Jump to content
Sign in to follow this  
Injecteer

Ofp's overall performance

Recommended Posts

Yo!

I've got a question here...

Recently I Installed a watercooling system in my PC, slightly overclocked the CPU, now it's P4 2,53@2,66 (will go on with it smile_o.gif ), bought a new Radeon9700Pro instead of my ol' Rad9600TX.

And as a relsut I see almost NO performance gain! crazy_o.gif

The OFP still hangs for a second sometimes. I'm playing on 1280*1024@32bit, hi-res textures, and have the latest drivers.

What can be a reason for such a lack? I can imagine several bottlenecks:

- CPU speed

- Memory size (I have 512 MB RDRAMM)

- Memory bandwidth

- some graphic card options

...

P.S. I tried to scan through the topics here, but found only partial glues. That's why created a new thread.

Share this post


Link to post
Share on other sites

Do you use 'high' or 'very high' terrain detail? That's one thing that makes OFP sluggish even on most high-end systems. I use 'normal' and the game runs smooth and terrain looks still very nice smile_o.gif.

Share this post


Link to post
Share on other sites

Replace your 9600 XT with a 9700 Pro? rock.gif I'm not surprised that you're not getting a lot of performance gain, and IMO you didn't get value for your money 9600 XT-9700 Pro, the gain is so small for the money.

OFP is more dependent on CPU and RAM than most games (3Dmark and FPSes), anyway, I don't think you would have noticed much of an improvement even with a 9800 XT.

Share this post


Link to post
Share on other sites

Replace your 9600 XT with a 9700 Pro? rock.gif  I'm not surprised that you're not getting a lot of performance gain, and IMO you didn't get value for your money 9600 XT-9700 Pro, the gain is so small for the money.

actually, I've got 9600TX, not 9600XT. 8-)

OFP is more dependent on CPU and RAM than most games (3Dmark and FPSes), anyway, I don't think you would have noticed much of an improvement even with a 9800 XT.

yeah, I think so too, the OFP is more CPU oriented.

Another question: where can I find the detailed info on "Advanced" options within the preferences?

Share this post


Link to post
Share on other sites
Another question: where can I find the detailed info on "Advanced" options within the preferences?

here you go: Link

i noticed a fair performance increase when i oc´ed my barton from 1500 mhz (which i had to run due to heat problems) to 2200 mhz. now it runs just well, warm and fuzzy smile_o.gif

Share this post


Link to post
Share on other sites

I have a 2.7 ghz pro and a 560 mb ram/memory card, I have landscape detail bassically at full and it still works fine smile_o.gif

Share this post


Link to post
Share on other sites

A 9600 TX? I thought you had spelled it wrong, I have never heard of a TX. wow_o.gif Maybe you could educate a noob? tounge_o.gif

Share this post


Link to post
Share on other sites

I have:

Athlon 3000XP

1024mb DDR333

N-force2 mobo

ge-force 4 ti-4200 64mb

240gb (2x 120gb sata HDD's in raid 0)

To be honest I noticed a big performance boost when I setup my raid array... much less stuttering

As i stands I have everything in the initial preferences maxed out.

I am running in 1280x1024 with 8XAF enabled and view distance set to 2200 with terrain details @ normal and everything runs smoothish.

I should have my Radeon 9800 pro by tommorow so i'll let you all know what the difference is smile_o.gif

I'm assuming the 128mb ram over my current 64mb will help out a fair bit in this particular game

Share this post


Link to post
Share on other sites

More video ram does not help performance so much.... sorry to dissapoint you, but it's speed might. smile_o.gif

EDIT: IT just means you may be able to run at higher resolutions/BPP and use up less conventional ram for textures.

Share this post


Link to post
Share on other sites

figures sad_o.gif

but at least I can run AA and AF without much of a performance hit with all that bandwidth smile_o.gif

At least that an extra 64mb of ram... meaning I have a little extra virtual memory... so the game won't crash as much biggrin_o.gif

(I only have about 500mb virtual, and I can't be bothered to increase it)

Share this post


Link to post
Share on other sites
I should have my Radeon 9800 pro by tommorow so i'll let you all know what the difference is smile_o.gif

Basically had the same system, except with a geforce 3.

When i upgraded i didnt notice much of an improvement up front in terms of performance since the game is so RAM and CPU intensive and was quite disappointed mad_o.gif

Then after tinkering a little i noticed the 9800 pro will allow you to run everything in the best quality and highest res. You should be able to jack up your view distance about 50% as well. So in the end i was happy.

Plus now i can take good quality OFP combat photos which is the important thing tounge_o.gif

Share this post


Link to post
Share on other sites

Performance in OFP is all about memory bandwidth/AKA "bus speed". The faster data can travel between your processor/CPU/Video Card,the faster your OFP will run.

If you hop on over the the OFPMark thread, you will see that systems with GeForce4s and 200Mhz (DDR400 memory) system buses will beat out systems with Radeon 9800pros with 166mhz (DDR333 memory) buses.

Share this post


Link to post
Share on other sites

Depends, it's all about CPU speed actually, especially if you already have high amounts of memory on your vid card.

Share this post


Link to post
Share on other sites

I base my assumption that bus speed is the most important thing by the fact that people with AthlonXP 2500+/200mhz FSB completely trouce my machines which has an AthlonXP2800/166mhz FSB. An Xp2500 machine with the newer generation chipset scored a 1600 while my 2800 system with an older chipset scored only 1100 - even though my cpu was running 100mhz faster than his.

