Vojtoo 0 Posted June 28, 2003 I have a problem with this MOD.I have czech version of OFP:R and if I run FDF Mod trought the FDF.exe my action menu is just a big grey square on 80% monitor, that I see just nothing. And the radio messages are green or black rectangle in left par of screen. Attached image : that`s the action menu Share this post Link to post Share on other sites
kegetys 2 Posted June 28, 2003 I have a problem with this MOD.I have czech version of OFP:R Apparently the mod does not work with any other than the english version of OFPR. I dont know of the differences between different language versions, so it would be quite impossible to make a fix... Someone already mentioned that copying the fonts.pbo from an english version to the polish(?) version fixed that problem though. Share this post Link to post Share on other sites
Vojtoo 0 Posted June 28, 2003 I have a problem with this MOD.I have czech version of OFP:R Apparently the mod does not work with any other than the english version of OFPR. I dont know of the differences between different language versions, so it would be quite impossible to make a fix... Someone already mentioned that copying the fonts.pbo from an english version to the polish(?) version fixed that problem though. Ok, so that mean, if I copy from some English version of OFP:R fonts.pbo and Re-write my. It will be fixed ? Share this post Link to post Share on other sites
kegetys 2 Posted June 28, 2003 Ok, so that mean, if I copy from some English version of OFP:Rfonts.pbo and Re-write my. It will be fixed ? I have no idea :P Share this post Link to post Share on other sites
Vojtoo 0 Posted June 28, 2003 Ok, so that mean, if I copy from some English version of OFP:Rfonts.pbo and Re-write my. It will be fixed ? I have no idea :P Hm... ok, also thank`s for your time. Share this post Link to post Share on other sites
theavonlady 2 Posted June 28, 2003 Anyone make it through the Furious Bear SP mission? The one on winter Nogojev, where you start off commanding an ill-equipped team?I mean there you are, toting rifles and not much more, trying to take out the base at the 1st objective, when these BMPs and T72s show up uninvited! Yeah I actually finished that mission with only one other man left. Â That's the winter mission right? That's the first winter mission. I'm talking about the next. I made it through the first one with quite a few of my team intact. Share this post Link to post Share on other sites
-=anders=- 0 Posted June 28, 2003 errhmmmm... I think I have a problem playing this mod at "non-FDF-servers" cause of the fixes like recoil, sounds etc. so it just crashes to desktop after 1min... Is there ANY WAY to have these great sounds (cause it's the sounds that I prefer the most) when playing online except on FDF servers??? It gonna be some way to get rid of the shit that causes the crashes on mp servers.. Â Share this post Link to post Share on other sites
edc 0 Posted June 28, 2003 I think it says in the readme that you can't use this with servers not using the FDF mod. You should probably stop trying, since atleast according to the readme it will crash the server too. Share this post Link to post Share on other sites
-=anders=- 0 Posted June 28, 2003 I think it says in the readme that you can't use this with servers not using the FDF mod. Â You should probably stop trying, since atleast according to the readme it will crash the server too. Whoops... Didn't saw that in readme file... Sorry! But what about the sounds then??? How can I make a new shortcut with only the sounds from FDF mod??? You must help me!!! Share this post Link to post Share on other sites
