miles teg 1 Posted August 23, 2003 Yup. I'm still new at texturing as I'm still trying to figure out how to scale the textures properly... I know, I know... I need to read all the tutorials for using Oxygen. Anyways, yeah the cammo is from a photograph...I used Footmunch's textures as a template to get the scale right... but it was still a little rough, but not too bad except for around the nose cone. I need to make better detailed textures for the nose cone, AA missiles, rocket pod, and engine exhaust exterior when I figure out how to scale the textures properly. But the credit for the model goes to Footmunch. I just stretched vertices here and there to make it look like a later model Mig-21. But I learned alot modifying it and I've been having alot of fun with it. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Shashman 0 Posted August 23, 2003 Not bad  But the nose is too thin, it looks like an early model Fishbed...Also the cockpit should be shorter, and the frame structure could use some more work. Here are  some nice Aerostar-Elbit Lancer pictures  : Lancer B cockpit Lancer C cockpit What a great aircraft... Share this post Link to post Share on other sites
miles teg 1 Posted August 23, 2003 Yeah, I think the Lancer has a bit longer nose then most Mig-21's but after looking at some pics of some Syrian Migs you're right, it should have a bit longer nose. Hopefully Footmunch can fix this if he releases a Mig-21 pack since the one in my pic probably won't get released for awhile. It's a fairly easy thing to fix so it shouldn't be a big problem. But I'm really looking forward to all his planes and I'm pretty grateful for anything he's able to release. I *might* attempt a two seater version and if I'm successful I'll send that model over to Footmunch to finalize. But that's only if I have time to do that and if I figure out how to do gunner or cargo position proxies in an airplane. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Shashman 0 Posted August 23, 2003 No I wasn't saying the nose was too long...It's too narrow, too thin...Hmm..lol...kinda hard to explain  If you compare the early Fishbeds to the later ones, the earlier have thinner, more pointed noses, whereas the later models have a stubbier,shorter looking nose...Well your Syrian AF reskin one looks like an early model, not a -BIS Share this post Link to post Share on other sites
miles teg 1 Posted August 24, 2003 Hehehe. Ah, yes I see what you mean now. Yeah it's a little bit too narrow... but the radar cone section is also a little too small. Hehehe. I'll fix it and then send the fixed up model to Footmunch as I know he's probably very busy with the other aircraft. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
digitalcenturion 20 Posted August 24, 2003 Hey miles if you want i could help you with textures? Just PM me and we can talk Also i think the most important thing for footmuch would be to texture the untextured parts in his planes. There are alot of untextured details in his planes, in the landinggears etc etc that dont look right in plain colour. Share this post Link to post Share on other sites
digitalcenturion 20 Posted August 24, 2003 http://www.geocities.com/ksmwebm/syrianmig21.jpg Ok here is a pic of a syrian Mig21 skin i made. I also photoshopped in a afterburner effect for no reason at all Share this post Link to post Share on other sites
Shashman 0 Posted August 25, 2003 Nice textures, but instead of a roundel on the tail, there should be a Syrian flag...Also an Arabic aircraft number would be cool Share this post Link to post Share on other sites
<>Crippler<> 0 Posted August 25, 2003 Hey   I've just been thinking, and I was wondering what people think about putting some wingtip vortices on aircraft? These could appear when the aircraft is very near to, and during, the stall (I'm sure it could be integrated into the stall.sqs script) and would be created with the drop command, at the end of the aircraft's wings. They would have to disappear quite rapidly though as it'd look silly if they were hanging round for ages I know that vortices are generally created only with certain meteorlogical conditions, so it wouldnt be wholly accurate all the time in flashpoint, but it could make flying ingame a bit more interesting and nice looking After I released my tornado repaint, I played around with some more scripting on it and made it so it trailed black smoke after it'd reached a certain damage level (greater than 0.6 I think)- I have no idea how to use the drop command, so it stayed there for ages, but maybe this could be an idea to explore further maybe? Heres a couple of pics of wingtip vortices- they're not great but you get the idea. The vortices on these pics arent quite what I mean though- they're too long. Flashpoint ones would have to be relatively short (to keep lag down if nothing else). Its just a thought though, I'd like to know what people think about it Crippler Share this post Link to post Share on other sites
One 0 Posted August 26, 2003 hey footmunch - what ever happened to your su-27? will it ever be retextured? does anyone wanna retexture it? it would also be easy to make it into a su-35 or su-37 too its a good same side counterpart to any mig 29 so its kinda useless - Â but the plane looks really damn good Share this post Link to post Share on other sites
