Lt_Damage 0 Posted November 17, 2003 Because desert island is the default that loads when OFP loads. Its the first thing a player notices that ECP has changed and as such it was done first, maybe they did not want to or had no time to do the other islands. Share this post Link to post Share on other sites
RED 0 Posted November 17, 2003 Yes we did run out of time, if you want new intro cutscenes they can be made. There will be a new ECP version out this week, that will contain a number of fixes and new effects This will be the last full size release, after this release patches will be 1Mb in size. RED Share this post Link to post Share on other sites
Lt_Damage 0 Posted November 18, 2003 I wouldn't devote any time to it, you guys have a list of stuff you hope to achieve with ECP and this can go at the very bottom i'm sure. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 18, 2003 Can't say I'm terribly keen on merging this with the explosion mod. I think the reverse should happen. Goldmember should be given permission to build his explosion mod off the ECP for those fans of his work. im not keen on this either. thats why i run them simotanously. try that. best of both worlds. update one or both. doesnt matter i have the beautiful INQ weapons, flamer explosiions, blood, and all the wonderful things GMR incorperated into his mod. and now the spec script from this ECP project. which is about the only thing i really wanted from them lol Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 18, 2003 you know. i was thinking. i got an idea that OFP has needed for....well forever. and with certian scripts, keybindings, animation(s) this can be accomp[lished. and id like to see ECP do it first. id like to be able to jump in OFP. jumping would be cool Share this post Link to post Share on other sites
andersson 285 Posted November 18, 2003 Jumping must be very restricted if it will be done... You dont jump so good when equipped and have a rifle in your hands. Share this post Link to post Share on other sites
Baphomet 0 Posted November 18, 2003 I dunno. I think somehow jumping in ofp would wreck it. Â Anyhow. I've been fiddlin with ECP for a little bit and one thing I would have liked to have added is the arty whizby sounds for RPG's and AT weapons for that added BHD ambience... ... Speaking of which I've been unsuccessfuly attempting to find a way to make rotor failures more survivable so they're a little more cool. Right now they're really great if you're shooting something down, they look fantastic. However if you actually want to be in one and have a chance of surviving. Good luck. Even while you're falling they'll just keep blasting away at you until either your guys bail out and die... or the whole thing just blows up. I'm really looking forward to the next release. Can't wait to see it. Share this post Link to post Share on other sites
esti_the_big 0 Posted November 18, 2003 Yes we did run out of time, if you want new intro cutscenes they can be made. There will be a new ECP version out this week, that will contain a number of fixes and new effects This will be the last full size release, after this release patches will be 1Mb in size. RED Its nice to have your future updates released as patches, but if possible, a new full release of every version would be good as well since patches for OFP addons have proved not to work all that good. Best would be to release a patch and full version includung all the patches before, every time an update is released. Share this post Link to post Share on other sites
snYpir 0 Posted November 18, 2003 Jesus, you go away for a few weeks and the ECP thread gets a couple of thousand replies. Well done to RED for getting it out there. This is a very 'developmental' sort of thing, and with every release there are big changes happening. We are seperating Dynamic Range and ECP in future releases, all of which will be available from the ECP page at OFPEC: http://www.ofpec.com/editors/ecfg/ But yes, we understand people don't want to download huge files every time so we'll be catering for both as you suggested esti_the_big. 1.04 will be released by the end of the week, and can be thought of as the first 'stable release'. Such is the nature of OFP editing eh? regards Share this post Link to post Share on other sites
munger 25 Posted November 18, 2003 you know. i was thinking. i got an idea that OFP has needed for....well forever. and with certian scripts, keybindings, animation(s) this can be accomp[lished. Â and id like to see ECP do it first. id like to be able to jump in OFP. jumping would be cool No offense but why the heck would you want to jump in OFP? What possible difference would it make to the game? It's not like Half-Life or something where jumping is integral to progress through the game. IMO it would be a lot of work for no benefit whatsoever. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 18, 2003 cuz im sick and tired of having to walk 10 miles around a fence that is no more then a foot high. liek the barbed wire, and those tank spikes... shit i could step over those in real life. so why should i have to walk over the hill and thru the woods just to get around the stupid thing Share this post Link to post Share on other sites
esti_the_big 0 Posted November 18, 2003 cuz im sick and tired of having to walk 10 miles around a fence that is no more then a foot high. liek the barbed wire, and those tank spikes... shit i could step over those in real life. so why should i have to walk over the hill and thru the woods just to get around the stupid thing I'm not big of a scripter, but you could somehow create an animation (or even simpler without an animation at all) binded to an action that can only be chosen if your near a fence. The action would carry the name "climb over fence" or so. if chosen the soldier automatically climbs over the fence, in my eyes the best solution, since jumping wouldn't add anything to the game apart from the example with fences... Back ontopic Looking forward to the new ECP release, i really hope your partnership with GMR allows you implent decent explo effects! Share this post Link to post Share on other sites