shrike 0 Posted June 29, 2003 *cough* I know a lot of people downloaded it successfully but for some odd reason I seem not to be able to find a working file... I just downloaded it the 5th time, always from different mirrors and I keep getting this while extracting: Quote[/b] ]Extracting file: C:\Store\Flashpoint\Addons\fdfmod10\fdfmod10.zipExtracting to "C:\Store\Flashpoint\Addons\fdfmod10\" Use Path: yes  Overlay Files: no Extracting FDF_MOD_README_1ST.txt Extracting fdfmod10_installer.exe bad CRC a43d583b  (should be 3fd7c97d) Warning: the size of the extracted file (203825610) does not match the uncompressed size (203825603) recorded in the zip file Interrupted I extracted using Winzip & Winrar, both don't do the trick. I downloaded and extracted several other large files just to check if it was on my side but assorted *.rars and *.zips ranging from 100 MB to 900 MB were doing fine. Any clue on why it keeps fucking up on me?  And I couldn't wait to upload it to our dedi...  Share this post Link to post Share on other sites
MikkoFin 0 Posted June 29, 2003 I think you have corrupted file. So please, download it again and it should work. And if you use GetRight or some other download programme, that may couse those CRC errors. Share this post Link to post Share on other sites
Smartti 1 Posted June 29, 2003 You're using latest version of Winrar/Winace/Winzip right? Â There is one case where updating to latest version helped. Share this post Link to post Share on other sites
shrike 0 Posted June 29, 2003 Quote[/b] ]I think you have corrupted file.So please, download it again and it should work. And if you use GetRight or some other download programme, that may couse those CRC errors. Yes I think so too I did. 6th time was corrupted again, 7th time (from the Gamespy server) is finally working! And just for the record: I don't use download managers. I was also using the latest versions of WinRar and WinZip. Anyway it is finally working now. But I am damn happy to have a fast connection... If you guys don't mind I will upload it to our website and you can add another mirror to your list. Thanks for the outstanding work! Share this post Link to post Share on other sites
hellfish6 7 Posted June 29, 2003 Is there anything that keeps the combat divers from being used in MP games? Share this post Link to post Share on other sites
hellfish6 7 Posted June 30, 2003 OK - I looked everywhere for this, including all 21 pages of this topic, but can't find a copy of the FDF ReadMe - specifically the names for the units and weapons. I'm trying to make a custom mission, but I deleted the ReadMe somehow and now I can't re-equip my guys. If someone can get me a copy of it (PM, email or post here) I'll add it to the ME&S Weapon and Ammo Names topic for future reference. Share this post Link to post Share on other sites
FatWombat 0 Posted June 30, 2003 Quote[/b] ]Finnish Defence Forces - OFP modification BETA 2.4-------------------------------------------------- http://koti.mbnet.fi/fdfmod/ 20.6.2003 I.INSTALLATION II. FEATURES III. HAND-HELD WEAPONS IV. DEPLOYABLE WEAPONS AND TRIPODS V. MEN, VEHICLES AND MISC VI. TROUBLESHOOTING VII. FEEDBACK VIII. CREDITS IX. LEGAL STUFF REQUIREMENTS ------------ Operation Flashpoint: Resistance RECOMMENDATIONS --------------- Some missions in this Mod require Winter Nogojev. Russian Weapons pack 1.1 addon is also recommended. Download them from http://kyllikki.tiimipeli.net/ or other OFP fansites. I.INSTALLATION ------------ 1. Unzip the files into a temporary folder. eg C:\temp\ 2. Extract the self-extracting exe file to your Operation Flashpoint folder, eg. C:\games\OperationFlashpoint\ 3. Launch Operation Flashpoint with FDFMOD.EXE from your Operation Flashpoint directory Your original OFP files will remain intact. RUNNING FDF MOD ON LINUX SERVER ------------------------------- Copy 'config.cpp' and 'resource.cpp' from 'finmod/bin' directory to servers' root directory. ***IMPORTANT NOTE*** DO NOT CONNECT TO REGULAR OPERATION FLASHPOINT MULTIPLAYER GAMES WHILE RUNNING THE GAME WITH FDFMOD.EXE. THIS MAY CAUSE THE SERVER TO CRASH. MAKE SURE YOU USE FDF MOD TO CONNECT SERVERS RUNNING THE FDF MOD. CONNECT TO NORMAL OFP GAMES WITH THE DEFAULT OFP EXE FILE. This bug IS NOT introduced by the FDF Mod. Bohemia Interactive Studios should address this issue. II.FEATURES -------- - The first total conversion modification for Operation Flashpoint: Resistance - Reworked OFP config with more realistic recoils and weapon specs that affect the entire gameplay - New sounds for all OFP weapon systems, weather and environment - Finnish Defence Forces modelled in meticulous detail with dozens of infantry units, vehicles and planes. - Dozens of new infantry weapons and improvements for default OFP weapons - Man-portable modular weapon systems such as missile launchers, heavy machine-guns and mortars - 9 single-player missions and 12 multiplayer missions (a/d and coop). - New user interface for menus and mission editing - Debug console for mission editing purposes - 16 new radio voice profiles in Finnish, totalling 3000+ radio voices for the resistance side. - Soundtrack featuring Finnish rock band 'Airut' and several classical tracks. - Several single and multiplayer missions - Custom Island "FDF: Karjala", Everon island with OFP: Resistance trees, houses, textures, etc. - Integrated spectating script (No need for manual insertion of spectating scripts) - Numerous old OFP bugs fixed, eg. correct-sized BMPs added, forced machinegun lights fixed, gl-grenades taking too much space fixed, medics  able to carry LAW etc. - None of the original OFP files are replaced or altered  III. HAND-HELD WEAPONS ---------------------- FINNISH WEAPONS --------------- name weapon name magazine name ---- ----------- ------------- RK 62 FDF_rk62 FDF_rk62Mag RK 62 m76 FDF_rk62m76 FDF_rk62Mag RK 62 m76 tp FDF_rk62m76tp FDF_rk62Mag RK 95 FDF_rk95 FDF_rk95Mag RK 95 tp FDF_rk95tp FDF_rk95Mag RK 54 FDF_ak54 ak47 AK 54 TP FDF_rk54tp ak47 KVKK 62 FDF_kvkk62 FDF_kvkk62Mag MP5A3 FDF_mp5a3 FDF_mp5a3Mag M80 Pistol FDF_m80pistol FDF_m80pistolMag Remington 870 FDF_rem870 FDF_rem870Shell,FDF_rem870Ball Winchester Shotgun FDF_winchester FDF_rem870Shell,FDF_rem870Ball PKM FDF_pkm pk Tak 2000 FDF_tak2000 FDF_tak2000Mag Tak 85 FDF_tak85 FDF_tak85Mag SVD Dragunov FDF_dragunov SVDDragunov M31 Suomi FDF_suomikp FDF_suomikpMag M39 Ukko-Pekka FDF_ukkopekka FDF_ukkopekkaMag M27 Emma FDF_emma FDF_emmaMag 112 APILAS FDF_apilasLauncher FDF_apilasLauncherMag 66 KES 88 FDF_66kes88Launcher FDF_66kes88LauncherMag 66 KES 75 FDF_66kes75Launcher FDF_66kes75LauncherMag 55 S 55 FDF_55s55Launcher FDF_55s55LauncherMag ItOhj78 FDF_ItOhj78Launcher FDF_ItOhj78LauncherMag ItOhj86 FDF_ItOhj86Launcher FDF_ItOhj86LauncherMag Fi Handgrenade N/A FDF_handgrenade Rifle-Grenade HE FDF_rk95, FDF_rk95tp FDF_rk95Mortar Rifle-Grenade HEAT FDF_rk95, FDF_rk95tp FDF_rk95Mortar2 Kasapanos 5kg N/A FDF_KasaPanos Telamiina 65 77 N/A FDF_telamiina Tripwire N/A FDFTripwire Tripwire (Long) N/A FDFTripwireLong Tripwire (Flare) N/A FDFTripwireFlare Flaregun FDF_Flaregun FDF_flare,FDF_flareGreen,FDF_flareRed,FDF_flareYellow LV 217 Radio FDF_lv217     N/A RUSSIAN WEAPONS --------------- name weapon name magazine name ---- ----------- ------------- AK-74 FDF_ak74 FDF_ak74Mag RPK-74 FDF_rpk74 FDF_rpk74Mag Makarov PM FDF_Makarov FDF_MakarovMag AK-103 FDF_ak103 FDF_ak103Mag AK-107 FDF_ak107 FDF_ak107Mag RPG-7V FDF_rpg7vLauncher FDF_rpg7vLauncherMag IV. DEPLOYABLE WEAPONS AND TRIPODS ---------------------------------- name weapon name magazine name tripod name ---- ----------- ------------- ----------- Fi 12.7mm ITKK FDF_itkkWpn FDF_itkkDummy FDF_itkkWpnTripod Fi 12.7mm ITKK Optical FDF_itkkoWpn FDF_itkkoDummy FDF_itkkoWpnTripod Ru 12.7mm NSV FDF_itkkeWpn FDF_itkkeDummy FDF_itkkeWpnTripod Fi AGS-17 KrKK FDF_ags17Wpn FDF_ags17Dummy FDF_ags17WpnTripod Ru AGS-17 FDF_ags17eWpn FDF_ags17eDummy FDF_ags17eWpnTripod Fi 81mm KRH 71Y FDF_mortar81Wpn FDF_mortar81Dummy FDF_mortar81WpnTripod Ru 82mm Mortar FDF_mortar81eWpn FDF_mortar81eDummy FDF_mortar81eWpnTripod Fi PstOhj82M FDF_pstohj82mWpn FDF_pstohj82mDummy FDF_pstohj82mWpnTripod Ru Konkurs-M ATGM FDF_pstohj82meWpn FDF_pstohj82meDummy FDF_pstohj82meWpnTripod Fi PstOhj83m FDF_pstohj83mWpn FDF_pstohj83mDummy FDF_pstohj83mWpnTripod Ru KEGpkms KEGpkmsWpn KEGpkmsWpn KEGpkmsWpnTripod Fi Stretchers FDF_paaritWpn N/A N/A Fi Chair FDFchairFolded N/A N/A NOTES ABOUT DEPLOYABLE WEAPONS ------------------------------ - Before disassembling/deploying it may take few seconds for the deployment script to activate - The 'gun' part of the weapon takes 