Gen.Carnage 0 Posted January 14, 2003 As the title says... Head over to our site and grab the file, unzip into res/addons folder and place the chopper of your choice in the map (to be found under group DKM-MOD/Air) Click my banner to surf to our website. I hope you all enjoy this little upgrade for ofp (1.90+). Read the newstopic and readme file for more info. *edit* : one of the commands in the script was only available to 1.90, so those of you who hadnt upgraded to 1.90 yet could get some strange errormessages, remedy: update ofp to 1.90 or higher Share this post Link to post Share on other sites
OxPecker 0 Posted January 14, 2003 Excellent work from DKM mod as always Share this post Link to post Share on other sites
mr. Duck 0 Posted January 14, 2003 The game just get's better and better... Share this post Link to post Share on other sites
Jamesia 0 Posted January 14, 2003 oh........ my........... god....... that looks so cool! thats totally what flashpoint needed! THANK YOU! Is there not a way of making it possible for all choppers? THANK YOU!!!!!!!!!!!!!!! possibly one of the best addons for quite a while! Share this post Link to post Share on other sites
mr. Duck 0 Posted January 14, 2003 Dammit, my benchmarks isn't good enough... Share this post Link to post Share on other sites
Jamesia 0 Posted January 14, 2003 I think many other things in flashpoint can suffer to accomodate this. I sware my computer isn't really good enough to run flashpoint at all. Share this post Link to post Share on other sites
Jinef 2 Posted January 14, 2003 What sort of system would you need for a 3000 benchmark? Share this post Link to post Share on other sites
Gen.Carnage 0 Posted January 14, 2003 still ... the missile warning will work even if your pc hasnt got enough 'umph' for the dust and spray... little comfort.. i know.. Share this post Link to post Share on other sites
Gen.Carnage 0 Posted January 14, 2003 seeing the dissapointed reactions allready, we put up a version without the benchcheker... but dont say we didnt warn ya.. but then again maybe we overrated the power needed... we let you decide. Share this post Link to post Share on other sites
SFG 1 Posted January 14, 2003 I have enough power but it doesnt seem to work... ive tried all the official helos with no result Share this post Link to post Share on other sites
Rastavovich 0 Posted January 14, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Is there not a way of making it possible for all choppers?<span id='postcolor'> Actually the scripts can be used by every chopper, even not DKM or BIS ones, look in the readme to see how to add the features manually to the choppers. The choppers can be found under west(or east)/DKM-Mod/Air. Attention we don't replace the official choppers, we just used them as basic. Share this post Link to post Share on other sites
SFG 1 Posted January 14, 2003 Nice effects, just got it working. Good job Dkm! Share this post Link to post Share on other sites
Eviscerator 0 Posted January 14, 2003 is this a new script or is it one that was made a couple of weeks ago (cant for the life of me remember the site that did it), i cant tell by the way youve worded it if its a new script by dkm or not, either way im glad someone put these on the bis choppers Share this post Link to post Share on other sites
bn880 5 Posted January 14, 2003 Looks pretty good, glad to see you got the water effects going. One thing though: No, the ground is not in the air... Share this post Link to post Share on other sites
iNeo 0 Posted January 14, 2003 I'll express my reaction by quoting Jamesia... 7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ Jan. 15 2003,007)</td></tr><tr><td id="QUOTE">oh........ my........... god.......<span id='postcolor'> Definitely one of the coolest things I've seen for OFP lately. Wonder how it will work on my poor pc with a benchmark of 1145 Share this post Link to post Share on other sites
Rastavovich 0 Posted January 14, 2003 This script is completly new and was written originally for our Comanche, but Carny forced me to use it also on BIS choppers. If you want to use this script for your own choppers, feel free to do so. @bn880: I know this "bug", but I dont think it is essential to take it out, since it would only need more cpu power. Share this post Link to post Share on other sites
JAP 2 Posted January 14, 2003 Great work DKM ! Now all we need is some heat effects on plane engines *fires up editor and goes to work .... Share this post Link to post Share on other sites
bn880 5 Posted January 15, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rastavovich @ Jan. 14 2003,18:50)</td></tr><tr><td id="QUOTE">@bn880: I know this "bug", but I dont think it is essential to take it out, since it would only need more cpu power.<span id='postcolor'> I agree. Dust already devastates the CPU... Share this post Link to post Share on other sites
Loc-Dog 0 Posted January 15, 2003 I got problems with close up on a normal explosion, my cpu will probably not like this! Share this post Link to post Share on other sites
Airwolf 50 Posted January 15, 2003 problem i am having, when i add - this addeventhandler ["engine", {if (_this select 1) then {[_this select 0] exec ""\dkmm_choppers\dkmm_duster.sqs""}}] to the initialization line of a chopper i do not see the dust, please help. Share this post Link to post Share on other sites
blackdog~ 0 Posted January 15, 2003 Now we need burning, flaming, wreckage for when bn880 finally flips that CH47D over! Share this post Link to post Share on other sites
dinger 1 Posted January 15, 2003 so am I correct in guessing that to make it work in multiplayer, you need to insert these two lines in the mission init.sqs (well, you can make it one...): myhelos = [myhelo1, myhelo2, myhelo3, myhelo4] {_x addeventhandler ["engine", {if (_this select 1) then {[_this select 0] exec "\dkmm_choppers\dkmm_duster.sqs"}}] } ForEach myhelos ? Share this post Link to post Share on other sites
llauma 0 Posted January 15, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airwolf @ Jan. 15 2003,03:59)</td></tr><tr><td id="QUOTE">problem i am having, when i add - this addeventhandler ["engine", {if (_this select 1) then {[_this select 0] exec ""\dkmm_choppers\dkmm_duster.sqs""}}] to the initialization line of a chopper i do not see the dust, please help.<span id='postcolor'> You have a own vehicle class in the editor. DKM mod / air something. Use those helis... Or do you try to add it to another heli? Share this post Link to post Share on other sites
john_mcclane 0 Posted January 15, 2003 How would you get this to work with a Huey from the 2nd Nam Pack? Share this post Link to post Share on other sites
miles teg 1 Posted January 15, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rastavovich @ Jan. 15 2003,00:50)</td></tr><tr><td id="QUOTE">This script is completly new and was written originally for our Comanche, but Carny forced me to use it also on BIS choppers. If you want to use this script for your own choppers, feel free to do so. @bn880: I know this "bug", but I dont think it is essential to take it out, since it would only need more cpu power.<span id='postcolor'> I don't know if this is a case of parallel innovation, but actually TJ created this script for his Vietnam missions quite awhile back. Check out TJ's CSAR mission for an example of this. As far as I know he came up with this by himself. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites