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Pappy Boyington

Y2K3 - Updated Ofp Config.

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when u sent the CD pappy. did u add it in CERO's or soemone eleses cover?  biggrin_o.gif

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Burn's: I tried Retaliation a while back. It IS too hard. lol  After escaping the camp with 150 bajillion soldiers in it, I was in some mission where a soldier is supposed to drive me to some guy's house, then I'm sure something would happen where I'm supposed to fight my way back to the russian base, never got to see it since the driver was shot and killed almost instantly by bad guys that where probably supposed to not shoot anything till I got to my destination.  Couldn't finish the mission so just trashed the campaign.

Actually, i find Retalitation to be the best user made campaign i ever played, it has really a retail quality (i foind the exact same interest i had when playing CWC and Resistance campaign), much much better than Red Hammer is actually.

I finished it and i hope that the authors will make a sequel one day.

The mission are not too hard, they just involve a different way to play, in the escape mission with "150 bajillons soldiers in it", actually i survived it without killing more than 3/4 soldiers.

To survive in the mission , you have to think about surviving , instead of going in Rambo mode like in the majority of the mission.

Oh, and like every mission (user made and even official ones), remember that the more you set up your viewdistance, the more chance you will "break" missions triggers.

Remember that OFP was made with 900 in viewdistance.

That is certainly why enemy patrol killed your driver, with higher viewdistance , they will engage enemy from very far away (just try a tank battle with 900 and with 2000 to see why, you will explode before even seeing the enemy tank at 2000).

And playing Retalitation with your own unit replacement/Y2K3/E:ECP is really making it fantastic.

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Well based on that recomendation I'll have to give it another run. Maybe I was having a bad night... I remember on my second try on the very first mission where you get captured, I hid under a wrecked truck, except when I finaly got captured the cutscene teleported me to the top of the truck and I was shot and killed while the resistance guy talked to me. crazy_o.gif

The initial "ganking the guy with the horse shoe and snagging his gun" moment was awesome. Hidding in that little shack killing gaurds and waiting for a moment to escape was a bit tedious. I'm not a rambo player myself, prefering to think my way through when possible, but there's a certain number of guards you have to reduce before you can even hope to walk out of that shack and it's not a low number smile_o.gif

I'll give it another shot with the view distance down. Hopefuly that will keep that mission from breaking, and yeah I have noticed that tank battles are a bit insane with a 1500 view distance.

(Your avatar looks like a Larry Elmore painting)

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You have a trained eye , my avatar is indeed from a Larry Elmore painting smile_o.gif

Retaliation deserves really another try, some missions are very immersive and really interesting to play, the story is very well done and greatly helped by good voice acting (even if i don't understand russian, it sounds very convincing).

Just remember to open fire when you spot enemy units only if you have no other choice, as you can put you and your squad into heavy danger, making some missions very hard to complete when you are under such situations.

A bit of luck will always help too smile_o.gif

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Dear pappy!I know i may be getting a pain in the ass with these questions ,but i have instaled the latest combat addons and was wondering were abouts in your config do i find the places to change the models from wodland camo to des cammo? p s i know how to change models just don't know were they are in your config

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well as far as changing just the combat models. search for "cbt_" in the config.cpp using the search function

as for changing the other models, well all i can tell you is, you have to go right down the line like i did and change it model by model, vehicle/solider by vehicle/soldier which will take you approx 6 to 8 hours (as my inital conversion from ECP to Y2K3 took)

have fun smile_o.gif

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Pappy thanks for the reply! I've already changed a lot of models to their desert equivalents.But i cant find the model for the humvee,any idea were that one is? Cheers crazy_o.gif

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Pappy thanks for the reply! I've already changed a lot of models to their desert equivalents.But i cant find the model for the humvee,any idea were that one is? Cheers crazy_o.gif

Just change the humr.pbo in the addon folder to y2k3 with the other humr.pbo pappy uploaded here.. if thats the 1 u wanna replace biggrin_o.gif

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Thanks ! but i've just sussed it out. I dpboed the new humr addon and altered the model in that config

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it would, and i would consider it, but i didnt use Jam in Y2K3. well wait, i did, i used the AT4 and RPG7. but thats the only things form jam i used. other then that i didnt use any jam weapons and such, was never particulary a fan of that crap.

althou maam does look very intruiging, however it wouldnt be worth the re-release of Y2K3 just to make the weapons "compatable" with it. Y2K3 doesnt use any custom weapon names or files, its default BIS named stuff, so if maam uses any of the BIs mag names that remains the same

very nice work on that avon, it just wouldnt be worth a whole new release for it.

