philmante 0 Posted November 8, 2003 where do i find the plane addons i have searched all over my mission editor Share this post Link to post Share on other sites
The Frenchman 0 Posted November 8, 2003 where do i find the plane addons i have searched all over my mission editor west--->air? It might be in an extra folder if you used winrar or Power Archiver. Share this post Link to post Share on other sites
philmante 0 Posted November 8, 2003 ok thanx i was looking for sumthin like west----->footmunch(air) Share this post Link to post Share on other sites
philmante 0 Posted November 8, 2003 well i looked again and still nothing Share this post Link to post Share on other sites
bucket man 2 Posted November 8, 2003 Addon files are probably in a folder in your res/addons folder. Take files out from that folder and place them in res/addons folder. My text is hard to understand so I hope you get something out of it. Share this post Link to post Share on other sites
miles teg 1 Posted November 8, 2003 Awesome job Footmunch! This is definitely one of the finest aircraft addons out there. Great textures, good AI handling, good player flight handling, and an incredible set of weapons. The napalm totally rocks!!! I hope you add the napalm to your Skyraiders as well. I'm having fun working on a Special Ops mission where you are part of a LRRP team deep in enemy territory hunting for NVA arms depots and calling in F-4 Phantom airstrikes on heavily defended targets. I'm curious is there any way you can remove all the other weapons and just add napalm to all the weapon points on the aircraft? If not that's cool. Keep up the amazing work Footmunch. The final SEB Nam Air pack is going to rock!! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Footmunch 0 Posted November 11, 2003 One - sorry about the 'old' afterburn scripts re-appearing. The new ones by BigPoppa (aka VectorBoson) were not quite working properly. I'm trying to solve this, but it's taking a while. All my released addons are in west->air. Oz - Yeah, I wanted to fix that myself, but the only two ways I could think of led to 'other' effects. I liked the AB's on the F-111's as well... Miles - The napalm going on the Skyraiders is even nicer... Share this post Link to post Share on other sites
ozanzac 0 Posted November 11, 2003 Quote[/b] ]Oz - Yeah, I wanted to fix that myself, but the only two ways I could think of led to 'other' effects. Fair enough then. Those other effects wouldn't happen to be undesireable? Quote[/b] ]Miles - The napalm going on the Skyraiders is even nicer... Nice! Skyraiders, as in plural, as in more than one? Awesome! Your doing a great job FM. Share this post Link to post Share on other sites
Mr. Snrub 0 Posted November 12, 2003 Outstanding work Footmunch! Absolutely beautiful looking plane - a pleasure to fly The sounds are perhaps the best I've heard (not that irritating whine the standard OFP planes have) and the turbojet smoke is awesome... Like Miles asked, are there any plans for different weapon variations? (ie. Wild Weasal, all napalm, all Mk-82s, maybe a droptank or two...) Also, would it be possible to add some Australian (RAAF) roundels to your roundels pack? At the moment, both the standard blue/white/red and low-visibility roundels are used, so it would be terrific if you could add them both Can't wait for the next versions! Share this post Link to post Share on other sites
Footmunch 0 Posted November 12, 2003 F-4B and C versions are in progress. I'll make both A2A and A2G loadouts. An F-4G will also be made, along with the UK Spey-engined FGR's. I chose the F-4E because it's the 'middle-ground' for all these versions. 'Animated' droptanks may make it, but I'd really want to link it to a change in the plane's performance (ie drop tanks away == better handling). I'm looking into this. Skyraider re-paints are progressing... Snrub: Yep, I'll add the RAAF roundels - they're the ones that look like the NZ roundel, but with a 'Roo instead of a Kiwi, yeah? Share this post Link to post Share on other sites
Mr. Snrub 0 Posted November 12, 2003 Cheers Yep, that's the one. I think NZ copied us, quite frankly Share this post Link to post Share on other sites
Wonder 0 Posted November 12, 2003 Could you either remove the second napalm canister from the centerline station, or replace the MK82s and FFAR pods with them on the inboard wing pylons. They look stupid in the centerline station. Also it would be nice to have 4 sidewinders on the inboard wing pylons' launch rails *wink, wink* Â Oh, and the rocket pods' textures look funny. The holes form a hexagonal pattern rather than a circular pattern ...and one pod has 19 holes. Share this post Link to post Share on other sites
Consigliere 0 Posted November 12, 2003 Great aircraft as always Footmunch Quote[/b] ]I think NZ copied us, quite frankly Nah we gave them, as we did you, permission to use ours (RAF) Share this post Link to post Share on other sites
Footmunch 0 Posted November 12, 2003 Wonder - Yeah, sorry about the BLU placement. There was nowhere else to put it without removing other weapons. I'll address this in a 1.1 version with dedicated AA and AG loadouts (4xAIM7 + 4xAIM9 is already in progress). Cons - Now play nice with our southern subjects. They're gonna have to put up with us being Rugby World Champs in two weeks time Share this post Link to post Share on other sites