1 heavy weapon slot from inventory, so does the tripod part - Each magazine/missile takes 1 ammo slot from inventory, so drop your unnecessary possessions in order to carry max amount of ammo - Only the player who carries the 'Gun' part of the weapon is able to carry the magazines for that weapon - Due to OFP's ammo handling, deployable weapons cannot be moved while there is ammo in the clip. Clip or be has to be  EMPTY until the system can be moved again. V. MEN, VEHICLES AND MISC -------------------- FINLAND  (Resistance->Men (Finnish Defence Forces) ------- Finnish Jaegers Finnish MPs Finnish Sissi Soldiers Finnish Special Jaegers Finnish Paratroop Recons Finnish Crews Finnish Mortar Soldiers Finnish Snipers Finnish Combat Divers 50+ Soldier subclasses RUSSIAN FEDERATION  (East->Men (FDF Russian Federation) ------------------ Russian Soldiers Russian Spetznaz Russian Naval Infantry Russian SOBR troops Russian OMON troops Russian MVD troops AIRCRAFT (Resistance->Air (Finnish Defence Forces) -------- Finnish F-18C Hornet (AMRAAM) Finnish F-18C Hornet (Sidewinder) Finnish Piper Chieftain Finnish Hawk (Sidewinder) Finnish Hawk (CAS) Finnish Mi-8 'Hip' Finnish MD-500 ARMOR (Resistance->Armored (Finnish Defence Forces) ----- Finnish Leopard 2A4 Finnish T-72 M1 (Normal & Arctic) Finnish T-55M Finnish BMP-2 (Normal,Arctic & branches) Finnish BMP-1 (Normal,Arctic & branches) Finnish BMP-1 no missile (Normal,Arctic & branches)  Finnish Mt-Lbv (Normal,Arctic & branches) Finnish SISU XA-185 APC VEHICLES (Resistance->Car (Finnish Defence Forces) -------- Finnish Ammo Truck Finnish Refuel Truck Finnish Repair Truck Finnish URAL Finnish UAZ Finnish Kawasaki KLR 250 Finnish Peugeot Boxer Finnish Military Bus STATIC OBJECTS (Empty->Objects (Finnish Defence Forces)) -------------- Finnish Ammo Cart Finnish Repair Cart Finnish Refuel Cart Finnish PJ Tent Finnish Medical PJ Tent Finnish Chair Finnish Stretchers CAMO FACES ---------- FDF_face1 FDF_face2 FDF_face3 FDF_face4 FDF_face5 FDF_face6 FDF_face7 FDF_face8 FDF_face9 example: this setface "FDF_face1" CUSTOM RANK PATCHES -------------------- Ranks available for Officers and NCO units only. alikersantti aliupseerioppilas eversti everstiluutnantti kadetti kapteeni kenraali kenraaliluutnantti kenraalimajuri kersantti korpraali luutnantti majuri opistoupseerioppilas prikaatinkenraali sotilasmestari upseerikokelas upseerioppilas vaapeli vanrikki ylikersantti yliluutnantti ylivaapeli examples: this setobjecttexture [0,"\fdf_fin\kersantti.paa"] this setobjecttexture [0,"\fdf_finw\korpraali.paa"] (for winter units) MUSIC ----- FDFmuistoja_pohjolasta FDFfinlandia FDFfinlandia_hymn FDFfinland_anthem FDFporilaisten_marssi FDFjaakarinmarssi FDFslavianka FDFundeceived FDFairut_armo FDFairut_lyijykyyneleet FDFairut_orkideahauta FDFairut_sadonkorjuu MULTIPLAYER MISSIONS -------------------- name island ---- ------ a&d@ 40 fdf ground control Nogova a&d@ 40 fdf surrounded Nogova co@ 12 fdf paradrop of death Nogova co@ 16 fdf hard times Nogova co@ 16 fdf liberate Nogova co@ 18 fdf winds of war Nogova co@ 6 fdf afternoon surprise Kolgujev co@ 8 fdf as an eagle flies FDF: Karjala co@ 8 fdf pro patria FDF: Karjala a&d@ 40 fdf supply lines Winter Nogojev co@ 12 fdf furious bear Winter Nogojev co@ 16 fdf hunting the bear Winter Nogojev SINGLE-PLAYER MISSIONS ---------------------- As An Eagle Flies Frontier Christmas 2005 Furious Bear Hard Times Hunting The Bear Liberate Nasty Day Pro Patria Winds Of War VI. TROUBLESHOOTING ------------------- Q: I get green/abnormal screen when launching FDFmod.exe A: Set Hardware T&L on from FlashPointPreferences.exe Q: How do i run mods like eg. 'Hisky Hi-res Sky' mod with the FDF Mod? A: Add '-mod=hisky' to the end of FDFmod.exe shortcut's 'Target' field.  If you want to run several other mods just add semicolon '-mod=hisky;MyMod;Mymod2' Q: I can't pick up deployable weapons such as AGS-17, NSV, M2 A: Check section "NOTES ABOUT DEPLOYABLE WEAPONS" in this readme Q: AI doesn't seem to step on tripwires A: This can't be fixed as AI automatically avoids objects Q: I connected to some server with FDF Mod and my game crashed! A: You probably crashed the server too! ONLY CONNECT TO SERVERS RUNNING FDF MOD WHEN USING THIS MOD.  