galevsky 11 Posted April 29 Another master piece of terrain! 🤗 Thanks a lot 👊 Share this post Link to post Share on other sites
W0lle 1050 Posted April 29 And I won't be home for another two days. That really can't be true. Why now? 😂 Congrats Ice, nice to see that you have finally made it. Can't wait to explore this project in detail. And thanks for always supplying us with high-quality terrains. 1 Share this post Link to post Share on other sites
icebreakr 3157 Posted May 3 On 4/29/2024 at 8:45 AM, wansec_6 said: G'day @icebreakr, Congratulations on the public release. Looking forward to taking a tour of this lovely looking terrain. Thanks for your support! We are trying hard to bring terrain to v1.0 with many fixes and improvements! 1 Share this post Link to post Share on other sites
vafana 110 Posted May 4 10 hours ago, icebreakr said: Thanks for your support! We are trying hard to bring terrain to v1.0 with many fixes and improvements! Thanks for the great release, I appreciate your work. At first glance at the map, I found a place with buildings that overlap at these coordinates [3788.9,11100.5,0]. Share this post Link to post Share on other sites
icebreakr 3157 Posted May 8 On 5/4/2024 at 11:14 AM, vafana said: Thanks for the great release, I appreciate your work. At first glance at the map, I found a place with buildings that overlap at these coordinates [3788.9,11100.5,0]. Dang, we had a 35 player op here at this location and we all missed it... will be fixed for final v1.0 release. Thanks!1.0beta is out, Changelog: - resolved popup errors, we had to recompile main file with Addon Builder (tnx EO) - massive improvement of valley between Devina and Nuclear Plant - Barmanovo town update - exit tunnel from the Victorin cave, they usually use BTR to transport tourists back to the parking lot - removed bunch of trees on roads and bunkers, SW island near Marlov (tnx Scruffy & -FM-) - fixed MYR7_GL Gunname & Igla ammo in the Yulakian Weapon/Ammo crate - improvements of satellite and mask - fixed heights near the Komunovo Tunnel farm - improved some of beach & island areas - aligned one nuclear concrete block(tnx Scruffy) - aligned river pieces near Marlov (tnx Scruffy) - removed large shallow water block (tnx Scruffy & Andersen) - factory fixes in Mazemovo (tnx DMZ) - fixed floating sandbags in Buty (tnx DMZ) - fixed floating objects in central base and fairview pasture (tnx From_the_eye) - replaced nuclear reactor texture - new concrete pier for water activities (tnx Andersen for the tip) - fixed floating trees near Victorin cave (tnx Kerry) - bunch of displaced objects fixed in Martopol (tnx Kerry) - monument sunflower statue turned to gold - dual bench removed at Posh Pines resort (tnx Saghen) - numerous placement, clipping fixes (tnx Saghen) - brightness of the rusty bunkers increased - correct 10beta key added for dedicated servers Download:https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727 4 1 Share this post Link to post Share on other sites
icebreakr 3157 Posted May 15 Added the border map to the Workshop images & first post of this official post. 3 Share this post Link to post Share on other sites
icebreakr 3157 Posted May 16 Newly painted bunkers: New road connecting central east Yulakia: Updating to 1.0beta3 after tonights Slovenian Black Panthers MP operation. Changelog: - airport ILS configurations for AI - new road connecting Central East Yulakia with border pass on the bridge near the Nuclear Plant - new variants of metal bunker - added some paths to farms and couple of radars - a looot of bugs fixed (bugreporters thank you!) 4 Share this post Link to post Share on other sites
icebreakr 3157 Posted May 30 If any mods could move this to COMPLETE section that would be swell 😉 Share this post Link to post Share on other sites
major-stiffy 279 Posted May 30 Great map, certainly in my top 3. Good job and thanks. Share this post Link to post Share on other sites
iV - Ghost 50 Posted May 30 Yes, very nice map! Unfortunately we have some problems with clipping road parts (collision bug) near the roundabout traffic. Same with a big roof of a border station. Share this post Link to post Share on other sites
icebreakr 3157 Posted May 30 will check, can yo provide more info on my discord? http://discord.gg/0at5rHYr1sy2Mp8y under #yulakia-bugreport Share this post Link to post Share on other sites
supergruntsb78 67 Posted October 16 after some time without arma i returned to it and had to download this map the same moment arma was reinstalled wow this is realy nice , you outdone yourself on this one ..... i do got a small problem and seem to not be able to solve it i see a lot of pictures of the island with nice bleu sky and white clouds floating around but on my map the sky looks more a sort of greyish and the clouds a bit more dark grey to black i tried diffferent time of day and dates different overcast setting but its not fixed i know it has to be some sort of addon conflict is there any mods known to produce this behaviour ?? (its this island ii have the problem with , f i load lingor or any of the cup maps its ok with nice bleu skys and white clouds) its not a real game breaker and still enjoying this map but it would be nice if i could figure out whats going on and to get nice bleu skys to take a walk in Share this post Link to post Share on other sites
major-stiffy 279 Posted October 16 11 hours ago, supergruntsb78 said: but on my map the sky looks more a sort of greyish and the clouds a bit more dark grey to black Same. I don't think it's "your map" or any mod. I wish this map maker would make or allow blue skies instead bleak overall outlook on this map. Love the map but it's always sullen. 1 Share this post Link to post Share on other sites