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icebreakr

[IceBreakr/IBIS] Project Yulakia

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Another master piece of terrain! 🤗
Thanks a lot 👊

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And I won't be home for another two days. That really can't be true. Why now? 😂

 

Congrats Ice, nice to see that you have finally made it. Can't wait to explore this project in detail. 

And thanks for always supplying us with high-quality terrains.

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On 4/29/2024 at 8:45 AM, wansec_6 said:

G'day @icebreakr,

 

Congratulations on the public release.  Looking forward to taking a tour of this lovely looking terrain.

Thanks for your support!
We are trying hard to bring terrain to v1.0 with many fixes and improvements!

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10 hours ago, icebreakr said:

Thanks for your support!
We are trying hard to bring terrain to v1.0 with many fixes and improvements!

 

Thanks for the great release, I appreciate your work.

At first glance at the map, I found a place with buildings that overlap at these coordinates [3788.9,11100.5,0].

a1.png

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On 5/4/2024 at 11:14 AM, vafana said:

 

Thanks for the great release, I appreciate your work.

At first glance at the map, I found a place with buildings that overlap at these coordinates [3788.9,11100.5,0].

a1.png


Dang, we had a 35 player op here at this location and we all missed it... will be fixed for final v1.0 release. Thanks!

1.0beta is out, Changelog:
- resolved popup errors, we had to recompile main file with Addon Builder (tnx EO)
- massive improvement of valley between Devina and Nuclear Plant
- Barmanovo town update
- exit tunnel from the Victorin cave, they usually use BTR to transport tourists back to the parking lot
- removed bunch of trees on roads and bunkers, SW island near Marlov (tnx Scruffy & -FM-)
- fixed MYR7_GL Gunname & Igla ammo in the Yulakian Weapon/Ammo crate
- improvements of satellite and mask
- fixed heights near the Komunovo Tunnel farm
- improved some of beach & island areas
- aligned one nuclear concrete block(tnx Scruffy)
- aligned river pieces near Marlov (tnx Scruffy)
- removed large shallow water block (tnx Scruffy & Andersen)
- factory fixes in Mazemovo (tnx DMZ)
- fixed floating sandbags in Buty (tnx DMZ)
- fixed floating objects in central base and fairview pasture (tnx From_the_eye)
- replaced nuclear reactor texture
- new concrete pier for water activities (tnx Andersen for the tip)
- fixed floating trees near Victorin cave (tnx Kerry)
- bunch of displaced objects fixed in Martopol (tnx Kerry)
- monument sunflower statue turned to gold
- dual bench removed at Posh Pines resort (tnx Saghen)
- numerous placement, clipping fixes (tnx Saghen)
- brightness of the rusty bunkers increased
- correct 10beta key added for dedicated servers

 

Download:
https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727

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Added the border map to the Workshop images & first post of this official post.

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

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Newly painted bunkers:
image.png?ex=6647164a&is=6645c4ca&hm=15e

image.png?ex=6647164a&is=6645c4ca&hm=856

 

New road connecting central east Yulakia:
image.png?ex=66471673&is=6645c4f3&hm=c54

 

Updating to 1.0beta3 after tonights Slovenian Black Panthers MP operation.

Changelog:
- airport ILS configurations for AI
- new road connecting Central East Yulakia with border pass on the bridge near the Nuclear Plant
- new variants of metal bunker
- added some paths to farms and couple of radars
- a looot of bugs fixed (bugreporters thank you!)

 

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If any mods could move this to COMPLETE section that would be swell 😉

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Great map, certainly in my top 3. Good job and thanks.

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Yes, very nice map!

 

Unfortunately we have some problems with clipping road parts (collision bug) near the roundabout traffic.

Same with a big roof of a border station.

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