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Footmunch

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Great planes Footmunch! smile_o.gif

Few questions though. I am having troubles with Beagle. It bombs very rarely. Most of the time it just uses its guns.

Any hints on how to get Beagle to do what its meant to do? sad_o.gif

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It bombs just fine for me. If you want it to bomb, put more tanks. Otherwise for lightly armored or unarmored vehicles (like trucks) it will usually use cannon fire to destroy them.

But when I put tanks as targets it usually almost exclusively uses bombs to destroy them. Put a mix of vehicles and it'll bomb and strafe the targets.

Chris G.

aka-Miles Teg<GD>

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HOLY CRAP ! What a nice ¨little¨ F-16.

Best F-16 ever on OPF.

PS: This is a Beagle

max-beagle.jpg

biggrin_o.gif

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I belive u know this already but I have to say it.

*Gear is down when you start in ¨Flying¨

*Turning around is very hard

Thats all

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  (colossus @ Feb. 08 2004,19:54) said:
I belive u know this already but I have to say it.

*Gear is down when you start in ¨Flying¨

*Turning around is very hard

Thats all

Some times i find the landing gear is down when i start the mission flying but sometimes its up ?

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most of the times when im flying the gear is up unless i have 5 or more f 16s havent tried with the beagle

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  (Nathanz @ Feb. 08 2004,21:46) said:
  (colossus @ Feb. 08 2004,19:54) said:
I belive u know this already but I have to say it.

*Gear is down when you start in ¨Flying¨

*Turning around is very hard

Thats all

Some times i find the landing gear is down when i start the mission flying but sometimes its up ?

Yes. I don't want that

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  (colossus @ Feb. 08 2004,19:54) said:
*Turning around is very hard

Only with mouse, but my best guess is that footmunch might only be using joystick since he hasn't noticed.

Edit:

It might be a tradeoff though - it seems that his F-16 handles better with joystick than many other planes - he might just have optimized it for joystick....

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Hey that picture of the beagle (the dog) gives me an idea... it would be cool to have a picture of a beagle (maybe Snoopy) on the Il-28. smile_o.gif

It'll be amazing if Footmunch somehow figures out how to make a working tail gun. It would make this plane one of the best... well especially if he figures out how to make it handle better because right now the Beagle is a little difficult to fly.

It may be realistic, but I like planes that are fun and comfortable to fly with the mouse and keyboard.

Still it's a great addon based on a great aircraft. The Russians really know how to make some very cool aircraft. I've been reading about some of the combat experiences of Beagle aircrews in Afghanistan. Apparently the tail gun suppress fire from Mujahadin AA missile and gun crews as well as to strafe targets after they dropped their bombs.

It also saw lots of action in Nigeria as well.

Now to find a picture of a cute cuddly beagle to stick on the plane. smile_o.gif (I used to have a pet Beagle by the way. They're good dogs!).

smile_o.gif

Chris G.

aka-Miles Teg<GD>

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  (Miles Teg @ Feb. 09 2004,02:12) said:
It also saw lots of action in Nigeria as well.

bombing spammers...... biggrin_o.gif

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Gear problems -

The gear up/down issue is being looked at - it seems to be

some sort of timing issue when the mission starts. I do know

that it can also depend on what version of OFP is installed

(I'm currently running 1.95 beta, IIRC).

I'm still working on getting the F-16 gear working with Hawk's

Nimitz (I noticed that the BIS A-10 has the same problem

with gear up and down), but it seems to be a game engine

thing.

Turning wheels may be in...

Flight Model -

I usually optimise the Flight model for joysticks, so mouse

users may feel a bit left out. The newer beta turns much

better, and the afterburner helps as well.

F-16 Ground attack -

This seems to be a consequence of the plane flying too fast

for the AI (the AI seems to be tuned to A-10 speeds). I'm

trying to fix this without imposing speed limits on the plane.

Weapon appearance -

The weapons will be drawn whatever the ammunition is set

at right now. It's a problem with the pseudo proxies that I'll

try and fix.

Skyraider -

The re-textured Sandy is currently undergoing some testing

(lots of new weapon systems), and should be released soon...

Beagle -

I've not spent much time on this one yet. I'll make it a bit

more maneuvarable, but it _is_ a big bomber - you shouldn't

be able to throw it around too much.

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Any change to see some mirages or PLA fighters? Also waiting to see your Su-27 updated.  biggrin_o.gif

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speaking of updates: i remember u released a very nice SeaFury (that had no cockpit textures) , will u ever release a more updated version?

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Seriously footmuch, just for cutting down on problem solving and for realism, don't bother making the F-16 where the gear will stay down on a carrier.  The F-16 cannot launch from a carrier because:

1.  The aircraft frame is not made to take the stress of CAT launches and traps.

2.  The aircraft design doesn't allow to sucessfully approach a carrier at maximum trap airspeed allowed.  (It can't stay airborne well at that speed.)

3.  The F-16 landing gear isn't made for Carrier Trap and launch stress.  In addition, the front leg isn't designed for allowing CAT launches.

