Jump to content
Sign in to follow this  
Footmunch

Updates (and mig-27)

Recommended Posts

Yup. I'm still new at texturing as I'm still trying to figure out how to scale the textures properly... I know, I know... I need to read all the tutorials for using Oxygen.

Anyways, yeah the cammo is from a photograph...I used Footmunch's textures as a template to get the scale right... but it was still a little rough, but not too bad except for around the nose cone. I need to make better detailed textures for the nose cone, AA missiles, rocket pod, and engine exhaust exterior when I figure out how to scale the textures properly. But the credit for the model goes to Footmunch. I just stretched vertices here and there to make it look like a later model Mig-21. But I learned alot modifying it and I've been having alot of fun with it.

smile_o.gif

Chris G.

aka-Miles Teg<GD>

Share this post


Link to post
Share on other sites

Not bad  smile_o.gif

But the nose is too thin, it looks like an early model Fishbed...Also the cockpit should be shorter, and the frame structure could use some more work.

Here are  some nice Aerostar-Elbit Lancer pictures  smile_o.gif :

roman-28.jpg

roman-29.jpg

roman-30.jpg

Lancer B cockpit smile_o.gifsmile_o.gif

Lancer_Mig-21_1.jpg

Lancer C cockpit smile_o.gifsmile_o.gif

Lancer_Mig21_2.jpg

What a great aircraft... smile_o.gif

Share this post


Link to post
Share on other sites

Yeah, I think the Lancer has a bit longer nose then most Mig-21's but after looking at some pics of some Syrian Migs you're right, it should have a bit longer nose. Hopefully Footmunch can fix this if he releases a Mig-21 pack since the one in my pic probably won't get released for awhile. It's a fairly easy thing to fix so it shouldn't be a big problem. But I'm really looking forward to all his planes and I'm pretty grateful for anything he's able to release.

I *might* attempt a two seater version and if I'm successful I'll send that model over to Footmunch to finalize. But that's only if I have time to do that and if I figure out how to do gunner or cargo position proxies in an airplane.

smile_o.gif

Chris G.

aka-Miles Teg<GD>

Share this post


Link to post
Share on other sites

No I wasn't saying the nose was too long...It's too narrow, too thin...Hmm..lol...kinda hard to explain  rock.gif

If you compare the early Fishbeds to the later ones, the earlier have thinner, more pointed noses, whereas the later models have a stubbier,shorter looking nose...Well your Syrian AF reskin one looks like an early model, not a -BIS wink_o.gif

Share this post


Link to post
Share on other sites

Hehehe. Ah, yes I see what you mean now. Yeah it's a little bit too narrow... but the radar cone section is also a little too small. Hehehe. smile_o.gif I'll fix it and then send the fixed up model to Footmunch as I know he's probably very busy with the other aircraft.

Chris G.

aka-Miles Teg<GD>

Share this post


Link to post
Share on other sites

Hey miles if you want i could help you with textures? Just PM me and we can talk

Also i think the most important thing for footmuch would be to texture the untextured parts in his planes. There are alot of untextured details in his planes, in the landinggears etc etc that dont look right in plain colour.

Share this post


Link to post
Share on other sites

Nice textures, but instead of a roundel on the tail, there should be a Syrian flag...Also an Arabic aircraft number would be cool smile_o.gif

Share this post


Link to post
Share on other sites

Hey  smile_o.gif  I've just been thinking, and I was wondering what people think about putting some wingtip vortices on aircraft? These could appear when the aircraft is very near to, and during, the stall (I'm sure it could be integrated into the stall.sqs script) and would be created with the drop command, at the end of the aircraft's wings. They would have to disappear quite rapidly though as it'd look silly if they were hanging round for ages wink_o.gif I know that vortices are generally created only with certain meteorlogical conditions, so it wouldnt be wholly accurate all the time in flashpoint, but it could make flying ingame a bit more interesting and nice looking smile_o.gif After I released my tornado repaint, I played around with some more scripting on it and made it so it trailed black smoke after it'd reached a certain damage level (greater than 0.6 I think)- I have no idea how to use the drop command, so it stayed there for ages, but maybe this could be an idea to explore further maybe? rock.gif

Heres a couple of pics of wingtip vortices- they're not great but you get the idea.

CGM-93.jpg

f16_20s.jpg

The vortices on these pics arent quite what I mean though- they're too long. Flashpoint ones would have to be relatively short (to keep lag down if nothing else).

