Kuba 0 Posted May 24, 2004 if u get message with ECP scripts ... u only need to rename Y2K3 folder into @ECP (link too )@Kuba first at all u need more ram. 1024 would be nice i told you how to fix this in page one just make a new folder @ECP and move the 3 scripts into there the blood settings the ecp settings and island settings into it no need to change the link or rename the folder Is there an possiblity for making such order with installer? It confused many pepale. BTW you shoud update T55 with version from this link. If you have time of course Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 24, 2004 if u get message with ECP scripts ... u only need to rename Y2K3 folder into @ECP (link too )@Kuba first at all u need more ram. 1024 would be nice i told you how to fix this in page one just make a new folder @ECP and move the 3 scripts into there the blood settings the ecp settings and island settings into it no need to change the link or rename the folder Is there an possiblity for making such order with installer? It confused many pepale. BTW you shoud update T55 with version from this link. If you have time of course the installer is 300 megs and takes 3 hours to upload and an hour to make. so i look like i REALLY want to do that again thou i will update the link to the T55's and a link to this new CPU freindly version that uh. . . oh crap who made this cpu freindly version? oh well it was some dork anyway lol kuba u know im messin wit ya Share this post Link to post Share on other sites
Evishion 0 Posted May 24, 2004 pappy.. what shall I edit if I wanna replace the Delta ( BlackOp ) with Sucheys Special forces ? can u qoute the lines here ? Share this post Link to post Share on other sites
Kuba 0 Posted May 24, 2004 Quote[/b] ]thou i will update the link to the T55's and a link to this new CPU freindly version  that uh. . . oh crap who made this cpu freindly version? oh well it was some dork anyway  I have no idea, about who are you talking about That must be some verry nice person Back to topic, if you have some problems with perfomance, here comes something that is for you! Kuba presents - "More CPU Friendly Version" Here are changes: - ECP Effects disabled - changed GMR settings from high detail Flamers's to low detail Smoker's ones - Chopper dust disabled - some scripts from BAS Helos disabled This small things shoud improve perfomance alot So all you have to do is just waiting until this... eeee,  dammit i forgot this name... It was something like this popular sailor from Cartoon, who eat spinach.. I've got it! His name is Popeye ! Anyway you have to wait until he host it on his site Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 24, 2004 pappy.. what shall I edit if I wanna replace the Delta ( BlackOp ) with Sucheys Special forces ?can u qoute the lines here ? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class SoldierWSaboteur : SoldierWB { scope=1; picture="\misc\meciky.paa"; accuracy=3.500000; cost=400000; nameSound="blackOp"; displayName="Special Forces"; weapons[]={"HK","INQ_Mk23SD","Throw","Put"}; magazines[]={"HK","HK","HK","HK","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","PipeBomb","PipeBomb","PipeBomb"}; camouflage=0.700000; threat[]={1,0.500000,0.100000}; model = "\BAS_deraw\BAS_DeltaSoldier.p3d"; canHideBodies=1; canDeactivateMines=1; nightVision=1; class animations {}; class UserActions {}; //ECP - Dynamic Range - 199 additionalSound[]={"\DynamicRange\People\specopssoldiermoving.wss",0.000003,0}; // }; class SoldierWSaboteurPipe : SoldierWSaboteur { scope=2; displayName="Special Forces (Night)"; weapons[]={"INQ_M4SOPMOD","INQ_Mk23SD","Binocular","NVGoggles","Throw","Put"}; magazines[]={"INQ_M4SDMag","INQ_M4SDMag","INQ_M4SDMag","INQ_M4SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","PipeBomb","PipeBomb","PipeBomb"}; //ECP - Dynamic Range - 200 class animations {}; class UserActions {}; additionalSound[]={"\DynamicRange\People\specopssoldiermoving.wss",0.000003,0}; // }; class SoldierWSaboteurDay : SoldierWSaboteurPipe { scope=2; model = "\BAS_deraw\BAS_DeltaSoldier.p3d"; displayName="Special Forces (Day)"; weapons[]={"INQ_G36CSD","INQ_Mk23SD","Binocular","Throw","Put"}; magazines[]={"INQ_G36CSDMag","INQ_G36CSDMag","INQ_G36CSDMag","INQ_G36CSDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","PipeBomb","PipeBomb","PipeBomb"}; //ECP - Dynamic Range - 201 additionalSound[]={"\DynamicRange\People\specopssoldiermoving.wss",0.000003,0}; // }; change model = "\BAS_deraw\BAS_DeltaSoldier.p3d"; to model="\SUCHusmc\SUCHrecon2"; thats for the one with the bandanna on his head. i dunno the model path for the others. you would have to depbo the suchusmc.pbo look at the config and find the model path to the Force Recon model of your choice (with the helmet or without) thats all you have to do. theres a tutorial on my site on how to do this. change one model path with another. thats it. depbo one addon get the model path and replace it in the config Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 24, 2004 Quote[/b] ]thou i will update the link to the T55's and a link to this new CPU freindly version  that uh. . . oh crap who made this cpu freindly version? oh well it was some dork anyway  I have no idea, about who are you talking about That must be some