tracy_t 0 Posted December 12, 2003 Murphy, check your email; you lot, check Murphy's site!!! Share this post Link to post Share on other sites
D.murphy man 0 Posted December 12, 2003 Cheers tracy. I just tested them and... The zombies no longer had that bloody face effect and i now have to put setdammage .8 pack on. The commands this setface "DrTongue" and this setface "Tarman" did not work. but the animations (i think) are slightly faster and less glitchy witch is a good thing . Any chance of putting the bloody face and boddy zombies back in? Share this post Link to post Share on other sites
tracy_t 0 Posted December 12, 2003 Hi, I just tried the addon there and it worked fine. Can you put the pbo into res\addons? That should do the trick. Scott EDIT: am sending you my test mission for diagnostic purposes. EDIT2: Prototype, the headless zombie turns white when you get to a certain distance. Is it a missing LOD that is responsible? Share this post Link to post Share on other sites
Spartan 163 0 Posted December 12, 2003 Yeah I fixed that problem with the new one. I'll send it out to you tonight. Share this post Link to post Share on other sites
tracy_t 0 Posted December 12, 2003 For some strange reason my zombie addon isn't working on Murphy's machine. Does it work alright on yours, guys? Share this post Link to post Share on other sites
HuNtA 0 Posted December 13, 2003 LOL, all we need now is a wacko jacko addon and some dancin anims, and we can make ghosts! Share this post Link to post Share on other sites
tracy_t 0 Posted December 13, 2003 RELEASED!!! ZOMBIE PACK 1 & 2!! Consider these versions BETA. All feedback welcome... Get em from: http://www.freewebs.com/shell_shocks_workshop/addons.htm Scott Share this post Link to post Share on other sites
Spartan 163 0 Posted December 13, 2003 Should I make this? (if image is too big please delete this) Share this post Link to post Share on other sites
tracy_t 0 Posted December 13, 2003 Erm, I can't see me using it in my missions Too cartoon like for my tastes! But what do other people think? Share this post Link to post Share on other sites
D.murphy man 0 Posted December 13, 2003 Well add some blood to where the bones stick out the bodie and sum guts n stuff and i think it look quite scary. and be good for some sort of "end of level boss" for people who are making missions and cant think of a climax to there mission? Share this post Link to post Share on other sites
tracy_t 0 Posted December 13, 2003 ANNOUNCEMENT: CRAWLING ZOMBIE *FINAL* SHOULD BE AVAILABLE FOR DOWNLOAD IN THE NEXT 5-10 MINUTES. PLEASE DOWNLOAD FROM http://www.freewebs.com/shell_shocks_workshop/ Share this post Link to post Share on other sites
tracy_t 0 Posted December 13, 2003 ZOMBIES ARE RELEASED ON SHELL SHOCKS PAGE!!!! THEY'RE HERE....... Share this post Link to post Share on other sites
The Frenchman 0 Posted December 13, 2003 Quote[/b] ]http://www.grumption.com/intro/img/deadwalk.jpg Thats from the movie "Resident Evil" right? Downloading now. Share this post Link to post Share on other sites
tracy_t 0 Posted December 13, 2003 That's right... I was looking for the George Romero newspaper (which Resident evil blatantly ripped off) but couldn't find it. No matter... GET INTO THOSE ZOMBIES!!! Share this post Link to post Share on other sites
Spartan 163 0 Posted December 14, 2003 Any one started working on an mp map yet? Can't wait to try this with some other ppl. Just an update for you guys: started work on new female zombie, also did some stuff to make some "mutations" like in the pic I posted. (this thing is gonna be on scary mother ) Also did a little on some trashed cars n other stuff for zombie land. (gonna need some help on the textures to make them look beat up and burned n stuff) Got most of the zombie soldiers done. Gonna start sending them out to Hunt and tracy to work on the configs and other "tweeks" Â . Would like to see some feed back on the other zombies we made, and what you would like to see in the next installment. Â Have fun with this. Share this post Link to post Share on other sites
tracy_t 0 Posted December 14, 2003 Prototype: go to www.rayza.net - there are loads of trashed car pictures etc on the dawn remake link. Share this post Link to post Share on other sites
Spartan 163 0 Posted December 15, 2003 I just installed the new zombies. They die when you hit them in the chest with 3 shots? I think if we edit the hitpoint locations we can fix this. (just have the hit point for the head active so body shots will do nill damage). I'll try this out tonight on the army zombies and see what we get. Share this post Link to post Share on other sites
