TeTeT 1523 Posted May 6, 2021 (edited) Welcome to Unsung Redux - the Unsung story continues. With the creators DLC S.O.G. Prairie Fire being released today, we want to stress that Unsung is not going away. Quite the contrary, with Unsung Redux we will provide a Prairie Fire compatible version of Unsung, reducing duplication of assets and taking advantage of the premium assets now available. First Unsung Redux Dev build will be made available on Steam Workshop and later Unsung Redux Stable. The Dev build is intended for developers and testers primarily, while the Stable release is targeting the general player base interested in the Vietnam war. Of course Unsung itself will continue to be available as the total conversion mod it is. Steam Workshop URL for Unsung Redux DEV: https://steamcommunity.com/sharedfiles/filedetails/?id=2479495652 It will be unstable and work in progress, so expect frequent breakages. Edited May 7, 2021 by TeTeT add link for Unsung Redux Dev 28 2 Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted May 7, 2021 This sounds great! The new DLC is amazing, but it is clearly lacking some of the factions and equipment from Unsung. Will you continue to make use of S&S for uniforms/vests, or will all of the factions use Prairie Fire equipment? Both? Share this post Link to post Share on other sites
klima 54 Posted May 7, 2021 Excited to see what this is, and what the new CDLC enables you to do 🙂 Share this post Link to post Share on other sites
TeTeT 1523 Posted May 7, 2021 6 hours ago, Broseph_Stalin90 said: This sounds great! The new DLC is amazing, but it is clearly lacking some of the factions and equipment from Unsung. Will you continue to make use of S&S for uniforms/vests, or will all of the factions use Prairie Fire equipment? Both? For now we will use the S&S donated uniforms and equipment whereever possible. Weaponry will be from the DLC, if available. Some further progress, ROK Patrol on Dak Pek: 3 Share this post Link to post Share on other sites
TeTeT 1523 Posted May 7, 2021 We went ahead and pushed the current development build to steam workshop, to provide an open development experience for the mod. Expect problems and bugs 🙂 We know this is at a very early stage of the mod. Steam Workshop URL: https://steamcommunity.com/sharedfiles/filedetails/?id=2479495652 TeTeT 5 1 Share this post Link to post Share on other sites
Private Evans 498 Posted May 11, 2021 Have you maybe thought about making the maps a seperate pack ? I personally will for sure stick to the dlc map for a long long time and would love toss see things more modular :)) Share this post Link to post Share on other sites
TeTeT 1523 Posted May 11, 2021 3 hours ago, Private Evans said: Have you maybe thought about making the maps a seperate pack ? I personally will for sure stick to the dlc map for a long long time and would love toss see things more modular :)) We're discussing it internally, but chances are slim for splitting the mod. Anyway, it's still some time to go til we hit stable. Share this post Link to post Share on other sites
pognivet 151 Posted May 28, 2021 i tried downloading it the other day. didnt seem to work so good. very incomplete and buggy. i just went back to mixing regular unsung vehicles/objects/clothing with prairie fire weapons. i wish the best of luck to you though and i hope that you work through things quickly and painlessly. having these two mods merged would be truly the tagline of your old competitor. "vietnam: the experience". if theres anything that you think i can possibly help you with then contact me. On 5/11/2021 at 3:06 AM, Private Evans said: Have you maybe thought about making the maps a seperate pack ? I personally will for sure stick to the dlc map for a long long time and would love toss see things more modular :)) you can do this yourself by just copy-pasting the map pbos and their dependencies to a new mod folder. i did this to make some ww2 pacific missions before. it's not hard at all, just copy+paste the right files. if you're having trouble with it just pm me and i'll walk you through it. Share this post Link to post Share on other sites
R0adki11 3949 Posted May 28, 2021 2 hours ago, pognivet said: i tried downloading it the other day. didnt seem to work so good. very incomplete and buggy. i just went back to mixing regular unsung vehicles/objects/clothing with prairie fire weapons. Did you not read the steam description? Its a development version so you will find it buggy and incomplete. Share this post Link to post Share on other sites
