Jump to content
Sign in to follow this  
hardrock

Eurofighter typhoon screens

Recommended Posts

looks fantastic!

will it have multi proxy missiles?

Share this post


Link to post
Share on other sites

yeah it will have multiproxies

I'm also planning to make the StormShadow guided bomb with waypoint system, but there are some problems because it's not able to create markers in a script...

Share this post


Link to post
Share on other sites

Good work!

But the afterburner exhaust is much bigger in real.

Just saw it yesterday biggrin_o.gif

Share this post


Link to post
Share on other sites

@Architeuthis: I did the cockpit graphics twice and will do them a 3rd time because I'm not happy with them, I hope that matches with your imagination

@sxep: noticed that, it's an easy thing to change

Share this post


Link to post
Share on other sites

Wow! wow_o.gif

Looks really nice smile_o.gif

I hope you use Footmunch's roundel system for it (so you can chose which country you want it to be from)...

Oh and the Storm Shadow is a cruise missile, not a guided bomb wink_o.gif

Share this post


Link to post
Share on other sites

I noticed on the bottom pic on your site their is an option on the action menu to turn on the ILS. What happens in game when you do this?

Excellent work hardrock I look forward to its release!

Share this post


Link to post
Share on other sites
I noticed on the bottom pic on your site their is an option on the action menu to turn on the ILS. What happens in game when you do this?

Excellent work hardrock I look forward to its release!

Radar jam?

Share this post


Link to post
Share on other sites

@Major Gripe: ILS means Infrared Landing System

In game it's like this: a horizontal and a vertical line on the

HUD which show you if you are to high, to low, on the right or on the left of the landing path

you should imagine this path like a line drawn from the beginning of the runway in an angle of approximately 15 degrees (I'm not sure now) in the air

ils.gif

Share this post


Link to post
Share on other sites
@Major Gripe: ILS means Infrared Landing System

ILS stands for Instrument Landing System wink_o.gif

Should be a cool feature smile_o.gif

Share this post


Link to post
Share on other sites
Great work mate, I've put it up as news over at www.opflash.org as well  smile_o.gif

You know where you can shove that www.opflash.org.

Share this post


Link to post
Share on other sites
@Major Gripe: ILS means Infrared Landing System

In game it's like this: a horizontal and a vertical line on the

HUD which show you if you are to high, to low, on the right or on the left of the landing path

you should imagine this path like a line drawn from the beginning of the runway in an angle of approximately 15 degrees (I'm not sure now) in the air

ils.gif

Thanks for that, I do know what ILS is Shashman, I just wanted to know how you (hardrock) were going to implement it ingame! Sounds excellent I look forward to some smooth landings!

If the system all works maybe one of the people making carriers could alter it for use on their ships? For example the Improved Fresnel Lens Optical Landing system (IFLOLS), the light display pilots use to control their glidepath.

Final approach to a carrier (Fresnel lenses are on the left of the ship halfway up)

How cool would that be for night missions, nursing a crippled F-14 onto the deck checking the lenses to see if your 'in the groove'!!

*Sorry rambling.....*

Share this post


Link to post
Share on other sites

dammed shashman you're right again, ILS means Instrument Landing System, man 24 hours without sleep ..  puh

I was thinking of improving a new global ILS technology:

it's based on 3 arrays:

- ILSOBJ

  carries the carrier object, if it's a base, it's objNull

- ILSDIR

  carries the relative direction of the runway to the carrier

  if it's a base it carries the absolute direction of the runway

- ILSPOS

  if it's a carrier, that contains the relative position of a point

  on the beginning of the runway

  if it's a base, it contains the absolute position of this point

  you can see that point on the graphics below

the first 3 (6 if you take both directions 360 and 180) entries in those 3 arrays are predefined, the islands EVERON,MALDEN and NOGOVA

if now somebody wants to add a base or a carrier addon, he just hast to put this in init.sqs:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ILSOBJ=ILSOBJ+[mycarrier]

ILSDIR=ILSDIR+[mydirection]

ILSPOS=ILSPOS+[[myxpos],[myypos],[myzpos]]

but because of this global method without TAGs it had to be improved together with other addon makers, so what do you think of it?

plane addons now had to have that in their init:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(count ILSOBJ)>3 : add actionmenuentries for carriers and airbases

These actionmenu entries call another script (ILS.sqs):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_plane=_this select 0

_carrier=_this select 1

_dir=_this select 2

_pos=_this select 3

?(_carrier==objNull) : goto "startILS"

Here some code to slow down and stop the carrier

#startILS

Here had to be the (individual) code that activates the ILS for the plane

?(Plane is landed) : speedup Carrier

so please addon makers give your comments to this idea

carrierils.gif

Share this post


Link to post
Share on other sites
@Major Gripe: ILS means Infrared Landing System

In game it's like this: a horizontal and a vertical line on the

HUD which show you if you are to high, to low, on the right or on the left of the landing path

you should imagine this path like a line drawn from the beginning of the runway in an angle of approximately 15 degrees (I'm not sure now) in the air

ils.gif

Thanks for that, I do know what ILS is Shashman, I just wanted to know how you (hardrock) were going to implement it ingame! Sounds excellent I look forward to some smooth landings!

If the system all works maybe one of the people making carriers could alter it for use on their ships? For example the Improved Fresnel Lens Optical Landing system (IFLOLS), the light display pilots use to control their glidepath.

Final approach to a carrier (Fresnel lenses are on the left of the ship halfway up)

How cool would that be for night missions, nursing a crippled F-14 onto the deck checking the lenses to see if your 'in the groove'!!

*Sorry rambling.....*

Even better : How bout ACLS? smile_o.gif

But I spose that would kinda screw up the whole "Woohoo!! I managed to land on an object travelling at 30kts on a rough sea in the middle of the night in a storm!" feeling biggrin_o.gif

Share this post


Link to post
Share on other sites

Will you include one version armed with Brimstone millimetric-wave guided anti-tank-missiles? (they look a lot like hellfires)

Share this post


Link to post
Share on other sites
Even better : How bout ACLS?  smile_o.gif

But I spose that would kinda screw up the whole "Woohoo!! I managed to land on an object travelling at 30kts on a rough sea in the middle of the night in a storm!" feeling  biggrin_o.gif

You just gotta have the woohoo factor!! tounge_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×