Baphomet 0 Posted November 19, 2003 Noooooo. Â By the way. Three words for future consideration. Optional weapon jamming. Share this post Link to post Share on other sites
RED 0 Posted November 19, 2003 The new version is up at the ECP webpage, this contains a number of fixes and additions. The ECP files are handled differently, the files are now available separately. Read the ECP page to understand this. The ECP now contains: Blood Chopper dust Fire Tank shock dust Tail rotor failure Anti tank trail Anti tank backblast Plane damage Halo script Chopper smoke Spectating Island detection Snow script Explosions scripts Sound scripts Note: There will be some lag at the start of a mission, this can't be helped but we will be trying to streamline the ECP in a future patch. We will be releasing a patch with some nice, low lag explosions soon, stay tuned. RED Share this post Link to post Share on other sites
Acecombat 0 Posted November 19, 2003 wow nice perfect timing D/lding now howis it once again a new (full) version? Share this post Link to post Share on other sites
KeyCat 131 Posted November 19, 2003 Thanks for the update RED! I usually use GM's ExploMod (the smoker version) but will try this new version and see what it gives. /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Acecombat 0 Posted November 19, 2003 Hmm youve given the wrong link , the correct is this :ECP page Plus whats with the DR separation now i am confused as to what i should get .. Share this post Link to post Share on other sites
RED 0 Posted November 19, 2003 You need the ECP Core file. The other dynamic range addons are optional, if you are planning on running the dynamic range version you must have all the DR Update patches + the DR config (if you have ECP 1.02, you will already have the ECP_DR_extra_sound.pbo + ECP_DR_extra_sound2.pbo) I hope that made some sense  RED Share this post Link to post Share on other sites
RED 0 Posted November 19, 2003 Hmm youve given the wrong link , the correct is this :ECP pagePlus whats with the DR separation now i am confused as to what i should get .. Â The DR seperation has made it slightly more complicated yes, though this should prove to be a muich better solution in the future as updates will be available seperately which will mean there is less downloading to do in later versions. RED Share this post Link to post Share on other sites
Acecombat 0 Posted November 19, 2003 Ok so those files are same you havent changed the DR update files only ADDED a new extrasound3 pbo right? I only need that now since i have those other 2 ... Well hope its worth it this time i am now seriously missing GMR mod but i hope this ECP version will make me forget that Share this post Link to post Share on other sites
toadlife 3 Posted November 19, 2003 OH CRAP. FYI: Clicking on any link to OFPEC from this forum will not work, until we can sort out a problem with the server. HuBBa implemented hotlink protection but it's not setup correctly so any link to OFPEC will result in an error message. In order to go to the ECP page, copy and paste the link into another broswer window/tab. Share this post Link to post Share on other sites
RED 0 Posted November 19, 2003 Ok so those files are same you havent changed the DR update files only ADDED a new extrasound3 pbo right? I only need that now since i have those other 2 ... Well hope its worth it this time i am now seriously missing GMR mod but i hope this ECP version will make me forget that  Yes, you only need update 3. This ECP version does not add many new effects (though the AT trail is very cool, and the blood has been updated by snYpir) This version has provided us with a rock solid base to build on, you will see some very nice effects in the next release which will be very soon RED Share this post Link to post Share on other sites
RED 0 Posted November 19, 2003 OH CRAP.FYI: Clicking on any link to OFPEC from this forum will not work, until we can sort out a problem with the server. HuBBa implemented hotlink protection but it's not setup correctly so any link to OFPEC will result in an error message. In order to go to the ECP page, copy and paste the link into another broswer window/tab. Cheers for the heads up mate Mirrors: ECP Core DR Patch 1 DR Patch 2 DR Patch 3 DR Bin Thanks to Toadlife again for these RED Share this post Link to post Share on other sites
toadlife 3 Posted November 19, 2003 You can also browse the download directories at my site and grab whichever files you need. Current Versions: http://ofp.toadlife.net/downloads/addons/ECP/current/ Development Files: http://ofp.toadlife.net/downloads/addons/ECP/dev/ See the offical ECP page for which files to get. Share this post Link to post Share on other sites
Acecombat 0 Posted November 19, 2003 Ok guys this one is much better i have seen improvements in just 2 mins of gameplay But one bug i see here is this one: One BMP gets a crater underneath it while the other doesnt? BTW i like this new added flame on the helo ... Oh and the AT back blast is looking real cool this time with the new blood it looked like as if the soldiers innards popped out or something and it died in ONE go ? the others started shooting at it me for it too ... cant it be labeleld as an accident ? Share this post Link to post Share on other sites