Harkonin 0 Posted November 14, 2003 Lol or talk to GM about updating the explosions to be compatible with the SP/MP pack. Considering Snyper spent ages on it and upteen versions. Share this post Link to post Share on other sites
goldmember 0 Posted November 14, 2003 I found an incompatabilty with the Explosion Mod and snYpir's SP/MP Support Pack. Whenever I request support from ground or air vehicles, they either crash or get stuck. The airplanes refuse to fly, either they act as if they have no fuel, or they try to drive cross-country to my position. Choppers come to within 300 meters of their destination and halt. Ground vehicles do the same as the choppers, but drive in circles.As soon as I disable the GMR_Explomod. It works fine. It also works fine with ECP. Any ideas? I really miss using this mod. Rudedog First try to disable helidust and tankgundust effects, these ones new since v1.45 and not connected to vehicle explosion. Share this post Link to post Share on other sites
goldmember 0 Posted November 14, 2003 Here is the picture of new smoking crater effect Share this post Link to post Share on other sites
mr burns 132 Posted November 14, 2003 well done so far...and really quick as usual the smoke in center should not rise that high imo. and could you add random placed smoke sources (8-20) in a predifened radius from the exp center ? the ones that you used on ur burning debris would look good on this if you recolour the smoke. btw: somthings wrong with your pic link should look like this : http://www.tacticalblunder.com/~uploads/goldmember/crater.jpg Share this post Link to post Share on other sites
victorious 0 Posted November 14, 2003 wow that has never been detailed in video game history that usually is left to the imagination! is there any limits to the possibilities when it come to realism in this game im starting to wonder great job goldmember now it appears in the pic that the crater smoke is independent from the vehicle’s explosion as to say that a grenade could had made this patch of hot ground, is that so or did you script it that way Just to take the pic of the crater without the vehicle? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 14, 2003 now thats nice Share this post Link to post Share on other sites
goldmember 0 Posted November 14, 2003 wow that has never been detailed in video game history that usually is left to the imagination! is there any limits to the possibilities when it come to realism in this game im starting to wonder great job goldmember now it appears in the pic that the crater smoke is independent from the vehicle’s explosion as to say that a grenade could had made this patch of hot ground, is that so or did you script it that way Just to take the pic of the crater without the vehicle? When you talked about hot ground around destroyed vehicles come to mind I could do that on crates too what made shell/missile when missed the target. So there will be two new effect Mr Burns,I reduced by 0.5 meter the tall of smoke Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 15, 2003 Mr Burns,I reduced by 0.5 meter the tall of smoke oh sure. lets do all the things that Mr Burnswants to do  Share this post Link to post Share on other sites
mr burns 132 Posted November 15, 2003 oh sure. lets do all the things that Mr Burnswants to do  oh great idea pappy ! Mr Burns saiz: I want lollipops and jellybeans and other sweets raining down on me instead of GMR debris after i´ve blown a tank to pieces Make this effect only activating itself on Dec/24/ (similar to BIS´ x-mas trees easteregg). j/k .. it´s a bit late and probably i had too much beer btw: Goldmember could you please post another screen of the scorched earth, perhaps with a blown up tank on it ? i still can´t imagine how that´s gonna be looking... Share this post Link to post Share on other sites
esti_the_big 0 Posted November 15, 2003 Nice idea with smoke. I just hope it won't eat too much cpu power... Maybe let us deactivate the effect when we find out it eats too much power... Share this post Link to post Share on other sites
goldmember 0 Posted November 15, 2003 Here is the rewrote crater smoke picture. And the screen of the scorched earth, with a blown up tank. Share this post Link to post Share on other sites
Supah 0 Posted November 15, 2003 Hey thats pretty cool looking goldmember! Share this post Link to post Share on other sites
Acecombat 0 Posted November 15, 2003 For how long does the ground keep on scorching? Share this post Link to post Share on other sites
djukel 0 Posted November 15, 2003 Wouldn't be better see those effects in motion picture? Can we get a demo mission maybe? Share this post Link to post Share on other sites
munger 25 Posted November 15, 2003 Wouldn't be better see those effects in motion picture? Can we get a demo mission maybe? At this rate it won't be long before Goldmember's effects are good enough for REAL motion pictures. Share this post Link to post Share on other sites
