thats it 1.0 BETA so guys hold your horses They say that version 2.0 will have: -new scripts -new animations and some modifications\bug fixing Quote[/b] ]Soul_Assassin Joined: May 2002 Posted: May 28 2004,00:39 Just a little note were proud to tell u that in a short while Speznaz MOD will become part of Red Hammer Studios so we can work together for the same cause. Russian Fed. rules hehe another RHS fusion for the good of addon making This situation reminds me of a golden rule: The best way to overcome the opposition is too assimilate them Share this post Link to post Share on other sites
void_false 1 Posted May 29, 2004 Quote[/b] ]The best way to overcome the opposition is too assimilate them WTF are u talking about? ppl makin addons 4 fun, not for money. u wanna another hot discussion here and then placebo to close the thread? And dont hide under smiley. Share this post Link to post Share on other sites
da_ofp_man 0 Posted May 29, 2004 Quote[/b] ]The best way to overcome the opposition is too assimilate them  WTF are u talking about?  ppl makin addons 4 fun, not for money. u wanna another hot discussion here and then placebo to close the thread?  And dont hide under smiley. Wich part of my statement was saing anything about money You are some kind of conspiratorial theorys man or what? I was just saing that when nearly all mods working for east addons will become one we will be waiting long time for any releases because big mod will need lot of time for ther great projects and in the mean time ther wont be any releases of smaller addons that are needed for east side because evrybody are working in the big mod and must go with the mod schema of work. Share this post Link to post Share on other sites
void_false 1 Posted May 29, 2004 different mod have diffirent release politics Share this post Link to post Share on other sites
Shadow NX 1 Posted May 29, 2004 Main reason for the merger is that both teams had the same goal, so why not work together to reach it. I wish a few of the 10.000 WW2 teams would consider that Share this post Link to post Share on other sites
da_ofp_man 0 Posted May 29, 2004 different mod have diffirent release politics  yep and its good because when one mod is working on one project the second one is releasing something and the time goes faster but when everybody are working in one mod-looong waiting with no releases till finishing that one project -as i said before Share this post Link to post Share on other sites
Bobcatt666 0 Posted May 29, 2004 yep and its good because when one mod is working on one project the second one is releasing something and the time goes faster but when everybody are working in one mod-looong waiting with no releases till finishing that one project -as i said before *WARNING Evil pissed off addon maker about to detonate WARNING* OOoooooo, all mod teams must submit to Lord Da_ofp_man commands this! *slautes* Yes Cobra Commander! CCCCCCCCCOOOBRAAAA!!! We must all stop our real lives, do nothing but make addons till our eyes bleed. and put in a greater effort to release high quality addons with no bugs for Lord Humungus Da_ofp_man has spoken.. Well considering as I recall the spetnaz team hasn't been able to release anything till this, and its still beta. Guy is working with RHS cause manythings he wants to do but lacks the skills to do so. RHS is a bit short handed and carring a fair amount of dad weight so somebody productive is a major plus which will mostlikely speed things up for both teams. Been needing a bloody texture person for a year now Spetznaz team can texture. I can think of a dozen things now stuck because they have no textures. That could have been released a year ago. So bad player no cookie.. Rather have a trickle effect than nothing or a wave of addons that one could never find the time to use. Or dozens of buggy, unfinished and never completed addons. =P Share this post Link to post Share on other sites