pognivet 151 Posted May 30, 2021 On 5/28/2021 at 11:16 AM, R0adki11 said: Did you not read the steam description? Its a development version so you will find it buggy and incomplete. obviously, but it's more raw than i expected. Share this post Link to post Share on other sites
t.g.1911 7 Posted October 6, 2021 On 5/28/2021 at 5:25 PM, pognivet said: you can do this yourself by just copy-pasting the map pbos and their dependencies to a new mod folder. i did this to make some ww2 pacific missions before. it's not hard at all, just copy+paste the right files. if you're having trouble with it just pm me and i'll walk you through it. Hi pognivet! What are the minimal map pbos and their dependencies which I need for example for DaKong? Anytime If I cut something out, I have problems with the dependencies later. Share this post Link to post Share on other sites
mcnools 62 Posted October 6, 2021 Just wanted to say I love that this is happening. I've been hyped to make a campaign with Prairie Fire but I miss a lot of the stuff from Unsung. Thanks for doing this! 3 Share this post Link to post Share on other sites
TeTeT 1523 Posted October 13, 2021 Hello, Unsung Redux Stable urx01 has now been released on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2554978758 Update video: Changelog Spoiler 23rd July Unsung Redux Stable initial release Doung island added and remastered Da Krong added and remastered Ba Long updated Dak Pek updated M551, M48 and T-34 added T-34 textures updated Artillery mortars and field guns added M107 and M110 added AC-47 AI tweaked M20 bazooka added and updated ROK units added Lee enfield rifle added C-130 autoland fixed Eventhandler fixes for planes and helos Rescue raft added Static weapons added MG42, Mk18, M40 RR, Type 36 RR added Mas36, Type 100, Arisaka/Type 99, Svt40, Stg44, Kar98, Sterling, Madsen m50, Vzuk59, RPK, AKM, AK-47 and Colt commander added Heli and pilot helmets added H-21, CH-53, CH-47 added Various Updating Base Class fixes Cargoposes updated AK-47 texture problem fixed Enjoy! The Unsung Team 6 1 Share this post Link to post Share on other sites
t.g.1911 7 Posted November 6, 2021 On 5/11/2021 at 3:26 PM, TeTeT said: We're discussing it internally, but chances are slim for splitting the mod. Anyway, it's still some time to go til we hit stable. How I can do this by myself by just copy-pasting the map pbos and their dependencies to a new mod folder? What are the map pbos and their dependencies how I need for examle to make an own ww2 pacific missions on one Unsung map for without any further stuff? Share this post Link to post Share on other sites
TeTeT 1523 Posted November 7, 2021 18 hours ago, t.g.1911 said: How I can do this by myself by just copy-pasting the map pbos and their dependencies to a new mod folder? What are the map pbos and their dependencies how I need for examle to make an own ww2 pacific missions on one Unsung map for without any further stuff? In short, you can't. Unsung and Unsung Redux follow the idea of a total conversion mod and do not follow a modular design in themselves. Only compatibility we aim for is S.O.G. Prairie Fire and Unsung Redux. Further the Unsung license specifically prohibits this scenario. See https://www.armanam.eu/downloads.html : Spoiler Modification: Editing this software is prohibited. By downloading this software you agree that you will not unpack or debinarize the materials in any way. You will not edit, adapt, export or otherwise tamper with the software content. You acknowledge that your right to use this software will be terminated by any act of tampering with the software. Cheers, TeTeT 2 Share this post Link to post Share on other sites
pognivet 151 Posted December 9, 2021 (edited) 🤠 Edited December 9, 2021 by pognivet dont want devs to get mad at me for being too pro Share this post Link to post Share on other sites
