goldmember 0 Posted November 9, 2003 Only guessing here, but i do not think this is possible. Either you have to replace the tank with a "destroyed tank and blown off turret" model (which i guess has to be modeled for each tank separately or it will look the same for all of them) or you would have to make the tanks in two parts (hull and turret) and keep the turret on the tank with scripts (and how good THAT will work in MP we all know... "hey, a see a turret coming down that hill, the tank can't be too far away from it" ).And BTW: any statements about joining forces with ecp. As everyone agrees that your explosions look better the mod could benefit from your experience with those explosion effects I mean need two wreck model. One is the turret, second is the hull (or body). If those 2 models look well destroyed can be use almost for every mainbattletank. ----------------------------------------------------- "hey goldmember i think you should enable your fly smoke effect again every time i try to do it i get a cant find gmo\XXXX\etc.... error measage in game" Victorious what is the latest version working flying smoke properly for you? Share this post Link to post Share on other sites
Harkonin 0 Posted November 9, 2003 Actually it is possible you need an eventhandler or a function to simply trigger at death and then swap the Tank model for a destroyed one. Thats the easy part, hard part is then generating the turret model at the location of the tank and using setpos/getpos and velocity to make it "fly". However this feature isn't that realistic on the western tanks since their ammo isn't in the turret housing but it would be a nice piece of "eyecandy" to see it launched about 3 meters up and perhaps up to 8 meters away. Eastern armor could blow maybe 6-8 meters up and up to 15 meters away. Just my 2 cents. Share this post Link to post Share on other sites
victorious 0 Posted November 9, 2003 goldmember version 1.47beta is the only version that works for me because the set fly smoke value is set to 39 but it is set to 0 on your latest versions exmaple this is what is reads in 1.47beta: ;change Probflysmoke value (0-100) to modify the probability of newstyle flying smoke ;effect during explosion. Probflysmoke=39 but it is set to 0 in the latest versions every time I try to chance the value it starts doing wierd stuff but i dont know if i am changing the values right i just change it using windows wordpad Share this post Link to post Share on other sites
lee_h._oswald 0 Posted November 9, 2003 I mean  need two wreck model. One is the turret, second is the hull (or body). If those  2 models look well  destroyed can be use almost for every mainbattletank. Doing such "wrecked models" is a pain for all CTI mapper/player, cause that wrecks cannot be salvaged. MfG Lee Share this post Link to post Share on other sites
Harkonin 0 Posted November 9, 2003 I highly doubt that they had CTI in mind when they started they're mod. Why can't they be salvaged? You can do practically anything you want in OFP if you can code it properly, actually you can script that into the updatesalvagers.sqs and update salvagetruck.sqs with a simple line of code. example - ? (_unit Distance _salvage < _nearestDistance) && (unittype == wrecktype) and then yu could add a ?(_salvage distance _wreck <= 400):_wreck setdammage 1 May have to define the wreck in stats.sqs. Don't quote me to syntax and its actually moot since the mod isn't even released yet. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 10, 2003 ahem im gonna say this again.. there is absolutly nothing in the 1.48 folder.. i cant download the newest version cuz it doesnt exsist in his yahoo folder can someone please reply Share this post Link to post Share on other sites
xmurderx 0 Posted November 10, 2003 if you looked at the video of the new explosions from (insert name of group here) on http://ofp.gamezone.cz/index.php?newlang=eng you will see that the tank shoots a man first and when he is shot he explodes in what seems to be blood and flying limbs, this needs to be added into goldmembers effects IMMEDIEATLY!!! (<---- I know thats terrible spellllling) but seriously, I think it would be an amazing idea. Share this post Link to post Share on other sites
B-2-0 0 Posted November 10, 2003 Side Note: me AND a friend are bother running ECP and GMR simotansiously   so we dont have to wait mwuhahahahaha Ummm, how have u got ECP and GMR working together? I have ECP but get no GMR explosions Having both would be awesome!! Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted November 10, 2003 1.48 beta and ecp effects turned me into a gibbering mess its great ,absolutly shit my pants how long till blood cfg's and wot not come out? i cant wait Share this post Link to post Share on other sites
B-2-0 0 Posted November 10, 2003 How do u get both to work at the same time? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 10, 2003 cuz i replaced my orginal configs and such with the ECP stuff and kepts GMRs as a mod. but only i and another freind have been able to achive this feat (cuz we are freaking special) and damnit will someone tell me why the 1.48 folder in his yahoo breifcase is empty?! Share this post Link to post Share on other sites
Supah 0 Posted November 10, 2003 I cant get that yahoo briefcase thing to work. Does anyone have a "normal" download link? Share this post Link to post Share on other sites
theavonlady 2 Posted November 10, 2003 I cant get that yahoo briefcase thing to work. Does anyone have a "normal" download link? GMR V1.47. The Yahoo Briefcase's 1.48 folder is empty but there's a 1.48 upgrade beta file there that requires the ECP mod to be fully functional. README: Quote[/b] ]GMR_exploMOD beta 1.48 testversion- Helidust and tankgundust error message fixed (finally I hope). - ECP bullet/shell whiz added. Note! To enable ECP effect in GMR mod, ECP_Effects.pbo file must be copied in OperationFlashpoint/Addons directory. Please check new secondary ammoexplosion sparks too, I would like to know how much reduce fps. Before you start check values in exp_int.sqs! Share this post Link to post Share on other sites
