Eviscerator 0 Posted June 6, 2003 Erm, Jaguar, i think he was honestly inquiring about a Tigerstripe Commanche after seeing it in one of your (DKM's) addons, try not to jump to conclusions so easily, you seem to think everyone hates DKM. Share this post Link to post Share on other sites
Landwarrior87 0 Posted June 7, 2003 Erm, Jaguar, i think he was honestly inquiring about a Tigerstripe Commanche after seeing it in one of your (DKM's) addons, try not to jump to conclusions so easily, you seem to think everyone hates DKM. a word from the wise. :-) Share this post Link to post Share on other sites
Chomps 0 Posted June 7, 2003 I just had this idea, you may have already tried it, I don't know if it would work correctly. There were a lot of people who wanted the possibility to use the second seat in the cockpit of a Blackhawk or Chinook where the gunner is manning a door gun. A commander position creates serious AI problems in the chopper's motion and a cargo seat would mean sometimes some random soldier would decide to ride up front with the pilot. How about if the first cargo slot was the second cockpit seat with the same pilot animation, but an internal script that whenever the chopper is created, it automatically places a gamelogic in the first position, rendering it useless and having the chopper work like normal. If the mission creator wants to use the seat, there could be a init line command he could use perhaps to cancel the placement of the gamelogic when the chopper is created, so he can use that seat for perhaps cutscenes. Or.... Something is automatically placed in the first cargo position again as soon as the chopper is created. An action can be added to the chopper called "Get in as co-pilot" or something similar to that which removes the seat blocker and immediately puts the soldier who called it into the cargo. When he leaves, it has to be detected rather quickly somehow and the blocker has to be replaced. This may lead to problems with people getting in and out of that position while loading cargo or something. If this system could be used, then maybe the soldier who entered in on that seat could be marked as the only soldier who has the ability to assume the pilot's position while the chopper is in flight if the pilot is killed. I don't know, it probably will create too many problems, and may be too much trouble for a little detail, just thought I would post it. Oh, and keep up the good work. Share this post Link to post Share on other sites
Eviscerator 0 Posted June 7, 2003 I just had this idea, you may have already tried it, I don't know if it would work correctly. Â There were a lot of people who wanted the possibility to use the second seat in the cockpit of a Blackhawk or Chinook where the gunner is manning a door gun. Â A commander position creates serious AI problems in the chopper's motion and a cargo seat would mean sometimes some random soldier would decide to ride up front with the pilot.How about if the first cargo slot was the second cockpit seat with the same pilot animation, but an internal script that whenever the chopper is created, it automatically places a gamelogic in the first position, rendering it useless and having the chopper work like normal. Â If the mission creator wants to use the seat, there could be a init line command he could use perhaps to cancel the placement of the gamelogic when the chopper is created, so he can use that seat for perhaps cutscenes. Or.... Something is automatically placed in the first cargo position again as soon as the chopper is created. Â An action can be added to the chopper called "Get in as co-pilot" or something similar to that which removes the seat blocker and immediately puts the soldier who called it into the cargo. Â When he leaves, it has to be detected rather quickly somehow and the blocker has to be replaced. Â This may lead to problems with people getting in and out of that position while loading cargo or something. If this system could be used, then maybe the soldier who entered in on that seat could be marked as the only soldier who has the ability to assume the pilot's position while the chopper is in flight if the pilot is killed. I don't know, it probably will create too many problems, and may be too much trouble for a little detail, just thought I would post it. Oh, and keep up the good work. Â Yes we have tried that, although i believe some of your ideas havent been tried, so im sure they'll be tested out if the script maker has time. Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted June 7, 2003 Can we please talk about BAS addons and stop talking about tiger-striped comanches and gore addons? I agree with Bambi, something needs to be done with the side-arms, maybe remove them completely or write a script that tells them when to use the sidearm perhaps? I'm sure you guys can figure something out Share this post Link to post Share on other sites
Eviscerator 0 Posted June 7, 2003 I agree with Bambi, something needs to be done with the side-arms, maybe remove them completely or write a script that tells them when to use the sidearm perhaps? I'm sure you guys can figure something out Or we can just lower the range at which they start using them, which has been planned for a while. Share this post Link to post Share on other sites
Chomps 0 Posted June 7, 2003 Quck question about the Littlebirds. Will you be updating the "armed MH-6" to use maybe a different rifle or have a custom animation for the pilot using it? (I know not much can be done in terms of having him move his arms and torso to aim the weapon, but a generic position could work.) Share this post Link to post Share on other sites
Eviscerator 0 Posted June 7, 2003 Quck question about the Littlebirds. Â Will you be updating the "armed MH-6" to use maybe a different rifle or have a custom animation for the pilot using it? Â (I know not much can be done in terms of having him move his arms and torso to aim the weapon, but a generic position could work.) Yes. Share this post Link to post Share on other sites
