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1.94beta is out

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1.94 beta avaialable

Quote[/b] ]This betaversion shall be compatible with different language versions of Operation Flashpoint Resistance/GOTY (US-UK-international / czech / polish).

See readme for more information.

1.94BETA Server downloads will be available soon.

Notice: 1.94 is not compatible in multiplayer with versions 1.85-1.91.

A non-beta version of 1.92 never came so you guys waiting for non-betas - give it up, there's nothing wrong with BIS' betas wink_o.gif

Thanks BIS you're the best smile_o.gif

icon10.gif Edit: Windows XP/2000 Server Patch 1.94

I hope the servers will choose to patch this time.

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1.94 Beta readme

Quote[/b] ]WHAT'S NEW IN 1.92/1.94

=======================

***************************************************************************

*** 1.94

Stability:

- Various crash opportunities fixed.

- Better handling of virtual memory address space. When this space was exhausted, it could cause a crash or olive

green screen.

- AI waypoint delays and other AI degradation was possible on very fast CPU.

- Command line option -nomap was sometimes ignored.

Miscancelous:

- Fixed terrain lighting direction bug.

- Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.

Multiplayer:

- Unit killed inside a vehicle sometimes did not respawn.

- Gunner aiming was unstable.

- Visual glithes in the ingame browser.

Scripting:

- Command "private" did not work when variable name contained any upper case letter.

- Event handlers were not saved properly (affects some 3rd party addons).

Quote[/b] ]CHANGE LOG

==========

1.93 - Fixed: MP: Some .pbo files containing subdirectories were not accessed correctly on Linux server. This

included sounds.pbo and voice.pbo.

1.93 - Improved: Nonconnectable sessions are on the end of MP session list

1.93 - Fixed: Wrong time left info position in MP session list

1.93 - Fixed: Lighting direction was wrong on terrain (bug was present since version 1.00 and even before)

1.93 - Fixed: Units inside vehicles sometimes did not respawn.

1.93 - Fixed: Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.

1.93 - Fixed: MP: Small numeric error in vehicle orientation network transfer could make gunner aiming very difficult

(cursor could move with no reason).

1.93 - Fixed: Crash when SCUD launch sound loading failed.

1.93 - Fixed: Possible crash during removeAllEventHandlers.

1.93 - Fixed: Crash possible when deleteVehicle was used in waypoint "On activation" field.

1.93 - Fixed: Scripting command "private" did not work when variable name contained any upper case letter.

1.93 - Fixed: Crash when too long mod list entered

1.93 - Fixed: Crash when "variants" field in the voice config was empty.

1.93 - Fixed: Scripting command drop could cause crash when used with NULL object.

1.93 - Fixed: Event handlers were not saved properly.

1.93 - Fixed: New command line option -nomap was ignored sometimes.

1.93 - Fixed: AI waypoint delays and other AI degradation possible on very fast (~3GHz) CPU due to bad handling of

high resolution timers.

Plus the 1.91->1.92 fixes.

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Quote[/b] ]- Command "private" did not work when variable name contained any upper case letter.
biggrin_o.gif Okaay, so someone from BIS did care about this. tounge_o.gif

Now, time to fix my scripts which exploited this. hehhe And time to test UA against 1.94 to find if CTD is better now.

Thanks BIS...

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Quote[/b] ]Verifying Operation Flashpoint, version 1.91...

Error found in file FlashpointResistance.exe (1fcb09b0!=33b83584)

Operation Flashpoint: Updating version 1.91 to version 1.94...

Operation Flashpoint patch 1.94 has been applied successfully.

??.. oh well.. it worked anyway biggrin_o.gif

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Quote[/b] ]- Event handlers were not saved properly (affects some 3rd party addons).

I hope it doesnt messes BAS addons ... or anyother ... sad_o.gif

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does this also place another exe file like 1.92beta.exe rock.gif

Yes, it's called FLASHPOINTBETA.exe. It has got no version number in its name so it could be likely this is the very last patch that's going to be released - 2Ë years after 1.00 smile_o.gif

Edit: Oh I see my theory was wrong which is even better.

