the_shadow 0 Posted June 23, 2004 im thinking, why not replacing the UH60 (with rockets) with the BAS UH60 DAP? (and removing the cargo capacity) naaah, bad thought, it will screw up a lot of missions.... Share this post Link to post Share on other sites
dm 9 Posted June 23, 2004 Y are the UH60's pavehawks? shouldnt they be normal blackhawks? 'black' blackhawks are special forces variants 'normal' blackhawks are camoed(euro, desert, ect) or grey. Simply not true.... "black" blackhawks are NOT all special forces variants, the US Army operates plenty of UH-60L's in black paint. And "normal" blackhawks are NOT camo'd. "Normal" blackhawks are ALL either Olive-drab or black (all the same colour) The camo'd and grey 'hawks are ALL Pavehawks, which are the USAF Special Operations Command helicopters, used for Special Forces insertions/extractions, combat search and rescue (with PJ rescuemen) and airbase defence. Edit: With the exception of the grey Seahawks, which are a totally different kettle of fish. (Excuse the pun) So, as Landwarrior correctly pointed out, they should be the "normal" UH-60L model, and NOT the MH or HH models. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 23, 2004 Y are the UH60's pavehawks? shouldnt they be normal blackhawks? 'black' blackhawks are special forces variants 'normal' blackhawks are camoed(euro, desert, ect) or grey. Simply not true.... "black" blackhawks are NOT all special forces variants, the US Army operates plenty of UH-60L's in black paint. And "normal" blackhawks are NOT camo'd. "Normal" blackhawks are ALL either Olive-drab or black (all the same colour) The camo'd and grey 'hawks are ALL Pavehawks, which are the USAF Special Operations Command helicopters, used for Special Forces insertions/extractions, combat search and rescue (with PJ rescuemen) and airbase defence. Edit: With the exception of the grey Seahawks, which are a totally different kettle of fish. (Excuse the pun) So, as Landwarrior correctly pointed out, they should be the "normal" UH-60L model, and NOT the MH or HH models. oh uh whoops eh the pavehawks ad more color to the whole scene Share this post Link to post Share on other sites
Landwarrior87 0 Posted June 24, 2004 im interested in the Ah-64 you have in this pack, did u consider releasing it as a stand-alone for people who cant use your mod? pretty pretty pretty please... sorta like a special like you did with the regular bis cars. Share this post Link to post Share on other sites
Brutal_Impact 0 Posted June 25, 2004 How would I make the exploding bodies work on other mods or the original game, because I cant use other addons with this pack since I get a error from having too many addons. It would be cool to get this to work on other mods or in the original game. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 25, 2004 How would I make the exploding bodies work on other mods or the original game, because I cant use other addons with this pack since I get a error from having too many addons.It would be cool to get this to work on other mods or in the original game. first off try mod folders second off try the -nomap in your startup line third off try removing some usless addons that you didnt even know you had lastly. .. check the forumms for a thing called "Effect PAck" its by some russian dude. . .the instructions on how to use it are in there Share this post Link to post Share on other sites
Skulleye 0 Posted June 25, 2004 Doesn't the 1.96 patch eliminate the "too many addons" problem? Maybe you should download that. Share this post Link to post Share on other sites
Brutal_Impact 0 Posted June 25, 2004 I have 1.96 and still had the error, but the -nomap extension seems to do the trick, I have like 300 addons runnning with Y2k3 and no problem yet. Share this post Link to post Share on other sites
Kakarotto 0 Posted June 26, 2004 Aren't there any good resistance addons out there worth using to replace the BIS resistance? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 26, 2004 Aren't there any good resistance addons out there worth using to replace the BIS resistance? whats wrong with edges resistance troops? Share this post Link to post Share on other sites
NetWalker 0 Posted June 26, 2004 In some missions, i am having a error message saying "Cannot load mission, missing addon: bas_weap" even if the mission doesn't require bas addons. And searching on my addons folder of ecp mod, I have the file BAS_Weap.pbo there. Please pappy help me again. Thank you Share this post Link to post Share on other sites
