Lt_Damage 0 Posted January 12, 2004 Holy crap that sounds awesome, that way say if you don't like a certain script, e.g if you like one dust script better than another you choose it, or if you think one sort of fire looks better etc.. very cool idea. U can already do this, all u need is the dev version, or un-pbo any version, and replace the scripts or add new ones, this requires virtualy no tallents  My idea is about system of sharing such files thru official site as "plugin addons" ... this way, there are not just only hundreds of private modifications, but easy way to share that with others ... and what i mean is, now You get unit BlaBla-256 which is not working with ECP effects until You add it's support into ECP configs or modify BlaBla-256 configs my point is, when someone made it, he contribute that modification to "central db" and everyone can simple use that one... remember not all of us know what to edit, not everytime we success even we know how to edit and not everytime we get that time to edit all self ... this is for ease of use for everyone ... True, the only problem I foresee is scripts / plugins conflicting with each other. Each plugin would need to be tested to make sure it does not use existing variables, so a standardised prefix needs to be used. Share this post Link to post Share on other sites
gazmen 0 Posted January 12, 2004 I can't find the 1.60 in the ofpec.com page ? Where can I find it ? Help me! Share this post Link to post Share on other sites
Acecombat 0 Posted January 12, 2004 Its in the dev section Share this post Link to post Share on other sites
ruff 102 Posted January 12, 2004 wats the script line for the halo to work? Share this post Link to post Share on other sites
iNeo 0 Posted January 12, 2004 The Halo should work by itself if you jump out of a plane from a height high enough. Afaik. Share this post Link to post Share on other sites
One 0 Posted January 12, 2004 how high? couldnt figure this one out either Share this post Link to post Share on other sites
killswitch 19 Posted January 12, 2004 how high? couldnt figure this one out either From ECP_Settings.sqs, under the "HALO Settings" part: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ... ; ECP_halo_height ; opening height of parachute ? [ECP_halo_height] call ECP_is_null: ECP_halo_height = 150 ... Answer: 150 m Share this post Link to post Share on other sites
ni-mh 0 Posted January 13, 2004 i dont know if this has been brought up already but for some reason units dont burn next to a su-25 Share this post Link to post Share on other sites
kgb-cccp 0 Posted January 13, 2004 I just got ECP, and its great, but now I got a question. Can you use botht he sound plug in and the 3D weapons plug in at the same time. Both are a config file which end up replacing each other, now how can u combine them. kgb-cccp Share this post Link to post Share on other sites
Sekra 10 Posted January 13, 2004 Im having problems with the ECP DR plugin installer. It claims it cant find flashpointbeta.exe and stops the installation. I have flashpoint 1.94beta installed. Maybe a problem in tracking the directory? i noticed that when i changed from my original flashpoint gold to flashpoint goty the install directory changed from x:\OperationFlashpoint -> x:\Operation Flashpoint. Anyways, can i get the files for the DR plugin from somewhere else and in a format that i could unpack and install manually or smth. Same problem with the DR config installer Share this post Link to post Share on other sites
snYpir 0 Posted January 13, 2004 Im having problems with the ECP DR plugin installer. It claims it cant find flashpointbeta.exe and stops the installation. I have flashpoint 1.94beta installed. Maybe a problem in tracking the directory? i noticed that when i changed from my original flashpoint gold to flashpoint goty the install directory changed from x:\OperationFlashpoint -> x:\Operation Flashpoint. Anyways, can i get the files for the DR plugin from somewhere else and in a format that i could unpack and install manually or smth.Same problem with the DR config installer Hmmm it seems that GOTY edition uses a different registry entry. This sucks. Can you do me a favour please? Go to your start menu, select run, and enter 'regedit'. Expand 'HKEY_LOCAL_MACHINE' and then 'SOFTWARE'. There should be a folder called 'Codemasters'. Please right click on that folder, and click 'export'. Save the .reg file to disk, and then send it to me via email: morpj97@hn.ozemail.com.au If you can't see anything that i am talking about here, please email me ASAP (i'll be here for another hour and a half). You have 2 options to install the DR pack. 1. In regedit, open 'Codemasters' and then open 'Flashpoint Resistance'. In the right hand pane right-click on 'MAIN' and then 'modify'. In the 'value data' box enter the correct path to your OFP installation directory. Click 'Ok' and close regedit. The installer should work now. or 2. Download and install the files manually: the DR addons are here: http://www.ofpec.com/editors/ecfg/current/DynamicRange.zip http://www.ofpec.com/editors/ecfg/current/ECP_DR_extra_1.zip http://www.ofpec.com/editors/ecfg/current/ECP_DR_extra_2.zip http://www.ofpec.com/editors/ecfg/current/ECP_DR_extra_3.zip The config is here: http://www.ofpec.com/editors/ecfg/current/config_DR_01.zip Please email me that .reg file - that way i can fix this problem once and for all. Cheers! Share this post Link to post Share on other sites
benu 1 Posted January 13, 2004 I have both GOTY and normal cwc+res. I can send you the registry entries when i am back at home. Share this post Link to post Share on other sites
MSpencer 0 Posted January 13, 2004 Still getting DR problem. I have all DR files, and the DR Extra packs 1, 2, and 3. I've redownloaded and all... It also affects satchel sounds, as in, they do not work! I'll even read off the filesizes to make sure I got it right. DynamicRange.pbo 34,068 kb ECP_DR_extra_sound.pbo 1,326 kb ECP_DR_extra_sound_2.pbo 8,771 kb ECP_DR_extra_sound_3.pbo 392 kb Anything else? Share this post Link to post Share on other sites
Acecombat 0 Posted January 13, 2004 Check your config which version are you running btw? Share this post Link to post Share on other sites
MSpencer 0 Posted January 13, 2004 Config is good, 1.94 always, -nomap, -nosplash, etc. etc. etc. No reason for it not to be working. Share this post Link to post Share on other sites
Acecombat 0 Posted January 13, 2004 No i meant which version of ECP? Share this post Link to post Share on other sites
MSpencer 0 Posted January 13, 2004 Brand new, 1.057. Share this post Link to post Share on other sites
ni-mh 0 Posted January 13, 2004 i found that u cant kill a burning soldier, any chance of fixing this? Share this post Link to post Share on other sites
MSpencer 0 Posted January 13, 2004 Pop pop, two in the chest, and they're dead for me... Share this post Link to post Share on other sites
ni-mh 0 Posted January 13, 2004 really? weird. my gunner emptied one hundred rounds into the soldier and it was still alive. i could tell the rounds hit because blood was coming out Share this post Link to post Share on other sites
MSpencer 0 Posted January 14, 2004 Well normally when I hit a tank with an RPG or LAW, I turn my head around, so when they hop out, I do that to avoid fire if some smartass jumped out the hatch and was alive, so I don't get one big burst of AK fire. Then i normally throw an accompanying hand grenade to fix if any lived. Share this post Link to post Share on other sites
ni-mh 0 Posted January 14, 2004 are u talking about SP or MP because the problem for me occurs with the AI's Share this post Link to post Share on other sites
MSpencer 0 Posted January 14, 2004 So, no help from the ECP team? Well that's a bust. I guess I "Just got lost in the shuffle"? Share this post Link to post Share on other sites
Acecombat 0 Posted January 14, 2004 Are you sure you arent some old sound mod like Dynamic range pack? Could that be it? Share this post Link to post Share on other sites