Supah 0 Posted November 10, 2003 I cant get that yahoo briefcase thing to work. Does anyone have a "normal" download link? GMR V1.47. and 4 popups, a full page sized add and 10 mouse clicks later i filefront tells me that their free download servers are down, but if i fork over cash to download a freeware file i can download it right now. Whats with that filefront? its as lame as that gamespy crap  Once again, does anyone have a "normal" download link? Share this post Link to post Share on other sites
goldmember 0 Posted November 10, 2003 cuz i replaced my orginal configs and such with the ECP stuff and kepts GMRs as a mod. but only i and another freind have been able to achive this feat (cuz we are freaking special) and damnit will someone tell me why the 1.48 folder in his yahoo breifcase is empty?! We do not belive you! Unless you give us working config.bin and full documentation how to use it. Folder version1.48 empty because verson 1.48 not released yet. I converted ogg sounds to wss format therefore every config.bin (appr. 20-25) must be reedited ----------------------------- supah I sent you a PM Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 10, 2003 (destroyed shilka by my TOW launcher, forced to watch it in spectate mode as ECP's random tail rotor failure kicked in after 43 rounds of PK ammo to the hull. now forced to watch GMR fire from spectate mode) cuz i replaced my orginal configs and such with the ECP stuff and kepts GMRs as a mod. but only i and another freind have been able to achive this feat (cuz we are freaking special) We do not belive you! Unless you give us working config.bin and full documentation how to use it. i did give documentation. but apperently i, and my freind Army11B10 are the only 2 that have been able to use both. 1) download ECP 2) back up orginal OFP configs and DTA 3) replace hte config.bin in the CWC and RES bin folders, place the resource.ccp in there too 4) replace the dat anims with the ECP ones, place the folder scripts in there too 5) put the ECP pbos in your addons folder 6) leave the GMR explosion mod as a mod directory placing only the addons you use in his mod (ie: inqweapons, dr sound, blood, gmr.pbo) in the mods addon folder 7) start up your game. test it out by hopin in an M1 and firing the cannon to see the tank dust (that was non exsistant b4 ECP) or feel free to blow up a tank, watch it burn.. and then blow yourself up so u can watch it in spectator mode Share this post Link to post Share on other sites
victorious 0 Posted November 10, 2003 hey even if this shot in the dark did work i remember you saying you did not have any sound keep in mind that the helicopter smoke is already include in goldmembers mod also i think you are running goldmember mod but it read 1.92 ecp because the engine can only recognize one config per game in laymen's terms you are telling us that you can walking in 2 directions at one time and that seems a bit impossible i think Share this post Link to post Share on other sites
victorious 0 Posted November 10, 2003 opps i meant to say bullet and tank shell sound Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 10, 2003 yes but up until i installed ECP there was no heli dust from GMRs mod. now there is. and secondly i hate adding spectator mode to missions cuz its a bitch to configure. so when i blew myself up in a test mission and i was spectating. well my answer lye right there. that i somehow am running both at the same time btw im runin ofp 1.94 side note: yes it SHOULD be impossible. yet it isnt. dont ask me why, dont ask me how. but it works. and damnit if it works. use it i say. i cant explain this anymore then i can explain the meaning of life. all i know is i did something. and that something workd. Share this post Link to post Share on other sites
Harkonin 0 Posted November 11, 2003 its actually really easdy to config, you copy paste the Definitions into your description.ext and simply rename the units in the array. Nothing else in editor or the mission I'd say thats pretty simple. Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted November 11, 2003 ok has this mod gone too far ?.....what systems you guys running this on ?..cos i got a p4 2.2gb gf 3 ti and 512ram  and its dying on its arse ..game is just a slide show now or hows about the fan on my gfx card has stopped working a ram sticks fooked and my computers gonna stop working aboooouuuut NOW no flashpoint for me for a week:( , quick trip to local shop for some hardware and sorted (bout time ihad a new gfx card anyway). slap around head in this direction i deserve it Share this post Link to post Share on other sites
victorious 0 Posted November 11, 2003 hey does anyone know how to respawn in a single player game ? is this possible? Share this post Link to post Share on other sites
RED 0 Posted November 11, 2003 hey does anyone know how to respawn in a single player game ? is this possible? This can't be done victorious, the nearest you can get to a respawn is: Detect if the player has gone below a certain damage level then play a death animation on him then move him to another pos. RED Share this post Link to post Share on other sites
goldmember 0 Posted November 11, 2003 Realistic explosion MOD v1.48 Modified explosion effect (shell,rocket and other) in config.bin and more! changes to version 1.47 ----------------------- - ECP bullet/shell whiz effects added - all sound files converted to wss format - helidust and tankgundust error message fixed - GMR prefix added to valuenames - some changes in secondary ammoexplosion, and flying smoke effect These new (and old) effects can be turn on/off in exp_init.sqs file. link to: GMR_exploMODv1.48.zip http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7 GMRexplomod directory Share this post Link to post Share on other sites
Acecombat 0 Posted November 11, 2003 Thanks my Pyro-maniac friend Downloading now...... Share this post Link to post Share on other sites