ruff 102 Posted June 7, 2003 I agree with Bambi, something needs to be done with the side-arms, maybe remove them completely or write a script that tells them when to use the sidearm perhaps? I'm sure you guys can figure something out Or we can just lower the range at which they start using them, which has been planned for a while. now thats very very cool and r u guys going to give the ranger update new handguns ?? Share this post Link to post Share on other sites
Eviscerator 0 Posted June 7, 2003 I agree with Bambi, something needs to be done with the side-arms, maybe remove them completely or write a script that tells them when to use the sidearm perhaps? I'm sure you guys can figure something out Or we can just lower the range at which they start using them, which has been planned for a while. now thats very very cool and r u guys going to give the ranger update new handguns ?? No, the Rangers only use the M9, and only officers have them. Share this post Link to post Share on other sites
ruff 102 Posted June 7, 2003 so u guys removing all handguns from rangers except officers then? Share this post Link to post Share on other sites
Eviscerator 0 Posted June 7, 2003 so u guys removing all handguns from rangers except officers then? Yes. Share this post Link to post Share on other sites
Chomps 0 Posted June 7, 2003 Are you making any more variations of the Ranger or Delta units with different gear, like with no helmet or with special packs on them? Or do I have to just wait and see? Share this post Link to post Share on other sites
Antaris 0 Posted June 7, 2003 Are you making any more variations of the Ranger or Delta units with different gear, like with no helmet or with special packs on them? Â Or do I have to just wait and see? Always wear helmet children, you might fall and hurt your head! Diffrent gear? as in ? different weapons, maybe different assault vests? anyway.. kick arse.. Share this post Link to post Share on other sites
Chomps 0 Posted June 7, 2003 Are you making any more variations of the Ranger or Delta units with different gear, like with no helmet or with special packs on them? Â Or do I have to just wait and see? Always wear helmet children, you might fall and hurt your head! Diffrent gear? as in ? different weapons, maybe different assault vests? Â anyway.. kick arse.. I meant variations on the actual model of the soldiers to reflect some kind of change in their gear, not the actual weapons. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted June 7, 2003 The least they should do (and I have been asking for this since the beginning ) is different gear for different soldiers; -SAW gunner with two pouches for the 200rnd box. -grenadier with grenadepouches. -soldier model with standard gear -ect, ect At least Suchey was so kind to do this Share this post Link to post Share on other sites
Landwarrior87 0 Posted June 7, 2003 The least they should do (and I have been asking for this since the beginning  ) is different gear for different soldiers;-SAW gunner with two pouches for the 200rnd box. -grenadier with grenadepouches. -soldier model with standard gear -ect, ect At least Suchey was so kind to do this  yeh... like ive seen some rangers with camelbacks.. and some with like real big GREEN bags on their backs.. with an M136 attached to it.. AT Soldiers carry big bag packs or something? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted June 7, 2003 Again; DO YOUR RESEARCH! no, just kidding; The big packs are the ALICE packs (the large ones). These are used on partrols and recon missions. AT soldiers don't carry big packs because they're AT soldiers. They can't use it for extra ammo, for example, since the AT4 is a one-shot weapon. In the most common type mission of a ranger (ie raids) these packs are not used. (except for the medic, who has to carry his medical pack) Share this post Link to post Share on other sites
BronzeEagle 2 Posted June 7, 2003 Please put in the mp5 navy and the silenced version. The submachine gun plays a very important role in combat. Imagine a mission where some russians infiltrate an LSD and Navy SEALS take it back. Could you put soldiers within the LSD decks walking patrols? Could you have a map of the LSD in the briefing? Could u have the SEALS come to the LSD in a zodiac boat at night through the back and clear out the whole deck? Sound like a nice demo mission? Share this post Link to post Share on other sites
The Frenchman 0 Posted June 7, 2003 Please Sound like a nice demo mission? Sounds like a level in SOCOM: Us Navy Seals: SEALS on blackmarket weapons barge Share this post Link to post Share on other sites
SGTKOPP 0 Posted June 7, 2003 Again; DO YOUR RESEARCH! no, just kidding; The big packs are the ALICE packs (the large ones). These are used on partrols and recon missions. AT soldiers don't carry big packs because they're AT soldiers. They can't use it for extra ammo, for example, since the AT4 is a one-shot weapon. In the most common type mission of a ranger (ie raids) these packs are not used. (except for the medic, who has to carry his medical pack) all soldiers have ruck sacks they are just put down during the mission at there ORP  operation rally point.  Almost every US ARMY soldier uses camelbacks they are issued through unit supply rooms. You can have a normal soldier with a camelback, m68 reflex sight or an acog, with an peq 2 or pac 4. these things are all normal equipment for normal day US soldiers.  Also we carry handheld motorola and icom radios. and knee and elbow pads    also most regular units now have javilans not at4 Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted June 7, 2003 yeah, that's what I meant (sort of) Share this post Link to post Share on other sites
Eviscerator 0 Posted June 7, 2003 also most regular units now have javilans not at4 Doesnt the Javelin fill another role? It seems too large/heavy to fill the role of a Light Anti-tank Weapon, I don't actually know, just wondering. Share this post Link to post Share on other sites
SGTKOPP 0 Posted June 7, 2003 also most regular units now have javilans not at4 Doesnt the Javelin fill another role? It seems too large/heavy to fill the role of a Light Anti-tank Weapon, I don't actually know, just wondering. it is meant to replace at4 and dragon the javelin is a fire and forget weapon it is a lot of fun to use Share this post Link to post Share on other sites