tracy_t 0 Posted December 15, 2003 Prototype, I can make the zombies die only with head shots, but that will make the game useless with AI soldiers: they only target the body. End result is lots of AI soldiers being killed! Besides, I am making super tough zombies for the addon, with significantly improved "armour" If you change the hitpoints, does that mean the soldiers can shoot at the head? Share this post Link to post Share on other sites
Spartan 163 0 Posted December 15, 2003 Don't know gonna try and see what happens. I'll tell you results when I test this. Share this post Link to post Share on other sites
Eda Mrcoch 0 Posted December 15, 2003 Prototype, I can make the zombies die only with head shots, but that will make the game useless with AI soldiers: they only target the body. End result is lots of AI soldiers being killed! Besides, I am making super tough zombies for the addon, with significantly improved "armour" If you change the hitpoints, does that mean the soldiers can shoot at the head? I do think that selection called "zamerny" defines where AI aims (you can try searching, there is at least one thread about this if i remember). It'll require editing all the models though. Share this post Link to post Share on other sites
Spartan 163 0 Posted December 15, 2003 Thanks I knew there was something I was missing. I'll try that zammerny thing next. Share this post Link to post Share on other sites
Merc 0 Posted December 15, 2003 This may have already been asked/addressed. I suck at scripting. How to I make the animations work. More importantly How do I make them attack? Merc Share this post Link to post Share on other sites
tracy_t 0 Posted December 15, 2003 DOWNLOAD A SAMPLE MISSION AT:- http://www.freewebs.com/tunstals/killemall.noe.zip YOU NEED TO PASTE THIS URL INTO THE ADDRESS BAR OF YOUR BROWSER. Right First things first: To animate: put in your script zombie playmove <animation> where <animation> is walkvar1, walkvar2, walkvar3. In the 2nd addon pack, you have extra walkvar4 and eat1 animations. 2. To make your zombie attack west + resistance soldiers, create two triggers: a) Name the 1st trigger WESTSOLDIERS, activated by WEST, ONCE b) Name the 2nd trigger RESISTANCESOLDIERS, activated by RESISTANCE, ONCE Both triggers should cover your entire island. Then, copy the large block of code below into a text file called movezombie.sqs. Put the .sqs file into your mission's directory. Finally, go back into the flashpoint editor and select a zombie. Double click to bring up the zombie's properties. In the zombie's initialisation field, enter: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> [this] exec "movezombie.sqs" This will make your zombie attack the nearest west or resistance soldier. movezombie.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _z = _this Select 0 _t = _this Select 1 #Main ~1 ?(!alive _z) : goto "End" ?(_t != objNULL) && (alive _t) goto "move" _tig = false _t = player _pt = (list resistancesoldiers) + (list westsoldiers) _y = 0 _uc = count _pt #loop ~2 ? _y>= _uc: goto "premove" _u = _pt select _y ? (!alive _u) : goto "nextunit" ? _z distance _u < _z distance _t: _t = _u #nextunit _y=_y+1 goto "loop" #premove ? _t in units group player: _tig = true _z dowatch _t #move _d = _z distance _t ? _d > 1000 : Goto "end" ? _d > 5 : goto "walk" ? _d < 6 : goto "engage" Goto "Main" #walk _z domove getpos _t ~2 goto "Main" #engage ? !alive _z: goto "end" _z removeMagazines "StrokeFist" _z setPos getpos _t _z addMagazine "StrokeFist" _z fire "StrokeFist" ~3 _t setDammage (getDammage _t + 0.2) ~1 goto "Main" #End ~5 DeleteVehicle _z exit Share this post Link to post Share on other sites
tracy_t 0 Posted December 15, 2003 Oh yeah, while I'm at it: ANNOUNCEMENT: EVEN MORE ZOMBIES ON THE WAY!!! Yes, before you've even had a chance to make your first zombie mission, I'm complicating the issue entirely by releasing a new set of ghouls. Well, why the hell not eh? Anyway, in the forthcoming release: * SOUNDS - Death rattle, moaning, chomping * NEW ANIMATIONS - Staggering etc. These animations will be integrated into the addon itself, you will not need to animate the zombies yourself. SECONDLY: Do YOU need music for your zombie missions? Get theme music from: http://www.zombiejunkyard.com/movie_info_pics/ Regards, Scott Share this post Link to post Share on other sites
Spartan 163 0 Posted December 16, 2003 Â Made some cop guys like the ones from Dawn of the dead! Hope we can use them for missions n stuff. (just need textures and some config work) I'll send them to you guys once I'm done testing. Share this post Link to post Share on other sites