verry nice person Back to topic, if you have some problems with perfomance, here comes something that is for you! Kuba presents - "More CPU Friendly Version" Here are changes: - ECP Effects disabled - changed GMR settings from high detail Flamers's to low detail Smoker's ones - Chopper dust disabled - some scripts from BAS Helos disabled This small things shoud improve perfomance alot So all you have to do is just waiting until this... eeee,  dammit i forgot this name... It was something like this popular sailor from Cartoon, who eat spinach.. I've got it! His name is Popeye ! Anyway you have to wait until he host it on his site thats it kuba. u and me step outside now. .. ima kick your ass the file is up. note it is Unsupported by Y2K3 this means. that dont come to me for help on that version kuba included his email so you can email or PM him the problems you encounter with that version Share this post Link to post Share on other sites
Resev 0 Posted May 24, 2004 I need a little help here. I've got a few errors that are driving me insane: Quote[/b] ]No entry "OFPY2K3NxB.bin/CfgWeapon.BAS_GAU2B Quote[/b] ]No entry '.modelSpecial'. Quote[/b] ]Cannot open object cbt_misc/dsa_m47.p3d These are the most presistent problems i'm facing, and i can't think of what could possibly be wrong. OK, the errors seem pretty straight forward, but they make no sence to me since everything should be rght. . I installed everything that i should have installed (I triple checked on pappy's website and the config readme.). BTW, some mission intros are not playing either because of these errors. Any solutions? *edit* I'm not using any other addons or mods. OFP:Y2K3 is the only thing running with the game. Share this post Link to post Share on other sites
Evishion 0 Posted May 24, 2004 pappy.. what shall I edit if I wanna replace the Delta ( BlackOp ) with Sucheys Special forces ?can u qoute the lines here ? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class SoldierWSaboteur : SoldierWB { scope=1; picture="\misc\meciky.paa"; accuracy=3.500000; cost=400000; nameSound="blackOp"; displayName="Special Forces"; weapons[]={"HK","INQ_Mk23SD","Throw","Put"}; magazines[]={"HK","HK","HK","HK","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","PipeBomb","PipeBomb","PipeBomb"}; camouflage=0.700000; threat[]={1,0.500000,0.100000}; model = "\BAS_deraw\BAS_DeltaSoldier.p3d"; canHideBodies=1; canDeactivateMines=1; nightVision=1; class animations {}; class UserActions {}; //ECP - Dynamic Range - 199 additionalSound[]={"\DynamicRange\People\specopssoldiermoving.wss",0.000003,0}; // }; class SoldierWSaboteurPipe : SoldierWSaboteur { scope=2; displayName="Special Forces (Night)"; weapons[]={"INQ_M4SOPMOD","INQ_Mk23SD","Binocular","NVGoggles","Throw","Put"}; magazines[]={"INQ_M4SDMag","INQ_M4SDMag","INQ_M4SDMag","INQ_M4SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","PipeBomb","PipeBomb","PipeBomb"}; //ECP - Dynamic Range - 200 class animations {}; class UserActions {}; additionalSound[]={"\DynamicRange\People\specopssoldiermoving.wss",0.000003,0}; // }; class SoldierWSaboteurDay : SoldierWSaboteurPipe  { scope=2; model = "\BAS_deraw\BAS_DeltaSoldier.p3d"; displayName="Special Forces (Day)"; weapons[]={"INQ_G36CSD","INQ_Mk23SD","Binocular","Throw","Put"}; magazines[]={"INQ_G36CSDMag","INQ_G36CSDMag","INQ_G36CSDMag","INQ_G36CSDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","INQ_Mk23SDMag","PipeBomb","PipeBomb","PipeBomb"}; //ECP - Dynamic Range - 201 additionalSound[]={"\DynamicRange\People\specopssoldiermoving.wss",0.000003,0}; // }; change model = "\BAS_deraw\BAS_DeltaSoldier.p3d"; to model="\SUCHusmc\SUCHrecon2"; thats for the one with the bandanna on his head. i dunno the model path for the others. you would have to depbo the suchusmc.pbo look at the config and find the model path to the Force Recon model of your choice (with the helmet or without) thats all you have to do. theres a tutorial on my site on how to do this. change one model path with another. thats it. depbo one addon get the model path and replace it in the config thx alot Share this post Link to post Share on other sites
NikoTak 0 Posted May 26, 2004 First thing: Pappy Boyington, that mod is great! I luv it. But I'd like to know if its possible to remove the gmr smoke and fire coming from dead vehicles by editing the config file. Its very cpu hungry. And also, when I play on a server that does not run the mod, some vehicles are up in the air or a bit down in the ground. Is there a way to fix that by editing the config file or is it hard-coded in the addons? Thx in advance. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 26, 2004 First thing: Pappy Boyington, that mod is great! I luv it.But I'd like to know if its possible to remove the gmr smoke and fire coming from dead vehicles by editing the config file. Its very cpu hungry. And also, when I play on a server that does not run the mod, some vehicles are up in the air or a bit down in the ground. Is there a way to fix that by editing the config file or is it hard-coded in the addons? Thx in advance. this i am unsure how to fix. i probably need a server side version of it which i do not have the know-how to make. if any config wiz out where would like to give that a shot id be greatful for the gmr smoke. theres a CPU freindly config on my list that uses the smoker version (for low end CPUs) that u could try. or at the very least exchange the GMR paths in teh event handlers for your versoin Share this post Link to post Share on other sites