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it would, and i would consider it, but i didnt use Jam in Y2K3. well wait, i did, i used the AT4 and RPG7. but thats the only things form jam i used. other then that i didnt use any jam weapons and such, was never particulary a fan of that crap.

althou maam does look very intruiging, however it wouldnt be worth the re-release of Y2K3 just to make the weapons "compatable" with it. Y2K3 doesnt use any custom weapon names or files, its default BIS named stuff, so if maam uses any of the BIs mag names that remains the same

very nice work on that avon, it just wouldnt be worth a whole new release for it.

Pappy Boyington,

I could be wrong but I think you missed the whole purpose of JAM and now MAAM and what it could have offered to Y2K3. THey are not about the weapons, they are about the magazines the weapons use.

Look at it this way, if Y2K3 converted to MAAM, then any future addons that are produced by addon makers that also use MAAM would be able to operate with Y2K3 without having to edit very much.

I understand it would be alot of work, and of course MAAM still needs alot of work (it's just JAM 2 at this stage) but when it evolves into "JAM 3" some point in the future it may be worth a look.

SelectThis

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i think your missing the point here.

i didnt use jam, so theres no sense in using maam. or bam or flam or gam or anything else that ends in am. thats like saying "well you have a xyz car, so you should upgrade that car to a xyz3 car" i didnt have the first one to begin with so theres no need to upgrade to the second.

plus i liked the old fashioned way to do it. going up to a dead body and taking his gun instead of mine. interchangeable magazines it a cool concept, but in all honesty not really the best idea, differnt guns make differnt sounds, the M82 doesnt sound like the M107 but they both fire the same bullet. they shouldnt share one sound. i agree that combining the kill shot to a standard is a good idea, but having "one magazine fits all" is just not a good idea.

i apprecate all the hardwork that goes into JAM and MAAM but its not the best solution to the problem. the solution is not to "use my magazine mod" but rather a bullatin of "hey everyone listen up, if you have a 5.56 bullet it should have a hit power of 2 and if you have a 12.7mm bullet it should have a hit power of 10. rather then a "use my mod" type thing.

becuz now all this does is pave the way for more and more "*AM" mods and then we are back to square one. on the other hand this also creates confusion "no entry config.bin am 5.56_30" and people going "well wtf.. hey whats the new version? i have 5.972.5.. oh no that was last weeks version this week its 7.849.6 and next wek there should be a new version, but addonname wont work with the new version, so you need the old version for that addon and the new version for this one" i mean if we didnt learn anything form jam is should be that. we need to create a standard for all weapons, mounted and carried yes, but a mod isnt the way to do it. a joint aggreement to use a sheet of config factors is the best way to do it.

IE:

5.56/.223 = hit-2; indirecthit-1; indirecthitrange-0.8

12.7/.50 = hit-5; indirecthit-3; indirecthitrange-1.0

9mm = hit-3; indirecthit-2; indirecthitrange-0.5

now those are just random config numbers i typed in for example. but thats what we need, not a mod, not a pbo file, perhaps a simple config.cpp with as many magazines and weapons as possible on it and zip that up or just post it in a thread for addon makers to look at and go "ok well im making an mp5, and a ump, ok well according to this, the hit power needs to be 3, alright.. copy and paste, there we go now we have a standard bullet power.

you see when i did the WWII PT boat crew i gave them a Colt M1911 .45 pistol and a tompson M1A1 submachine gun with a .45 bulet, i matched the hit, kill, and range's for both weapons. now that doesnt mean that i cna take a colt mag and put it int eh tompson, it just means if i shoot bad-man with the tompson, he dies in 1-2 shots, if i shoot bad-man with the colt 45 he dies in 1-2 shots. thats a joint ammo project. but the sounds for each weapon are differnt, the colt doesnt sound like the tompson and vice versa. what the community needs is a Joint Ammo Project, not a Joint Ammo and Magazine Project. the M16 doesnt sound like the C5 or the L85. but they all fire the same ammount of 5.56 round cartridges. they shouldnt all have the same sound.

and that folks is why i didnt incorperate JAM, MAAM, or any other type project. i have no problem with them, other then they arent the solution to the problem, they take alot of hard work but people are missing the point, we need join ammo, not magazines. i hope you all understand what im trying to say here and understand my postion on the matter.

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Actually JAM2 has almost 800 lines of code for cfgammo.

JAM_West_45ACP_Bullet could have been used for both the weapons you talked about.

Anyway, I respect your decision and I agree with you that Y2K3 doesn't need something like MAAM as all the addons are converted to use BIS figures anyway.

SelectThis

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i just reinstalled flashpoint after having my motherboard melt down last week, so instead of sifting through the webpages trying to get back the 3 gigs of addons i had, i downloaded this kickass mod. i read it was ok to use the new combat stuff instead of the old stuff, so i downloaded that. i also fixed the config to use the new RHS tanks (the t55, changed SIG_T55 to RHS_T55). thats the only thing that would be different about how i have it installed. but instead i get this when i try to run the mod

Quote[/b] ]config.cpp/cfgvehicles/jeepMG.ejectDeadGunner: Member already defined.

the game doesnt start up

im guessing this is an incompatabiltiy with Combat!'s new HMMWV. i heard its a jeepclass, not HMMWV class.

edit: really though i cant figure out for myself whats causing this

any fixes yet?