As stated above, this is not a FDF Mod bug, but an issue that BIS should address.  Q: I want to uninstall this mod, how do I do it? A: Just delete 'finmod' folder from your Operation Flashpoint folder and 'fdfmod.exe' from the same folder. Q: Does this mod alter my original OFP files? Do I have to reinstall the game? A: No. Q: How do I start my normal OFP game without using FDFmod? A: Just use your 'FlashpointResistance.exe' file or it's shortcut as usual. Q: What purpose does the LV 217 radio serve? A: Depends how it is implemented in the mission. See OFP Comman Reference section 'Event handlers'  for more information. Available from http://www.flashpoint1985.com/ or http://www.ofpec.com/ VII. FEEDBACK ------------ E-MAIL: fdfmod@mbnet.fi FORUMS: http://koti.mbnet.fi/~fdfmod/forum/ IRC: #finmod at Quakenet VIII. CREDITS -------------   CORE TEAM   --------- Blake - Project leading, modeling MikkoV - Project leading, modeling Kegetys - Modeling, main config coding, GUI Goeth - Sounds Norsu - Texturing, modeling Una - Texturing, photography SmartDrv - Webmaster, betatester    ----- Edge (Ivan) - Texturing Jazmon - Texturing Jus - Modeling, texturing Murmeli - Modeling and texturing APILAS Ripa - M27 Degtarjev "Emma" Sugsilla - Modeling and texturing Tents LawnDrill - Photography Wonder - Technical Advisor Cam0flage - Technical Advisor Feersum - Technical Advisor  VOICE ACTORS  ------------ aNTTI Blake Broileri aque Jus KuiK Jykä Mazikainen Mosse PeterNorth Sixth SuuHuu Una Wargah Wrench  SOUNDTRACK BY  -------------    Airut   http://welcome.to/airut     SPECIAL THANKS TO ----------------- Desert OFP - Lavos MT-LBv, ZU-23-2 Sergei Bundeswehr Mod - Leopard 2A4 Sigma-6 - T-72M1 model UceE - Various textures, Russian Fed. units AKM74 - PstO 82 SelectThis - Kawasaki DKMMOD - TOW and Mossberg sg Mehanic - Peugeot Boxer Jahve - Rocketfree Mi-8 Scoo - Photography Vipersheart - MP5 Nacho - Zodiac CoC - Combat Divers BAS - MD-500 IX. LEGAL NOTES --------------- Do not modify this modification and/or split it to parts and distribute them without authorization of the authors. If you want to distribute this modification on your site, you can do it as long as you keep it free and include all the original files in the archive unmodified. Remember that if something bad happens because of this modofication, do not blame the authors for it, and especially do not blame BIS or Codemasters because this is an UNOFFICIAL modification and BIS or CM has nothing to do with it. Use this modofication at your own risk. © Copyright By Finnish Defence Forces Modfication team 2003. All rights reserved. Share this post Link to post Share on other sites
hellfish6 7 Posted June 30, 2003 Wow... that was fast. Thanks, dude. Share this post Link to post Share on other sites
WhoCares 0 Posted June 30, 2003 Hi! Damn nice job, I must say. Kept me busy the whole weekend  However, I noticed some things: 1. You 'forgot' the arctic version of  the wheeled APC but used it in a winter mission  2. It seems, in this APC the driver is also the commander. This makes it difficult to control the vehicle, when you are the gunner. (No 'Left', Right', 'Fast', etc. commands) 2a. I guess this setting is also the reason, why I got a repetetive 'No Target' from the driver, while playing with it in the Editor. Just as annoying as the famous old 'Damn, 3 is down' bug 3. One squad of enemy reinforcements disobeyed orders, and didn't participate in the counterattack in the mission, where you have to kill the general. 4. Already mentioned is the precision fire of the AI. When an enemy lines up on you, you are going to die almost everytime. 5. After I got lost in the mission with the radio station, the mission ended, but I could continue playing it in the background of the main menu   6. Not really an issue, but aiming with mortars is hell, when it is not on flat ground, especially at short range... 7. Your Beta-Testers should also look for typos in the briefings. No big issue, but they are so easy to detect and to fix... 8. More a suggestion: On the briefing screen, the Cancel and Continue buttons are hard to read. A little transparent background would be nice... All in all, only minor issues, so keep up the damn nice work! Share this post Link to post Share on other sites