TeTeT 1523 Posted December 30, 2021 (edited) Hello, we just pushed out Unsung Redux Stable urx02: https://steamcommunity.com/sharedfiles/filedetails/?id=2554978758 Changelog: Spoiler Update requiredAddons and preloadAddons in uns_main Fix popup error on USAF Jolly Green Re add F1 Add support for TrackIR on H-21, CH-46, CH-47 and CH53 Da Krong - hotfix on missing elephant grass in Indian country Remove unneeded units Fix for missing ammo Fix UBC error Remove unneeded asset, add crews to AAA units Update Mao Cap textures by Jamie Remove unneeded addon Khmer cap textures updated by Jamie Weapons cleanup by snoops WIP sound improvement BAR add sounds BAR M16 HBAR M16 w M203 XM-177E1 Fix patch sizes, re-upload of fix by {E-Z}Johnny.D Add Mule with M40 RR Sound Update Add news sounds for the M1 Garand and the FAL/SLR Fix Melee not working for shotguns Update Ithica sounds upload sound files ithica SLR M1 Garand BAR uns_vest_c - updating configs with new SnS vest assets updating uns_simc with new models Config changes to accomodate new SnS helmets uns_patches config change, should remove the pop up bug UNS_Patches Adding missing placeholder Weapon sounds updated update sounds SLR Fixes for T54 crew issues. Physx update for T54/55 tanks Add ammoEmpty function to be used by fired eh, re-factor fn_pa_fired - add CfgFunctions entry to config.cpp - use params over _this and param in fn_pa_fired.sqf - use telling params name in fn_pa_fired.sqf - provide empty template fn_ammoEmpty.sqf updating all SnS headgear assets to have same armor values as SOG assets Adding rain jacket uniforms Sound changes for - BAR - SLR - M1 - Ithaca fixing missing armor value on VC/PAVN/KHMER uniforms swaping pbo prefix to right one uns_uniform_c - fixing uniforms / adding missing armor value Update to sounds - SLR - M1 Garand US_RAIN adding piece of missing code Updating US early war uniforms with additional details updatin mid war uniforms with additional details Adding additional SnS uniforms Removing obsolete models and texture file Uploading up to date models and texture file UNS_UNIFORM_C updating hidden selection inheritation reference USMC 65 - updating hidden selection inheritance reference USMC 68 - updating hidden selection inheritance reference USMC 67 - updatin hidden selection inheritance reference UNS flak jackets - increasing protection values to be same as SOG Da Krong - deleted missplaced objects - fixed map grid ( 6 digit cordinates now ) USMC 68 - base commander replacing old USMC hat for new one Hidding placeholder dummie soldier from editor Ba Long - fixed map grid ( 6 digits cordinates now ) - removed missplaced objects - some minor iprovements to some areas Rung Sat - fixed map grid cordinates - lower case name Dak Pek - fixed missplaced objects - fixed map grid cordinates - fixed unpasable tunnel on hill 440 - revamped NW part of the map OG 107 uniforms - model update USMC 65 - replacing old model hat for new model hat Small Fix for AC47 Cheers, TeTeT Edited December 30, 2021 by TeTeT 2 Share this post Link to post Share on other sites
KhandE 16 Posted December 30, 2021 Good morning Vietnam! Following the pre-holiday launch of our Unsung patch, we have another present for you to start off 2022 right with a new patch for Unsung Redux, our SOG:PF DLC compatible version of Unsung! This patch has the features of the 3.3 Hotel released for Unsung last week plus many more fixes that were either caught in 3.3 Hotel or earlier, weapons, equipment, and the M40 Mule carrier have made their importations from Unsung to Redux, some weight trimming on dead assets that were no longer being used. many bug fixes and more! This patch is obviously the final one of the year so let's delve in. Spoiler Changelog: ``` Update requiredAddons and preloadAddons in uns_main Fix popup error on USAF Jolly Green Re add F1 Add support for TrackIR on H-21, CH-46, CH-47 and CH53 Da Krong - hotfix on missing elephant grass in Indian country Remove unneeded units Fix for missing ammo add t884 radio model add t884 radio Fix UBC error Remove unneeded asset, add crews to AAA units Update Mao Cap textures by Jamie Remove unneeded addon Khmer cap textures updated by Jamie Weapons cleanup by snoops WIP sound improvement BAR add sounds BAR M16 HBAR M16 w M203 XM-177E1 Fix patch sizes, re-upload of fix by {E-Z}Johnny.D Add Mule with M40 RR Sound Update Add news sounds for the M1 Garand and the FAL/SLR Fix Melee not working for shotguns Update Ithica sounds upload sound files ithica SLR M1 Garand BAR uns_vest_c - updating configs with new SnS vest assets updating uns_simc with new models Config changes to accomodate new SnS helmets uns_patches config change, should remove the pop up bug UNS_Patches Adding missing placeholder Weapon sounds updated update sounds SLR Fixes for T54 crew issues. Physx update for T54/55 tanks Add ammoEmpty function to be used by fired eh, re-factor fn_pa_fired - add CfgFunctions entry to config.cpp - use params over _this and param in fn_pa_fired.sqf - use telling params name in fn_pa_fired.sqf - provide empty template fn_ammoEmpty.sqf updating all