NikoTak 0 Posted May 26, 2004 Wow , that's a fast reply ;-) I knew for the cpu-friendly version but I don't want to loose almost all effects. So I supposed it was possible to only remove some. Anyway I'll look in the "event handlers" if I can spot it. Thx again. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 26, 2004 Wow , that's a fast reply ;-)I knew for the cpu-friendly version but I don't want to loose almost all effects. So I supposed it was possible to only remove some. Anyway I'll look in the "event handlers" if I can spot it. Thx again. search the config.cpp for GMR you should find them all. all you gotta do is change that line to the one from the CPU freindly version (just the GMR part. . best just to replace the last part of it the GMR\flamer.sqs) Share this post Link to post Share on other sites
the wolf 0 Posted May 26, 2004 Thank you very much pappy for this beautiful web site look at gamezone.cz , there's new american crews for bradley Share this post Link to post Share on other sites
the wolf 0 Posted May 26, 2004 hell why can i not download the full version ??!!! Â what's the hell wrong with it??? it tell error htpp 1404 Share this post Link to post Share on other sites
the wolf 0 Posted May 26, 2004 hell no links wanna work !!! Share this post Link to post Share on other sites
m16a2m203 0 Posted May 26, 2004 Same here. Can't download the installers. Don't see it mentioned but can Rudedog's Bradley's be used as replacements as well? Share this post Link to post Share on other sites
Kuba 0 Posted May 26, 2004 Same here. Can't download the installers. Don't see it mentioned but can Rudedog's Bradley's be used as replacements as well? They are alredy used. But their shoud be updated to new version. Link also dont work for me Quote[/b] ]Wow , that's a fast reply ;-) I knew for the cpu-friendly version but I don't want to loose almost all effects. So I supposed it was possible to only remove some. Anyway I'll look in the "event handlers" if I can spot it. Thx again. Find this line: Quote[/b] ]class ECP_EventHandlers And remove all "//" before it. If anybody is interested i can make an "middle" version, where ECP Effects will be enabled (expect blood), and GMR explosion will have medium settings (now they have low). That shoud coud keep most of special effets, and quite good perfomance. Main things which i have disabled are not connected with specials effects, most of memory is eated by helicopter dust script, and blood script. Share this post Link to post Share on other sites
m16a2m203 0 Posted May 26, 2004 Thanks. I see that now. Anybody know of a mirror for the installers? NM, found one at FileFront.com. Now I just need the BAS installer... Edit - Looks like they are both at Filefront. Share this post Link to post Share on other sites
action man 0 Posted May 26, 2004 Dear mr Boyington will the new version of rudedogs bradley pack work with the config? Cheers!!!! Share this post Link to post Share on other sites
Kuba 0 Posted May 26, 2004 Dear mr Boyington will the new version of rudedogs bradley pack work with the config? Â Cheers!!!! Works for me fine. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 26, 2004 Dear mr Boyington will the new version of rudedogs bradley pack work with the config? Â Cheers!!!! Works for me fine. ok good cuz i havnt been able to test yes i know rudedog released the crew but i told yall no updates for awhile. second that links at file front can u give them to me so i can put them on my site? since the current ones dont seem to work for anyone except me Share this post Link to post Share on other sites
m16a2m203 0 Posted May 26, 2004 http://files.filefront.com/2982526 Y2K3 Installer http://files.filefront.com/2982527 BAS Installer Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 26, 2004 thanks links updated. mirror added to download list Share this post Link to post Share on other sites
m16a2m203 0 Posted May 27, 2004 NM found USMG 2.0 file at fileplanet. Seems the Installers from filefront (which I believe are from 5.0) are missing a few files such as the BAS_SOARpilots, the tw usmg's, something from RHS and the t55's etc... or were these added in during 5.1 Aftr getting all the addons now without getting any dependency errors I now get an error - bas_soar\bas_soarcreww.p3d (Magic) Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 27, 2004 NM found USMG 2.0 file at fileplanet.Seems the Installers from filefront (which I believe are from 5.0) are missing a few files such as the BAS_SOARpilots, the tw usmg's, something from RHS and the t55's etc... or were these added in during 5.1 Aftr getting all the addons now without getting any dependency errors I now get an error - bas_soar\bas_soarcreww.p3d (Magic) soar pilots are in the isntaller. i just double checked it right now T55 pack: thats due to the fact that there was only 1 pack that wasnt corrupt and it was too late i had made the installer then usmg was in there checked that too. unless they used a different installer Share this post Link to post Share on other sites