ni-mh 0 Posted June 26, 2004 In some missions, i am having a error message saying "Cannot load mission, missing addon: bas_weap" even if the mission doesn't require bas addons. And searching on my addons folder of ecp mod, I have the file BAS_Weap.pbo there. Please pappy help me again. Thank you most likely one of the units in the mission is using weapons from BAS_weap.pbo. for example the machine gunner uses the m240 from the addon studio. i found that u can fix this problem by adding "bas_weap" to the addons section in the mission.sqs file. use pbodecryptor to open the mission pbo file and add it in. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Mission { addOns[]= { "HHP_hmmwv", "bas_weap" }; addOnsAuto[]= { "HHP_hmmwv", "bas_weap" }; then use makepbo to put it all together again. i've heard other ways of doing it, but this way works fine for me everytime. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 27, 2004 actualy that should be in teh games config so that it doesnt tell your, your missing it Share this post Link to post Share on other sites
ni-mh 0 Posted June 27, 2004 hmm..for some reason the fire from the planes and choppers doesnt damage the player. is there a easy fix for this? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 27, 2004 hmm..for some reason the fire from the planes and choppers doesnt damage the player. is there a easy fix for this? not really that requires a whole nother script Share this post Link to post Share on other sites
Brutal_Impact 0 Posted June 27, 2004 Aren't there any good resistance addons out there worth using to replace the BIS resistance? whats wrong with edges resistance troops? Everything looks so good in this mod, but the resistance troops look like ass. Share this post Link to post Share on other sites
ni-mh 0 Posted June 27, 2004 hmm..for some reason the fire from the planes and choppers doesnt damage the player. is there a easy fix for this? not really that requires a whole nother script really? i thought it was just a small error in the scripting as the one that works (on the tanks) and the ones that dont (planes and choppers) are virtually the same. is it possible to just link the script to ECP's player damage script so that when the fire comes out, the ECP script is activated? edit: fixed the problem using ECP's damage script Brutal_Impact do you mean the soldier model? they do look kind of blocky as they are default BIS soldier models (i think). As for the textures, i find nothing wrong with it. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 27, 2004 the plane and helos have seperate fire scripts which dont have the dammage factor. sorry Question: who here thinks for next release i should replace the handgrenade with. .  . throwable penguin bombs?    throwable penguin bombs and who could possibly forget Floobie the Kamikaze Watermelon (launcher). look out you commie bastards. . . the army of secret weapons is building  lol jk. . .im not replacin hand grenades with throwable penguins. . i did that for my game. . fun as hell thou  Share this post Link to post Share on other sites
Brutal_Impact 0 Posted June 27, 2004 Can somone make this mod compatible with the Finish Defense Force mod? Those units are awsome, I just wish I could use them with this mod. Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted June 28, 2004 where can i find the penguin bombs?? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 28, 2004 where can i find the penguin bombs?? PinguShooting i just changed the model paths of the handgrenades with that of the bomber penguin (sprengu) heres a bit of advice, do not stand next to physco bomber penguin and shoot him. . . not a good idea Share this post Link to post Share on other sites
hellfish6 7 Posted June 28, 2004 Does this mod install any undead units? Like skulls and skeletons and stuff? I downloaded a bunch of stuff the other night and I can't figure out why I have all that crap now. Share this post Link to post Share on other sites
ni-mh 0 Posted June 29, 2004 does anyone know the section name for the armpatch on the bas crews? right now its displaying its airborne armpatch and i want to add in into hidden selections. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 29, 2004 Does this mod install any undead units? Like skulls and skeletons and stuff? I downloaded a bunch of stuff the other night and I can't figure out why I have all that crap now. Â yea it does. . . thats form the effects pack (exploding bodies) i guess i could try hideing those things i dunno if it would work or not @bas crews the bas armpatch isnt a hidden selection (i tried and talked to deadmeat.... needs to be retextured) Share this post Link to post Share on other sites
B-2-0 0 Posted June 29, 2004 Any chance you can put up a quick-fix for the 'BAS_weap' error Pappy? I am playing through the CWC campaign again with the mod and i don't get to see any intro's due to geting the error Also the Hummer doesn't seem to be changed to the addon version (forgot the name) and when someone gets in the passenger seat they end up still in the 'opening door' anim but sticking out of the roof Other than that, great mod....lovin' it!! (Would be cool if you could replace the original motorbike with the BAS KLR-250) Thx Share this post Link to post Share on other sites