4.  It has no tailhook, so you can forget a carrier landing except maybe in an emergency and that would require use of the crash net and the carrier going at flank speed.

Anyways, can't wait for the updated release, is the weapon harpoints LOD issue fixed?

Get back to me on that when you can.

Later,

Havoc.

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  (havocsquad @ Feb. 11 2004,18:37) said:
4.  It has no tailhook, so you can forget a carrier landing except maybe in an emergency and that would require use of the crash net and the carrier going at flank speed.

F-16's do have a tailhook used for catching the barrier wires in case of emergency at landbases. I have yet to see a F-16 without one. Most landbased fighters have one. It hasnt been strengthened for frequent use bit it will sure stop you quick when used in an emergency.

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Sure, but that's a Non-hydraulic tailhook which is not made for the high stress landings of carrier landings.  The F-15C or E could probably land on a carrier because of it's wingspan design but the F-16 has too high of a minimum flight velocity for it to approach a carrier.

If you tried to land an F-16 on a carrier with full flaps and gear down, the aircraft would have to step down it's altitude and velocity in a stair type approach.  It would constantly have to increase speed to maintain the proper approach, while gutting it's ability to maintain a stable descent.  As it got closer, within 1 mile of the carrier, it would HAVE to approach at or below stall speed in order for the landing gear to survive touchdown.  (If the sink rate hasn't doomed the approach already.)  

That would mean a dangerously high AoA (Angle of Attack) and the F-16 would most definately either have to bolter, or it's gear would fail on landing and would tumble on the deck, or it would lose height so quickly that the aircraft couldn't maintain minimum altitude and would have to eject before crashing into the back of the carrier.

That's why the F-14 and the F/A-18 are designed the way they are, to provide a very LOW flight velocity required for sustained flight and landing.

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well i think its still a good idea that footmunch tries to fix the carrier/gear issue anyways, whether or not the f16c is used on carriers or not. the solution to this problem can be used to fix other addons, or future planes that people might make that are used on carriers *hint hint* wink_o.gifwink_o.gif

its the same BS with footmunch's f4 phantom. landing gear gets a f*cked up on the carrier...a plane irl that is designed for carrier usage wink_o.gif

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The F-16 is simply too slow and too sluggish, ppl complain about Islands being too small but then they obviously aren't very good pilots, the whole point of the F-16 is speed and agility.

The model is beautiful although the HARMs don't seem to lock on at all.

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  (havocsquad @ Feb. 11 2004,19:17) said:
Sure, but that's a Non-hydraulic tailhook which is not made for the high stress landings of carrier landings.  The F-15C or E could probably land on a carrier because of it's wingspan design but the F-16 has too high of a minimum flight velocity for it to approach a carrier.

If you tried to land an F-16 on a carrier with full flaps and gear down, the aircraft would have to step down it's altitude and velocity in a stair type approach.  It would constantly have to increase speed to maintain the proper approach, while gutting it's ability to maintain a stable descent.  As it got closer, within 1 mile of the carrier, it would HAVE to approach at or below stall speed in order for the landing gear to survive touchdown.  (If the sink rate hasn't doomed the approach already.)  

That would mean a dangerously high AoA (Angle of Attack) and the F-16 would most definately either have to bolter, or it's gear would fail on landing and would tumble on the deck, or it would lose height so quickly that the aircraft couldn't maintain minimum altitude and would have to eject before crashing into the back of the carrier.

That's why the F-14 and the F/A-18 are designed the way they are, to provide a very LOW flight velocity required for sustained flight and landing.

Airspeed wise an F-16A could land on a carrier. it would tax its airframe life to the max but it could do it. You may remember that the falcon and hornet were both candidates for the same airforce contract. The falcon made it but the hornet didnt. Then the navy was looking for a strike fighter and the falcon lost out. Both were contenders though smile_o.gif I believe the F16 XL actually did some touch and go's on carriers for trials smile_o.gif

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The carrier problems are buried in the OFP engine at the

moment - note that the A-10 does the same thing. I'd have

to go to a whole new custom gear to get it working right

now. Having said that, I am working on some carrier-capable

F-4's, so when I solve the problem in the future, I'll retro-fit

the fix onto the F-16 in a 1.1 version for those who want it.

LOD issues fixed. Burner working nicely. More agility. Ammo

level fixed. Some fixes on AI bomb release (still not great).

Lantirn pods added on GBU version. Hud and cockpit updated.

Decals added. Layered (PSP) skin files ready.

One more weekend to fix up the custom tail decals, and I

should have a 'final' beta on Monday.

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Great news! can I ask you to spend a little more time on your NH-90?

I made this thread a while ago if you need scale blueprints of the NH-90.

Your last beta was very promising I thought.

Thankx for all your hard work footmunch... smile_o.gif

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footmunch

I just got around to trying the WW version.

The HARM is OK, but it seems to lock onto any armored vehicle (and it should only lock on to shilkas and vulcans)

I really like the MK-20 Rockeye, but it seems a little misplaced on the WW version. Wouldn't it be more natural for the MK-20 to be on a CAS version?

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