SnS headgear assets to have same armor values as SOG assets Adding rain jacket uniforms Sound changes for - BAR - SLR - M1 - Ithaca fixing missing armor value on VC/PAVN/KHMER uniforms swaping pbo prefix to right one uns_uniform_c - fixing uniforms / adding missing armor value Update to sounds - SLR - M1 Garand US_RAIN adding piece of missing code Updating US early war uniforms with additional details updatin mid war uniforms with additional details Adding additional SnS uniforms Removing obsolete models and texture file Uploading up to date models and texture file UNS_UNIFORM_C updating hidden selection inheritation reference USMC 65 - updating hidden selection inheritance reference USMC 68 - updating hidden selection inheritance reference USMC 67 - updatin hidden selection inheritance reference UNS flak jackets - increasing protection values to be same as SOG Da Krong - deleted missplaced objects - fixed map grid ( 6 digit cordinates now ) USMC 68 - base commander replacing old USMC hat for new one Hidding placeholder dummie soldier from editor Ba Long - fixed map grid ( 6 digits cordinates now ) - removed missplaced objects - some minor iprovements to some areas Rung Sat - fixed map grid cordinates - lower case name Dak Pek - fixed missplaced objects - fixed map grid cordinates - fixed unpasable tunnel on hill 440 - revamped NW part of the map OG 107 uniforms - model update USMC 65 - replacing old model hat for new model hat Small Fix for AC47 ``` As you can see, everyone is pushing hard to make sure Unsung and Redux alike will still be supported as we strive to deliver the best to our community. Happy New Year everyone, hopefully this update adds just the thing you need for the last days of 2021. 😃 Kindest Regards. -The Team 3 Share this post Link to post Share on other sites
ayjay 117 Posted December 30, 2021 Thanks Team for all your hard work. Happy New Year!! 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted March 16, 2022 (edited) Hello, Unsung Redux Stable 03 is now live on the Steam Workshop. Changelog: Spoiler Small update to A6 model to make Get Out option work in MP Fixed floating white box in Gunner View Small Update to ZSU-2 14.5mm AAA Adjust ZSU-2 gun properties Update sounds for BAR Ithaca M1 Garand SLR adding asian names list to fix Khmer pop up error ROK adjusting generic names to Korean names Khmer Rouge adjusting generic names to Cambodian names uns_men_c config including asian names hpp Add new sounds SMLE, M1903, HR223 Adding CIDG troops Sound Update Simplify duplicated config.cpp in uns_headgear copied from uns_headgear_c Fix config typos in uns_backpacks_static Fix uns_a1j_c reference to rain_int_sfx Run dep3d +fx over uns_simc Ba Long, Da Krong, Dak Pek map fixes Updating model / SOG uniform fix -Mas36 update, split GL version into own p3d. - Fix for melee with unsung weapons - Adjust weight of BAR mags - Adjust weight of M-60 100rd mag https://steamcommunity.com/sharedfiles/filedetails/?id=2554978758 Enjoy, TeTeT Edited March 16, 2022 by TeTeT Be more precise 6 Share this post Link to post Share on other sites
TeTeT 1523 Posted April 21, 2022 Hello, Unsung Redux Stable 04 is now live on the Steam Workshop. Changelog: Spoiler Sound update, BAR, HR223 Update sound shaders urx04 bisign Sound tails update, Sounds update Garand & Ithaca Shader tails converted to stereo; houses, trees, meadow Armour_C - Add missing ammo/mags/weapons uns_ch47a_c - Fix missing ammo for ACH-47 40mm GL missilebox_c - Various fixes and updates New Asset - Add AN-2 Add files for future update Add new asset - Add H-13 Add new asset - Add F111A - Add F111D Add new asset - Add A-3A - Add A-3B - Add EK-3B - Add RA-3B Add new distant tails for weapons Sounds mid and far update Garand sound fixes eliminate case sensitive entries Complete sound overhaul to match PF values Fix missing macro for A3_Verwundet Convert gun sounds to stereo Gun sounds update: SMLE, SLR, M1, Ithaca, HR T223, BAR, 1903 Sound tails adjust M1 Garand stereo update Sound tweaks, rebalances CIDG medic switching first aid kit to medkit ROK medics switching first aid kit to medkit USMC 68 corpsman switching first aid kit to medkit USMC 65 corpsman switching first aid kit to medkit US Army medic mid switching first aid kit to medkit US army medic early switching first aid kit to medikit Sound adjustments Fix gunpods for F-111 Sound tweaks https://steamcommunity.com/sharedfiles/filedetails/?id=2554978758 Enjoy, TeTeT 7 1 Share this post Link to post Share on other sites