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i just reinstalled flashpoint after having my motherboard melt down last week, so instead of sifting through the webpages trying to get back the 3 gigs of addons i had, i downloaded this kickass mod. i read it was ok to use the new combat stuff instead of the old stuff, so i downloaded that. i also fixed the config to use the new RHS tanks (the t55, changed SIG_T55 to RHS_T55). thats the only thing that would be different about how i have it installed. but instead i get this when i try to run the mod
Quote[/b] ]config.cpp/cfgvehicles/jeepMG.ejectDeadGunner: Member already defined.

im guessing this is an incompatabiltiy with Combat!'s new HMMWV. i heard its a jeepclass, not HMMWV class.

any fixes yet?

thats easy. just open up the config.cpp that u just edited. and find "jeepmg" and delete the line that says ejectdeadgunner.

that just means that that definition has already been defined once in that vehicle class. so u need to edit it out.

i hope you dindt debin one of the configs. i mean theres several editable configs already there for easier editing (stuff like RHS tanks) and using combats new humvee instead of the defailt scroll back 1 or 2 pages theres a humr.pbo tha tu use to replace the default with smile_o.gif

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k i'll try that, i just take out the enitre line?

i used an included cpp wink_o.gif i know what im doing tounge_o.gif

edit: nevermind, i don't know what ur talking about. i cant even find that line to delete it sad_o.gif

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right. also before you edit anymore, make sure your using the "pilot & raft" patch that uses rzn's fighter pilots for the su25 and A10 smile_o.gif includeds an editable config.

and if Y2K3 boggs your PC down there is a Performance Enhancer version of the config. (the downloaded file will install both default and performance enhancer editable version but the PE version of the config.bin.)

yea you will find some errors like that with cpp to bin. "member already defined" means the jeep MG has the "ejectdeadgunner" defined twice for the jeepmg class.

error on property rotation class cfgair uh60mg for example (or a simaler line) means that the property (angle=12732 * 33) has a problem with that ittle * in there. so you will come across some of these problems. for switchin vehicles you houldnt have that problem, jsut change the model path.

theres a tutorial on my site on how to do it, but you seem pretty well aclimated to it all smile_o.gif

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edit: nevermind, i don't know what ur talking about. i cant even find that line to delete it sad_o.gif

ok look. PM me you rmessenger contact (AIM, MSN, YIM, ICQ) and ill help you

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i just reinstalled flashpoint after having my motherboard melt down last week, so instead of sifting through the webpages trying to get back the 3 gigs of addons i had, i downloaded this kickass mod. i read it was ok to use the new combat stuff instead of the old stuff, so i downloaded that. i also fixed the config to use the new RHS tanks (the t55, changed SIG_T55 to RHS_T55). thats the only thing that would be different about how i have it installed. but instead i get this when i try to run the mod
Quote[/b] ]config.cpp/cfgvehicles/jeepMG.ejectDeadGunner: Member already defined.

the game doesnt start up

im guessing this is an incompatabiltiy with Combat!'s new HMMWV. i heard its a jeepclass, not HMMWV class.

edit: really though i cant figure out for myself whats causing this

any fixes yet?

BIS HMMWV is a jeep class too. They provided no, individual HMMWV identification for it, so we are stuck with jeep.

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First of all Pappy I wanted to say that I love this mod. It's like playing a big new modern release of OFP! I do have a question about the PMC Fury campaign. When I play the campaign it can't find the INQ M16/M203. So the guys that are supposed to be armed with them run around with nothing. Anyone else experiencing this problem? I know that it is probably just something with this particular campaign since it shows everywhere else.

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I'm actually playing that campaign aswell, on the second mission there is some 203's, I actually managed to take one from a dead grenadier, no problems here.

Regards.

@CERO.

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Replace the HYK units to LSR Rangers, way much better biggrin_o.gif

Dedan

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First of all Pappy I wanted to say that I love this mod. It's like playing a big new modern release of OFP! I do have a question about the PMC Fury campaign. When I play the campaign it can't find the INQ M16/M203. So the guys that are supposed to be armed with them run around with nothing. Anyone else experiencing this problem? I know that it is probably just something with this particular campaign since it shows everywhere else.

if it shows up everywhere else i dunno what to say there. but if your using the old version of INQ weapon pack u need to delete it and use the one included with Y2K3 as its the only one that has that M203 combo. (i added it myself)

@dedan im glad you enjoy the lsr rangers in place of the default west troops but isnt that jsut a tad weird having special forces in place of "Grunts" rock.gif ill admit for personal use i replaced the bas deltas with lsr rangers. but not the west soldier crazy_o.gif oh well if it makes ya happy glad to accomadate

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