hardrock 1 Posted August 23, 2003 Edit: New website, view my signature Share this post Link to post Share on other sites
lukemax 0 Posted August 23, 2003 WOW thats something special! Share this post Link to post Share on other sites
One 0 Posted August 23, 2003 looks fantastic! will it have multi proxy missiles? Share this post Link to post Share on other sites
waffendennis 0 Posted August 23, 2003 WOW Thats a smooth looking plane you got there Share this post Link to post Share on other sites
bonko the sane 2 Posted August 23, 2003 Looking very good ! Share this post Link to post Share on other sites
hardrock 1 Posted August 23, 2003 yeah it will have multiproxies I'm also planning to make the StormShadow guided bomb with waypoint system, but there are some problems because it's not able to create markers in a script... Share this post Link to post Share on other sites
robbo 0 Posted August 23, 2003 Great work mate, I've put it up as news over at www.opflash.org as well Share this post Link to post Share on other sites
Architeuthis 9 Posted August 23, 2003 Looks very nice, but please put alot of effort in making the cockpit. Keep up the good work! Arch. Share this post Link to post Share on other sites
Sxep 0 Posted August 23, 2003 Good work! But the afterburner exhaust is much bigger in real. Just saw it yesterday Share this post Link to post Share on other sites
hardrock 1 Posted August 23, 2003 @Architeuthis: I did the cockpit graphics twice and will do them a 3rd time because I'm not happy with them, I hope that matches with your imagination @sxep: noticed that, it's an easy thing to change Share this post Link to post Share on other sites
Shashman 0 Posted August 23, 2003 Wow! Looks really nice I hope you use Footmunch's roundel system for it (so you can chose which country you want it to be from)... Oh and the Storm Shadow is a cruise missile, not a guided bomb Share this post Link to post Share on other sites
Dauragon 0 Posted August 23, 2003 Very nice addon m8 ! Share this post Link to post Share on other sites
Status_cz 0 Posted August 23, 2003 Looks nice,I hope u release that typhoon soon  Share this post Link to post Share on other sites
Major Gripe 0 Posted August 23, 2003 I noticed on the bottom pic on your site their is an option on the action menu to turn on the ILS. What happens in game when you do this? Excellent work hardrock I look forward to its release! Share this post Link to post Share on other sites
Sxep 0 Posted August 23, 2003 I noticed on the bottom pic on your site their is an option on the action menu to turn on the ILS. What happens in game when you do this?Excellent work hardrock I look forward to its release! Radar jam? Share this post Link to post Share on other sites
coporal_punishment 0 Posted August 23, 2003 Wow they do look great ;) Share this post Link to post Share on other sites
hardrock 1 Posted August 23, 2003 @Major Gripe: ILS means Infrared Landing System In game it's like this: a horizontal and a vertical line on the HUD which show you if you are to high, to low, on the right or on the left of the landing path you should imagine this path like a line drawn from the beginning of the runway in an angle of approximately 15 degrees (I'm not sure now) in the air Share this post Link to post Share on other sites
Shashman 0 Posted August 24, 2003 @Major Gripe: ILS means Infrared Landing System ILS stands for Instrument Landing System Should be a cool feature Share this post Link to post Share on other sites
Goeth 0 Posted August 24, 2003 Great work mate, I've put it up as news over at www.opflash.org as well  You know where you can shove that www.opflash.org. Share this post Link to post Share on other sites
The Frenchman 0 Posted August 24, 2003 @ Aug. 24 2003,02:49)]Great work mate, I've put it up as news over at www.opflash.org as well  You know where you can shove that www.opflash.org. Share this post Link to post Share on other sites