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does this also place another exe file like 1.92beta.exe rock.gif

You can just delete manually flashoint192beta.exe. The beta is now called just flashpointbeta.exe to avoid this problem in future.

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wow, that's really good support! new patches more then two years after the first release! thanks bis!

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Thanks BIS what a great support never seen another game where the support was like this we love you BIS wink_o.gif

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I have polish ver of OFP (1.91) and it says i do not have OFP installed or corrupted sad_o.gif

Same was with 1.92...

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I have polish ver of OFP (1.91) and it says i do not have OFP installed or corrupted sad_o.gif

Same was with 1.92...

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=32;t=34403[/url] @ Oct. 11 2003,16:10)]This betaversion shall be compatible with different language versions of Operation Flashpoint Resistance/GOTY (US-UK-international / czech / polish).

Tried reinstalling OFP?

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Wow, BIS-Support is BEST EVER!!

Thank you so much!

MfG Lee smile_o.gif

Ok, tested with "evil hardcore settings".

Island: BAS Tonal.

Addons: ~700MB total.

Settings: 1280*1024(32), AA4x, AF4x

Viewdistance: 5000

Flying with a FA18 over tonal, OFP crashed to desktop after flying ~1minute and gave me this error:

evilhardcore.jpg

And you know what!

I think it´s OFP´s right to crash with this "evil settings"! biggrin_o.gif

Testing with less addons @ viewdistance 3000 seems to work fine now. I will test more.

Great! smile_o.gif

____

Edit2:

I forgot to use the -nomap command line.

Now it works!

CTD IS HISTORY!!

Jipppie! smile_o.gifsmile_o.gifsmile_o.gif

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thank u bis

it shows how much u really care smile_o.gif

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oh yeah

<span style='font-size:27pt;line-height:100%'>Thank You BIS!!!!</span>

No more green screen with addons, and a lot fewer CTD's.

Once again, thanks for the great game guys, and thanks for the excellent support!!!

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No more green screen with addons, and a lot fewer CTD's.

If you have any CTD still with 1.94, be sure to mail them to us (you already do know how, don't you wink_o.gif ), so that we can analyse them.

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No more green screen with addons, and a lot fewer CTD's.

If you have any CTD still with 1.94, be sure to mail them to us (you already do know how, don't you wink_o.gif ), so that we can analyse them.

i've never seen a firm which gives that good support! you're the best, BIS!

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I can´t produce a CTD anymore.

Finally OFP runs at a 100% stability for me!

And I have the feeling, it runs a little faster than befor.

Also AGP-Settings 128, 256 and 512 are possible now.

I can´t say "THANK YOU BIS-Team" enough!

THX!

MfG Lee smile_o.gif

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WOHOOOO

OVER 2 GB of ADDONS in my folder and it runs smooth AS HELL biggrin_o.gif ...

I tried running Tonal with 2200 Viewdistance with all addons loaded a perfect recipe fpr CTD but it didnt happen biggrin_o.gifwink_o.gif .

Damn nice job BIS thumbs up from me.This is by far the stablest exe i have ever seen for OFP. smile_o.gif

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Edit2:

I forgot to use the -nomap command line.

Now it works!

CTD IS HISTORY!!

Jipppie!  smile_o.gif  smile_o.gif  smile_o.gif

What does the -nomap command line do?

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WOW!!!I think it`s finally perfect...Everything works without a flaw I experience no CTD anymore and I also have the feeling it runs smoother...I wanna use this chance to also say THANK YOU BIS for creating the game that got me hooked up for more then 2 years...I trully am a flashpoint addict smile_o.gif

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What does the -nomap command line do?
Quote[/b] ]Different file-acess technique used when memory mapping fails. This should prevent Cannot memory map file errors. This alternative technique can be also enforced for all files by using command line switch -nomap

---

And finally vehicles can be salvaged(MFCTI)/deleted while they are burning/exploding/smoking/whatever. No CTD!

Is it X-mas today ? ? ?

MfG Lee smile_o.gifsmile_o.gif

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