victorious 0 Posted November 15, 2003 is it just me or does that tank look hot to the touch nice work goldmember where would we be without you Share this post Link to post Share on other sites
munger 25 Posted November 15, 2003 nice work goldmember where would we be without you In a world of orange and yellow blobs arranged in such a way as to try to fool you into believing they were violently destructive chemical reactions. Share this post Link to post Share on other sites
victorious 0 Posted November 15, 2003 opps you made me forget to ask the question will this mean a change config or pbo? LOL @ munger now that the truth Share this post Link to post Share on other sites
nubbin 0 Posted November 15, 2003 Ok guys, I have the first issue that I have been unable to resolve with this mod. Everything works perfectly, except I am getting missing texture error messages with inquisitors weapons pack. For example.. depending on which weapons are present: "cannot load texture INQ_WeaponPack\ak74su\ver.jpg" or "cannot load texture INQ_WeaponPack\ak47\dl.jpg" or several others. Really in game, what I see missing are the barrels of certain guns (the textures are transparent). What am I missing that would cause this? I have downloaded the INQ_WeaponPack from3 different locations, so I know that file is not currupted. I can't figure this one out. I would really appreciate the help. Otherwise I will have to just use the ECP mod, which is still great, but this is better. In particular, my favorite thing is the new iron sights. Share this post Link to post Share on other sites
victorious 0 Posted November 15, 2003 hey this is off topic but funny i have a few of these i have found too but i will share 1 at a time some people at bis are funny! look just for kicks go to the island of Nogova then go to the town of petrovice the major city their are to really tall buildings side by side place a soldier on top of one, open up the door at the top and read what it says i will not spoil it for ya you have to make it out LOL less see who is the first to see what it says post your reaction but dont spoil it for everyone else!!! Share this post Link to post Share on other sites
Konyak-2 0 Posted November 15, 2003 I just downloaded 1.48 version and installed it as if I had never downloaded this mod before (clean install) and in the readme there is this line: ECP bullet/shell whiz effects added (everyting is built into, no need ECP files to run, to modify whiz settings see \GMR\ECP_Effects\ECP_Settings.sqs) And then this line: These new (and old) effects can be turn on/off in exp_init.sqs file. Problem is, there is no folder called \GMR\ECP_Effects, much less a file called: ECP_Settings.sqs Question is.. do I need it? And why isnt it in the download then? Thanks, Konyak Share this post Link to post Share on other sites
goldmember 0 Posted November 15, 2003 Here the test mission http://www.tacticalblunder.com/~uploads/goldmember/crater_test.zip The crater object is last 3 minutes on ground so effect is last appr. 3 minutes. Hot ground around vehicle could be last as you wish -------------------------------------------------------------------------- Konyak-2: The filesize of version 1.48 is 3.5MB ------------------------------------------------------------------------- Nubbin make sure you did this: GMR mod + INQ weaponpack ------------------------ copy config.bin (from INQ_to_v1.xx.zip) to GMR_exploMOD/bin folder copy GMR.pbo (fom GMR_exploMODv1.xx.zip) to GMR_exploMOD/addons folder copy INQ_weaponpack.pbo (from INQ_weaponpack.zip) to GMR_exploMOD/addons folder copy XMS.pbo (from INQ_Mod.zip) to GMR_exploMOD/addons folder copy Dtaext.pbo (from INQ_Mod.zip) to GMR_exploMOD/Dta folder -> start with "-mod=GMR_exploMOD" Share this post Link to post Share on other sites
victorious 0 Posted November 15, 2003 so guys is there no way to change that wanna be bullet impact dust? Share this post Link to post Share on other sites
victorious 0 Posted November 15, 2003 well goldmember i tried it and um it sucks!!!! LOL now you know im lying i love it better then i imagined cant wait to bind it up it is  outstanding job!!! what can i say that you dont know already once agian you pulled it off congraulations Share this post Link to post Share on other sites
Konyak-2 0 Posted November 15, 2003 Konyak-2: The filesize of version 1.48 is 3.5MB !!? Yes it is How does that answer my question? I tried this version, put the blood pbo into the GMR_exploMOD/Addons folder, and it says the blood addon is missing when I start the test mission. I'd always just had the blood pbo in the OFP/Addons default folder and it worked fine like that.. Is the readme accurate? Anyway, I don't like the bullet whizz sounds that ECP did, it was much better in the standard DR pack, so I'm going back to 1.47 unless I'm missing some new effect by doing so. Scorched earth effect is looking great though.. hope it becomes available without the ECP stuff being welded into it. Thanks, Konyak Share this post Link to post Share on other sites