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Develpoment tools for the mods?

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Will the development tools and other info needed for inplenting mods be released earlier this time (or maybe in front for mods which register)?

Like what size can the islands have?

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Like what size can the islands have?

Don`t we have that already? Tonal map is 4 times bigger then Nogova, at least I think it was 4x rock.gif

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There won't be islands in OFP2 as I understand it. There will be streaming terrain.

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Im hoping good ole O2 will continue to be the editing tool of choice. tounge_o.gif

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There won't be islands in OFP2 as I understand it. There will be streaming terrain.

Not necessarily...I get the feeling that terrain streaming is just the system they will implement to make huge worlds possible without lag. They can't be infinite however as you would have some serious problems in the mission editor  wink_o.gif

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I hope that BIS doesn't use streaming terrain in OFP2, I like islands better. And streaming terrain would be a bitch if you tried to make large-scale missions crazy_o.gif .

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I dont think streaming terrain is going to make mapping the whole of Western Europe.

I think it is more likely to make 51.2 x 51.2 km islands less laggy.

Remember if the map is 1000 x 1000km then some poor barsteward has got to place all the objects on it.

The islands should still remain feasible for mission makers but just present a wider arena for campaign makers.

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For map editors some kind of "brush" tool would be useful. Say, you could select brush size and what to "paint", for example forest, bushes, fields and then it would generate the objects randomly to the brushed area. That way the editor wouldn't have to randomly place every single tree and bush himself.

Oh, and ground block sizes should be smaller. Right now they're way too big, you can't make ditches and trenches and such now.

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The "terrain grid" should be smaller so you can make holes, foxholes, bunkers and trenches. Furtehr it would be nice to have the possibility to make caves and tunnels.

The water areas should be in different sections too. Like rivers (no big water raise), lakes (independent of ocean level), coast area and deep ocean. The coast areas can be looked through in pacific areas and is a bit more dark in nortehrn or southern areas.

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Lets just hope no islands, but a terrain where you can move from one

map to another map.

Lets say you are in the Ural Mountains and move your self out of the

map heading west, at the next map you are near Moscow.

See what I mean?

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Like a travel point at the edge of the map......

I have a feeling im gonna need a super PC to run OFP 2 biggrin_o.gif

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I dont think streaming terrain is going to make mapping the whole of Western Europe.

I think it is more likely to make 51.2 x 51.2 km islands less laggy.

Remember if the map is 1000 x 1000km then some poor barsteward has got to place all the objects on it.

The islands should still remain feasible for mission makers but just present a wider arena for campaign makers.

You don't seem to understand what steeaming terrain is, streaming terrain means the same area repeats itslef so is seems as though you have a massive map. You make a map the size of nogova or bigger and it repeats itself as you go, look at delta force games for an idea of what it will look like.

It wont make the task of making maps much harder. No computer could handle a 1000 x 1000km map. Streaming terrain will also make fighter jet missions much better. Also you don't have to worry about the sea showing up in a desert map wow_o.gif

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Quote[/b] ]... streaming terrain means the same area repeats itslef so is seems as though you have a massive map.

No, it does not. Streaming terrain means not keeping the whole terrain data in the memory, but "streaming" it in the background on the fly as you move around.

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so objects wich got dammaged will be remembered by engine once you have left the area and return back later on ?

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Quote[/b] ]Like what size can the islands have?

A little hint on that maybe?

Or is it still top secret or not decidet yet??

(I especially hope for higher viewdistances - more flightsim like maps and distances)

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Don't flight sims use terrain streaming, or is that just creative use of low-detail LODs?

Have any of you guys ever played the game "Trainz"? It's a train simulator (duh) but it has a really cool world editor build into it, where you basically paint and mold the terrain on the fly and then add objects onto it. One really cool feature is how you make roads - you basically click and drag from one point to the next and the roads will auto align where you want them to meet. Also, if you draw a road across a valley or water obstacle, the road will automatically create a bridge for you. The world editor builds on 500x500m blocks, IIRC, and you can add blocks to create worlds hundreds of square kilometers in size if you want. Pretty nifty and very easy to use.

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so objects wich got dammaged will be remembered by engine once you have left the area and return back later on ?

Mostly yes, with a few unlikely exceptions, like when there is too much information of this kind, in which case some information needs to be discarded - but you will hardly notice it in that case, as an ordinary computer today is able to remember a lot more information that you do. smile_o.gif

Quote[/b] ]Like what size can the islands have?

I think we made our intentions pretty much clear already in several interviews. While it is still too early to provide exact details, I think I can say that if there will be any limits, they will be much higher than in current OFP (by which I am not telling we will try to make landscapes of this huge size, but only that engine is designed to support it).

About the addon makings tools for OFP2 in general, we would like to maintain as much compatibility as reasonably possible, and it is therefore very likely you will be able to transfer your content created in Oxygen or Visitor to OFP2 quite easily.

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About the addon makings tools for OFP2 in general, we would like to maintain as much compatibility as reasonably possible, and it is therefore very likely you will be able to transfer your content created in Oxygen or Visitor to OFP2 quite easily.

I've heard it before, but to hear it again makes me so happy! biggrin_o.gif

A lot of the stuff our mod has in the pipeline is planned for OFP2. smile_o.gif

Thanks for the info Suma!

Asmo blues.gif

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Yep nice to get these infos now and then!

I am really looking forward to this!

Thx for the Info Suma! unclesam.gif

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Thank you for your info Suma, hope you can bring us more info later on

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yeah.. hope we get some Info at E3.. maybe a trailer  biggrin_o.gif  tounge_o.gif

EDIT: post number 300 yay biggrin_o.gif

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thx for the info suma. Bis are the manly men and women!

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I hope islands are still possible though, since it would kind of suck if surrounding island terrain would be limited to grass or forest or something like that. rock.gif

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Quote[/b] ]as an ordinary computer today is able to remember a lot more information that you do.

You make me look like a senile old man biggrin_o.gif

Ok, thx for the answer.

Whenever a piece of info on OFP2 hops along I´m very happy.

PS: Revenge biggrin_o.giftounge_o.gif

spanel_brothers.jpg

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