Major Gripe 0 Posted August 24, 2003 @Major Gripe: ILS means Infrared Landing SystemIn game it's like this: a horizontal and a vertical line on the HUD which show you if you are to high, to low, on the right or on the left of the landing path you should imagine this path like a line drawn from the beginning of the runway in an angle of approximately 15 degrees (I'm not sure now) in the air Thanks for that, I do know what ILS is Shashman, I just wanted to know how you (hardrock) were going to implement it ingame! Sounds excellent I look forward to some smooth landings! If the system all works maybe one of the people making carriers could alter it for use on their ships? For example the Improved Fresnel Lens Optical Landing system (IFLOLS), the light display pilots use to control their glidepath. Final approach to a carrier (Fresnel lenses are on the left of the ship halfway up) How cool would that be for night missions, nursing a crippled F-14 onto the deck checking the lenses to see if your 'in the groove'!! *Sorry rambling.....* Share this post Link to post Share on other sites
hardrock 1 Posted August 24, 2003 dammed shashman you're right again, ILS means Instrument Landing System, man 24 hours without sleep ..  puh I was thinking of improving a new global ILS technology: it's based on 3 arrays: - ILSOBJ  carries the carrier object, if it's a base, it's objNull - ILSDIR  carries the relative direction of the runway to the carrier  if it's a base it carries the absolute direction of the runway - ILSPOS  if it's a carrier, that contains the relative position of a point  on the beginning of the runway  if it's a base, it contains the absolute position of this point  you can see that point on the graphics below the first 3 (6 if you take both directions 360 and 180) entries in those 3 arrays are predefined, the islands EVERON,MALDEN and NOGOVA if now somebody wants to add a base or a carrier addon, he just hast to put this in init.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ILSOBJ=ILSOBJ+[mycarrier] ILSDIR=ILSDIR+[mydirection] ILSPOS=ILSPOS+[[myxpos],[myypos],[myzpos]] but because of this global method without TAGs it had to be improved together with other addon makers, so what do you think of it? plane addons now had to have that in their init: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(count ILSOBJ)>3 : add actionmenuentries for carriers and airbases These actionmenu entries call another script (ILS.sqs): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_plane=_this select 0 _carrier=_this select 1 _dir=_this select 2 _pos=_this select 3 ?(_carrier==objNull) : goto "startILS" Here some code to slow down and stop the carrier #startILS Here had to be the (individual) code that activates the ILS for the plane ?(Plane is landed) : speedup Carrier so please addon makers give your comments to this idea Share this post Link to post Share on other sites
Shashman 0 Posted August 24, 2003 @Major Gripe: ILS means Infrared Landing SystemIn game it's like this: a horizontal and a vertical line on the HUD which show you if you are to high, to low, on the right or on the left of the landing path you should imagine this path like a line drawn from the beginning of the runway in an angle of approximately 15 degrees (I'm not sure now) in the air Thanks for that, I do know what ILS is Shashman, I just wanted to know how you (hardrock) were going to implement it ingame! Sounds excellent I look forward to some smooth landings! If the system all works maybe one of the people making carriers could alter it for use on their ships? For example the Improved Fresnel Lens Optical Landing system (IFLOLS), the light display pilots use to control their glidepath. Final approach to a carrier (Fresnel lenses are on the left of the ship halfway up) How cool would that be for night missions, nursing a crippled F-14 onto the deck checking the lenses to see if your 'in the groove'!! *Sorry rambling.....* Even better : How bout ACLS? But I spose that would kinda screw up the whole "Woohoo!! I managed to land on an object travelling at 30kts on a rough sea in the middle of the night in a storm!" feeling Share this post Link to post Share on other sites
Wonder 0 Posted August 24, 2003 Will you include one version armed with Brimstone millimetric-wave guided anti-tank-missiles? (they look a lot like hellfires) Share this post Link to post Share on other sites
Major Gripe 0 Posted August 24, 2003 Even better : How bout ACLS?  But I spose that would kinda screw up the whole "Woohoo!! I managed to land on an object travelling at 30kts on a rough sea in the middle of the night in a storm!" feeling  You just gotta have the woohoo factor!! Share this post Link to post Share on other sites