Its just a thought though, I'd like to know what people think about it smile_o.gif

Crippler smile_o.gif

Share this post


Link to post
Share on other sites

hey footmunch - what ever happened to your su-27?

will it ever be retextured? does anyone wanna retexture it?

it would also be easy to make it into a su-35 or su-37 too

its a good same side counterpart to any mig 29 so its kinda useless -  but the plane looks really damn good

Share this post


Link to post
Share on other sites

No offense to Footmunch, but I never really cared for his Su-27. I'm waiting for the one from Caucasus Crisis Mod

su27_5.jpg

Anyway, I think he's doing a great job with the MiG-27! smile_o.gif

Share this post


Link to post
Share on other sites

I like footmunch's SU-27

the model is really nice I wish someone would retexture it!

i could but im not that good at textures at all really, and have only made a few retextures for fun

Share this post


Link to post
Share on other sites

Blue please. smile_o.gif

I didn't even know there was a grey variant. Is that perhaps the air force version? rock.gif

Share this post


Link to post
Share on other sites

Hey that desert camo reskin is really good! smile_o.gif

But the bort number on the right side is mirrored wink_o.gif

Share this post


Link to post
Share on other sites

Home again, home again, clickety click.

MiG-17 and F-5 finalised:

Home page

(Roundels added to home page also)

Mig-27

Link

Bomb camera added - toggle from cockpit, and on next KAB

release, you get:

lookback.jpg

Riding the nose:

noseride.jpg

Quittin' time:

follow.jpg

Note the during bomb fall you can switch between internal

and external on the bomb. Also, the joystick, at least, still

controls the plane. The camera will return to the plane 3

seconds after impact. Still being debugged, but seems okay

in SP. This could be added to Kerry as well...

New arctic splinter skin:

mig27_3.jpg

New numbering code added. This works in roughly the same

way as the roundel stuff. In the init field you type:

number.jpg

The three figure number (second argument above) gets

converted into a designation on the plane. I've also included

an Arabic numbering scheme - in that case its:

number2.jpg

Producing:

mig27_4.jpg

So here, we have an Egyptian Flogger (306) training with an

Albanian plane (439).

If the Arabic numbers are wrong/backwards/annoying, let me

know. Any mistakes are ignorance on my part.

Also, the cannon on the plane rotates when fired. I'm not sure

it's too good, but we'll see. KAB, Kerry and Aphids are now all

to scale.

DC - Do you want to send me the Desert Camo? And go ahead

on the Flanker - the mapping isn't too hot, but it works.

MiG-21

Link

Improved cockpit mesh. Cannon mesh added. Moved pitot

tube. Front gear doors. Roundel and number capable (as

Flogger above). This is basically in preparation for any MiG-

21 Super-Pack that may occur later (-bis, Lancer, 2000, etc).

Here, numbered 439.

mig21_2.jpg

Note that the numbers are stored in sub-dirs of the PBO. If

you want to change the colour/style, just replace the y0-y9

paa files with your own.

I like the looks of the Caucas mod Flanker also - but if you

need a Flanker right now...

Share this post


Link to post
Share on other sites

splendid, splendid! DLíng now! Oh, just found out that the FIA object-tex doesnt seem to work. I tried putting other roundels, with succes. Anybody got a suggestion?

Share this post


Link to post
Share on other sites

*snif* ....*snif*....some ....some one gimmi a blanket please *snif* ....it´s....it´s BEAUTIFULL!!!

Great work on the model! And the bombcam is great fun too!

Still think the afterburner should be able to be turned off.

So that you can make controlled straffs.

Share this post


Link to post
Share on other sites
I like the looks of the Caucas mod Flanker also - but if you

need a Flanker right now...

SUPERFLANKER! biggrin_o.gif

you seem to be dominating alot of problems that other addon makers had with planes in ofp, and you are the master for this....so because you know so much, and can solve so many problems, would it be possible to make a superflanker - has the small canard wings in front of the main wings. would it be possible for these to be animated, as they move in real life, according to wich way the plane is turing or accending/decending?

edit - also on the flogger - you can still use the afterburner once the plane is completely out of fulel smile_o.gif

Share this post


Link to post
Share on other sites
Superb work once again Footmunch biggrin_o.gif

smiley_worship.gifsmiley_worship.gifsmiley_worship.gifsmiley_worship.gifsmiley_worship.gifsmiley_worship.gifsmiley_worship.gif

smiley_secret2.gif You've inspired me to carry on with a little project I started a while ago wink_o.gif  smiley_secret2.gif

now what would that be? tounge_o.gifbiggrin_o.gif

Share this post


Link to post
Share on other sites

There's a bug with the afterburners on the MiG-27, if you keep hitting the afterburners over and over again the plane can go a lot faster than it usually does, I got it up and over mach 5 crazy_o.gif

Share this post


Link to post
Share on other sites

i never got faster than 1100 something units per hour

Share this post


Link to post
Share on other sites

nevermind that - i just went 9999 killomiles or mileometers per hour or whatever in this thing  blues.gif my fuel ran out in 3 seconds tho ROFL

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×