MikkoFin 0 Posted June 30, 2003 Hi! Damn nice job, I must say. Kept me busy the whole weekend  However, I noticed some things: 1. You 'forgot' the arctic version of  the wheeled APC but used it in a winter mission  2. It seems, in this APC the driver is also the commander. This makes it difficult to control the vehicle, when you are the gunner. (No 'Left', Right', 'Fast', etc. commands) 2a. I guess this setting is also the reason, why I got a repetetive 'No Target' from the driver, while playing with it in the Editor. Just as annoying as the famous old 'Damn, 3 is down' bug 3. One squad of enemy reinforcements disobeyed orders, and didn't participate in the counterattack in the mission, where you have to kill the general. 4. Already mentioned is the precision fire of the AI. When an enemy lines up on you, you are going to die almost everytime. 5. After I got lost in the mission with the radio station, the mission ended, but I could continue playing it in the background of the main menu   6. Not really an issue, but aiming with mortars is hell, when it is not on flat ground, especially at short range... 7. Your Beta-Testers should also look for typos in the briefings. No big issue, but they are so easy to detect and to fix... 8. More a suggestion: On the briefing screen, the Cancel and Continue buttons are hard to read. A little transparent background would be nice... All in all, only minor issues, so keep up the damn nice work! I'll put these things to my list and check what can we do. And I'm sorry but there was few typos in the readme so some mag names are not right. Remington and KIV2000 was wrong I think but can't remember what was the right one now. Share this post Link to post Share on other sites
theavonlady 2 Posted June 30, 2003 Remington and KIV2000 was wrong I think but can't remember what was the right one now. From the addendums of the first post on this thread: Quote[/b] ]Tak 2000 FDF_kiv2000 FDF_kiv2000Mag May I suggest keeping an updated ReadMe on the FDF site, showing the last date updated? Also, in this thread's first post there are 2 corrected missions available for download that should appear on the FDF downloads page. There should also be an FDF news page item about the updated missions. Share this post Link to post Share on other sites
MikkoFin 0 Posted June 30, 2003 May I suggest keeping an updated ReadMe on the FDF site, showing the last date updated?Also, in this thread's first post there are 2 corrected missions available for download that should appear on the FDF downloads page. There should also be an FDF news page item about the updated missions. Heh actually there was one readme but somehow it got deleted But we have to add it and those new missions to news too. But let's wait for few new missions too. Share this post Link to post Share on other sites
bucket man 2 Posted June 30, 2003 Winchester shotgun mag names are also wrong in the readme. Share this post Link to post Share on other sites
Smartti 1 Posted June 30, 2003 Winchester shotgun mag names are also wrong in the readme. Yes. There's a little FAQ thread quite professionally hidden at FDFMOD forums. Here. Q: Rem870 ammo names are wrong in readme?! A: Yes. Insted of "fdf_rem870shell"; use "fdf_rem870buck"; or buckshot...can't remember which one exactly and for the ball..use "fdf_rem870slug" Â D'oh? Winchester also? Hmm.. maybe it's typo'd in same way... Share this post Link to post Share on other sites
WhoCares 0 Posted June 30, 2003 One more thing, more a request: You might add a.k.o. a cursor to the mortars. Without, it is hard to report enemies or assigntargets to the team. btw: I just noticed, that Zeke reported my point 2a) from above already on your board Share this post Link to post Share on other sites