miles teg 1 Posted November 12, 2003 Wonder what aircraft are those pictures from? I know the one showing the rocket pod is NOT an airplane. That seems to be a picture of a rocket pod on a AH-64 Apache helicopter. Rocketpods on those things are different then the rocketpods carried on fighter-bombers. But in truth I believe there were a variety of rocket pods used on the F-4. Some were cylinder shaped (with a flat front like the helo rocket pods), others with a more aerodynamic pointed shape. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Mr. Snrub 0 Posted November 12, 2003 Cons - Now play nice with our southern subjects. They're gonna have to put up with us being Rugby World Champs in two weeks time Bah! We'll see about that, we will! Is there any way of preventing aircraft in OFP from engaging ground targets with air-to-air missiles? Can you specify in the config of the weapons whether or not the AI will fire them at certain targets? Share this post Link to post Share on other sites
sniperuk02 0 Posted November 12, 2003 i think that last picture looks like a dap black hawk wonderful work Share this post Link to post Share on other sites
Peter_13 0 Posted November 12, 2003 Any progress on IL-28? Share this post Link to post Share on other sites
Footmunch 0 Posted November 12, 2003 Apart from turning off the ground radar in the config.cpp, I haven't found a way to stop the AI firing Sidewinders at tanks. This is another reason for separate AA/AG versions. I'm still looking into this, hoping that a particular combination of primary/secondary/airlock/irlock will work out, but I think it's in the game engine. Note that you can target a tank with the BIS Strela AA launcher... Beagle is continuing. No updates yet. I want to try to get the plane up to beta soon (possibly end of this week). Share this post Link to post Share on other sites
Wonder 0 Posted November 12, 2003 Wonder what aircraft are those pictures from? Â I know the one showing the rocket pod is NOT an airplane. Â That seems to be a picture of a rocket pod on a AH-64 Apache helicopter. Â Rocketpods on those things are different then the rocketpods carried on fighter-bombers. Â But in truth I believe there were a variety of rocket pods used on the F-4. Â Some were cylinder shaped (with a flat front like the helo rocket pods), others with a more aerodynamic pointed shape. Â Chris G. aka-Miles Teg<GD> The LAU-60 pod in the picture doesn't differ much from the LAU-3 pod used in Vietnam, except for the lenth maybe. Both pods carry 19 rockets and they form a hexagon. LAU-3 LAU-60 And Footmunch... You don't need a dedicated A/A version to add the sidewinders to the launch rails. It doesn't take up the pylon itself. If you guys are wondering what those poles on the Mk-82s are, they make the bombs explode just above the ground giving it a bigger blast/frag radius. This is an interesting loadout configuration I stumbled across while searching through these pics I've never seen LGBs on Sparrow mounts, although I've seen an ECM pod on one in the F-4G Wild Weasel, but this is just a picture of a plastic model, so I'm not sure if this is possible IRL Here's a pretty nice gallery of all kinds of F-4 variants. They're all Plastic models, but they're pretty much authentic. Remember to add the HARM adapter to the pylons if you're going to make an F-4G Wild Weasel Cheers! Share this post Link to post Share on other sites
BlueFlight 0 Posted November 29, 2003 footmunch are you still around and working on other f4 variants? hope so Share this post Link to post Share on other sites
Sole 0 Posted November 29, 2003 hmm, I'm starting to miss Footmunch Friday's you deserved some rest tho FM Share this post Link to post Share on other sites
Jinef 2 Posted November 29, 2003 heh, one version i would like - an unguided CAS version with Cannon Rockets Napalm Cluster bombs I am making an A&D and hate the magic radar and missiles of OFP - i would like all weapon systems to require human skill in delivery. So atm i am using the F4 with the Sparrows and HARMS (should be AGM-45 Shrike) removed, although it leaves a big nasty red thing in the weapon selection. Share this post Link to post Share on other sites
Consigliere 0 Posted November 29, 2003 Â Some were cylinder shaped (with a flat front like the helo rocket pods), others with a more aerodynamic pointed shape. Â Most Western rocket pods come with a cone on the front end, to reduce drag and give it a better aerodynamic shape.This cone comes off before the rockets are fired obviously. (I mean rocket pods designed for fixed wing aircraft, helicopter pods don't usually have this cone) Share this post Link to post Share on other sites
Footmunch 0 Posted December 1, 2003 Still here. At the moment, I'm working on Vietnam era planes for a group who will make a full announcement soon. This will include _many_ F-4 versions. In the pipeline - Il-28 Beagle (currently doing the cockpits) - Sud-Ouest Vautour (like a French Canberra) - Hawker Sea Fury - Car class launching a missile... Wonder: I've got an old version lying around that had that 'cone' dropping off when the weapon is first fired, but it was a pure visual effect, and didn't add anything to gameplay. I may resurrect it if I get a chance. Jinef: I know what you mean about the 'magic' iron bombs, but it's really a compromise to get the AI to work properly. For every person who wants the F-4 to be an accurate test of pilot skill, there's another one who wants the AI to be able to perform a strike on a group of tanks. I've noticed a recent trend towards separate AI and 'User' versions, but I can only think this is the wrong road to go down. Share this post Link to post Share on other sites