Wonder 0 Posted August 27, 2003 No offense to Footmunch, but I never really cared for his Su-27. I'm waiting for the one from Caucasus Crisis Mod Anyway, I think he's doing a great job with the MiG-27! Share this post Link to post Share on other sites
One 0 Posted August 27, 2003 I like footmunch's SU-27 the model is really nice I wish someone would retexture it! i could but im not that good at textures at all really, and have only made a few retextures for fun Share this post Link to post Share on other sites
digitalcenturion 20 Posted August 28, 2003 I could give the SU-27 a shot. What do you prefer, the blueish camo or the grey variant? Also here is a shot of the mig27 i reskinned in desert camo. http://www.geocities.com/ksmwebm/mig27descamo.jpg You like? the screenshot is crappy i know made it in a hurry Share this post Link to post Share on other sites
munger 25 Posted August 28, 2003 Blue please. I didn't even know there was a grey variant. Is that perhaps the air force version? Share this post Link to post Share on other sites
Shashman 0 Posted August 28, 2003 Hey that desert camo reskin is really good! But the bort number on the right side is mirrored Share this post Link to post Share on other sites
Footmunch 0 Posted September 2, 2003 Home again, home again, clickety click. MiG-17 and F-5 finalised: Home page (Roundels added to home page also) Mig-27 Link Bomb camera added - toggle from cockpit, and on next KAB release, you get: Riding the nose: Quittin' time: Note the during bomb fall you can switch between internal and external on the bomb. Also, the joystick, at least, still controls the plane. The camera will return to the plane 3 seconds after impact. Still being debugged, but seems okay in SP. This could be added to Kerry as well... New arctic splinter skin: New numbering code added. This works in roughly the same way as the roundel stuff. In the init field you type: The three figure number (second argument above) gets converted into a designation on the plane. I've also included an Arabic numbering scheme - in that case its: Producing: So here, we have an Egyptian Flogger (306) training with an Albanian plane (439). If the Arabic numbers are wrong/backwards/annoying, let me know. Any mistakes are ignorance on my part. Also, the cannon on the plane rotates when fired. I'm not sure it's too good, but we'll see. KAB, Kerry and Aphids are now all to scale. DC - Do you want to send me the Desert Camo? And go ahead on the Flanker - the mapping isn't too hot, but it works. MiG-21 Link Improved cockpit mesh. Cannon mesh added. Moved pitot tube. Front gear doors. Roundel and number capable (as Flogger above). This is basically in preparation for any MiG- 21 Super-Pack that may occur later (-bis, Lancer, 2000, etc). Here, numbered 439. Note that the numbers are stored in sub-dirs of the PBO. If you want to change the colour/style, just replace the y0-y9 paa files with your own. I like the looks of the Caucas mod Flanker also - but if you need a Flanker right now... Share this post Link to post Share on other sites
TopCover 0 Posted September 2, 2003 splendid, splendid! DLÃng now! Oh, just found out that the FIA object-tex doesnt seem to work. I tried putting other roundels, with succes. Anybody got a suggestion? Share this post Link to post Share on other sites
Sxep 0 Posted September 2, 2003 *snif* ....*snif*....some ....some one gimmi a blanket please *snif* ....it´s....it´s BEAUTIFULL!!! Great work on the model! And the bombcam is great fun too! Still think the afterburner should be able to be turned off. So that you can make controlled straffs. Share this post Link to post Share on other sites
One 0 Posted September 2, 2003 I like the looks of the Caucas mod Flanker also - but if youneed a Flanker right now... SUPERFLANKER! you seem to be dominating alot of problems that other addon makers had with planes in ofp, and you are the master for this....so because you know so much, and can solve so many problems, would it be possible to make a superflanker - has the small canard wings in front of the main wings. would it be possible for these to be animated, as they move in real life, according to wich way the plane is turing or accending/decending? edit - also on the flogger - you can still use the afterburner once the plane is completely out of fulel Share this post Link to post Share on other sites
<>Crippler<> 0 Posted September 2, 2003 Superb work once again Footmunch You've inspired me to carry on with a little project I started a while ago  Share this post Link to post Share on other sites
Sxep 0 Posted September 2, 2003 Superb work once again Footmunch You've inspired me to carry on with a little project I started a while ago  now what would that be? Share this post Link to post Share on other sites
drewb99 0 Posted September 3, 2003 There's a bug with the afterburners on the MiG-27, if you keep hitting the afterburners over and over again the plane can go a lot faster than it usually does, I got it up and over mach 5 Share this post Link to post Share on other sites
One 0 Posted September 3, 2003 i never got faster than 1100 something units per hour Share this post Link to post Share on other sites
One 0 Posted September 3, 2003 nevermind that - i just went 9999 killomiles or mileometers per hour or whatever in this thing  my fuel ran out in 3 seconds tho ROFL Share this post Link to post Share on other sites