Of course, my assumption relies on the particular person I'm talking about following the benchmark instructions correctly. I asked him if he was and he said he was, so hopefully he was being honest. tounge_o.gif

Share this post


Link to post
Share on other sites
Performance in OFP is all about memory bandwidth/AKA "bus speed". The faster data can travel between your processor/CPU/Video Card,the faster your OFP will run.

ceteris paribus the increase in video card memory bandwith will result in a performance increase, especially from his old card to the new one, whether this is measurable by a program i don't know, from experience it is a fact, albeit only really noticable when you tweak the OFP seetings correctly

Plus the card is better able to handle AA and AF and shit like that which helps the look.

From my own testing with your OFPMark program it seems that memory bandwith plays an important part in OFP. If you can't get info into the CPU fast enough not much point having a fast CPU. I had similar results with FSB running at 166 compared to 200

Share this post


Link to post
Share on other sites

Good PC is one thing.

A good config (flashpoint and Userinfo) is another, very important thing!

If all the time, trees, houses, whatever change their LODs in your viewdistance, cause of a crappy config, you will get "lag" even on a high end computer.

"It´s better to have constantly 'low' fps, than sometimes high and lag caused of bad LOD settings!"

My 2 cents (Euro)

MfG Lee wink_o.gif

Share this post


Link to post
Share on other sites
I base my assumption that bus speed is the most important thing by the fact that people with AthlonXP 2500+/200mhz FSB completely trouce my machines which has an AthlonXP2800/166mhz FSB. An Xp2500 machine with the newer generation chipset scored a 1600 while my 2800 system with an older chipset scored only 1100 - even though my cpu was running 100mhz faster than his.

Of course, my assumption relies on the particular person I'm talking about following the benchmark instructions correctly. I asked him if he was and he said he was, so hopefully he was being honest. tounge_o.gif

Depends on what you bench by, I would bench according to some major battle going on with many AI. If your primary tests are done at high framerates it's hard to tell. And yes one flich of a slide bar or graphic settings and your bench results could be changed dramatically.

The only real test you can do is to modify a control machine and compare benefits. Other than understanding the way OFP works and how the devices themselvs operate/communicate.

Share this post


Link to post
Share on other sites
A 9600 TX? I thought you had spelled it wrong, I have never heard of a TX. wow_o.gif  Maybe you could educate a noob? tounge_o.gif

OK, the Rad9600TX is a special edition, "built" by Medion company to use in their bundled PCs. Basically it's not sold alone. Only in eBay, where I bought mine.

on performance it maps to Rad9500Pro or even better. On my PC I scored ~3000 3D2003 marks.

Share this post


Link to post
Share on other sites
Good PC is one thing.

A good config (flashpoint and Userinfo) is another, very important thing!

If all the time, trees, houses, whatever change their LODs in your viewdistance, cause of a crappy config, you will get "lag" even on a high end computer.

"It´s better to have constantly 'low' fps, than sometimes high and lag caused of bad LOD settings!"

My 2 cents (Euro)

MfG Lee wink_o.gif

Ok then show me your LOD settings for OFP Lee biggrin_o.gif

Share this post


Link to post
Share on other sites
Ok then show me your LOD settings for OFP Lee  biggrin_o.gif

Lets do it this way:

Let us analyse the ofp configs!

I have changed every LOD entry to 0.000005 so I will never see a "popup" tree again.

Popup tree = A tree is changing his model if you come close to it.

flashpoint.cfg:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

LOD=0.000005;

Limit_LOD=0.000005;

Shadows_LOD=0.000005;

Textures_Drop_Down=0;

Texture_Heap="0";

File_Heap="0";

---

Userinfo.cfg:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

frameRate=10.000000;

visualQuality=0.000005;

The framerate=X entry means this:

When the OFP engine comes to the point it can "only" render <10FPS, it changes the models to a lower detailed one.

If this happen, you see trees(e.g.) changing their model in your viewdistance.

This looks bad and make your ofp laggy, cause all the time models are changing.

I don´t now if 0.000005 is the "best" number to choose or what the OFP engine can do.

So with this config entries I can see "high detailed" trees, vehicles, ... in my whole viewdistance and no model made a ugly popup "in front of me".

0.000005 is only a test, normal I have all at 0.005000.

With 0.005000 you can get smoother gameplay even on slower PC´s. <- This is reported to me from many players, I made a config for.

---

Two entries in the flashpoint.cfg I don´t understand for 100%.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

Frame_Rate_Pref=500;

Quality_Pref=500;

What exact are those for?

MfG Lee smile_o.gif

Share this post


Link to post
Share on other sites

thanks lee... those settings really helped make the game look a lot better.

I recommend them to everyone blues.gif

Share this post


Link to post
Share on other sites

Hmm my LOD settings from the config are as:

Quote[/b] ]Shadows_LOD="0.047362";

LOD="7.500000";

Limit_LOD="0.005289";

Do i change all to 0.00005? rock.gif

And why have the texture heap and all to 0?

Wont that decrease performance ? As youre lowering your VRAM to the texture or whatever? rock.gif

Heres my userconfig

Quote[/b] ]frameRate=10.126825;

visualQuality=0.005000;

So which number is better 0.005000 or 0.000005 ?

You didnt tell which exactly is good?

I've left mine at the default but yuor right the models keep changing for ugly shapes sometimes when i'm on high rs settings crazy_o.gif

Thanks for sharing this info with us though smile_o.gif

Share this post


Link to post
Share on other sites

7.500000 = bad

0.005000 = good

0.000005 = better? <- Don´t know exactly.

---

I remember having higher file/texture heap settings, I get those little "lag" every second, so I set this to "0".

Also I write protected both, flashpoint and userinfo.cfg

Otherwise, OFP sometimes brings all settings to "normal".

MfG Lee

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×